The latest update to Exit the Gungeon brings an arsenal of additions, updates, and tweaks to the celebrated bullet hell dungeon climber. These modifications represent a substantial overhaul to Exit the Gungeon for players on Apple Arcade and new Gungeoneers jumping in on Steam today.
New Weapons, Items, Enemies, and Bosses
Jump into battle with dozens of upgraded weapons and new items like the Spiked Boots, while striking down new Gundead foes including the Minecart Shotgun Kin, Bullet Cardinal, and Flying Fungun! Watch out for the return of the legendary Jammed enemy variants...
Revamped Gungeon with New Rooms and Elevators
Square off in a dramatically redesigned Gungeon with improved room variety, increased room size, and many updated and devious elevators. With this increased variety, weve expanded Exit the Gungeon runs to more closely match Enter the Gungeons playtimes.
Rebalanced and Reloaded Gameplay
Massive changes to how the game spawns and places enemies, and an increased challenge level to match what veteran Gungeoneers have come to expect! An overhauled combo system yields better guns faster and throws down more money to reward Gungeoneers for fantastic combo runs.
Hats, Minigames, and Gungeon Dwellers
Look sharp with new character-specific hats as you tackle redesigned minigames and chat up a host of NPCs with new interactions and quests!
[ 2020-03-17 17:26:36 CET ] [ Original post ]
Exit the Gungeon arrives on Steam in Spring 2020 - preorders are available now!
https://store.steampowered.com/app/1209490/Exit_the_Gungeon
Exit the Gungeon is a bullet hell dungeon climber spin-off game immediately following the adventures of the misfit Gungeoneers and their journey for personal absolution in Enter the Gungeon. The Gungeon has become a paradox and is collapsing! Armed with an ever-changing weapon, an insatiable need to loot, and the trusty dodge roll, each of our heroes must ascend and escape via their own unique route of increasingly perilous elevators. Battle against the last and most bitter of the Gundead at a frantic pace, slowing down just long enough to chat with some familiar faces and a few new ones. Shifting rooms, enemies, bosses, bizarre weapons and items all combine to ensure that no two attempts to Exit the Gungeon are the same.
[ 2020-01-24 20:18:21 CET ] [ Original post ]
A Farewell to Arms is the final, goodbye, expansion to Enter the Gungeon that extends and further refines the original game with new features and variety. For the first time since the release of the base game, you can take control of two new secret characters, the randomized Paradox and the [REDACTED]. Experienced Gungeoneers will also explore the new secret area filled with new enemies, face off against a unique new boss, and go nuts with the community inspired Rainbow Mode!
Continuing in AG&Ds tradition, the Gungeon is more inviting than ever: a buff pass has been made on a huge number of guns and items, making red chests more consistently good, along with a huge number of fixes and quality of life improvements.
And of course, there are plenty of New Guns, New Items, and New Synergies!
Here is a breakdown:
Your constant killing of the past has created a time rift, things are getting wacky! This new character starts with one random starter gun, one random gun, and one random item.
There is absolutely no way to ever guess what this second secret character is, so dont even try. Play it yourself!
Enter the most hiddenest chamber of the Gungeon, the RNG department! Weird and horrible enemy hybrids await!
The new chamber has a boss, why wouldnt it! Turn your sound up for this one, we hired a professional.
Ever wanted to see moooooore RAINBOW CHESTS? Well, meet Bowler! He has a new mode for you its RAINBOW MODE! Each floor drops a rainbow chest, you can pick any ONE item per floor, but thats all you get! Choose wisely! Also we stole this idea wholesale from the community, it was a really good idea! Good job everybody!
This effigy of the mighty Beholster is missing his weapons! What might happen if they were brought to him? WHO CAN KNOW!?
35+ brand new guns and items, like the Fat Line, which shoots bullets backwards through time! (and walls!), and the Ticket to the Gun Show, which calls in a favor from Gatling Gull!
A bunch of them! Like this one that gives the Mr. Accretion Jr. bullet moons! Far out!
Alternative costumes are now complete!
More powerful more often - Many guns and items have received buffs, A tier guns & items are more evenly strong, almost all changes are based on community feedback. Some notable changes are: the cardboard box now let's you go invisible at will, right in front of enemies, and Starpew is less bad. The Ruby Bracelet even has a new quest to improve it.
Boss health bars turn transparent when the player is under them, the Robot can now use shrines that take health, fixed a bug where if you played lots of runs in a row you could get an unhealthy amount of wall mimics, hidden features of items have been largely made explicit in the Ammonomicon entries, some performance improvements (most noticeable on the Switch version) other stuff!
GASP! The most hated feature of Gungeon has been adjusted a nigh insignificant amount!
She #&%#n finished it! It is OP as hell.
Secrets and More:
Theres a new variant of a hard enemy waiting to be put down, along with a few other things we wont mention here.
Final thoughts:
We have been working on Enter the Gungeon for five years now we are extremely excited to finally consider Gungeon complete, and to move on to new projects, with the release of this final update on the three year anniversary of Gungeons launch. We sincerely hope you enjoy what is included. And of course, there will be bugs, but hopefully much less than AG&D (we allocated much more time for testing) and as usual we will work as quickly as possible to fix them. If you want to aid that process, please send an email with your log file to: bugreports@dodgeroll.com.[dodgeroll.com] Finally, thank you so much for supporting us for the last few years. Its been a ride. ENTER THE GUNGEON may finally be complete, but the Gungeon remains.
As always, link to full patch notes here:
https://steamcommunity.com/app/311690/discussions/0/1815422173033328099/
[ 2019-04-05 13:59:54 CET ] [ Original post ]
Hey Gungeoneers, our friends at Sabotage just released their ninja adventure / metroidvania The Messenger on Steam! From now until September 16, anyone that owns Enter the Gungeon gets an 20% off at checkout.
https://store.steampowered.com/app/764790/The_Messenger/
[ 2018-09-04 20:37:49 CET ] [ Original post ]
Enter the Gungeon: AG&D is a massive new expansion that extends and refines the original game with new features and incredible variety. Master Gungeoneers will face new challenges with hundreds of new rooms, new enemies, new bosses and a reflex-testing Turbo Mode. And of course, a shot at revenge against everyone’s favorite thief, the Resourceful Rat!
Getting started with Enter the Gungeon has never been easier with more generous drop rates, hundreds of new gun and item synergies, and dozens of totally new weapons and items that will have new players feeling more powerful, more often!
Face off against the Gungeon’s most feared and hated resident, the Resourceful Rat! Get your guns-out for the shoot-out of a lifetime.
We’ve added a ton of new and powerful synergies - look for the blue arrow and improved item notification to see which items synergize.
Synergrace is a new NPC possessing powerful synergy magic, found deep within the Gungeon. Encountering her will instantly complete a synergy with an item in your possession--for a price. Unlocking her also causes a new, mysterious type of chest to appear in reward rooms...
Delve into the Gungeon to find Tonic the Sledge-Dog, who can increase the game speed and provide a more challenging mach 1 experience.
Overhauled the drop rate which makes the Gungeon a more generous place; this improves shop contents, increases room reward frequency, and tweaks item/chest drop rates, particularly early in runs. This is enabled by default but can be changed in the options menu. We’ve also added many quality of life improvements, including a new ammo box type that refills a bit of ammo for all guns, the ability to send heart pickups to the shop when at full health, teleporters in chest and exit rooms and an option to increase move speed while out of combat.
One of our most requested features… slide over tables like a badass.
Hundreds of new rooms with dozens of new weapons, items, enemies, and ammo types.
Secrets and More...
There is one other secret boss for advanced players, and a ton of other things that we wont mention here.
Final thoughts
This update was a long time coming, so we thank you for your patience with us. Hopefully, whatever comes next won’t have as much time between announcement and release. There will be bugs, and as usual we will work as quickly as possible to fix them. If you want to aid that process, please send an email with your log file to: bugreports@dodgeroll.com. Finally, thank you so much for your continued support of our silly game. Gungeon may return for one more shot.
Link to full patch notes here: https://steamcommunity.com/app/311690/discussions/0/1711815918578469582/
[ 2018-07-19 14:12:34 CET ] [ Original post ]
Gungeoneers,
Our friends at onebitbeyond have announced their adventure RPG x roguelite hybrid The Swords of Ditto will launch on Steam and PS4 on April 24. The game is available for preorder now with 20% off until launch. Our team thinks it's definitely something the Enter the Gungeon community would enjoy so check it out on Steam and thanks for your continued support.
AG&D news soon...
http://store.steampowered.com/app/619780/The_Swords_of_Ditto/
[ 2018-03-28 02:57:54 CET ] [ Original post ]
Dodge Roll, OVERKILL, Devolver Digital and Starbreeze have released a special crossover event between Enter the Gungeon and PAYDAY 2. The crossover event includes three heist-worthy items from PAYDAY 2 introduced into Enter the Gungeon and four Gungeon-inspired masks and trophies available in PAYDAY 2.
Gungeoneers will discover three new items lurking around the game including the drill (opens locked chests while you fight waves of enemies), the bank bag (acquire more money but it spills out when you are hit), and the PAYDAY 2 mask (adds in a new Heister minion for each PAYDAY 2 item you possess).
PAYDAY 2 fans will now have access to new masks and trophies based on four of heroes of Enter the Gungeon. Select from The Bullet, The Robot, The Marine, and The Cultist and work to get the trophies associated with each new mask!
Full Patch Notes:
https://steamcommunity.com/app/311690/discussions/0/1489987634000663771/
[ 2017-10-05 15:43:33 CET ] [ Original post ]
Today's Deal: Save 50% on Enter the Gungeon!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Saturday at 10AM Pacific Time
[ 2017-09-07 17:00:00 CET ] [ Original post ]
Hey there Gungeoneers,
We are excited to announce our second major update: Advanced Gungeons & Draguns.
The focus of the update is on community requested changes, quality of life and convenience features, hundreds of new and substantially more powerful synergies, a bunch of new guns and items, and getting revenge on the Gungeon’s most hated resident, our new boss. Of course there will also be new rooms, npcs, secrets, and a new mini-boss. Our primary focus was to make the Gungeon a more generous place, while retaining options, for players who really engage with the difficulty of the game.
If you tried Gungeon in the past and found it too hard, too stingy, or too slow- this update will be the version for you. If you liked it just the way it was, don’t worry, we’ve got you covered as well.
The aim is to release this update simultaneously, or semi-simultaneously on each platform, and yes that includes the Nintendo Switch, this fall. In the meantime, if you want to check out some of the new stuff- swing by the Devolver Booth at Pax West next week.
We see this update as the ‘complete’ version of the original release of Enter the Gungeon, hence the word advanced in the title. We’ve included nearly everything that we had in our original and insanely over-scoped plan for the game, as well as tried to incorporate as many pieces of thoughtful feedback from our lovely community. We read the comments, and we’ve stolen many of your ideas wholesale. As we get closer to the release of the update, we will have a detailed post about the changes included in the update. Thank you so much for your continued support of our silly game, Dodge Roll, and Devolver Digital. This update is not the end of Gungeon, we’ve got something small (but awesome) coming in September, and next year we’re breaking down walls. Until then, punch that Rat in the face for us.
[ 2017-08-25 19:13:59 CET ] [ Original post ]
Hey Gungeoneers, our friends at Pixel Titans recently released their roguelike FPS STRAFE and for a limited time anyone that bought Enter the Gungeon on Steam can get an automatic 20% off of STRAFE at checkout. Thanks and we hope you enjoy their fantastic game - there's even some neat Gungeon secrets hidden around the game.
http://store.steampowered.com/app/442780/
https://youtu.be/wyBX_TG7V7M
[ 2017-06-01 21:03:11 CET ] [ Original post ]
Major
- Optimizations for physics and projectiles; the focus was on large bullet attacks (e.g. Gorgun's scream, Kill Pillar’s circle attack), but this has produced performance gains across the board
- The Elder Blank is now usable while dodgerolling
- Continue is now the default title screen option if you have an available midgame save
- Table Tech Rockets and Melted Rock explosions no longer damage players
- Bullets are no longer stopped by torches
- Enemy self destruction (e.g. Mine Flayer mines, bells) no longer recharges active items
- Explosive Pyre and Final Attack no longer affect Ammoconda spawns, Blobulins or Poisbulins
- Blobulon Rancher no longer triggers when shooting enemy bullets out of the air
- Hegemony credits will now drop when doing a Blessed + Double Challenge mode run
- Fixed an issue where the Empty Bottle couldn’t pick up some hearts (ones that spawned inside a locked chest room)
- Fixed an issue where using the Prototype Teleporter immediately after entering a new room could lock the room permanently
- Fixed an issue where the blank shrine would spawn reward chests on top of each other
- Fixed an issue where destroying the High Priest homing skulls with some weapons would result in the burst spawning near the player
- Fixed a soft lock caused by the Devolver and the Blobulord boss
- Fixed multiple issues with Lament Configurum spawning enemies in odd places
- Fixed an issue where Full Metal Jacket would stop working after picking up the Badge or Broccoli
- Fixed an issue where Forge Hammers and Gatling Gull rockets could damage the player while they were falling into a pit
- Fixed an issue where Mine Flayer could get stuck in walls
- Fixed a bug which caused Daisuke to ask for 6 credits to activate double challenge mode after the cheaper challenge mode prices are unlocked (30 attempts)
- Fixed an input issue with the Directional Pad
- Fixed an issue where Helix Bullets could cause guns to instantly reload when switched
- Fixed an issue where invisible pot fairies could spawn in some Challenge Rooms
- Fixed an issue which caused Casey to drop in odd locations
- Fixed an issue which caused some rooms in the Abbey to remain open while enemies were present
- Fixed an issue where Tailor was requesting the wrong shortcut materials in Polish
- Fixed an issue where you could get stuck in the Wallmonger if you used certain items
- Fixed an issue with Bullats and the Final Attack challenge modifier
- Fixed an issue which Blobulon Rancher spawning enemies through walls (in a small number of rooms this could soft lock the player)
- Fixed a soft lock caused by pressing buttons on the Ammonomicon's death screen too quickly
- Fixed the Unsteady modifier
- Softlocks during dungeon generation can now be recovered using the Continue button on the title screen
- Stunning Blue Shotgun Kin in the middle of their attack now correctly prevents their second blast
- Fixed an issue where the speedrun timer would start with time on the clock after a Quick Restart
- Fixed a minor exploit where the Bullet could be used to play without starting the speedrun timer
- Fixed an issue where the Robot could be killed by electrified water while in the High Stress near-death state
- Fixed an issue where Final Attack didn't affect enemies in reinforcement waves
- Fixed an issue where doing the F8 sprite refresh didn't fully fix projectiles
Hotfix 1 (forthcoming)
- Fixed an issue preventing projectiles from reflecting properly (this also causes a soft lock in the bullet's past)
[ 2017-03-25 02:28:59 CET ] [ Original post ]
Check out the new glow in the dark Cultist shirt from Enter the Gungeon available on the Devolver Digital Shop!
http://merch.devolverdigital.com/
[ 2017-03-15 14:48:58 CET ] [ Original post ]
Hey Gungeoneers, Quick patch today with various bug fixes and some tweaks to challenge mode. Most of the team will be gone next week for GDC, so we may be a little slow to respond, but as always please send bugs to bugreports@dodgeroll.com or post them here on the Steam discussions. Patch notes below:
Patch 1.1.2
Improvements/Balance Changes
- Reduced Glass Guon shop chance
- Updated input library for better handling of new controllers and OS updates
- Added more inputs to advance NPC conversations (this was causing some players to get stuck in certain conversations)
- All Floor 4 bosses now have a single, unique challenge
- Zone Control - Number of boxes now scales up with room size
- Gorgun's Gaze - Timing is a little more forgiving
- Gorgun's Gaze and Shockwave now have custom timing when both selected for a room
- Hammer Time - Increased time between attacks slightly and removed attack timing variation
- Adrenaline Rush - Reduced the increase speed and max speed in boss fights
- The challenge mode cost is now reduced after 30 attempts
- Fixed an issue where players could be teleported out of bounds in the GTCKTP room (finally tracked this one down!)
- Fixed an issue where players could be on fire in the GTCKTP room
- Fixed a visual bug with the Bloodied Scarf and the GTCKTP room
- Fixed an issue where shots reflected by Unfriendly Fire could not be blanked or destroyed with Blasphemy
- Fixed an issue where the Chest Teleporter could place chests in the incorrect room
- Fixed an issue where launching the game outside of Steam would delete your midgame save
- Removed a Shadow Magician room that was causing soft locks
- Fixed an issue where enemies charmed by the Yellow Chamber were not always removed at the end of rooms
- Fixed an issue with the Sixth Chamber not affecting coolness
- Fixed a bug where quick restarting at the Hunter could unlock the Battle Standard
- Fixed a VFX issue caused by leaving a room while the Supply Drop item is in use
- Added a workaround for those experiencing disappearing sprite issues; press F8 to rebuild all sprites
- Alt-tabbing while watching the DraGun intro will now pause the game
- Fixed a bug where quick restarting from the Pilot's past could load an invalid character
- Blank damage items no longer affect enemies in rooms that have not yet been activated
- Fixed an exploit which allowed repeated use of the Supply Drop item
- Fixed an issue where Shelleton's reforming after falling into a pit could spawn directly on the player
- Fixed several localization issues
- Fixed a word wrap issue in Chinese
[ 2017-02-24 02:10:21 CET ] [ Original post ]
Hey everyone, We're pushing a new bug fixing patch today; we're getting a whole lot of bug reports and feedback from the Supply Drop update, and we plan to spend the next few weeks polishing and bug fixing. We're also looking into some balance changes for Challenge Mode, which we should have some news on soon. Hope everyone is enjoying the update, thanks again for all of the feedback! Patch notes below:
Patch 1.1.1
Improvements/Balance Changes
- Secret Characters can now be chosen as your quick select character (once unlocked)
- Ammoconda spawns are now real enemies (which means they can be affected by status effects and should behave more consistently with some guns)
- The "offscreen enemy" indicator now works for Ammoconda's spawns
- Reduced Ammoconda's healing on spawn pickup slightly
- Added an options file line to toggle smooth camera mode
- Added an options file line to toggle gun hotkeys
- Ash Bullet Kin now have a short firing delay when spawning near the player
- Chaos Bullets is no longer mega OP with beam weapons
- Cursula can now sell Spice
- Fixed an issue where the new secret character costumes had 1 less i-frame than other characters
- Fixed an issue where the Ammoconda could be damaged before entering the boss room
- Fixed several issues with the Prototype Teleporter's room selection
- Fixed an issue where the player was still able to be damaged by poison/fire during boss deaths
- Fixed an issue which was causing the Shrine of Glass to spawn less frequently than intended
- Fixed an issue where some spawned chests weren't showing up on the minimap
- Fixed an issue which caused the RC Rocket's guided abilities to trigger later than intended
- Helix Bullets now works correctly with the Polaris and Rad Gun
- Fixed an issue where the Dueling Laser would be reset when dropped
- Fixed an issue where the player could get stuck with an uncharged Dueling Laser in Gun Queue
- Fixed performance issues caused by electrifying very large pools of water
- Fixed a visual issue with Daisuke
- Fixed an issue where Lament Box was spawning challenge waves in certain rooms
- Fixed an issue where the Microtransaction Gun could cost varying amounts per shot
- Fixed an issue where options file manipulation could be used to play as secret characters that were still locked
- Fixed a soft lock caused by dying to the Demon Door as the Robot
- Fixed an issue with the Super Hot Watch and some floor transitions
- Fixed an issue where Ash Bullet Kin could randomly teleport once when first spawned
- Fixed a rare save issue that could prevent further progression
- Fixed an out of memory error caused by leaving the game paused for a long time
- Fixed a freeze caused by grabbing an ammo box with the grappling hook
- Fixed some issues with the Bloodied Scarf's teleportation
- The Chest Teleporter can no longer create chests inside of the maintenance shaft
- Flak Bullets now handles spawned bullets better
- Fixed an issue where some items could give the player flight even in the area with the GTCKTP
- Fixed an issue which was causing the Battle Standard to unlock incorrectly for the Hunter
- Fixed a visual issue caused by the Com4nd0 and Helix Bullets
- Fixed some weird beam behavior caused by having the Metronome and Helix Bullets
[ 2017-02-07 21:03:36 CET ] [ Original post ]
https://youtu.be/rKf7kzaGe80
The Enter the Gungeon’s Supply Drop Update adds nearly 200 new rooms to the Gungeon that include new weapons, enemies, companions, bosses, and shrines for even the most seasoned Gungeoneer. Players will come across new guns like the Bullet Gun, a gun shaped like a bullet that shoots guns and those guns shoot bullets, and new companions like Ser Junkan who gains strength and power as you carry more and more literal junk with you through the Gungeon. Elite gunslingers will also be able to tackle unique pasts for both Robot and Bullet and an all-new boss – the Mine Flayer!
More details on updates here: http://steamcommunity.com/app/311690/discussions/0/143388511230666244/
33 New guns and items
7 New enemy types, including Keybullet Kin
New third floor boss, the Mine Flayer
Pasts and alternate costumes for both secret characters
Save and Quit at the end of each floor
A new NPC, Challenge Mode, shrines, a new companion, and more!
Numerous bug fixes, item balancing, and quality of life improvements
EDIT: Hotfix for the Bullet's past issue is live now! Title screen should say "1.1.0 h1"
[ 2017-01-26 18:50:33 CET ] [ Original post ]
Save 50% on Enter the Gungeon as part of this week's Weekend Deal*!
*Offer ends Monday at 10AM Pacific Time
[ 2017-01-26 18:05:00 CET ] [ Original post ]
Just a quick note to those currently in the Supply Drop beta; if you want to keep progress related to Supply Drop content (e.g. new item/gun/NPC unlocks), do not launch an old version of the game with your beta save. We'll update the main game and the beta_public branch at the same time (shooting for 10am PST or a little earlier), so you can switch off the beta at any time after release safely.
After a day or two we'll probably take down the beta branch, which will cause Steam to migrate you back to the main branch; the builds are unchanged though, so this will not require a new download.
Soon Gungeoneers!
[ 2017-01-26 00:15:11 CET ] [ Original post ]
Enter the Gungeon's Supply Drop update will drop this Thursday, January 26! Thanks for your patience and all your support!
[ 2017-01-23 16:01:02 CET ] [ Original post ]
The results to the Enter the Gungeon Gun Contest are now live on Mod Workshop! Check out some of the winning guns and a number of runner ups.
Congrats again to all the winners, especially Dr. Alvarofenshmirtz who will be receiving this awesome plushie!
[ 2017-01-09 21:24:14 CET ] [ Original post ]
Hey Gungeoneers,
First, the sad news; the Supply Drop Update as a whole needs a little more time to cook before we're ready for a full release, and with the upcoming holidays, this realistically means we won't be ready for launch until January.
While we're disappointed to report this, we also have some good news... the majority of the Supply Drop is ready to go, so we're releasing these portions on the public beta branch today. If you'd like to start playing with these right now, you can switch to the beta easily in Steam by right clicking Enter the Gungeon, going to Properties, opening the Betas tab, and choosing "beta_public" from the dropdown. Steam should automatically start downloading the beta version. If you are reading this message, it should be live!
Anyone who has been following the development of the Supply Drop Update closely knows that it has, sadly, been progressing more slowly than we would have liked or predicted. As always, we apologize for this and thank you for your enthusiasm and continued patience while we finish up the remaining work on the update. Specifically, while the update is nearly complete, a few things that are planned for the update require further testing and polish. Secondly, the update text is still being localized, and the current timeline sets its completion at early January. For this reason, the beta is in English only. You can play the update in any other language- but you will see the message “String Not Found” for any update content.
We really hate to have to delay the update further, so we are doing this beta as a way to get fans playing it as soon as possible. We really hope you enjoy it.
So... what's in the beta?!
Ever thought it was weird that the Mines only had 2 bosses? Us too! The Mine Flayer has emerged from the deep to torment your mind with his sinister bell.
*Well, Key Bullet Kin... you'll have to hunt them down before they escape if you want to collect their shiny key-shaped corpses!
This is probably our most requested feature. You can now save between floors and resume your run at a later time. Just speak with the red button located at all floor exits, tell him you'd like to save and hop into the cryochamber.
Looking for a challenge? Free Daisuke and you'll have access to the Challenge Mode run modifer, which provides random restrictions and modifications as you progress through the Gungeon. The deeper you go the more modifiers you'll have to contend with; we wish you luck!
Doug peddles exotic goods from around the galaxy; rescue him and gain access to his traveling emporium. Some of the best equipment in Gungeon can be purchased from him, roughly half of his inventory is available in the beta.
Explore some of the 100+ new rooms, unlock 20+ new guns/items, and challenge several new enemies.
(or what is NOT in the beta, but will be included in the full Supply Drop Update.)
The full Supply Drop release next month will include pasts for both secret characters, alternate Bullet/Robot costumes and an additional ~13 guns/items… along with a few secrets. Naturally, we will also continue to tweak, polish, and balance the beta content for the full release. Oh yeah, and other languages- including simplified Chinese!
You can freely switch to the beta and continue from your current save, and when the final version is released next month, you can switch back to the main branch and continue your progress. While we do not anticipate save issues, as with any beta we must advise that you make a backup of your saves before you switch to the beta branch! For reference, they are located here:
- Windows: %USERPROFILE%/AppData/LocalLow/Dodge Roll/Enter the Gungeon
- OSX: ~/Library/Application Support/Dodge Roll/Enter the Gungeon
- Linux: ~/.config/unity3d/Dodge Roll/Enter the Gungeon
- Windows: ~/
/ETG_Data/output_log.txt - OSX: ~/Library/Logs/Unity/Player.log
- Linux: ~/.config/unity3d/CompanyName/ProductName/Player.log
[ 2016-12-19 17:59:46 CET ] [ Original post ]
Hey Gungeoneers, We're releasing a new beta today on the public beta branch with some updates to the Save and Exit feature based on your feedback and bug reports. Thanks for all the information so far, please continue posting feedback on the Steam Discussions and sending bugs to the Technical Discussions area or our bug reporting email bugreports@dodgeroll.com Also, don't forget to check out the Enter the Gungeon Gun Contest! There are 10 days left to enter with over 50 submissions so far; the winners will be chosen with the help of our own Dave Crooks, designer on Gungeon, and will be announced on January 7th. And yes, the Supply Drop update is coming very soon!
Patch Notes
- Added save buttons to secret floor entrances (these will only appear if you've traveled to the appropriate secret floor previously)
- Removed the save button from the tutorial floor
- Fixed a freeze caused by saving while holding the Metronome
- Loading a save now correctly replenishes up to two blanks
- Map zoom levels are now correctly saved in the player options file
- Selecting "Quick Start" during the into now loads a midgame save if one is present
- Saves now correctly track remaining item uses (e.g. chaff grenades)
- Fixed a rare issue where Gungeon was unable to save any game data at all
[ 2016-12-08 22:25:07 CET ] [ Original post ]
Hey Gungeoneers, We're releasing a new beta today on the "beta_public" branch that includes a Save and Exit option at the end of each floor. Please try it out and send any feedback or bugs you find our way (via the Steam Discussions)! For now this beta is only available on Windows and in English, but will be released fully with the Supply Drop update, coming soon!
How do I get it?
If you're interested in joining the public_beta, you can opt in from Steam by going to Enter the Gungeon > Properties > Betas and selecting "beta_public" from the drop down). To verify you have the beta, look for "1.0.11 save beta" at the bottom right of the title screen. (If you don't see beta_public option, restart Steam to update the list)
How do I do it?
At the end of each floor in the final elevator room, there will be a big red button next to the elevator; hit it and the elevator will be replaced with a cyrochamber, which when entered, will save your current run and put you back on the title screen. You can resume your run from the title screen at a later time and you'll start at the beginning of the next floor.
Where's the Supply Drop update?!
It's coming! We're in the balancing/polishing/bugtesting phase now, and this save beta is one more step toward its release!
[ 2016-11-28 16:13:21 CET ] [ Original post ]
Hey Gungeoneers,
The intrepid modders over at the Enter the Gungeon Discord server and Mod Workshop are hosting a gun design contest; submit your gun design and art for a chance to have them mod it into the game! Winners will also receive a key for the Gungeon Collector's Edition, and top prize will get this adorable Bullet Kin Plushie!
Check out the full contest site here: http://releases.modworkshop.net/GungeonContest/
We're looking forward to see what you all come up with!
[ 2016-11-18 16:50:28 CET ] [ Original post ]
Just to be clear, this is NOT the Supply Drop Update! We're still working hard on that update, but we had a few crash issues (and some simple bug fixes) that we didn't want to delay for the full supply drop release. Hope everyone enjoyed some of the challenge mode previews on Twitch.tv! Patch notes below:
Major
- Another round of engine updates to solve some crashing issues and glitchy/fast/slow audio playback
Bug Fixes
- Rainbow chest drops will no longer spawn in walls
- Fixed a bug which caused Flame Hand shots to hit walls behind the player when fired
- Fixed a bug which could cause Bullet Hell to fail to generate
- Fixed a soft lock during boss intros that could be caused by some duct tape combinations
- Coolness now correctly reduces the chances of chests having a fuse (instead of increasing it)
- Fixed a crash caused by device model checks
- Fixed an issue where the Old Bullet King was showing normal Bullet King text
- Fixed an issue where teleporting onto and unlocking the first secret floor entrance could fail to transition properly
- Fixed an issue where two minimaps could appear on the first secret floor in coop
- Fixed an issue where the Heroine VFX could persist after reloading or rolling
- Fixed an issue where teleporters could spawn outside of some rooms' normal bounds
- Fixed a rare issue which could cause electrifying goop to create an extreme slowdown
- Fixed a problem with unbinding some controls
- Fixed a number of exceptions (silent issues that can cause odd gameplay behavior)
[ 2016-11-07 20:36:25 CET ] [ Original post ]
Hey Gungeoneers, there are now Enter the Gungeon socks available on the Devolver Digital merch store! Grab yourself a pair or get the bundle with both pairs + the game for $25!
http://merch.devolverdigital.com/
[ 2016-10-21 22:49:11 CET ] [ Original post ]
Just to be clear, this is NOT the Supply Drop Update! We're hard at work on that update (particularly pasts at the moment) and it will be released as soon as it's ready! In the meantime, we've built up quite a list of bug fixes and quality-of-life improvements that we're releasing today ahead of the content update. These have been on the public beta branch for a while now, but some critical bugs caused by an engine update have kept us from releasing this to everyone; with all of these issues now resolved or worked around, we're ready for the release of 1.0.10! As always, if you see any issues please post on the Steam support forums or email us directly at bugreports@dodgeroll.com. Patch notes below:
Major
- Upgraded Unity (game engine) and Wwise (sound engine) in an effort to increase compatibility
- Improved VRAM usage (should prevent some crash bugs)
- Include C++ Redistributable DLLs to fix a "stuck at black screen" issue some users experienced when launching the game
- Gungeon will now default to DirectX 11 if available
Improvements
- Added a more reliable way to encounter Brother Albern and his Lies
- Brother Albern's chest can no longer spawn as a Mimic or have a fuse
- Flying players can now access the maintenance room (for unlocking shortcuts)
- Revamped the Duct Tape item; the item now must be activated twice to be used (once on each gun to combine), and the UI properly reflects taped guns' status
- Improved the Yari's damage output to bosses
- You can now quick reload with the Cog of Battle by simply clicking the "Fire" button
- Corpses will no longer vanish on low quality settings if the player has the Melted Rock
- Players can no longer take fire damage while in a conversation
- Improved the Big Boy item
- Greatly improved the Flame Hand
- The Gunboots' shots will no longer be blocked by orbitals
- Added a failsafe to the Gun That Can Kill The Past--if mouse clicks are not registering, it can now be fired by holding the interact key.
- Forge Hammers and the Ammoconda's turrets are now affected by the Aged Bell
- The iBomb Companion App should now destroy all enemy exploding projectiles when activated
- Flipping tables near barrels will no longer destroy the barrel (this was especially annoying for the water barrel on the first floor)
- Made bouncing bullets more consistent; all bullets that reflect off walls should have a consistent visual trail, which disappears when no bounces remain
- Pressing Left Alt no longer makes the game blurry (... lol)
- Bouncing/spawning projectiles that hit player orbitals will no longer bounce/explode (this was causing some unfair damage)
- The Bullet Bore can now kill Lead Maidens
- Gave the RC rockets a very small delay before tracking to reduce rocket overlap
- Button presses that close the pause menu are no longer registered in game as well (which could cause players to accidentally purchase shop items, etc.)
- Secret characters can now use the shrine in the first room
- Blasphemy is now affected by more passives (Scattershot, Double Vision)
- The Owl will no longer attempt to blank the player's bullets
- The Owl's blanks will no longer destroy special projectiles (boomerang, chaff grenade, etc)
- Added the Gungeon font to the game in a way that makes it more accessible to modders
- Rainbow chests can no longer be mimics
- The Ring of Chest Friendship now *actually* increases the chances of a chest appearing (previously it only increased the chance of a room clear reward appearing)
Bug Fixes
- Fixed a memory leak caused by using the slow motion gun select menu frequently
- Fixed the bug where killing a Blobulon could result in the current room unsealing even though two Blobuloids were spawning (FINALLY! Thanks everyone for the videos of this issue, they were extremely helpful!)
- Fixed multiple situations where chests could drop items into pits
- Fixed a bug where killing Mimics in hallways could cause all kinds of strange behavior
- Fixed a bug which was preventing the Enraging Photo and Battery Bullets from dropping once unlocked
- Fixed the Zilla Shotgun's ammo usage
- Fixed a crash during dungeon generation caused by the Sense of Direction
- Fixed a bug which could cause secondary merchants to have fewer (or no) items for sale
- Fixed an issue where the secret characters had 1 less i-frame during their dodge roll
- Fixed a bug where falling into a pit with the Super Hot Watch resulted in a very long delay
- Fixed an issue where followers wouldn't shoot mimics if they left their initial room
- Fixed an issue that could prevent players from saving
- Fixed several issues caused by certain items combined with the Polaris
- The Metronome is no longer broken by gun swaps in Blessed Gun runs
- Fixed an issue where the Gun Cultists had several unintended i-frames
- Fixed a bug where picking up the Bloodied Scarf while dodgerolling would break the game
- Fixed several issues with the
fight (final final final boss) - Phase 1/2: Fixed a freeze caused by having a dead player in co-op
- Phase 2: Fixed a freeze caused by falling into the pit during the transition
- Phase 3: Fixed a bug where the boss could hit players with a seemingly invisible bullet
- Phase 3: Fixed a bug where the circular attack could be entirely removed with a few small explosions
- Fixed a bug where dying in the mine cart with a gun soul caused control issues
- Fixed (another) issue where players could become stuck while talking to the dying cop
- Fixed a visual issue with jammed bullets while using Fast Scaling mode
- Fixed a bug caused by blowing up the mirror chest
- Fixed an audio bug caused by chests with fuses
- Fixed several bugs involving the transition to the second secret level
- Fixed a UI bug where picking and dropping guns with infinite ammo would cause the ammo count to drift to the left
- Fixed an issue where the Lost Adventurer dialogue could be interrupted in co-op
- Fixed a bug caused by spamming the Use key with the Air Strike item
- Fixed an issue where the Revolvenant's arm bullets could be stuck in an attack
- Fixed a bug where the Kill Pillars could be killed from outside the boss room with certain weapons
- Fixed a bug where minecarts would move forever if the enemy in them was killed by being frozen
- Fixed misleading UI when resetting the save progress for Slot D
- Fixed a bug where Mimics would drop double loot when pushed into a pit
- Fixed a strange issue where using an ice weapon with Exploding Bullets would cause all future explosions to freeze
- Fixed a UI bug caused by items that increase the player's ammo capacity
- Fixed a bug where teleporters could spawn outside of room bounds
- Fixed an issue where the Frifle hunt achievement would unlock one step early
- Fixed a bug where getting the Mimic Tooth Necklace could cause visual glitches on chests that have already been destroyed
- Fixed an issue where RPG missiles would travel directly through a certain secret wall on the first floor
- Fixed a minor visual bug in the Sorceress's room
- Fixed a bug which could prevent Mimic's from animating (while still hidden)
- Fixed a bug that prevent the Treadnaught from dropping money like other bosses
- Fixed an issue where the DraGun's rocket attack could damage the player *during* his phase transition
- Fixed an issue where the Magic Lamp would only affect the Ammoconda if he was hit in the head
- Players can no longer teleport to teleporters that are not visible in the minimap
- Fixed a bug where changing the in-game language then discarding those change could result in a language/font mismatch
- Gunsling King can no longer require you to clear a room with "Spice"
- Going to the final area in the Forge with the fullscreen map up no longer locks the map on screen
- Fixed a memory crash caused by using the Microtransaction Gun with a large amount of currency (a.k.a. our accidental cheat prevention bug :D)
- Fixed an issue where pausing the game while holding down the trigger to fire the Gun That Can Kill The Past would result in a soft lock
- Fixed a bug where using alternate blank layouts didn't work in the Pilot's past
[ 2016-09-27 14:45:21 CET ] [ Original post ]
We're pleased to announce Enter the Gungeon’s Supply Drop Update coming this fall, a shotgun blast of delicious Enter the Gungeon right into your content hole. Also, it's free.
The Enter the Gungeon’s Supply Drop Update will add over a hundred new rooms to the Gungeon that include new weapons, enemies, companions, bosses, and shrines for even the most seasoned Gungeoneer. Players will come across new guns like the Bullet Gun, a gun shaped like a bullet that shoots guns and those guns shoot bullets, and new companions like Ser Junkan who gains strength and power as you carry more and more literal junk with you through the Gungeon. Elite gunslingers will also be able to tackle unique pasts for both Robot and Bullet and an all-new boss – the Mine Flayer!
The new Supply Drop Update for Enter the Gungeon will be playable this weekend at PAX West Booth 2343.
[ 2016-08-31 13:46:25 CET ] [ Original post ]
Hey Gungeoneers,
Starting today all owners of Enter the Gungeon on steam will automatically get 25% off Okhlos at checkout. Okhlos is a neat rogue-like, angry Greek mob sim from Coffee Powered Machine. Enjoy!
https://youtu.be/7XD3Cw6KGEc
http://store.steampowered.com/app/400180/
Just a reminder, Bullet Kin's ancestors make a cameo too! :)
[ 2016-08-26 19:15:23 CET ] [ Original post ]
Hey Gungeoneers,
Okhlos from our friends at Coffee Powered Machine is out and is chaotic roguelike-ish game where you control an ever expanding mob of Ancient Greeks trying to take down the gods. Take a look!
https://youtu.be/7XD3Cw6KGEc
http://store.steampowered.com/app/400180/
And there is a special treat for Gungeon fans if you can find it!
[ 2016-08-22 17:58:37 CET ] [ Original post ]
EDIT (11:02 AM EST): False Start! We need to do one more round of builds, should be up in an hour... sorry for the mixup! EDIT 2 (11:32 AM EST): It's live! We are pushing a new version of Gungeon 1.0.10b to the public beta branch! If you would like to test the new version of Gungeon, you can access the beta branch by right clicking Enter the Gungeon in Steam, selecting Properties, going to the Betas tab, and finally selecting the public beta branch from the dropdown. Please report any problems to bugreports@dodgeroll.com, especially if: (1) You can run the normal branch fine, but the beta version does not work, or (2) You experience compatibility problems with the normal branch, but the beta version works. (2a) Especially Linux users with audio problems! Depending on how things go, this beta will be up (and perhaps updated) over the next few days. When everything looks stable, we'll push it live to everyone. A note: we have been a little quiet of late because we are hard at work on a content update! The save-and-continue-later feature is very close to completion and should be pushed to the beta branch soon, assuming no critical bugs pop up. This update was also a little long in the making because of some core systems we've been updating behind the scenes to improve compatibility across the board. Now, patch notes:
Major
Upgraded Unity (game engine) and Wwise (sound engine) in an effort to increase compatibility Improved VRAM usage (should prevent some crash bugs)
Improvements
Added a more reliable way to encounter Brother Albern and his Lies Brother Albern's chest can no longer spawn as a Mimic or have a fuse Flying players can now access the maintenance room (for unlocking shortcuts) Revamped the Duct Tape item; the item now must be activated twice to be used (once on each gun to combine), and the UI properly reflects taped guns' status Improved the Yari's damage output to bosses You can now quick reload with the Cog of Battle by simply clicking the "Fire" button Corpses will no longer vanish on low quality settings if the player has the Melted Rock Players can no longer take fire damage while in a conversation Improved the Big Boy item Greatly improved the Flame Hand The Gunboots' shots will no longer be blocked by orbitals Added a failsafe to the Gun That Can Kill The Past--if mouse clicks are not registering, it can now be fired by holding the interact key. Forge Hammers and the Ammoconda's turrets are now affected by the Aged Bell The iBomb Companion App should now destroy all enemy exploding projectiles when activated Flipping tables near barrels will no longer destroy the barrel (this was especially annoying for the water barrel on the first floor) Made bouncing bullets more consistent; all bullets that reflect off walls should have a consistent visual trail, which disappears when no bounces remain Pressing Left Alt no longer makes the game blurry (... lol) Bouncing/spawning projectiles that hit player orbitals will no longer bounce/explode (this was causing some unfair damage) The Bullet Bore can now kill Lead Maidens Gave the RC rockets a very small delay before tracking to reduce rocket overlap Button presses that close the pause menu are no longer registered in game as well (which could cause players to accidentally purchase shop items, etc.)
Bug Fixes
Fixed multiple situations where chests could drop items into pits Fixed a bug where killing Mimics in hallways could cause all kinds of strange behavior Fixed a bug which was preventing the Enraging Photo and Battery Bullets from dropping once unlocked Fixed the Zilla Shotgun's ammo usage Fixed a crash during dungeon generation caused by the Sense of Direction Fixed a bug which could cause secondary merchants to have fewer (or no) items for sale Fixed an issue where the secret characters had 1 less i-frame during their dodge roll Fixed a bug where falling into a pit with the Super Hot Watch resulted in a very long delay Fixed an issue where followers wouldn't shoot mimics if they left their initial room Fixed an issue that could prevent players from saving Fixed several issues caused by certain items combined with the Polaris The Metronome is no longer broken by gun swaps in Blessed Gun runs Fixed an issue where the Gun Cultists had several unintended i-frames Fixed a bug where picking up the Bloodied Scarf while dodgerolling would break the game Fixed several issues with the
[ 2016-07-21 15:33:39 CET ] [ Original post ]
ENTER THE GUNGEON vinyl record by DOSEONE x DODGE ROLL x DEVOLVER DIGITAL X LACED RECORDS. Bonus STEAM code for ENTER THE GUNGEON included with this item.
AVAILABLE NOW: http://merch.devolverdigital.com/products/574501-enter-the-gungeon-heart-in-halves-ep-vinyl
doseone "HEART IN HALVES" EP
SIDE I:
1 ENTER the GUNGEON
2 LEAN ON A VILLAIN
3 GO ROGUE GO
4 DEEP IN REAP
5 FOREVER OF DOOR
6 FIRE WITHIN FIGHT
7 HEART IN HALVES
8 BELOW BELOW
SIDE II:
9 ENTER the GUNGEON (Instrumental)
10 LEAN ON A VILLAIN (Instrumental)
11 GO ROGUE GO (Instrumental)
12 DEEP IN REAP (Instrumental)
13 FOREVER OF DOOR (Instrumental)
14 FIRE WITHIN FIGHT (Instrumental)
15 HEART IN HALVES (Instrumental)
16 BELOW BELOW (Instrumental)
doseone "HEART IN HALVES" EP
is a VINYL ONLY Limited Edition lyrical exploration and explosion of the ENTER THE GUNGEON Soundtrack.
Enjoy the BEATS, STRINGS, SING, & ATTITUDE of the OST, laced with prose, raps and hooks.
SIDE I is covered end to end with chanting , fast rapping and belting about the legend and lore of ENTER THE GUNGEON all atop various slices of the Soundtrack. SIDE II is all INSTRUMENTAL, including music from the LEAD LORDS KEEP, BLACKPOWDER MINES, HOLLOW, FORGE, TITLE TRACK and MORE!
[ 2016-06-30 19:41:48 CET ] [ Original post ]
Hello everyone! We just pushed a hotfix that should fix the bug whereby you could get stuck in a conversation with the dying police officer. Thanks everyone for your feedback!
[ 2016-05-23 17:32:46 CET ] [ Original post ]
We're thrilled to announce we have even more merch available on the Devolver Digital store! Plushes, pins and now bullet kin shirts in men and women's sizes!
merch.devolverdigital.com
[ 2016-05-20 20:21:52 CET ] [ Original post ]
We have a fairly big update today that should address a number of the issues that have been reported to us through Steam, Reddit and our bug reporting tool. Our top priority right now is addressing the crash issues that have been reported, though the move to 64-bit on Windows and some of the memory related updates in this patch may help alleviate these issues for now. If you encounter an error during dungeon generation (either a crash or an infinitely generating dungeon), please send us your logs as detailed in this post. This is extremely helpful to us for tracking down these issues!
Patch 1.0.9
- Added a new version for 64-bit Windows (should be automatically downloaded by Steam) - Fixed a bug which could cause level generation to hang indefinitely - Mimics no longer teleport when re-entering their room, and can now follow you out of reward rooms - Explosions can no longer hit players through walls - Fixed a bug which could cause you to get stuck in a conversation if the shopkeeper teleported away while you were talking to him - The Compass now works in Bullet Hell - Fixed input issues when using the left stick in the slow motion gun select mode - Added an option to allow unknown controllers, and to restrict XInput and non-XInput controllers (see this post for details) - Improved the feel of using the left stick to navigate menu options - Reduced memory usage of lights and the Ammonomicon (may help with memory related crashes) - Angering the main shopkeeper will no longer cause other shop types to have no inventory - The dog will no longer damage the portable turret on contact - Projectile traps are now affected by the Aged Bell - Fixed an issue where sharks from the Compressed Air Tank couldn't hit bosses that exist in pits (e.g. DraGun,
[ 2016-05-19 17:00:36 CET ] [ Original post ]
Hey everyone, We're pushing an update today for the "public_beta" branch to test some input fixes we've been working on. All of these issues are difficult to reproduce with the hardware we have, so we're making this available in the hopes it can help some of the people affected and so we can get feedback from them on these fixes. If you're interested in joining the public_beta, you can opt in from Steam by going to Enter the Gungeon > Properties > Betas and selecting "beta_public" from the drop down). These fixes need to be enabled with launch parameters for now; you can set these by going to Enter the Gungeon > General > Set Launch Options... and adding the appropriate parameter below. This update also includes a fix for the slow motion gun select menu when holding Triangle/Y; the last patch broke gun selection using the left stick in this mode, which should now be fixed.
Controller randomly dropping inputs (left stick may still function)
This problem is caused by a controller that is reporting as XInput AND DirectInput, and the game is trying to switch between the two on the fly which is causing dropped inputs. Try adding "-xinputonly" (without the quotes) to the launch options, which will force the game to only auto switch to XInput devices. Alternatively, you can try "-noxinput" to default to the DirectInput version (however DirectX is usually preferable since it handles multiple controllers more gracefully and supports vibration).
Controller not recognized / Can't bind controls
Try adding "-allowUnknownControllers" (without the quotes) to the launch options, which should allow any device to be used in the Controller bind screen. This is still somewhat experimental, but works enough that I was playing Gungeon today with a traditional joystick (which I don't recommend!).
Some other minor control changes
There are two other small control tweaks included in this beta, but there aren't menu options available for them yet. If you'd like to try them, you can manually change the values in your options file. Options files are located in the same directory as save files: Windows: %USERPROFILE%/AppData/LocalLow/Dodge Roll/Enter the Gungeon OSX: ~/Library/Application Support/Dodge Roll/Enter the Gungeon Linux: ~/.config/unity3d/Dodge Roll/Enter the Gungeon And will be called something like "SlotA.options". You can open this file with a text editor and change the following values: "mouseAimLook": true, Set this to false if you'd like to disable the camera motion caused by mouse movement. This will make the view behavior just like it would when using a controller, but you can still use your mouse cursor to aim. "autofaceMovementDirection": true, The default player facing direction for controllers is to face the direction the player is walking if the right stick isn't being held in a direction. Set this to false to disable this behavior.
[ 2016-05-09 23:36:36 CET ] [ Original post ]
We just updated 1.0.8 with a small change to address three problems with Fast Scaling mode: (1) Couldn't select by moving cursor to the right (2) Wouldn't persist across floors (3) Fast scaling could cause a problem with the death screen. Thanks for understanding and the fast feedback!
[ 2016-05-06 23:10:23 CET ] [ Original post ]
Hey everyone, Pretty big patch today! The biggest change included is a fix for a bug which was preventing ammo crates from spawning for players using the starting guns heavily (thanks /u/asymptotical, /u/Zatherz, and /u/RatchetHero for helping find this!). The problem was with how room clear rewards are calculated, which occurs the moment you kill the last enemy in a room; typically you get a chance at a normal room clear reward (which can be a chest, heart, armor, ammo, etc), and a second chance specifically for an ammo drop. Due to this bug, that separate ammo drop roll wasn't happening if the player was holding an infinite ammo gun... In other words, using starting guns decreased the chance for ammo crates to spawn considerably! Hopefully this fix addresses the issues some have been having with ammo, though we'll continue to watch drop rates over time. In addition, we added a new scaling mode in the graphics settings called Fast Scaling. This mode is only slightly different from Uniform Scaling, but should perform substantially better on GPU-limited systems. If you've tried to play in Uniform Scaling mode but couldn't due to performance, try Fast Scaling out! Please report any issues with Fast Scaling mode to bugreports@dodgeroll.com.
Patch Notes
Fixed a bug where holding an infinite ammo gun when the last enemy in a room is killed prevented normal ammo crates from spawning Water drums will now always spawn in the
[ 2016-05-06 20:04:42 CET ] [ Original post ]
Added a new gun inspired by our trip to PAX East, the Poxcannon
Collecting Master Rounds with the
[ 2016-04-27 18:42:42 CET ] [ Original post ]
Teleporters will no longer spawn in the way of traps (rolling logs or projectile traps)
Performance improvements for the Forge
The Lead God acheivement now correctly unlocks the Super Hot Watch
Map zoom level will no longer reset each floor
Fixed an issue where enemies could spawn inside of sarcophagi
Fixed a problem where homing modifiers would cause genade launcher rounds to angle away from targets
Chests and health pickups now have more descriptive icons on the map
Decreased the quality of the Chaos Ammolet (will spawn more often in lower level chests and less often in black chests)
Pushing a table into another room will no longer cause it to become invisible
Fixed an issue with reflected bullet directions for some enemy projectiles
Fixed an issue where the Kill Pillars could be injured from blanks fired in adjacent rooms
Fixed an issue where the electric guitar would fire extremely quickly if you left an amp on the previous floor
Blizzbulons that die in pits will no longer reappear when you reenter the room
Homing modifiers will no longer allow the Black Hole Gun projectiles to live forever
Fixed a visual bug that occurs when completing
[ 2016-04-19 23:48:25 CET ] [ Original post ]
Made secret room spawns slightly more predictable
The Mac version is now a Universal App (32-bit/64-bit)
Fixed a crash bug related to Gunther
Fixed a rare bug involving elevators and the Bloody Scarf
Wiping a save slot's progress will no longer wipe the slot once again when the game closes
Fixed a bug which prevented the Great Hall achievement from unlocking properly
Conversations can no longer be interrupted by projectiles
Fixed more issues which could cause dropped controller inputs or odd vibration behavior
Fixed some cases where the Lord of the Jammed could cause damage to the player in unfair moments
Fixed an issue where the caped
[ 2016-04-15 00:26:21 CET ] [ Original post ]
Made key acquisition more reliable Lowered the difficulty of the Treadnaught (explosive shot now has a minimum range, homing rocket is slightly slower, adds no longer lead their shots) Added d3d11 support (which may help some players with black screen and map issues) Fixed an issue where enemies could spawn in unreachable locations Players can no longer teleport in coop while one player is interacting with a shrine or NPC Players can no longer be set on fire while ethereal Increased quality tier of the Fightsabre (less likely to spawn in low level chests) Fixed an issue where collecting an NPC cell key while it was falling into a pit broke the key Fixed an issue where the SMASH tent event could be interrupted by enemy gunfire Fixed an issue where Lost Adventurer progress was not being tracked correctly Fixed an issue where Gunsling King progress was being tracked twice per success Fixed an issue where Great Hall progress notifications were popping up everytime the Breach loaded Starter guns can no longer be used to reveal secret doors (hit VFX is now the normal wall hit effect)
[ 2016-04-11 23:59:33 CET ] [ Original post ]
Fixed an issue which was preventing some players from loading their save files on PCs (specifically those with user directories on multiple drives).
[ 2016-04-10 18:39:50 CET ] [ Original post ]
We just pushed an update live for Mac users that were experiencing a static black screen on startup which was caused by last night's patch. Sorry for the trouble! If you're still experiencing this issue on Mac, please let us know in the Technical Issues area of our Discussions page!
[ 2016-04-10 16:33:37 CET ] [ Original post ]
We've been posting patch notes on the forums (see bottom of this post for a link), but we're going to start pushing live through announcements as well for increased visibility. Today's updates: Patch 1.0.3 ===================================== Added the version number to the title screen Small adjustment to early game key balance Added a DirectX dependency that may solve black screen issues for some players Added D3D11 support to address pink screen and map issues for some players Fixed a rare freeze while generating dungeons Meta currency and NPC cell keys will now be auto collected when the player leaves the room Fixed an issue where players could respawn inside walls after falling into a pit Added safety checks to prevent players from dying to poison and fire just after boss death scenes Fixed another issue where players could get stuck in elevators Tiger projectiles will no longer break boss death scenes Fixed a bug which could cause the Singularity to loop audio forever Flying no longer prevents the player from entering the first secret floor Fixed an issue where the Wallmonger would get stuck on the dying Cop Shield of the Maiden now correctly stops the Beholster's beam Fixed an issue where Snitch Bricks would reveal secret rooms which could not be opened with blanks Limited the maximum aim assist value Further reduces memory usage in the main menu Fixed an issue where some Mac users had a different save location than intended Previous patch notes can be found at: http://steamcommunity.com/app/311690/discussions/0/371918937280233884
[ 2016-04-10 03:12:09 CET ] [ Original post ]
Enter the Gungeon is Now Available on Steam and is 10% off!*
Enter the Gungeon is a bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeons ultimate treasure: the gun that can kill the past.
*Offer ends April 12 at 10AM Pacific Time
[ 2016-04-05 13:01:48 CET ] [ Original post ]
Please check out Gungeoneers.com - the official Enter the Gungeon community from Dodge Roll Games, Devolver Digital, and Curse!
Check it out and enter the giveaway to win some limited edition Enter the Gungeon plushes and pin sets!
[ 2016-03-24 17:45:57 CET ] [ Original post ]
We are very pleased to announce that Enter the Gungeon will be released for PC/MAC/LINUX/PS4 on April 5th. Preorders are available right now for each of those platforms! If you are looking for something a bit more tangible you can head over to the Devolver Digital Merch Store. There you can find plushie Bullet Kin in both Yellow and Special Edition Blue (only 200 made) - both versions of the plush come with a pre-order code for the game that you can activate on Steam. You can also buy pins and shirts will be available soon! Thanks to everyone for your support!
[ 2016-03-14 15:32:28 CET ] [ Original post ]
During E3, developer Dodge Roll Games announced the addition of local co-op to Enter the Gungeon! Check out the announcement and gameplay demo from the E3 PC Gaming Show! More info as it comes on Enter the Gungeon - thanks for your support! https://youtu.be/4BViHVoMcgg
[ 2015-06-21 13:29:35 CET ] [ Original post ]
🎮 Full Controller Support
- Enter the Gungeon Linux Content [1.03 G]
- Enter the Gungeon - Digital Comic
- Enter the Gungeon - Microtransaction Gun
The Gungeon: Enter the Gungeon – a constantly evolving bullet hell fortress that elegantly blends meticulously hand-designed rooms within a procedurally-generated labyrinth bent on destroying all that enter its walls. But beware – the Gungeon responds to even the most modest victory against its sentries and traps by raising the stakes and the challenges found within!
The Cult of the Gundead: The Gungeon isn’t just traps and chasms – calm your nerves and steady your aim as you face down the gun-totting Cult of the Gundead. These disciples of the gun will stop at nothing to put down the heroes in their tracks and employ any tactics necessary to defend their temple.
The Gungeoneers: Choose between one of several unlikely heroes, each burdened by a deep regret and in search of a way to change their past, no matter the cost. Filled with equal parts courage and desperation, these adventurers won’t hesitate to dive across flaming walls, roll through a wall of bullets, or take cover behind whatever is around to make it to their goal alive!
The Guns: Discover and unlock scores of uniquely fantastic guns to annihilate all that oppose you in the Gungeon – each carrying their own unique tactics and ammunition. Unleash everything from the tried and true medley of missiles, lasers, and cannonballs to the bizarrely effective volley of rainbows, fish, foam darts, and bees! Yep, bees.
- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2 Duo E6320 (2*1866) or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 GS (512 MB) or equivalent
- Storage: 2 GB available space
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