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[previewyoutube=Gg15MFGINWY;full][/previewyoutube]
Rejoice, Gungeoneers! Kaliber has heard your prayers! Enter the Gungeon 2 is in active development and will be coming to Steam in 2026. You can wishlist it now, even if you dont own a PC.
https://store.steampowered.com/app/2339840/Enter_the_Gungeon_2/
Enter the Gungeon 2 is a reloaded, high-caliber sequel, enhanced with a new 3D art style, new weapons, new enemies, and expanded gameplay.
Battle through familiar and unknown areas of the ruined Gungeon, uncovering secrets and mastering powerful weapons while destroying legions of Gundead, previously confined to the 2D plane. Choose from an expanding roster of Gungeoneers, new and old, rescue marooned heroes, and grow stronger through powerful passive and active items, blessings, curses, and your mastery of a vast arsenal of weapons.
And seek to understand why you find yourself under assault in the Gungeon once again
Were thrilled to finally reveal Enter the Gungeon 2 youve been asking for it for so long! But please note were still in the midst of development, so we cant share too much just yet.
In the meantime, weve set up an official Discord server for Dodge Roll, and wed love to hear your thoughts on the announcement. Join to share your feedback, get updates directly from the team, enjoy giveaways, and hang out with other Gungeoneers.
Follow us on other channels and stay tuned for more Gungeon updates throughout the year:
Twitter/X
Bluesky
Instagram
TikTok
Official subreddit
Thank you for your support |._.|
If you can hear the image above, youll definitely want to know the story behind the creation of the Enter the Gungeon soundtrack by Doseone. It all began with an unexpectedly awkward moment.
Read the full story here: [url=https://www.lacedrecords.co/blogs/news/voices-of-the-gungeon-doseones-entrance-into-unforgettable-game-soundtracks]Voices of the Gungeon
In other news, Enter the Gungeon is now at its lowest price ever just $1.50! Since the sale began, over 400,000 new players have entered the Gungeon, but Kaliber isnt stopping there shes aiming for the GUNGILLION! Help us hit that goal by gifting a Gungeon to everyone you know!
https://store.steampowered.com/app/311690/Enter_the_Gungeon/
Thank you Gungeoneers <3
The latest update to Exit the Gungeon brings an arsenal of additions, updates, and tweaks to the celebrated bullet hell dungeon climber. These modifications represent a substantial overhaul to Exit the Gungeon for players on Apple Arcade and new Gungeoneers jumping in on Steam today.
New Weapons, Items, Enemies, and Bosses
Jump into battle with dozens of upgraded weapons and new items like the Spiked Boots, while striking down new Gundead foes including the Minecart Shotgun Kin, Bullet Cardinal, and Flying Fungun! Watch out for the return of the legendary Jammed enemy variants...
Revamped Gungeon with New Rooms and Elevators
Square off in a dramatically redesigned Gungeon with improved room variety, increased room size, and many updated and devious elevators. With this increased variety, weve expanded Exit the Gungeon runs to more closely match Enter the Gungeons playtimes.
Rebalanced and Reloaded Gameplay
Massive changes to how the game spawns and places enemies, and an increased challenge level to match what veteran Gungeoneers have come to expect! An overhauled combo system yields better guns faster and throws down more money to reward Gungeoneers for fantastic combo runs.
Hats, Minigames, and Gungeon Dwellers
Look sharp with new character-specific hats as you tackle redesigned minigames and chat up a host of NPCs with new interactions and quests!
Exit the Gungeon arrives on Steam in Spring 2020 - preorders are available now!
https://store.steampowered.com/app/1209490/Exit_the_Gungeon
Exit the Gungeon is a bullet hell dungeon climber spin-off game immediately following the adventures of the misfit Gungeoneers and their journey for personal absolution in Enter the Gungeon. The Gungeon has become a paradox and is collapsing! Armed with an ever-changing weapon, an insatiable need to loot, and the trusty dodge roll, each of our heroes must ascend and escape via their own unique route of increasingly perilous elevators. Battle against the last and most bitter of the Gundead at a frantic pace, slowing down just long enough to chat with some familiar faces and a few new ones. Shifting rooms, enemies, bosses, bizarre weapons and items all combine to ensure that no two attempts to Exit the Gungeon are the same.
A Farewell to Arms is the final, goodbye, expansion to Enter the Gungeon that extends and further refines the original game with new features and variety. For the first time since the release of the base game, you can take control of two new secret characters, the randomized Paradox and the [REDACTED]. Experienced Gungeoneers will also explore the new secret area filled with new enemies, face off against a unique new boss, and go nuts with the community inspired Rainbow Mode!
Continuing in AG&Ds tradition, the Gungeon is more inviting than ever: a buff pass has been made on a huge number of guns and items, making red chests more consistently good, along with a huge number of fixes and quality of life improvements.
And of course, there are plenty of New Guns, New Items, and New Synergies!
Here is a breakdown:
Your constant killing of the past has created a time rift, things are getting wacky! This new character starts with one random starter gun, one random gun, and one random item.
There is absolutely no way to ever guess what this second secret character is, so dont even try. Play it yourself!
Enter the most hiddenest chamber of the Gungeon, the RNG department! Weird and horrible enemy hybrids await!
The new chamber has a boss, why wouldnt it! Turn your sound up for this one, we hired a professional.
Ever wanted to see moooooore RAINBOW CHESTS? Well, meet Bowler! He has a new mode for you its RAINBOW MODE! Each floor drops a rainbow chest, you can pick any ONE item per floor, but thats all you get! Choose wisely! Also we stole this idea wholesale from the community, it was a really good idea! Good job everybody!
This effigy of the mighty Beholster is missing his weapons! What might happen if they were brought to him? WHO CAN KNOW!?
35+ brand new guns and items, like the Fat Line, which shoots bullets backwards through time! (and walls!), and the Ticket to the Gun Show, which calls in a favor from Gatling Gull!
A bunch of them! Like this one that gives the Mr. Accretion Jr. bullet moons! Far out!
Alternative costumes are now complete!
More powerful more often - Many guns and items have received buffs, A tier guns & items are more evenly strong, almost all changes are based on community feedback. Some notable changes are: the cardboard box now let's you go invisible at will, right in front of enemies, and Starpew is less bad. The Ruby Bracelet even has a new quest to improve it.
Boss health bars turn transparent when the player is under them, the Robot can now use shrines that take health, fixed a bug where if you played lots of runs in a row you could get an unhealthy amount of wall mimics, hidden features of items have been largely made explicit in the Ammonomicon entries, some performance improvements (most noticeable on the Switch version) other stuff!
GASP! The most hated feature of Gungeon has been adjusted a nigh insignificant amount!
She #&%#n finished it! It is OP as hell.
Secrets and More:
Theres a new variant of a hard enemy waiting to be put down, along with a few other things we wont mention here.
Final thoughts:
We have been working on Enter the Gungeon for five years now we are extremely excited to finally consider Gungeon complete, and to move on to new projects, with the release of this final update on the three year anniversary of Gungeons launch. We sincerely hope you enjoy what is included. And of course, there will be bugs, but hopefully much less than AG&D (we allocated much more time for testing) and as usual we will work as quickly as possible to fix them. If you want to aid that process, please send an email with your log file to: bugreports@dodgeroll.com.[dodgeroll.com] Finally, thank you so much for supporting us for the last few years. Its been a ride. ENTER THE GUNGEON may finally be complete, but the Gungeon remains.
As always, link to full patch notes here:
https://steamcommunity.com/app/311690/discussions/0/1815422173033328099/
Hey Gungeoneers, our friends at Sabotage just released their ninja adventure / metroidvania The Messenger on Steam! From now until September 16, anyone that owns Enter the Gungeon gets an 20% off at checkout.
https://store.steampowered.com/app/764790/The_Messenger/
Enter the Gungeon: AG&D is a massive new expansion that extends and refines the original game with new features and incredible variety. Master Gungeoneers will face new challenges with hundreds of new rooms, new enemies, new bosses and a reflex-testing Turbo Mode. And of course, a shot at revenge against everyone’s favorite thief, the Resourceful Rat!
Getting started with Enter the Gungeon has never been easier with more generous drop rates, hundreds of new gun and item synergies, and dozens of totally new weapons and items that will have new players feeling more powerful, more often!
Face off against the Gungeon’s most feared and hated resident, the Resourceful Rat! Get your guns-out for the shoot-out of a lifetime.
We’ve added a ton of new and powerful synergies - look for the blue arrow and improved item notification to see which items synergize.
Synergrace is a new NPC possessing powerful synergy magic, found deep within the Gungeon. Encountering her will instantly complete a synergy with an item in your possession--for a price. Unlocking her also causes a new, mysterious type of chest to appear in reward rooms...
Delve into the Gungeon to find Tonic the Sledge-Dog, who can increase the game speed and provide a more challenging mach 1 experience.
Overhauled the drop rate which makes the Gungeon a more generous place; this improves shop contents, increases room reward frequency, and tweaks item/chest drop rates, particularly early in runs. This is enabled by default but can be changed in the options menu. We’ve also added many quality of life improvements, including a new ammo box type that refills a bit of ammo for all guns, the ability to send heart pickups to the shop when at full health, teleporters in chest and exit rooms and an option to increase move speed while out of combat.
One of our most requested features… slide over tables like a badass.
Hundreds of new rooms with dozens of new weapons, items, enemies, and ammo types.
Secrets and More...
There is one other secret boss for advanced players, and a ton of other things that we wont mention here.
Final thoughts
This update was a long time coming, so we thank you for your patience with us. Hopefully, whatever comes next won’t have as much time between announcement and release. There will be bugs, and as usual we will work as quickly as possible to fix them. If you want to aid that process, please send an email with your log file to: bugreports@dodgeroll.com. Finally, thank you so much for your continued support of our silly game. Gungeon may return for one more shot.
Link to full patch notes here: https://steamcommunity.com/app/311690/discussions/0/1711815918578469582/
Gungeoneers,
Our friends at onebitbeyond have announced their adventure RPG x roguelite hybrid The Swords of Ditto will launch on Steam and PS4 on April 24. The game is available for preorder now with 20% off until launch. Our team thinks it's definitely something the Enter the Gungeon community would enjoy so check it out on Steam and thanks for your continued support.
AG&D news soon...
http://store.steampowered.com/app/619780/The_Swords_of_Ditto/
Dodge Roll, OVERKILL, Devolver Digital and Starbreeze have released a special crossover event between Enter the Gungeon and PAYDAY 2. The crossover event includes three heist-worthy items from PAYDAY 2 introduced into Enter the Gungeon and four Gungeon-inspired masks and trophies available in PAYDAY 2.
Gungeoneers will discover three new items lurking around the game including the drill (opens locked chests while you fight waves of enemies), the bank bag (acquire more money but it spills out when you are hit), and the PAYDAY 2 mask (adds in a new Heister minion for each PAYDAY 2 item you possess).
PAYDAY 2 fans will now have access to new masks and trophies based on four of heroes of Enter the Gungeon. Select from The Bullet, The Robot, The Marine, and The Cultist and work to get the trophies associated with each new mask!
Full Patch Notes:
https://steamcommunity.com/app/311690/discussions/0/1489987634000663771/
Today's Deal: Save 50% on Enter the Gungeon!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Saturday at 10AM Pacific Time
Hey there Gungeoneers,
We are excited to announce our second major update: Advanced Gungeons & Draguns.
The focus of the update is on community requested changes, quality of life and convenience features, hundreds of new and substantially more powerful synergies, a bunch of new guns and items, and getting revenge on the Gungeon’s most hated resident, our new boss. Of course there will also be new rooms, npcs, secrets, and a new mini-boss. Our primary focus was to make the Gungeon a more generous place, while retaining options, for players who really engage with the difficulty of the game.
If you tried Gungeon in the past and found it too hard, too stingy, or too slow- this update will be the version for you. If you liked it just the way it was, don’t worry, we’ve got you covered as well.
The aim is to release this update simultaneously, or semi-simultaneously on each platform, and yes that includes the Nintendo Switch, this fall. In the meantime, if you want to check out some of the new stuff- swing by the Devolver Booth at Pax West next week.
We see this update as the ‘complete’ version of the original release of Enter the Gungeon, hence the word advanced in the title. We’ve included nearly everything that we had in our original and insanely over-scoped plan for the game, as well as tried to incorporate as many pieces of thoughtful feedback from our lovely community. We read the comments, and we’ve stolen many of your ideas wholesale. As we get closer to the release of the update, we will have a detailed post about the changes included in the update. Thank you so much for your continued support of our silly game, Dodge Roll, and Devolver Digital. This update is not the end of Gungeon, we’ve got something small (but awesome) coming in September, and next year we’re breaking down walls. Until then, punch that Rat in the face for us.
Hey Gungeoneers, our friends at Pixel Titans recently released their roguelike FPS STRAFE and for a limited time anyone that bought Enter the Gungeon on Steam can get an automatic 20% off of STRAFE at checkout. Thanks and we hope you enjoy their fantastic game - there's even some neat Gungeon secrets hidden around the game.
http://store.steampowered.com/app/442780/
https://youtu.be/wyBX_TG7V7M
Major
Check out the new glow in the dark Cultist shirt from Enter the Gungeon available on the Devolver Digital Shop!
http://merch.devolverdigital.com/
Hey Gungeoneers, Quick patch today with various bug fixes and some tweaks to challenge mode. Most of the team will be gone next week for GDC, so we may be a little slow to respond, but as always please send bugs to bugreports@dodgeroll.com or post them here on the Steam discussions. Patch notes below:
Hey everyone, We're pushing a new bug fixing patch today; we're getting a whole lot of bug reports and feedback from the Supply Drop update, and we plan to spend the next few weeks polishing and bug fixing. We're also looking into some balance changes for Challenge Mode, which we should have some news on soon. Hope everyone is enjoying the update, thanks again for all of the feedback! Patch notes below:
https://youtu.be/rKf7kzaGe80
The Enter the Gungeon’s Supply Drop Update adds nearly 200 new rooms to the Gungeon that include new weapons, enemies, companions, bosses, and shrines for even the most seasoned Gungeoneer. Players will come across new guns like the Bullet Gun, a gun shaped like a bullet that shoots guns and those guns shoot bullets, and new companions like Ser Junkan who gains strength and power as you carry more and more literal junk with you through the Gungeon. Elite gunslingers will also be able to tackle unique pasts for both Robot and Bullet and an all-new boss – the Mine Flayer!
More details on updates here: http://steamcommunity.com/app/311690/discussions/0/143388511230666244/
33 New guns and items
7 New enemy types, including Keybullet Kin
New third floor boss, the Mine Flayer
Pasts and alternate costumes for both secret characters
Save and Quit at the end of each floor
A new NPC, Challenge Mode, shrines, a new companion, and more!
Numerous bug fixes, item balancing, and quality of life improvements
EDIT: Hotfix for the Bullet's past issue is live now! Title screen should say "1.1.0 h1"
Save 50% on Enter the Gungeon as part of this week's Weekend Deal*!
*Offer ends Monday at 10AM Pacific Time
Just a quick note to those currently in the Supply Drop beta; if you want to keep progress related to Supply Drop content (e.g. new item/gun/NPC unlocks), do not launch an old version of the game with your beta save. We'll update the main game and the beta_public branch at the same time (shooting for 10am PST or a little earlier), so you can switch off the beta at any time after release safely.
After a day or two we'll probably take down the beta branch, which will cause Steam to migrate you back to the main branch; the builds are unchanged though, so this will not require a new download.
Soon Gungeoneers!
Enter the Gungeon's Supply Drop update will drop this Thursday, January 26! Thanks for your patience and all your support!
The results to the Enter the Gungeon Gun Contest are now live on Mod Workshop! Check out some of the winning guns and a number of runner ups.
Congrats again to all the winners, especially Dr. Alvarofenshmirtz who will be receiving this awesome plushie!
Hey Gungeoneers,
First, the sad news; the Supply Drop Update as a whole needs a little more time to cook before we're ready for a full release, and with the upcoming holidays, this realistically means we won't be ready for launch until January.
While we're disappointed to report this, we also have some good news... the majority of the Supply Drop is ready to go, so we're releasing these portions on the public beta branch today. If you'd like to start playing with these right now, you can switch to the beta easily in Steam by right clicking Enter the Gungeon, going to Properties, opening the Betas tab, and choosing "beta_public" from the dropdown. Steam should automatically start downloading the beta version. If you are reading this message, it should be live!
Anyone who has been following the development of the Supply Drop Update closely knows that it has, sadly, been progressing more slowly than we would have liked or predicted. As always, we apologize for this and thank you for your enthusiasm and continued patience while we finish up the remaining work on the update. Specifically, while the update is nearly complete, a few things that are planned for the update require further testing and polish. Secondly, the update text is still being localized, and the current timeline sets its completion at early January. For this reason, the beta is in English only. You can play the update in any other language- but you will see the message “String Not Found” for any update content.
We really hate to have to delay the update further, so we are doing this beta as a way to get fans playing it as soon as possible. We really hope you enjoy it.
So... what's in the beta?!
Ever thought it was weird that the Mines only had 2 bosses? Us too! The Mine Flayer has emerged from the deep to torment your mind with his sinister bell.
*Well, Key Bullet Kin... you'll have to hunt them down before they escape if you want to collect their shiny key-shaped corpses!
This is probably our most requested feature. You can now save between floors and resume your run at a later time. Just speak with the red button located at all floor exits, tell him you'd like to save and hop into the cryochamber.
Looking for a challenge? Free Daisuke and you'll have access to the Challenge Mode run modifer, which provides random restrictions and modifications as you progress through the Gungeon. The deeper you go the more modifiers you'll have to contend with; we wish you luck!
Doug peddles exotic goods from around the galaxy; rescue him and gain access to his traveling emporium. Some of the best equipment in Gungeon can be purchased from him, roughly half of his inventory is available in the beta.
Explore some of the 100+ new rooms, unlock 20+ new guns/items, and challenge several new enemies.
(or what is NOT in the beta, but will be included in the full Supply Drop Update.)
The full Supply Drop release next month will include pasts for both secret characters, alternate Bullet/Robot costumes and an additional ~13 guns/items… along with a few secrets. Naturally, we will also continue to tweak, polish, and balance the beta content for the full release. Oh yeah, and other languages- including simplified Chinese!
You can freely switch to the beta and continue from your current save, and when the final version is released next month, you can switch back to the main branch and continue your progress. While we do not anticipate save issues, as with any beta we must advise that you make a backup of your saves before you switch to the beta branch! For reference, they are located here:
Hey Gungeoneers, We're releasing a new beta today on the public beta branch with some updates to the Save and Exit feature based on your feedback and bug reports. Thanks for all the information so far, please continue posting feedback on the Steam Discussions and sending bugs to the Technical Discussions area or our bug reporting email bugreports@dodgeroll.com Also, don't forget to check out the Enter the Gungeon Gun Contest! There are 10 days left to enter with over 50 submissions so far; the winners will be chosen with the help of our own Dave Crooks, designer on Gungeon, and will be announced on January 7th. And yes, the Supply Drop update is coming very soon!
Hey Gungeoneers, We're releasing a new beta today on the "beta_public" branch that includes a Save and Exit option at the end of each floor. Please try it out and send any feedback or bugs you find our way (via the Steam Discussions)! For now this beta is only available on Windows and in English, but will be released fully with the Supply Drop update, coming soon!
Hey Gungeoneers,
The intrepid modders over at the Enter the Gungeon Discord server and Mod Workshop are hosting a gun design contest; submit your gun design and art for a chance to have them mod it into the game! Winners will also receive a key for the Gungeon Collector's Edition, and top prize will get this adorable Bullet Kin Plushie!
Check out the full contest site here: http://releases.modworkshop.net/GungeonContest/
We're looking forward to see what you all come up with!
Just to be clear, this is NOT the Supply Drop Update! We're still working hard on that update, but we had a few crash issues (and some simple bug fixes) that we didn't want to delay for the full supply drop release. Hope everyone enjoyed some of the challenge mode previews on Twitch.tv! Patch notes below:
Hey Gungeoneers, there are now Enter the Gungeon socks available on the Devolver Digital merch store! Grab yourself a pair or get the bundle with both pairs + the game for $25!
http://merch.devolverdigital.com/
Just to be clear, this is NOT the Supply Drop Update! We're hard at work on that update (particularly pasts at the moment) and it will be released as soon as it's ready! In the meantime, we've built up quite a list of bug fixes and quality-of-life improvements that we're releasing today ahead of the content update. These have been on the public beta branch for a while now, but some critical bugs caused by an engine update have kept us from releasing this to everyone; with all of these issues now resolved or worked around, we're ready for the release of 1.0.10! As always, if you see any issues please post on the Steam support forums or email us directly at bugreports@dodgeroll.com. Patch notes below:
We're pleased to announce Enter the Gungeon’s Supply Drop Update coming this fall, a shotgun blast of delicious Enter the Gungeon right into your content hole. Also, it's free.
The Enter the Gungeon’s Supply Drop Update will add over a hundred new rooms to the Gungeon that include new weapons, enemies, companions, bosses, and shrines for even the most seasoned Gungeoneer. Players will come across new guns like the Bullet Gun, a gun shaped like a bullet that shoots guns and those guns shoot bullets, and new companions like Ser Junkan who gains strength and power as you carry more and more literal junk with you through the Gungeon. Elite gunslingers will also be able to tackle unique pasts for both Robot and Bullet and an all-new boss – the Mine Flayer!
The new Supply Drop Update for Enter the Gungeon will be playable this weekend at PAX West Booth 2343.
Hey Gungeoneers,
Starting today all owners of Enter the Gungeon on steam will automatically get 25% off Okhlos at checkout. Okhlos is a neat rogue-like, angry Greek mob sim from Coffee Powered Machine. Enjoy!
https://youtu.be/7XD3Cw6KGEc
http://store.steampowered.com/app/400180/
Just a reminder, Bullet Kin's ancestors make a cameo too! :)
Hey Gungeoneers,
Okhlos from our friends at Coffee Powered Machine is out and is chaotic roguelike-ish game where you control an ever expanding mob of Ancient Greeks trying to take down the gods. Take a look!
https://youtu.be/7XD3Cw6KGEc
http://store.steampowered.com/app/400180/
And there is a special treat for Gungeon fans if you can find it!
EDIT (11:02 AM EST): False Start! We need to do one more round of builds, should be up in an hour... sorry for the mixup! EDIT 2 (11:32 AM EST): It's live! We are pushing a new version of Gungeon 1.0.10b to the public beta branch! If you would like to test the new version of Gungeon, you can access the beta branch by right clicking Enter the Gungeon in Steam, selecting Properties, going to the Betas tab, and finally selecting the public beta branch from the dropdown. Please report any problems to bugreports@dodgeroll.com, especially if: (1) You can run the normal branch fine, but the beta version does not work, or (2) You experience compatibility problems with the normal branch, but the beta version works. (2a) Especially Linux users with audio problems! Depending on how things go, this beta will be up (and perhaps updated) over the next few days. When everything looks stable, we'll push it live to everyone. A note: we have been a little quiet of late because we are hard at work on a content update! The save-and-continue-later feature is very close to completion and should be pushed to the beta branch soon, assuming no critical bugs pop up. This update was also a little long in the making because of some core systems we've been updating behind the scenes to improve compatibility across the board. Now, patch notes:
ENTER THE GUNGEON vinyl record by DOSEONE x DODGE ROLL x DEVOLVER DIGITAL X LACED RECORDS. Bonus STEAM code for ENTER THE GUNGEON included with this item.
AVAILABLE NOW: http://merch.devolverdigital.com/products/574501-enter-the-gungeon-heart-in-halves-ep-vinyl
doseone "HEART IN HALVES" EP
SIDE I:
1 ENTER the GUNGEON
2 LEAN ON A VILLAIN
3 GO ROGUE GO
4 DEEP IN REAP
5 FOREVER OF DOOR
6 FIRE WITHIN FIGHT
7 HEART IN HALVES
8 BELOW BELOW
SIDE II:
9 ENTER the GUNGEON (Instrumental)
10 LEAN ON A VILLAIN (Instrumental)
11 GO ROGUE GO (Instrumental)
12 DEEP IN REAP (Instrumental)
13 FOREVER OF DOOR (Instrumental)
14 FIRE WITHIN FIGHT (Instrumental)
15 HEART IN HALVES (Instrumental)
16 BELOW BELOW (Instrumental)
doseone "HEART IN HALVES" EP
is a VINYL ONLY Limited Edition lyrical exploration and explosion of the ENTER THE GUNGEON Soundtrack.
Enjoy the BEATS, STRINGS, SING, & ATTITUDE of the OST, laced with prose, raps and hooks.
SIDE I is covered end to end with chanting , fast rapping and belting about the legend and lore of ENTER THE GUNGEON all atop various slices of the Soundtrack. SIDE II is all INSTRUMENTAL, including music from the LEAD LORDS KEEP, BLACKPOWDER MINES, HOLLOW, FORGE, TITLE TRACK and MORE!
Hello everyone! We just pushed a hotfix that should fix the bug whereby you could get stuck in a conversation with the dying police officer. Thanks everyone for your feedback!
We're thrilled to announce we have even more merch available on the Devolver Digital store! Plushes, pins and now bullet kin shirts in men and women's sizes!
merch.devolverdigital.com
We have a fairly big update today that should address a number of the issues that have been reported to us through Steam, Reddit and our bug reporting tool. Our top priority right now is addressing the crash issues that have been reported, though the move to 64-bit on Windows and some of the memory related updates in this patch may help alleviate these issues for now. If you encounter an error during dungeon generation (either a crash or an infinitely generating dungeon), please send us your logs as detailed in this post. This is extremely helpful to us for tracking down these issues!
Hey everyone, We're pushing an update today for the "public_beta" branch to test some input fixes we've been working on. All of these issues are difficult to reproduce with the hardware we have, so we're making this available in the hopes it can help some of the people affected and so we can get feedback from them on these fixes. If you're interested in joining the public_beta, you can opt in from Steam by going to Enter the Gungeon > Properties > Betas and selecting "beta_public" from the drop down). These fixes need to be enabled with launch parameters for now; you can set these by going to Enter the Gungeon > General > Set Launch Options... and adding the appropriate parameter below. This update also includes a fix for the slow motion gun select menu when holding Triangle/Y; the last patch broke gun selection using the left stick in this mode, which should now be fixed.
We just updated 1.0.8 with a small change to address three problems with Fast Scaling mode: (1) Couldn't select by moving cursor to the right (2) Wouldn't persist across floors (3) Fast scaling could cause a problem with the death screen. Thanks for understanding and the fast feedback!
Hey everyone, Pretty big patch today! The biggest change included is a fix for a bug which was preventing ammo crates from spawning for players using the starting guns heavily (thanks /u/asymptotical, /u/Zatherz, and /u/RatchetHero for helping find this!). The problem was with how room clear rewards are calculated, which occurs the moment you kill the last enemy in a room; typically you get a chance at a normal room clear reward (which can be a chest, heart, armor, ammo, etc), and a second chance specifically for an ammo drop. Due to this bug, that separate ammo drop roll wasn't happening if the player was holding an infinite ammo gun... In other words, using starting guns decreased the chance for ammo crates to spawn considerably! Hopefully this fix addresses the issues some have been having with ammo, though we'll continue to watch drop rates over time. In addition, we added a new scaling mode in the graphics settings called Fast Scaling. This mode is only slightly different from Uniform Scaling, but should perform substantially better on GPU-limited systems. If you've tried to play in Uniform Scaling mode but couldn't due to performance, try Fast Scaling out! Please report any issues with Fast Scaling mode to bugreports@dodgeroll.com.
Added a new gun inspired by our trip to PAX East, the Poxcannon
Collecting Master Rounds with the
Teleporters will no longer spawn in the way of traps (rolling logs or projectile traps)
Performance improvements for the Forge
The Lead God acheivement now correctly unlocks the Super Hot Watch
Map zoom level will no longer reset each floor
Fixed an issue where enemies could spawn inside of sarcophagi
Fixed a problem where homing modifiers would cause genade launcher rounds to angle away from targets
Chests and health pickups now have more descriptive icons on the map
Decreased the quality of the Chaos Ammolet (will spawn more often in lower level chests and less often in black chests)
Pushing a table into another room will no longer cause it to become invisible
Fixed an issue with reflected bullet directions for some enemy projectiles
Fixed an issue where the Kill Pillars could be injured from blanks fired in adjacent rooms
Fixed an issue where the electric guitar would fire extremely quickly if you left an amp on the previous floor
Blizzbulons that die in pits will no longer reappear when you reenter the room
Homing modifiers will no longer allow the Black Hole Gun projectiles to live forever
Fixed a visual bug that occurs when completing
Made secret room spawns slightly more predictable
The Mac version is now a Universal App (32-bit/64-bit)
Fixed a crash bug related to Gunther
Fixed a rare bug involving elevators and the Bloody Scarf
Wiping a save slot's progress will no longer wipe the slot once again when the game closes
Fixed a bug which prevented the Great Hall achievement from unlocking properly
Conversations can no longer be interrupted by projectiles
Fixed more issues which could cause dropped controller inputs or odd vibration behavior
Fixed some cases where the Lord of the Jammed could cause damage to the player in unfair moments
Fixed an issue where the caped
Made key acquisition more reliable Lowered the difficulty of the Treadnaught (explosive shot now has a minimum range, homing rocket is slightly slower, adds no longer lead their shots) Added d3d11 support (which may help some players with black screen and map issues) Fixed an issue where enemies could spawn in unreachable locations Players can no longer teleport in coop while one player is interacting with a shrine or NPC Players can no longer be set on fire while ethereal Increased quality tier of the Fightsabre (less likely to spawn in low level chests) Fixed an issue where collecting an NPC cell key while it was falling into a pit broke the key Fixed an issue where the SMASH tent event could be interrupted by enemy gunfire Fixed an issue where Lost Adventurer progress was not being tracked correctly Fixed an issue where Gunsling King progress was being tracked twice per success Fixed an issue where Great Hall progress notifications were popping up everytime the Breach loaded Starter guns can no longer be used to reveal secret doors (hit VFX is now the normal wall hit effect)
Fixed an issue which was preventing some players from loading their save files on PCs (specifically those with user directories on multiple drives).
We just pushed an update live for Mac users that were experiencing a static black screen on startup which was caused by last night's patch. Sorry for the trouble! If you're still experiencing this issue on Mac, please let us know in the Technical Issues area of our Discussions page!
We've been posting patch notes on the forums (see bottom of this post for a link), but we're going to start pushing live through announcements as well for increased visibility. Today's updates: Patch 1.0.3 ===================================== Added the version number to the title screen Small adjustment to early game key balance Added a DirectX dependency that may solve black screen issues for some players Added D3D11 support to address pink screen and map issues for some players Fixed a rare freeze while generating dungeons Meta currency and NPC cell keys will now be auto collected when the player leaves the room Fixed an issue where players could respawn inside walls after falling into a pit Added safety checks to prevent players from dying to poison and fire just after boss death scenes Fixed another issue where players could get stuck in elevators Tiger projectiles will no longer break boss death scenes Fixed a bug which could cause the Singularity to loop audio forever Flying no longer prevents the player from entering the first secret floor Fixed an issue where the Wallmonger would get stuck on the dying Cop Shield of the Maiden now correctly stops the Beholster's beam Fixed an issue where Snitch Bricks would reveal secret rooms which could not be opened with blanks Limited the maximum aim assist value Further reduces memory usage in the main menu Fixed an issue where some Mac users had a different save location than intended Previous patch notes can be found at: http://steamcommunity.com/app/311690/discussions/0/371918937280233884
Enter the Gungeon is Now Available on Steam and is 10% off!*
Enter the Gungeon is a bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeons ultimate treasure: the gun that can kill the past.
*Offer ends April 12 at 10AM Pacific Time
Please check out Gungeoneers.com - the official Enter the Gungeon community from Dodge Roll Games, Devolver Digital, and Curse!
Check it out and enter the giveaway to win some limited edition Enter the Gungeon plushes and pin sets!
We are very pleased to announce that Enter the Gungeon will be released for PC/MAC/LINUX/PS4 on April 5th. Preorders are available right now for each of those platforms! If you are looking for something a bit more tangible you can head over to the Devolver Digital Merch Store. There you can find plushie Bullet Kin in both Yellow and Special Edition Blue (only 200 made) - both versions of the plush come with a pre-order code for the game that you can activate on Steam. You can also buy pins and shirts will be available soon! Thanks to everyone for your support!
During E3, developer Dodge Roll Games announced the addition of local co-op to Enter the Gungeon! Check out the announcement and gameplay demo from the E3 PC Gaming Show! More info as it comes on Enter the Gungeon - thanks for your support! https://youtu.be/4BViHVoMcgg
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