EDIT (11:02 AM EST): False Start! We need to do one more round of builds, should be up in an hour... sorry for the mixup! EDIT 2 (11:32 AM EST): It's live! We are pushing a new version of Gungeon 1.0.10b to the public beta branch! If you would like to test the new version of Gungeon, you can access the beta branch by right clicking Enter the Gungeon in Steam, selecting Properties, going to the Betas tab, and finally selecting the public beta branch from the dropdown. Please report any problems to bugreports@dodgeroll.com, especially if: (1) You can run the normal branch fine, but the beta version does not work, or (2) You experience compatibility problems with the normal branch, but the beta version works. (2a) Especially Linux users with audio problems! Depending on how things go, this beta will be up (and perhaps updated) over the next few days. When everything looks stable, we'll push it live to everyone. A note: we have been a little quiet of late because we are hard at work on a content update! The save-and-continue-later feature is very close to completion and should be pushed to the beta branch soon, assuming no critical bugs pop up. This update was also a little long in the making because of some core systems we've been updating behind the scenes to improve compatibility across the board. Now, patch notes:
Major
Upgraded Unity (game engine) and Wwise (sound engine) in an effort to increase compatibility Improved VRAM usage (should prevent some crash bugs)
Improvements
Added a more reliable way to encounter Brother Albern and his Lies Brother Albern's chest can no longer spawn as a Mimic or have a fuse Flying players can now access the maintenance room (for unlocking shortcuts) Revamped the Duct Tape item; the item now must be activated twice to be used (once on each gun to combine), and the UI properly reflects taped guns' status Improved the Yari's damage output to bosses You can now quick reload with the Cog of Battle by simply clicking the "Fire" button Corpses will no longer vanish on low quality settings if the player has the Melted Rock Players can no longer take fire damage while in a conversation Improved the Big Boy item Greatly improved the Flame Hand The Gunboots' shots will no longer be blocked by orbitals Added a failsafe to the Gun That Can Kill The Past--if mouse clicks are not registering, it can now be fired by holding the interact key. Forge Hammers and the Ammoconda's turrets are now affected by the Aged Bell The iBomb Companion App should now destroy all enemy exploding projectiles when activated Flipping tables near barrels will no longer destroy the barrel (this was especially annoying for the water barrel on the first floor) Made bouncing bullets more consistent; all bullets that reflect off walls should have a consistent visual trail, which disappears when no bounces remain Pressing Left Alt no longer makes the game blurry (... lol) Bouncing/spawning projectiles that hit player orbitals will no longer bounce/explode (this was causing some unfair damage) The Bullet Bore can now kill Lead Maidens Gave the RC rockets a very small delay before tracking to reduce rocket overlap Button presses that close the pause menu are no longer registered in game as well (which could cause players to accidentally purchase shop items, etc.)
Bug Fixes
Fixed multiple situations where chests could drop items into pits Fixed a bug where killing Mimics in hallways could cause all kinds of strange behavior Fixed a bug which was preventing the Enraging Photo and Battery Bullets from dropping once unlocked Fixed the Zilla Shotgun's ammo usage Fixed a crash during dungeon generation caused by the Sense of Direction Fixed a bug which could cause secondary merchants to have fewer (or no) items for sale Fixed an issue where the secret characters had 1 less i-frame during their dodge roll Fixed a bug where falling into a pit with the Super Hot Watch resulted in a very long delay Fixed an issue where followers wouldn't shoot mimics if they left their initial room Fixed an issue that could prevent players from saving Fixed several issues caused by certain items combined with the Polaris The Metronome is no longer broken by gun swaps in Blessed Gun runs Fixed an issue where the Gun Cultists had several unintended i-frames Fixed a bug where picking up the Bloodied Scarf while dodgerolling would break the game Fixed several issues with the
[ 2016-07-21 15:33:39 CET ] [ Original post ]
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The Gungeon: Enter the Gungeon – a constantly evolving bullet hell fortress that elegantly blends meticulously hand-designed rooms within a procedurally-generated labyrinth bent on destroying all that enter its walls. But beware – the Gungeon responds to even the most modest victory against its sentries and traps by raising the stakes and the challenges found within!
The Cult of the Gundead: The Gungeon isn’t just traps and chasms – calm your nerves and steady your aim as you face down the gun-totting Cult of the Gundead. These disciples of the gun will stop at nothing to put down the heroes in their tracks and employ any tactics necessary to defend their temple.
The Gungeoneers: Choose between one of several unlikely heroes, each burdened by a deep regret and in search of a way to change their past, no matter the cost. Filled with equal parts courage and desperation, these adventurers won’t hesitate to dive across flaming walls, roll through a wall of bullets, or take cover behind whatever is around to make it to their goal alive!
The Guns: Discover and unlock scores of uniquely fantastic guns to annihilate all that oppose you in the Gungeon – each carrying their own unique tactics and ammunition. Unleash everything from the tried and true medley of missiles, lasers, and cannonballs to the bizarrely effective volley of rainbows, fish, foam darts, and bees! Yep, bees.
- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2 Duo E6320 (2*1866) or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 GS (512 MB) or equivalent
- Storage: 2 GB available space
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