





Big update. This should wrap things up nicely. We're done with balancing the difficulty of puzzles and placement of savepoints. Some things changed based on your feedback, some stayed as-is because we decided that's how we want the game to be. Most/All of the reported bugs should be fixed now but feel free to open up tickets on https://puzzlingdream.freshdesk.com in case of any problems.
Most important changes:
- Fixed crash on continue when you were using a gamepad
- Fixed triggers and bugs for xbox one gamepads
- Fixed translations. Special thanks to Sarcastic Cat and sturmkoenig2k!
- Added mouse support for puzzles where you can select elements
- 2x slower telekinesis energy loss
- No energy loss for shield when reflecting continuous lasers (during puzzles and elevator rides)
- Temple of Life - Moved the switch that lowers the platform after the spider monster chase so it can be activated only after you kill the monster (many people missed the fact that they can kill it - now it should be obvious)
- Mind Barrier Temple - Made the "Abyss" puzzle easier and more obvious - now needs only 4 patterns solved instead of 6. This prevents the puzzle from getting boring in the end but keeps it challenging
- Desert - Added elevator after fixing the water panel that lets you get back down to the pipe circles puzzle quickly (to minimize backtracking). Also, now we're showing the telekinesis circles being unlocked after fixing the water so it's clear that you should go there.
- West generator (sandworm) - Less spikes in the spikes slide
[ 2016-06-08 01:48:31 CET ] [ Original post ]
Big update. This should wrap things up nicely. We're done with balancing the difficulty of puzzles and placement of savepoints. Some things changed based on your feedback, some stayed as-is because we decided that's how we want the game to be. Most/All of the reported bugs should be fixed now but feel free to open up tickets on https://puzzlingdream.freshdesk.com in case of any problems.
Most important changes:
- Fixed crash on continue when you were using a gamepad
- Fixed triggers and bugs for xbox one gamepads
- Fixed translations. Special thanks to Sarcastic Cat and sturmkoenig2k!
- Added mouse support for puzzles where you can select elements
- 2x slower telekinesis energy loss
- No energy loss for shield when reflecting continuous lasers (during puzzles and elevator rides)
- Temple of Life - Moved the switch that lowers the platform after the spider monster chase so it can be activated only after you kill the monster (many people missed the fact that they can kill it - now it should be obvious)
- Mind Barrier Temple - Made the "Abyss" puzzle easier and more obvious - now needs only 4 patterns solved instead of 6. This prevents the puzzle from getting boring in the end but keeps it challenging
- Desert - Added elevator after fixing the water panel that lets you get back down to the pipe circles puzzle quickly (to minimize backtracking). Also, now we're showing the telekinesis circles being unlocked after fixing the water so it's clear that you should go there.
- West generator (sandworm) - Less spikes in the spikes slide
[ 2016-06-08 01:48:31 CET ] [ Original post ]
🕹️ Partial Controller Support
- The Way Linux content [421.2 M]
- The Way Linux32 Content [421.75 M]
- The Way - Soundtrack
The Way tells a story about a member of space explorers team, who lost his beloved one and cannot accept her death. Finding ancient writings on eternal existence during one of his last expeditions makes him come back there in search of the meaning of life itself.
He will soon know that the planet has its own secrets and problems that he will need to face in order to get what he is looking for.
Game Features:
- Immersing sci-fi story
- Mind-bending puzzles
- Unique alien planet to explore
- Retro style rich with animations
- Inspired by Éric Chahi's masterpieces
- Processor: Intel Core 2 Duo or AMD equivalentMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: GeForce 8600GT
- Storage: 1 GB available space
[ 5975 ]
[ 1742 ]
[ 1755 ]