Hello, Cubes pieces! And here we go for version 0.9.7, with a batch of new features, improvements, and bug fixes! The list of changes is long, very long, but that's what it takes to approach version 1.0 Faster than ever! Many optimizations have been made, whether it's on graphics effects, sound, physical effects or AIs, without degrading the final rendering (PS: It's even globally improved AND with bugs fixed!). Expect an average performance gain of at least 15 to 20% (just like that!) and between 30 and 40% improvement on the lowest 1% and 0.1% compared to the last version of the game. New map! A new map has been added, it's an island with an active volcano (guess which one?!). This new map is filled with points of interest: A lighthouse where you can camp, ancient mystical ruins, or even... a radioactive dump. I hope you will like this brand new environment, completely different from the other maps currently present! Better physics: The physics of player movement has been reworked; it will now be more logical depending on the speed bonuses or penalties according to the classes, but also depending on the boosts used. For example, from now on, inertia will be preserved during a jump, which was not the case before. At the same time, the Doppler effect will now be correctly affected according to the respective speed of each player! And, to improve immersion and the gameplay of weapons, various animations have been implemented for the camera (during movement, jumps or landings, etc...), as well as a vertical recoil effect for weapons. Expect a game with significantly more pep! Finally, the rendering of bullet impacts and shots has been improved, with enhanced physics of smoke or spark effects that will be projected more realistically. Save system improvement: The save system has been completely reworked to be more flexible and will allow adding new content (like capes, graves, emoticons, and much more) in the future! Your old save will be automatically converted while playing the game. Be careful: The conversion system will be removed in version 1.0, so think about launching the game at least once by then to keep your stats and customizations! AIs will be able to aim or not! Blind firing and aiming have been added for AIs! Previously, they continuously aimed, which gave them too significant an advantage with very (too) high shooting accuracy, especially in close combat. AIs will now have a more natural aiming behavior. I think that's quite something for this 0.9.7, which looks great and beats all the old versions hands down, so happy gaming everyone!
Full changelog:
Additions / New Features:
- Added the map "Island"
- Added an end-of-game screen with various statistics and XP and Cisla Coins bonuses.
- Possibility to disable classes in solo play
- Added an animation (can be disabled) after death that allows seeing which player killed us in action.
- Added a visual effect visible on players who have taken mushrooms.
- Added a bleeding particle effect when health is below 15
- Added an effect of losing assisted armor pieces when assisted armor is below 75
- Added a graphical effect when a bouncing object (debris, rocks, shells) plunges into the water.
- Added various sound effects for bouncing objects (debris, rocks, shells)
- Removed invisible walls to delimit maps
- Implemented a 10-second delay to return to the game field if leaving a map.
- Improved refresh rate display with the display of the average rate and milliseconds
Improvements:
- Improved player physics management, movements, and player velocity in the air are now more logical.
- The physics of bouncing objects (debris, rocks, shells) has been improved.
- Increased the contrast between allies (yellow) and enemies (red).
- Improved rendering of the health or mana bar displayed above players.
- Improved the graphical effect of bullet impacts.
- The sounds players make (sorting, footsteps, etc.) will now follow the player, instead of being played where the player was located.
- The pitch of sounds for gunfire will be proportionally higher in case of abilities or boosts that speed up the firing rate
- The GAU-8 will go brrrrrt!
- AIs are now capable of firing at judgment or aim.
- AIs will be less likely to jump all the time like idiots.
- AIs will now be more tempted to steal the enemy flag than before.
- AIs will be less likely to shoot half their ammo into walls.
- Bullet impacts in water will no longer have an illogical effect of sparks or smoke.
- Improved the graphical effect of bullets for the Mossberg-500 and Hydra.
- Significant damage to a player wearing assisted armor will result in the effect of losing assisted armor pieces.
- Possibility to automatically equip the weapon (A key by default) that a base regenerates in the base capture-regeneration game mode.
- Aiming speed is now correlated with game speed.
- Aiming is now smoother; the aiming scope also appears more smoothly.
- AI waypoints have been optimized on all maps, and slowdowns are now reduced when there are many AIs in the game.
- Added a distant sound for players using EPO.
- Possibility to adjust weather effects rather than dealing with prefabricated ones.
Bug Fixes:
- Fixed a bug where the damage values given to enemies continued to rise when the game was paused.
- Fixed sounds of different spells of the Shoshone class that were not correct.
- Fixed game crash during an attempt to screenshot on the main menu.
- Fixed a bad text identifier for an error message of unowned customization.
- Fixed particle effects of different spells of the Shoshone ability that were no longer the right size.
- Fixed a bug where some sound effects could remain in a loop if a player or bot was disconnected
- Fixed weather effect lightning passing through the ground.
- Fixed a bug where automatic weapons no longer worked unless re-clicked after the explosion of assisted armor.
- Fixed poor synchronization of the weapon carried when another player (non-AI) picked up a weapon in multiplayer.
- Fixed a slowdown of the game when a first-person player equipped assisted armor.
- Fixed duration and effects of boosts for the junkie class which were (again) not calculated correctly.
- Fixed bullet shells that appeared to float above the ground.
- Fixed certain sound effects played in a loop when the game was paused (again!).
- Fixed the density of particle effects (projectile trails, map decorations, weather) that were influenced by the refresh rate.
- Fixed SMAW and Mini-rockets explosion debris that got stuck in walls.
- Fixed the player's tomb that was half in the ground if the player died crouched.
- Fixed the rendering of grass at a distance that could be buggy when the 3D rendering graphic settings were set to maximum.
- Fixed the display of volumetric lighting when water or lava was displayed behind.
- Fixed a bug where the death screen's color filter was disabled when another player finished using mushrooms.
- Fixed a rounding bug of health or armor that could be displayed on the HUD with the value 0.
- Fixed the death screen camera that was no longer centered on the player when the first-person view was enabled.
- Fixed the LOD of a plant model that was not displayed at the same size as the original 3D model.
- Fixed a weapon change message with the "Identical" mutator that was displayed unnecessarily at the end of a game.
- Fixed particle effects of abilities that were continuously renewed when the game was paused.
- Fixed sound effects of some weapons whose position was no longer updated when a player with the spy class was disguised.
- Fixed the texture of 3D models of beached boats that were not correctly loaded.
- Fixed the scoreboard that was displayed over other information when the number of players was high.
- Fixed map sounds that continued to be played when the sound entity was deleted in the map editor.
- Fixed the height of map ambiance sounds that were not updated when changing game speed.
- Fixed the "Power of the Atom" achievement that had become impossible to unlock.
- Fixed a bug where debris or particles were played at the edge of the map when its origin was not visible.
Buffs and Nerfs:
- Damage and its radius have been increased for the SMAW.
- The damage radius for the grenade has been slightly increased.
- The class 'American' will now have the right to launch two atomic bombs when picking up a superweapon.
- Crouching will now increase accuracy by 30% against 50% previously.
- Crouching will no longer reduce the spread of the flamethrower, Mossberg 500, and Hydra.
- Medics now only regenerate 5 health points per second to themselves instead of 10 (they continue to regenerate 10 health points per second to other allies)
- The grilled pig will no longer be improved for the medic class, but will now be for the junkie class.
- EPO boost will now double the player's speed during the entire boost.
Engine:
- Some optimizations have been made in managing dynamic 3D models in the game (players, customizations, shields, debris, ...) with a performance gain of 5 to 10% on parts with many players or AIs.
- Significant optimizations have been made in the management of sound effects, with an additional performance gain of 20 to 30%
- Possibility to display the game in a higher screen resolution than the desktop.
- The save system has been completely reworked, allowing adding new customizations and statistics.
- Improvement in managing the database of sound effects, music, and ambiance sounds of maps.
- The occlusion effect of sound effects is now progressive, avoiding abrupt and unpleasant changes.
- The occlusion effect of sound effects is now dynamic, preventing the occlusion effect from persisting if the sound is no longer occluded.
- The velocity of players, projectiles, and other sounds is now calculated dynamically, allowing a more realistic Doppler effect.
- Added reverberation effects according to map areas (up to 5).
- Improved performance for shooting graphical effects without degrading quality.
Hello Cube pieces! Where to start? Much work has been done for this update, and the release of version 1.0 has never been closer! Linux Support: Great news for the Linux community the game is now fully accessible! Although compatibility has always been present, we're taking a major step by offering full support and making executable files easily accessible. Make sure you have these dynamic libraries up to date: libGL, SDL2 (>= 2.0.0), SDL2_image, libopenal, libsndfile, libpng, libjpeg, zlib. For purists, you can compile the game yourself with the command "make -C src install" in the game's installation directory. Improved translation system: Ive completely redesigned the translation system for more efficient and intuitive language management. Now, adding a new language is a breeze thanks to configurable files that can be edited with any text editor. These files gather all the game's texts, greatly simplifying their translation. Hello Russia! The first beneficiary of this new system: Russians! The game is now fully translated into Russian. To our friends, we say: ! Continuous linguistic additions: From now on, expect to see at least one new language added with each update. Improved map editor: The map editor has been revamped! Now accessible directly from the main menu, it allows you to load and create maps in "edit" mode more easily than ever! Once inside, more intuitive graphical interfaces replace the old system of commands and keyboard shortcuts: editing is now child's play! I plan to add more interfaces for other features in the next update for an even smoother experience. Configuration reset:Given the major changes made, your game's configuration will be reset to default on the first start-up. It's better than having 1,000 dubious bugs due to the old configuration. Broken 3D models: Some might be modified with this update if you were working on a custom map with 3D model assets. Make a backup of your map and use the commands /mmswap 47 75 and then /mmpush 47 5 in edit mode to fix that.
Bta v0.9.6
New Features:
- Creation of a graphical interface for the map editor, making map creation easier than ever!
- Addition of a UI to load or create maps in "map editor" mode
Bug Fixes:
- Fixed the number of super-weapon ammunition given to the soldier when obtained with a respawn.
- Fixed a bug where players could not play after several consecutive games when the game intro was disabled.
- Fixed a bug where the graphical effects of other players' abilities were no longer displayed when dead.
- Fix for the next-level message where the level shown was the previous level.
- Fix for the sound of nearby thunder which always had a sound occlusion effect.
- Fix for a risk that a sound effect (occlusion or echo) would be played on sounds where it shouldn't.
- Fixed a bug where the sound of projectiles was not removed if they hit another player.
- Fixed the sound of the low hp power-armor alarm of other players whose position was not updated.
- Fixed a bug where AIs could not select the GAPB-1.
- Fix for higher ally damage given by Junkies that was not applied.
- Fix for incorrect display of the base possession bar in domination game mode on certain resolutions.
- Fixed a geometry bug on one of the 3D house models.
- Fixed a bug where the distant sound of grenade explosions was played in the wrong place.
- Fix for the sounds of melee weapons not being played for other players.
Improvements:
- The camps on the "Village" map have had a major makeover!
- Sounds of notifications and music will no longer be played with a reverberation effect.
- Improved rendering of grass when the weather is set to "snow."
- Addition of sounds when using UIs.
Buffs and Nerfs:
- Mushrooms no longer cause variations in the field of vision, as this was too penalizing.
- The "Reaper" class has been improved, now recovering 50 health points for each enemy killed (compared to 30 previously).
Engine:
- Implementation of a complete translation system.
- Ability to assign up to 9 attributes per entity, compared to 5 previously.
- Ability to make lights blink and adjust the blinking speed.
- Improvement of the LOD system for particles.
- Addition of spark particle effects.
- Addition of libraries on Windows that could be missing in some configurations.
Hello, Cube chunks! Today I am bringing you the most significant game update since the pre-release! Also, thank you for being more and more numerous to play steamthumbsup Keep sharing the game with your friends; the servers are here to heat up! The biggest change in this version is the implementation of OpenAL Soft to manage the game's audio part, which allows adding lots of cool effects like reverb, sound occlusion, Doppler, and many others steamthumbsup [previewyoutube=_qGIWtVf2xs;full][/previewyoutube] The list of fixed bugs is getting longer, and some quite annoying bugs have been fixed, such as the inability to jump out of the water, or the (rare) possibility of not being able to pick up an item on the ground. Some graphic improvements have also been made, like enhancing the rendering of clouds, fog, grenades about to explode, and of course, the nuclear explosion. On a low-end PC, you will also notice a performance improvement with a reduction in loading times and CPU usage during the most intense games, thanks to quite a few optimizations, whether it's on the audio or physics side. Finally, a 100% human server has been put online. Many of you asked for the ability to play with friends without being exterminated by AIs, and now it is possible steamthumbsup
Beta v0.9.5
Improvements:
- The nuclear explosion is now more imposing and impressive.
- Addition of a graphic effect on the grenade.
- Addition of a sound effect for the grenade.
- Improved cloud rendering: Taking into account sunlight, adding a parallax effect.
- Improved display of damage dealt to enemies; the values will now be much more visible.
- Improved fog management, the rendering will now be more varied and realistic.
- Improved HDR management, some abusive glare effects have been corrected.
- Improved depth buffer management; artifacts will be reduced.
New Features:
- Addition of different reverberations depending on the maps.
- Addition of a Doppler effect for all sounds.
- Addition of a sound muffling effect when the camera is underwater.
- Addition of an option to disable the 10-second introduction to games.
- Addition of the ability to display the health bar and username of players in spectator mode.
- Support for two languages (FR and EN) for server descriptions.
- Addition of a "Humans Only!" server, without any bots to play quietly with your friends.
Bug Fixes:
- Fixed a crash risk related to any player changing weapons.
- Fixed issues related to the death screen while spectating.
- Fixed the display of other players' statistics while spectating in the third person.
- Fixed a bug that made some items (weapons, boosts, shields) impossible to pick up.
- Fixed a bug preventing jumping out of water.
- Fixed invisible monsters using the electric rifle appearing in "Invasion" game mode.
- Fix of poorly calculated Viking ability rage in "Invasion" game mode.
- Fix of an unaccounted damage penalty calculation (Shoshone->American).
- Fixed a bug where a bot's mana could be double-counted.
- The mini-map works again in "Invasion" and "Tutorial" game modes.
- Fix of the filter applied to the image upon death that was also applied when becoming a spectator.
- Fix of a bug in the options menu for SMAA and FXAA that prevented them from being completely disabled.
- Fix of wizard ability no.3 that did not reduce damage in solo (tutorial and invasion).
- Fix of the American's passive ability (increased super-weapon damage) which did not work in solo (tutorial and invasion).
- Fix of written messages that could appear in solo mode and then remain indefinitely on the menu or other game modes.
- Fix of the DPS value on the tutorial map which did not take into account the bonus or penalty of damage from abilities.
- The option to stop sounds when the game is minimized finally works.
- Player statistics will no longer be displayed while spectating in a free camera.
- Removed a message in the console saying that the game was paused when unpausing.
- Fix of performance (FPS and PING) no longer displayed on the death screen.
Buffs and Nerfs:
- The crossbow's rate of fire has been increased by 20%.
- The base damage of the SV-98 has gone from 90 to 100.
- Aiming with the Camper-2000 now reduces projectile dispersion.
- The Campouze-2000 damage is now proportional to the number of projectiles hitting the enemy instead of being fixed.
- Medics and dealers can only see the health or mana bar of allies at a reduced and not infinite distance.
Engine:
- Replacement of SDL_Mixer with OpenAL Soft.
- Ability to link a sound effect to any object.
- Optimization of the majority of sound effects.
- Optimization of the management of bouncing objects (casings, pixels, etc.); they will no longer appear at a distant distance to save resources.
- Reduction in loading times for sound effects.
- Improved management of the sunlight ray effect.
This update focuses on bug fixes, better accessibility, gameplay balancing, and enhanced graphical effects! The game is now more accessible with a responsive HUD and a setting to adjust the HUD scale, compensation filters for color blindnesses, and improved color contrast for identifying allies and enemies. In terms of game balance, the explosive belt of the kamikaze and the saber of the ninja has been nerfed, as they were a bit too powerful. I listened to the feedback of players and also increased the speed of all projectiles. A good aiming will now be more rewarding! Here is the full changelog:
Bta v0.9.4
- Ammo/items no longer spawn in specific game modes where they should not.
- Improved team balance with bots when only two players are in multiplayer.
- Power armor explosions no longer cause an unintended change in selected weapons.
- Fixed a bug where a Kamikaze AI tries to select the explosive belts after surviving their explosion.
- Crouching now appropriately reduces speed.
- Fixed weapon's horizontal recoil not applied when crouched.
- Fixed auto-equipping a weapon while picking it up not updating in multiplayer.
- Fixed risk of not having game intro applied when a new player connects during the game intro.
- Fixed the big blue line when looking up while playing medic class.
- Fixed a bug where the player's level was set to 0 on the first launch of the game.
- Resolved a bug where a suicide attempt during the game intro could break a player or AI.
- Fixed a bug that causes a server crash.
- Aiming with a scope will now not hide the HUD anymore.
New features:
- Added a setting to change the HUD scale.
- Added compensation filters for color blindness (protanopia, deuteranopia, tritanopia. and achromatopsia).
- When spectating other players, you can now see their current stats.
- Added new NPCs to the tutorial.
- Added classes for NPCs.
- Added more tips in the tutorial.
- New key binds for melee attacks, launching grenades, and flag-dropping.
Improvements:
- Fully responsive and scalable game HUD.
- Improved color contrast between allies and enemies.
- When players leave the game while other players are playing with bots, new bots will be spawned to replace the deserters.
- Soft-coded NPCs and monsters, so you can add your own ;)
- Screen graphics effects (such as damage screen or abilities effects) will now render behind the HUD.
- Better death screen.
- Enhanced graphics for bullet trails.
- Improved crosshair visibility.
- Improved random name generator.
- Tesseract: update to revision 2549.
Buffs and nerfs:
- Increased projectile speed (25% to 50%) of all weapons.
- Increased damage for a powered armor explosion by 25%.
- Increased damage for the crossbow 90 to 100.
- Decreased damage for the explosive belt (kamikaze) by 1/3
- Decreased damage for saber (ninja) from 90 to 70.
Here are some fixes for the game. I recommend doing the update so you can avoid problems when playing in multiplayer! I'm also investigating a (rare) server crash since version 0.9.3. Maybe it's fixed now, or maybe not!
- Fixed a bug where ammo/items were spawned in game modes where they don't spawn.
- Fixed bad team balance by bots when a new player connects to multiplayer with only one other player.
- Fixed a bug where a power armor explosion caused the selected weapon to change.
- Fixed auto-equipping a weapon while grabbing it, not updating in multiplayer.
- Fixed risk of not having game intro applied when a new player connects during the game intro.
Improvements:
- When players leave the game while other players are playing with bots, new bots will be spawned to replace the deserters.
- Soft-coded NPCs and monsters so you can add your own ;)
- Improved random name generator.
Hello, pieces of cubes! Today is a great day because we've made a big step in the development of the game. Now, the most annoying bugs have been fixed, so it's time to add more content and make QoL updates (which will provide new bugs) until the first stable release of the game. I was very concerned about the immortal (but not able to deal damage) bots in multiplayer. This bug affected even real players. But now it's gone. So, for this 0.9.3, no new content at all but: the most annoying bugs are fixed, the game will now load faster and with a more comprehensive loading screen and I managed to reduce the used internet bandwidth by about 1/3. Developing games is not my main job, and in the coming weeks, I will have less time to do big updates, but reported bugs will still be patched regularly. Thank you for your help and comments thought this pre-release.
Bta v0.9.3
Bug fixes:
- FIXED THE UNKILLABLE BOTS BUG.
- Fixed the risk of a bot not being able to respawn.
- Fixed the bases that were sometimes impossible to capture in domination game mode.
- Fixed the bases that were sometimes not restoring health/ammo/shield in regen domination game mode.
- Fixed electric rifle's ammo not regenerating in regen domination game mode.
- Fixed spy's disguisement that was not synced for all players in multiplayer.
- Fixed weapons ammo not decremented server-side.
- Fixed AIs that were sometimes not equipping AK-47s.
- Fixed the passive skill of the Viking class in the invasion game mode that was not working.
- Fixed ability 2 of the priest class in invasion game mode that was not working.
- Fixed team name not displaying in the upper console when a base is lost in domination game mode.
- Fixed 0 and 1 particles when hacking a base in domination game mode.
- Fixed health/mana state bar for medic/junkie not showing on teammates when we are in team 2.
- Fixed wood shield sound when getting a shield in domination game mode.
- Fixed inverted snow intensity between sleet and snow atmos.
- Added missing English translation for the "game over" scoreboard.
Improvements:
- Improved loading speed when v-sync is enabled.
- Added lights trails for the lightning of the electric rifle.
- Improved loading screen for maps, you can now see the true progress of the loading.
- Optimized data sent/received in multiplayer, the game should run better online with a bad internet connection.
- Tesseract: update to revision 2545 and ENet update.
Hello, cube pieces! Today an update that fixes (or adds) lots of bugs with a brand new game mode! The "invasion" mode consists of facing waves of dumb but ruthless monsters! Luckily for you, they will sometimes drop some good stuff. Will you be able to survive 10 minutes? Be prepared for anything because that will escalate quickly.
Bta v0.9.2
New features:
- Added invasion game mode!
- It's now possible to change your class in a game intro or during intermission.
- Added a button to switch team in the ESC. menu.
- 8 new achievements!
Bug fixes:
- Fixed map atmosphere from server not correctly applied when only one player was connected.
- Achievement "Fly like an eagle" was impossible to unlock, it's fixed.
- Corrected resistance bonus for the joint with junkie class.
- Fixed health and mana regen stats not recorded.
- Fixed usernames alignment in the scoreboard.
- Removed ability to talk with an NPC while cinematics.
- Fixed risk of getting a "You suicided" message on the death screen when an ally kills you.
- Fixed class info for medic and American.
- Fixed English tip for equipping weapon shortcut.
- NPCs and monsters cannot chase you anymore if you are a spectator.
- Fixed geometry error in village map.
- Killstreak count is reset to 0 when quitting or disconnected from the server.
- Fixed IP status in the server console.
- Fixed game version in the server console.
Improvements:
- Slightly increased tolerance for data overflow, bad internet connexion should cause fewer disconnects than before.
- Changed color for dead player username, it's easier to read now.
- Added a popup when you are disconnected from a server for better explanations.
- Better client and server logs for multiplayer.
Changes:
- Fireworks have been buffed a little bit.
- Reduced GAU-8's recoil, it was too much.
- In identical weapon mutator, the duration of each weapon is now 30 secs instead of 20 secs.
- Changed gold shield logo.
Hello, little pieces of Cubes. Here's the first update where a lot of annoying (yeah crashing while playing is annoying) bugs have been fixed. Now that the Domination game mode has been patched, the server dedicated to this mode is operational again steamthumbsup
Version 0.9.1
- Fixed connected player's crash risk when a new player logs in to multiplayer. - The domination game mode was broken in multiplayer and has been fully fixed. - Fixed the inability to move in single-player when leaving a game intro. - Fixed the 7th question of Sergeant Fartman in English on the tutorial map. - Unlock achievement on Steam that has been unlocked when playing without Steam. - Fixed map song not playing anymore after opening the pause menu. - Fixed bugged game intro cinematics after leaving while game intro. - Fixed street lamp shadow bugs on the volcano map. - Fixed the apple tree on map "village" (apple trees are useful) - Fixed translation for "AI" in English. - Fixed shroom's FOV staying while dead and after respawning. - Fixed color for the enemy teamkill console message. - Added missing English translation for capture the flag's console messages. - Added plasma impact sound for plasma rifle projectiles. - Tesseract: update to revision 2544
Cube Conflict
Jean Onche
Jean Onche
2023-02-15
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(55 reviews)
http://www.cube-conflict.com
https://store.steampowered.com/app/1454700 
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- Choose from a wide range of weapons. From simple swords and crossbows to futuristic lasers guns, and super weapons.
- Choose from 15 classes, each with its unique abilities and skills.
- Chase more than 10 powerful items to use in battle, including shields, boosts, and super-weapons.
- Explore 5 unique and immersive environments, from the moon's low-gravity landscape to the fiery depths of a volcano.
- 3 game modes, including deathmatch, capture the flag, and domination, each with its unique rules and challenges.
- Compete against other players online, with official servers available 24/7.
- Earn achievements and track your player stats as you compete against others online.
- Customize your character with a wide range of skins, including capes, graves, and smileys.
- 100% free, all skins are unlocked while playing!
Weapons you said?
Experience the power of advanced weapons, including the portable GAU-8, atomic bombs, and rocket miniguns.Class system
Doctor, Soldier? For newbies. No doubt you would rather be a Kamikaze to blow yourself up and kill all the enemies around you or even a wizard to cast magic spells!Useful(?) items
Even when death seems inevitable, you can turn the tide with the protection of power armor and the strength of powerful drugs.Maps (for real!)
Incredible there are maps on this game! So, everyone knows rocket jump? Well, try it on the moon.A lot of skins
Choose your character's appearance to look like a badass instead of an idiot, and leave a lasting impression with unique graves, including poop for the noobs and gold ingots for the wealthiest players.Planned content
- More maps!
- Advanced tools for e-sport: Better server moderation and improved spectator experience.
- Single-player campaign with a quest system in a semi-opened world.
- OS: SteamOS 3.0 / Ubuntu 16.04 (64 bits)
- Processor: Intel Pentium Dual-Core E2180 / AMD Athlon 64 X2 4200+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GTS 450 / AMD Radeon R5 M430Network: Broadband Internet connection
- Storage: 500 MB available spaceAdditional Notes: OpenGL 2.0 with GLSL 1.20 / Libs: libGL (OpenGL). SDL2 (>= 2.0.0). SDL2_image. libopenal. libsndfile. libpng. libjpeg. zlib. glibc 2.22 or above
- OS: SteamOS 3.0 / Ubuntu 18.04 (64 bits)
- Processor: Intel Core i5-2500 / AMD FX-8350Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 960 / AMD Radeon R9 280Network: Broadband Internet connection
- Storage: 500 MB available spaceAdditional Notes: SSD drive. OpenGL 3.0 with GLSL 1.30 / Libs: libGL (OpenGL). SDL2 (>= 2.0.0). SDL2_image. libopenal. libsndfile. libpng. libjpeg. zlib. glibc 2.22 or above
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