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Name | Enter the Gungeon | |
Developer | Dodge Roll | |
Publisher | Devolver Digital | | |
Tags | Action Indie Adventure Singleplayer | | |
Release | 2016-04-05 | |
Steam | 7,49€ 5,49£ 7,49$ / 50 % |
News | 49 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  876  |
Steam Rating | Overwhelmingly Positive |
Steam store |  https://store.steampowered.com/app/311690  |
How long to Beat |
Main Story |  14 Hours  |
Main Story + Extras |  36 Hours  |
Completionist |  113 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  1,000,000 .. 2,000,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 2493 |
Average playtime (last 2 weeks) | 118 |
Median playtime (forever) | 524 |
Median playtime (last 2 weeks) | 182 |
Public Linux depots | Enter the Gungeon Linux Content [1.03 G]
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DLC | Enter the Gungeon - Digital Comic
Enter the Gungeon - Microtransaction Gun
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LINUX STREAMERS (17)
GamingOnLinuxtux79playonlinuxjuegaenlinux
warepredatordarqfallsgenerator_ptdontgivenofox
rossbcofficialsingularitymurlakatamenkasirsamsai
necrot1cliveh0lyt0astMorganTicianPressStartToBegin_TV
boopythefox
Patch 1.1.3 |
Major
- Optimizations for physics and projectiles; the focus was on large bullet attacks (e.g. Gorgun's scream, Kill Pillar’s circle attack), but this has produced performance gains across the board
Improvements/Balance Changes
- The Elder Blank is now usable while dodgerolling
- Continue is now the default title screen option if you have an available midgame save
- Table Tech Rockets and Melted Rock explosions no longer damage players
- Bullets are no longer stopped by torches
- Enemy self destruction (e.g. Mine Flayer mines, bells) no longer recharges active items
- Explosive Pyre and Final Attack no longer affect Ammoconda spawns, Blobulins or Poisbulins
- Blobulon Rancher no longer triggers when shooting enemy bullets out of the air
- Hegemony credits will now drop when doing a Blessed + Double Challenge mode run
Bug Fixes
- Fixed an issue where the Empty Bottle couldn’t pick up some hearts (ones that spawned inside a locked chest room)
- Fixed an issue where using the Prototype Teleporter immediately after entering a new room could lock the room permanently
- Fixed an issue where the blank shrine would spawn reward chests on top of each other
- Fixed an issue where destroying the High Priest homing skulls with some weapons would result in the burst spawning near the player
- Fixed a soft lock caused by the Devolver and the Blobulord boss
- Fixed multiple issues with Lament Configurum spawning enemies in odd places
- Fixed an issue where Full Metal Jacket would stop working after picking up the Badge or Broccoli
- Fixed an issue where Forge Hammers and Gatling Gull rockets could damage the player while they were falling into a pit
- Fixed an issue where Mine Flayer could get stuck in walls
- Fixed a bug which caused Daisuke to ask for 6 credits to activate double challenge mode after the cheaper challenge mode prices are unlocked (30 attempts)
- Fixed an input issue with the Directional Pad
- Fixed an issue where Helix Bullets could cause guns to instantly reload when switched
- Fixed an issue where invisible pot fairies could spawn in some Challenge Rooms
- Fixed an issue which caused Casey to drop in odd locations
- Fixed an issue which caused some rooms in the Abbey to remain open while enemies were present
- Fixed an issue where Tailor was requesting the wrong shortcut materials in Polish
- Fixed an issue where you could get stuck in the Wallmonger if you used certain items
- Fixed an issue with Bullats and the Final Attack challenge modifier
- Fixed an issue which Blobulon Rancher spawning enemies through walls (in a small number of rooms this could soft lock the player)
- Fixed a soft lock caused by pressing buttons on the Ammonomicon's death screen too quickly
- Fixed the Unsteady modifier
- Softlocks during dungeon generation can now be recovered using the Continue button on the title screen
- Stunning Blue Shotgun Kin in the middle of their attack now correctly prevents their second blast
- Fixed an issue where the speedrun timer would start with time on the clock after a Quick Restart
- Fixed a minor exploit where the Bullet could be used to play without starting the speedrun timer
- Fixed an issue where the Robot could be killed by electrified water while in the High Stress near-death state
- Fixed an issue where Final Attack didn't affect enemies in reinforcement waves
- Fixed an issue where doing the F8 sprite refresh didn't fully fix projectiles
Hotfix 1 (forthcoming)
- Fixed an issue preventing projectiles from reflecting properly (this also causes a soft lock in the bullet's past)
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[ 2017-03-25 03:28:59 CET ] [ Original post ] |