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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Enter the Gungeon 

 

Developer

 Dodge Roll 

 

Publisher

 Devolver Digital 

 

Tags

 Action 

 Indie 

 

Adventure 

 

Singleplayer 

Release

 2016-04-05 

 

Steam

 7,49€ 5,49£ 7,49$ / 50 % 

 

News

 49 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 876 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/311690 

 

How long to Beat

Main Story

 14 Hours 

 

Main Story + Extras

 36 Hours 

 

Completionist

 113 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 2493  

Average playtime (last 2 weeks)

 118 

Median playtime (forever)

 524 

Median playtime (last 2 weeks)

 182 

Public Linux depots

 Enter the Gungeon Linux Content [1.03 G] 


DLC

 Enter the Gungeon - Digital Comic 


 Enter the Gungeon - Microtransaction Gun 




LINUX STREAMERS (17)
GamingOnLinuxtux79playonlinuxjuegaenlinux
warepredatordarqfallsgenerator_ptdontgivenofox
rossbcofficialsingularitymurlakatamenkasirsamsai
necrot1cliveh0lyt0astMorganTicianPressStartToBegin_TV
boopythefox




Patch 1.0.10 BETA

EDIT (11:02 AM EST): False Start! We need to do one more round of builds, should be up in an hour... sorry for the mixup!
EDIT 2 (11:32 AM EST): It's live!

We are pushing a new version of Gungeon 1.0.10b to the public beta branch!

If you would like to test the new version of Gungeon, you can access the beta branch by right clicking Enter the Gungeon in Steam, selecting Properties, going to the Betas tab, and finally selecting the public beta branch from the dropdown.

Please report any problems to bugreports@dodgeroll.com, especially if:
(1) You can run the normal branch fine, but the beta version does not work, or
(2) You experience compatibility problems with the normal branch, but the beta version works.
(2a) Especially Linux users with audio problems!

Depending on how things go, this beta will be up (and perhaps updated) over the next few days. When everything looks stable, we'll push it live to everyone.

A note: we have been a little quiet of late because we are hard at work on a content update! The save-and-continue-later feature is very close to completion and should be pushed to the beta branch soon, assuming no critical bugs pop up. This update was also a little long in the making because of some core systems we've been updating behind the scenes to improve compatibility across the board.

Now, patch notes:


Major

Upgraded Unity (game engine) and Wwise (sound engine) in an effort to increase compatibility
Improved VRAM usage (should prevent some crash bugs)


Improvements

Added a more reliable way to encounter Brother Albern and his Lies
Brother Albern's chest can no longer spawn as a Mimic or have a fuse
Flying players can now access the maintenance room (for unlocking shortcuts)
Revamped the Duct Tape item; the item now must be activated twice to be used (once on each gun to combine), and the UI properly reflects taped guns' status
Improved the Yari's damage output to bosses
You can now quick reload with the Cog of Battle by simply clicking the "Fire" button
Corpses will no longer vanish on low quality settings if the player has the Melted Rock
Players can no longer take fire damage while in a conversation
Improved the Big Boy item
Greatly improved the Flame Hand
The Gunboots' shots will no longer be blocked by orbitals
Added a failsafe to the Gun That Can Kill The Past--if mouse clicks are not registering, it can now be fired by holding the interact key.
Forge Hammers and the Ammoconda's turrets are now affected by the Aged Bell
The iBomb Companion App should now destroy all enemy exploding projectiles when activated
Flipping tables near barrels will no longer destroy the barrel (this was especially annoying for the water barrel on the first floor)
Made bouncing bullets more consistent; all bullets that reflect off walls should have a consistent visual trail, which disappears when no bounces remain
Pressing Left Alt no longer makes the game blurry (... lol)
Bouncing/spawning projectiles that hit player orbitals will no longer bounce/explode (this was causing some unfair damage)
The Bullet Bore can now kill Lead Maidens
Gave the RC rockets a very small delay before tracking to reduce rocket overlap
Button presses that close the pause menu are no longer registered in game as well (which could cause players to accidentally purchase shop items, etc.)

Bug Fixes

Fixed multiple situations where chests could drop items into pits
Fixed a bug where killing Mimics in hallways could cause all kinds of strange behavior
Fixed a bug which was preventing the Enraging Photo and Battery Bullets from dropping once unlocked
Fixed the Zilla Shotgun's ammo usage
Fixed a crash during dungeon generation caused by the Sense of Direction
Fixed a bug which could cause secondary merchants to have fewer (or no) items for sale
Fixed an issue where the secret characters had 1 less i-frame during their dodge roll
Fixed a bug where falling into a pit with the Super Hot Watch resulted in a very long delay
Fixed an issue where followers wouldn't shoot mimics if they left their initial room
Fixed an issue that could prevent players from saving
Fixed several issues caused by certain items combined with the Polaris
The Metronome is no longer broken by gun swaps in Blessed Gun runs
Fixed an issue where the Gun Cultists had several unintended i-frames
Fixed a bug where picking up the Bloodied Scarf while dodgerolling would break the game
Fixed several issues with the fight (final final final boss)
- Phase 1/2: Fixed a freeze caused by having a dead player in co-op
- Phase 2: Fixed a freeze caused by falling into the pit during the transition
- Phase 3: Fixed a bug where the boss could hit players with a seemingly invisible bullet
- Phase 3: Fixed a bug where the circular attack could be entirely removed with a few small explosions
Fixed a bug where dying in the mine cart with a gun soul caused control issues
Fixed (another) issue where players could become stuck while talking to the dying cop
Fixed a visual issue with jammed bullets while using Fast Scaling mode
Fixed a bug caused by blowing up the mirror chest
Fixed an audio bug caused by chests with fuses
Fixed several bugs involving the transition to the second secret level
Fixed a UI bug where picking and dropping guns with infinite ammo would cause the ammo count to drift to the left
Fixed an issue where the Lost Adventurer dialogue could be interrupted in co-op
Fixed a bug caused by spamming the Use key with the Air Strike item
Fixed an issue where the Revolvenant's arm bullets could be stuck in an attack
Fixed a bug where the Kill Pillars could be killed from outside the boss room with certain weapons
Fixed a bug where minecarts would move forever if the enemy in them was killed by being frozen
Fixed misleading UI when resetting the save progress for Slot D
Fixed a bug where Mimics would drop double loot when pushed into a pit
Fixed a strange issue where using an ice weapon with Exploding Bullets would cause all future explosions to freeze
Fixed a UI bug caused by items that increase the player's ammo capacity
Fixed a bug where teleporters could spawn outside of room bounds
Fixed an issue where the Frifle hunt achievement would unlock one step early
Fixed a bug where getting the Mimic Tooth Necklace could cause visual glitches on chests that have already been destroyed
Fixed an issue where RPG missiles would travel directly through a certain secret wall on the first floor
Fixed a minor visual bug in the Sorceress's room
Fixed a bug which could prevent Mimic's from animating (while still hidden)

Quite possibly a few more that we've missed... we've tried to include everything in these notes though.


[ 2016-07-21 17:33:39 CET ] [ Original post ]