Good news! Finally, there are a bunch of awesome Trading Cards, Steam Badges, Emotes and Profile Backgrounds to collect while playing The Way on Steam! Enjoy!
Good news! Finally, there are a bunch of awesome Trading Cards, Steam Badges, Emotes and Profile Backgrounds to collect while playing The Way on Steam! Enjoy!
Hotfix to the last version of the game resolving issue which prevented mac and linux users from running the latest version
List of changes:
- Fixed bug preventing mac and linux users from running the game
- Added support for software OpenGL (should support low-end hardware configurations)
Hotfix to the last version of the game resolving issue which prevented mac and linux users from running the latest version
List of changes:
- Fixed bug preventing mac and linux users from running the game
- Added support for software OpenGL (should support low-end hardware configurations)
Minor update based on player feedback.
List of changes:
- Made the "pirate" enemy attack pattern more predictable, making him easier to kill :)
- Adjusted enemy placement in the final level, making it less frustrating, but still challenging to play
- Fixed a bug where you could get stuck in the final boss fight, unable to continue the game
- Fixed crash on game launch caused by wrong refresh rate info provided by some displays.
- Ukrainian translation added to the list of languages (created by Yura Pavlyuk and Yura Kukhtin. Thank You!)
- French translation major corrections (by William Bassinat. Thank You!)
- Updated end credits with missing entries
Minor update based on player feedback.
List of changes:
- Made the "pirate" enemy attack pattern more predictable, making him easier to kill :)
- Adjusted enemy placement in the final level, making it less frustrating, but still challenging to play
- Fixed a bug where you could get stuck in the final boss fight, unable to continue the game
- Fixed crash on game launch caused by wrong refresh rate info provided by some displays.
- Ukrainian translation added to the list of languages (created by Yura Pavlyuk and Yura Kukhtin. Thank You!)
- French translation major corrections (by William Bassinat. Thank You!)
- Updated end credits with missing entries
Big update. This should wrap things up nicely. We're done with balancing the difficulty of puzzles and placement of savepoints. Some things changed based on your feedback, some stayed as-is because we decided that's how we want the game to be. Most/All of the reported bugs should be fixed now but feel free to open up tickets on https://puzzlingdream.freshdesk.com in case of any problems.
Most important changes:
- Fixed crash on continue when you were using a gamepad
- Fixed triggers and bugs for xbox one gamepads
- Fixed translations. Special thanks to Sarcastic Cat and sturmkoenig2k!
- Added mouse support for puzzles where you can select elements
- 2x slower telekinesis energy loss
- No energy loss for shield when reflecting continuous lasers (during puzzles and elevator rides)
- Temple of Life - Moved the switch that lowers the platform after the spider monster chase so it can be activated only after you kill the monster (many people missed the fact that they can kill it - now it should be obvious)
- Mind Barrier Temple - Made the "Abyss" puzzle easier and more obvious - now needs only 4 patterns solved instead of 6. This prevents the puzzle from getting boring in the end but keeps it challenging
- Desert - Added elevator after fixing the water panel that lets you get back down to the pipe circles puzzle quickly (to minimize backtracking). Also, now we're showing the telekinesis circles being unlocked after fixing the water so it's clear that you should go there.
- West generator (sandworm) - Less spikes in the spikes slide
Big update. This should wrap things up nicely. We're done with balancing the difficulty of puzzles and placement of savepoints. Some things changed based on your feedback, some stayed as-is because we decided that's how we want the game to be. Most/All of the reported bugs should be fixed now but feel free to open up tickets on https://puzzlingdream.freshdesk.com in case of any problems.
Most important changes:
- Fixed crash on continue when you were using a gamepad
- Fixed triggers and bugs for xbox one gamepads
- Fixed translations. Special thanks to Sarcastic Cat and sturmkoenig2k!
- Added mouse support for puzzles where you can select elements
- 2x slower telekinesis energy loss
- No energy loss for shield when reflecting continuous lasers (during puzzles and elevator rides)
- Temple of Life - Moved the switch that lowers the platform after the spider monster chase so it can be activated only after you kill the monster (many people missed the fact that they can kill it - now it should be obvious)
- Mind Barrier Temple - Made the "Abyss" puzzle easier and more obvious - now needs only 4 patterns solved instead of 6. This prevents the puzzle from getting boring in the end but keeps it challenging
- Desert - Added elevator after fixing the water panel that lets you get back down to the pipe circles puzzle quickly (to minimize backtracking). Also, now we're showing the telekinesis circles being unlocked after fixing the water so it's clear that you should go there.
- West generator (sandworm) - Less spikes in the spikes slide
It seems the bug that made the game crash was dependent on the user monitor. That's why we couldn't reproduce it (it happened only for some displays). Let us know if the game is working again for you (make sure it's up to date by verifying game cache first). The fix is a little bit of guesswork (as we couldn't reproduce the bug ourselves) that's why response from you is important - we need to know if it works :) If the game still doesn't work please open up ticket on puzzlingdream.freshdesk.com or reply to your previous ticket if you already created one.
It seems the bug that made the game crash was dependent on the user monitor. That's why we couldn't reproduce it (it happened only for some displays). Let us know if the game is working again for you (make sure it's up to date by verifying game cache first). The fix is a little bit of guesswork (as we couldn't reproduce the bug ourselves) that's why response from you is important - we need to know if it works :) If the game still doesn't work please open up ticket on puzzlingdream.freshdesk.com or reply to your previous ticket if you already created one.
BIG fix release. Hopefully got rid of all the major bugs and enabled support for all possible platforms. Most important changes include:
- Support for retina! (finally - let us know if it works for you!)
- Retroactivation of achievements on continuing game (only progress-related ones)
- While aiming, shield now shows a "ghost" of predicted laser trajectory (no more guess work! Makes the "Abyss" puzzle much more enjoyable :))
- Desert with robots - Fixed bug with savepoints (they were triggering only once - that's why all of you poor, tormented souls had to backtrack the whole level upon death. So sorry for that!)
- Desert with robots - Added additional savepoints on each side of the sandhole ladder
- West generator (sandworm) - Added savepoint right after the spike slide :)
- South generator (filters) - Fixed "liquid life" achievement not triggering after turning on the water
- Computer world - Made the boss fight much easier! Sorry for making it so hard in the first place (not intended!)
- Fixed all found broken loads / being stuck in death loop
BIG fix release. Hopefully got rid of all the major bugs and enabled support for all possible platforms. Most important changes include:
- Support for retina! (finally - let us know if it works for you!)
- Retroactivation of achievements on continuing game (only progress-related ones)
- While aiming, shield now shows a "ghost" of predicted laser trajectory (no more guess work! Makes the "Abyss" puzzle much more enjoyable :))
- Desert with robots - Fixed bug with savepoints (they were triggering only once - that's why all of you poor, tormented souls had to backtrack the whole level upon death. So sorry for that!)
- Desert with robots - Added additional savepoints on each side of the sandhole ladder
- West generator (sandworm) - Added savepoint right after the spike slide :)
- South generator (filters) - Fixed "liquid life" achievement not triggering after turning on the water
- Computer world - Made the boss fight much easier! Sorry for making it so hard in the first place (not intended!)
- Fixed all found broken loads / being stuck in death loop
We're up and running on Steam officially :) Now with achievements! For full list of recent changes and issues go HERE
We're up and running on Steam officially :) Now with achievements! For full list of recent changes and issues go HERE
New release date: May 20, 12:00 PM PDT It seems that after Steam reported Java not being bundled with the game as a critical issue we had to get re-approved. The app went for review once again. Due to this we had to push the release date one day forward. Sorry for the delay!
New release date: May 20, 12:00 PM PDT It seems that after Steam reported Java not being bundled with the game as a critical issue we had to get re-approved. The app went for review once again. Due to this we had to push the release date one day forward. Sorry for the delay!
We have bundled the JRE with the application. This means the player doesn't have to download and install java anymore. You can read the full list of fixed issues and improvements HERE
We have bundled the JRE with the application. This means the player doesn't have to download and install java anymore. You can read the full list of fixed issues and improvements HERE
We fixed most of the reported issues and uploaded the fixed version to Steam! Enjoy! You can find the list of the most important fixed issues below:
- Fixed settings/keybinds/language not saving correctly
- Fixed ladder sidejumps on gamepads (not so sensitive now)
- Fixed xbox gamepad buttons not displaying their correct names
- Added autorun option
- Fixed respawning under the floor in the spaceship hangar
- Fixed the truck issues in the spaceship hangar
- Made the big spider chase easier
- Fixed all reported progress-blocking bugs
We fixed most of the reported issues and uploaded the fixed version to Steam! Enjoy! You can find the list of the most important fixed issues below:
- Fixed settings/keybinds/language not saving correctly
- Fixed ladder sidejumps on gamepads (not so sensitive now)
- Fixed xbox gamepad buttons not displaying their correct names
- Added autorun option
- Fixed respawning under the floor in the spaceship hangar
- Fixed the truck issues in the spaceship hangar
- Made the big spider chase easier
- Fixed all reported progress-blocking bugs
The Way
Puzzling Dream
PlayWay S.A.
2016-05-20
Action Indie Adventure Singleplayer
GameBillet
1.50 /
€
Game News Posts 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(838 reviews)
http://thewaygame.com
https://store.steampowered.com/app/311010 
The Game includes VR Support
The Way Linux content [421.2 M]The Way Linux32 Content [421.75 M]
The Way - Soundtrack
The Way tells a story about a member of space explorers team, who lost his beloved one and cannot accept her death. Finding ancient writings on eternal existence during one of his last expeditions makes him come back there in search of the meaning of life itself.
He will soon know that the planet has its own secrets and problems that he will need to face in order to get what he is looking for.
Game Features:
- Immersing sci-fi story
- Mind-bending puzzles
- Unique alien planet to explore
- Retro style rich with animations
- Inspired by Éric Chahi's masterpieces
- Processor: Intel Core 2 Duo or AMD equivalentMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: GeForce 8600GT
- Storage: 1 GB available space
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