Hello everybody. How are you doing? We want to tell you about our situation with Doorways and Saibot Studios. -- Even though 2014 has been a pretty productive year for us, there have been also happening some issues during it. We dedicated the most of the year to create a third chapter of Doorways with much more content and quality than the previous chapters. The invest both in hours of work and in money was also a lot bigger than before. But unfortunately the new chapter Is not giving back what we were expecting. There’s people who prefer the first chapters or even people who doesn’t like the new one as a separated game, but that’s okey for us. Fortunately the critics are still much better in this new game. But the problem came with the sales. The reason is pretty obvious, right now Steam is full of indies due to the massive quantity of games being approved at Greenlight. This can be good for some, but it’s not for teams like ours. With the amount of games being released every day, it’s too hard to get some distinction. And, even though we tried a lot, we never get any answer from Valve about getting Doorways featured at any kind. Steam has been great for us at the beginning. We’re more than glad to have the opportunity of releasing our work at the biggest PC store, but things have changed a lot since last year. -- Another problem we had was the implementation of the Oculus DK2. We finally got a kit and we wanted to have it implemented for Halloween as a special update (like we did last year with the DK1 in Doorways: Chapter 1 & 2). We dedicated entire weeks, day and night, but we couldn’t get it working properly. This was because of some external technical problems. We use Unity 3D for Doorways. We really like it as a videogame development tool, but when it comes to video quality/performance, things got mad. Unity implemented a new system for the DK2 which is extremely heavy when it comes to dynamic lights and shadows (this elements are inside Doorways from start to end). We did everything we can, trying different options, asking people, but we couldn’t get closer to something that works properly in a standard PC: a max of 15 FPSs, and that’s even worst when you’re using the Oculus. And having it implemented, it will also affect the performance and display of the DK1, so we decided to let the DK2 go and preserve the DK1 which is still working well. -- This have been some of the reasons why we have been a little down during the last months. And believe me, it’s not easy task to deliver a project like Doorways with a team of 5 people, which only 2 of us have the chances of working full time on the project (yes, most of the time we’re a two members team). So hope you understand our absence during the last months. ---- But not everything is dark :) We had the opportunity of getting into the Steam Halloween sales and into some bundles, this things slowly help us to start recovering everything we invested in The Underworld. And at the same time, we decided to take a little break of Doorways to try making some new stuff. We don’t want you to get spoiled, what we can tell you is that we’re working on a new project using Unreal Engine 4 and it’s pretty ambitious :) If you’re interested, we recommend you to follow us at our social networks of Saibot Studios, where we’re going to start posting new very soon: Facebook Twitter Google+ But this is just something we’re working at the same time as Doorways. Yes! We don’t care how sales went. We’re going to finish the series of Doorways with an amazing chapter 4, the final chapter! ---- Thanks to all the people who is still following us and who shows their support to make us continue moving forward. Hope we have some news very soon, both from Doorways chapter 4 and also from the new project :) Cheers everybody! Tobias Rusjan and the team at Saibot Studios
Doorways: The Underworld
Saibot Studios
Saibot Studios
2014-09-17
Action Indie Adventure Singleplayer
Game News Posts 49
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(156 reviews)
http://www.doorwaysgame.com/
https://store.steampowered.com/app/311250 
The Game includes VR Support
Keyboard & mouse
 1 
Doorways: The Underworld Linux [1.16 G]
Doorways: The Underworld - Movies
The Underworld is the third chapter of Doorways. It is not necessary to have the first chapters in order to play this game. But we recommend to do so for a better understand of the story.
You're playing as Thomas Foster, a special agent who must track a missing psychopath. Who is she? What is this place and how did you get here?
These are just some of the questions that you must answer during your journey...
Key Features
- Horrifying exploration adventure with an immersive atmosphere
- Ingenious puzzles as well as challenges that put your reflexes at test
- Inspired voice acting by Sam A. Mowry (the voice of Alexander in Amnesia: The Dark Descent)
- Replayability through many secret places
- Full Controller support
- Native Oculus Rift support
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Doorways is an episodic game, it's divided in three parts and they can be played separately:
Doorways: Prelude (Chapter 1 & 2):
http://store.steampowered.com/app/248470/
Doorways: The Underworld (Chapter 3):
http://store.steampowered.com/app/311250/
Doorways: Holy Mountains of Flesh (Chapter 4):
http://store.steampowered.com/app/383930/
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IMPORTANT
Achievements do not work on Linux
- OS: Ubuntu 12.04
- Processor: Intel Core i5-2310 CPU @ 2.90GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GT 440
- Storage: 2 GB available space
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