Hey everyone,
Pretty big patch today! The biggest change included is a fix for a bug which was preventing ammo crates from spawning for players using the starting guns heavily (thanks /u/asymptotical, /u/Zatherz, and /u/RatchetHero for helping find this!). The problem was with how room clear rewards are calculated, which occurs the moment you kill the last enemy in a room; typically you get a chance at a normal room clear reward (which can be a chest, heart, armor, ammo, etc), and a second chance specifically for an ammo drop. Due to this bug, that separate ammo drop roll wasn't happening if the player was holding an infinite ammo gun... In other words, using starting guns decreased the chance for ammo crates to spawn considerably! Hopefully this fix addresses the issues some have been having with ammo, though we'll continue to watch drop rates over time.
In addition, we added a new scaling mode in the graphics settings called Fast Scaling. This mode is only slightly different from Uniform Scaling, but should perform substantially better on GPU-limited systems. If you've tried to play in Uniform Scaling mode but couldn't due to performance, try Fast Scaling out! Please report any issues with Fast Scaling mode to bugreports@dodgeroll.com.
Patch Notes
Fixed a bug where holding an infinite ammo gun when the last enemy in a room is killed prevented normal ammo crates from spawning
Water drums will now always spawn in the room if you've used them before
Sticky crossbow bolts will no longer damage players when detonated
Enemies now immediately drop currency when transmogrified
Orbital items will no longer shoot (secret character unlock)
Improved performance of the Pilot's past considerably
Fixed a dungeon generation bug where short hallways could intersect with other rooms
Fixed a bug where transitioning levels while in a conversation would break player movement (e.g. boss rush elevator)
Updated input code handling in an effort to resolve multiple controller bugs
Added the option to display an aim cursor while using a controller
Coolness's cooldown reduction is now capped at 50%
Fixed an exploit where some guns could be fired extremely quickly by switching weapons between shots (e.g. the sword Blashphemy)
Killing mimics in reward rooms no longer has a chance to spawn room clear rewards
The balloon can no longer attach to dogs or other companions
Improved one method of traversing the giant pit in the fourth Chamber
Improved bee performance
The end-of-floor elevator will now come even if the player is stealthed
Discount items will now work correctly when acquired by the coop player
Changing items while using the grappling hook no longer breaks player movement
The Dog item is no longer invisible when popping out of chests
Added a faster uniform scaling graphics option (Fast Scaling)
Fixed a visual bug with the Lost Adventurer's movement
Fixed a text issue which displayed "%META_CURRENCY" in some languages
Fixed a bug which could cause the pause menu to display incorrectly when returning to the Breach
Fixed multiple bugs caused by dying while inside a minecart
Fixed a visual bug which could cause the Bullet King to show up as two thrones
Fixed a problem with the Shopkeeper's dialogue when players enter/leave the shop
Fixed a typo in the Ammonomicon for the BSG
Fixed a bug where the Gunsling King could keep adding icons to your minimap
Glitch chests can no longer spawn in the tutorial
Players can no longer open the gun select menu while the full map is shown
Fixed an issue where specific combinations of guns could double all gun capacity
[ 2016-05-06 20:04:42 CET ][ Original post ]
Enter the Gungeon is a bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past. Select a hero [or team up in co-op] and battle your way to the bottom of the Gungeon by surviving a challenging and evolving series of floors filled with the dangerously adorable Gundead and fearsome Gungeon bosses armed to the teeth. Gather precious loot, discover hidden secrets, and chat with opportunistic merchants and shopkeepers to purchase powerful items to gain an edge.
The Gungeon: Enter the Gungeon – a constantly evolving bullet hell fortress that elegantly blends meticulously hand-designed rooms within a procedurally-generated labyrinth bent on destroying all that enter its walls. But beware – the Gungeon responds to even the most modest victory against its sentries and traps by raising the stakes and the challenges found within!
The Cult of the Gundead: The Gungeon isn’t just traps and chasms – calm your nerves and steady your aim as you face down the gun-totting Cult of the Gundead. These disciples of the gun will stop at nothing to put down the heroes in their tracks and employ any tactics necessary to defend their temple.
The Gungeoneers: Choose between one of several unlikely heroes, each burdened by a deep regret and in search of a way to change their past, no matter the cost. Filled with equal parts courage and desperation, these adventurers won’t hesitate to dive across flaming walls, roll through a wall of bullets, or take cover behind whatever is around to make it to their goal alive!
The Guns: Discover and unlock scores of uniquely fantastic guns to annihilate all that oppose you in the Gungeon – each carrying their own unique tactics and ammunition. Unleash everything from the tried and true medley of missiles, lasers, and cannonballs to the bizarrely effective volley of rainbows, fish, foam darts, and bees! Yep, bees.
MINIMAL SETUP
OS: Ubuntu 12.04 or later
Processor: Intel Core 2 Duo E6320 (2*1866) or equivalentMemory: 2 GB RAM