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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Enter the Gungeon 

 

Developer

 Dodge Roll 

 

Publisher

 Devolver Digital 

 

Tags

 Action 

 Indie 

 

Adventure 

 

Singleplayer 

Release

 2016-04-05 

 

Steam

 7,49€ 5,49£ 7,49$ / 50 % 

 

News

 49 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 876 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/311690 

 

How long to Beat

Main Story

 14 Hours 

 

Main Story + Extras

 36 Hours 

 

Completionist

 113 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 2493  

Average playtime (last 2 weeks)

 118 

Median playtime (forever)

 524 

Median playtime (last 2 weeks)

 182 

Public Linux depots

 Enter the Gungeon Linux Content [1.03 G] 


DLC

 Enter the Gungeon - Digital Comic 


 Enter the Gungeon - Microtransaction Gun 




LINUX STREAMERS (17)
GamingOnLinuxtux79playonlinuxjuegaenlinux
warepredatordarqfallsgenerator_ptdontgivenofox
rossbcofficialsingularitymurlakatamenkasirsamsai
necrot1cliveh0lyt0astMorganTicianPressStartToBegin_TV
boopythefox




Patch 1.0.9

We have a fairly big update today that should address a number of the issues that have been reported to us through Steam, Reddit and our bug reporting tool. Our top priority right now is addressing the crash issues that have been reported, though the move to 64-bit on Windows and some of the memory related updates in this patch may help alleviate these issues for now.

If you encounter an error during dungeon generation (either a crash or an infinitely generating dungeon), please send us your logs as detailed in this post. This is extremely helpful to us for tracking down these issues!

Patch 1.0.9

- Added a new version for 64-bit Windows (should be automatically downloaded by Steam)
- Fixed a bug which could cause level generation to hang indefinitely
- Mimics no longer teleport when re-entering their room, and can now follow you out of reward rooms
- Explosions can no longer hit players through walls
- Fixed a bug which could cause you to get stuck in a conversation if the shopkeeper teleported away while you were talking to him
- The Compass now works in Bullet Hell
- Fixed input issues when using the left stick in the slow motion gun select mode
- Added an option to allow unknown controllers, and to restrict XInput and non-XInput controllers (see this post for details)
- Improved the feel of using the left stick to navigate menu options
- Reduced memory usage of lights and the Ammonomicon (may help with memory related crashes)
- Angering the main shopkeeper will no longer cause other shop types to have no inventory
- The dog will no longer damage the portable turret on contact
- Projectile traps are now affected by the Aged Bell
- Fixed an issue where sharks from the Compressed Air Tank couldn't hit bosses that exist in pits (e.g. DraGun, )
- Fixed an issue where Table Tech Sight (and similar items) combined poorly with shotguns and similar weapons
- Fixed an issue where some players couldn't retry the tutorial
- Fixed a bug caused by dying to flames while holding the Clone item
- Changing characters in the Breach after purchasing a round of Blessed Gun mode no longer breaks the mode
- Gatling Gull's melee attack no longer ignores the Ethereal state
- Fixed a bug which caused some rooms to spawn with no enemies if the player is cursed
- Young Beholsters spawned by the Eye of the Beholster will no longer attack (secret character unlock)
- Fixed an issue which could cause players to get stuck in a conversation with the Cop when he dies
- Receiving the Gunsling King reward now immediately increments your number of wins (it's no longer necessary to speak directly to the King afterward)
- Fixed a bug where some table tech effects would persist forever if you dropped the item while they were active
- Homing bullets caught by the Red Wizard now behave correctly
- Fixed a bug where the first attack of the DraGun's second phase could be skipped
- Fixed an exploit where the DraGun fight could be cheesed with flight items
- Damaging companions no longer restores the player's active item cooldowns
- Fixed an exploit where players could hide in boss doors that spawned to the north of boss rooms
- Shotgun Full of Love no longer takes 2 ammo per shot
- Fixed a problem with the Gunknight Armor set when used by the Marine
- Fixed the death animation for the Gunknight Armor set
- Fixed a UI bug which could prevent ammo for displaying for Mahoguny
- Fixed some Fast Scaling visual bugs (Jammed effect on projectiles now shows, fixed some issues with boss transitions)
- Fixed some string issues in several translated lines of dialogue (heart symbols, wavy text for the Ledge Goblin)
- Fixed some animation issues when (secret character) has a flight item
- Left click will now always work in menus, even if the default keyboard shoot button has been rebound
- Fixed a bug caused by using an escape rope while riding in a mine cart
- Added an option to turn off "look in movement direction" behavior (see this post for details)
- Added a workaround for those who earned Lead God but did not unlock the Super Hot Watch (see this post for details)


[ 2016-05-19 19:00:36 CET ] [ Original post ]