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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Enter the Gungeon 

 

Developer

 Dodge Roll 

 

Publisher

 Devolver Digital 

 

Tags

 Action 

 Indie 

 

Adventure 

 

Singleplayer 

Release

 2016-04-05 

 

Steam

 7,49€ 5,49£ 7,49$ / 50 % 

 

News

 49 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 876 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/311690 

 

How long to Beat

Main Story

 14 Hours 

 

Main Story + Extras

 36 Hours 

 

Completionist

 113 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 2493  

Average playtime (last 2 weeks)

 118 

Median playtime (forever)

 524 

Median playtime (last 2 weeks)

 182 

Public Linux depots

 Enter the Gungeon Linux Content [1.03 G] 


DLC

 Enter the Gungeon - Digital Comic 


 Enter the Gungeon - Microtransaction Gun 




LINUX STREAMERS (17)
GamingOnLinuxtux79playonlinuxjuegaenlinux
warepredatordarqfallsgenerator_ptdontgivenofox
rossbcofficialsingularitymurlakatamenkasirsamsai
necrot1cliveh0lyt0astMorganTicianPressStartToBegin_TV
boopythefox




Patch 1.1.3

Major


  • Optimizations for physics and projectiles; the focus was on large bullet attacks (e.g. Gorgun's scream, Kill Pillar’s circle attack), but this has produced performance gains across the board


Improvements/Balance Changes

  • The Elder Blank is now usable while dodgerolling
  • Continue is now the default title screen option if you have an available midgame save
  • Table Tech Rockets and Melted Rock explosions no longer damage players
  • Bullets are no longer stopped by torches
  • Enemy self destruction (e.g. Mine Flayer mines, bells) no longer recharges active items
  • Explosive Pyre and Final Attack no longer affect Ammoconda spawns, Blobulins or Poisbulins
  • Blobulon Rancher no longer triggers when shooting enemy bullets out of the air
  • Hegemony credits will now drop when doing a Blessed + Double Challenge mode run


Bug Fixes

  • Fixed an issue where the Empty Bottle couldn’t pick up some hearts (ones that spawned inside a locked chest room)
  • Fixed an issue where using the Prototype Teleporter immediately after entering a new room could lock the room permanently
  • Fixed an issue where the blank shrine would spawn reward chests on top of each other
  • Fixed an issue where destroying the High Priest homing skulls with some weapons would result in the burst spawning near the player
  • Fixed a soft lock caused by the Devolver and the Blobulord boss
  • Fixed multiple issues with Lament Configurum spawning enemies in odd places
  • Fixed an issue where Full Metal Jacket would stop working after picking up the Badge or Broccoli
  • Fixed an issue where Forge Hammers and Gatling Gull rockets could damage the player while they were falling into a pit
  • Fixed an issue where Mine Flayer could get stuck in walls
  • Fixed a bug which caused Daisuke to ask for 6 credits to activate double challenge mode after the cheaper challenge mode prices are unlocked (30 attempts)
  • Fixed an input issue with the Directional Pad
  • Fixed an issue where Helix Bullets could cause guns to instantly reload when switched
  • Fixed an issue where invisible pot fairies could spawn in some Challenge Rooms
  • Fixed an issue which caused Casey to drop in odd locations
  • Fixed an issue which caused some rooms in the Abbey to remain open while enemies were present
  • Fixed an issue where Tailor was requesting the wrong shortcut materials in Polish
  • Fixed an issue where you could get stuck in the Wallmonger if you used certain items
  • Fixed an issue with Bullats and the Final Attack challenge modifier
  • Fixed an issue which Blobulon Rancher spawning enemies through walls (in a small number of rooms this could soft lock the player)
  • Fixed a soft lock caused by pressing buttons on the Ammonomicon's death screen too quickly
  • Fixed the Unsteady modifier
  • Softlocks during dungeon generation can now be recovered using the Continue button on the title screen
  • Stunning Blue Shotgun Kin in the middle of their attack now correctly prevents their second blast
  • Fixed an issue where the speedrun timer would start with time on the clock after a Quick Restart
  • Fixed a minor exploit where the Bullet could be used to play without starting the speedrun timer
  • Fixed an issue where the Robot could be killed by electrified water while in the High Stress near-death state
  • Fixed an issue where Final Attack didn't affect enemies in reinforcement waves
  • Fixed an issue where doing the F8 sprite refresh didn't fully fix projectiles



Hotfix 1 (forthcoming)

  • Fixed an issue preventing projectiles from reflecting properly (this also causes a soft lock in the bullet's past)


[ 2017-03-25 03:28:59 CET ] [ Original post ]