Hello dear community.
The time has come, there is no place for bravery! Only the fastest swords will survive there is an amazing new version of our beloved game.
We heard everything you had to say and we're happy to bring you so much news! It took months of work to improve the combat experience, game design, visual feedback from enemies and a less punishing game. (but without losing the challenge!)
In the first moment of this publication we will talk about the general aspects of this new version, for those who are interested, we will mention everything that is contemplated in the patch and deal with the main points that we have learned in the meantime.
Without further ado, here we go.
Basic combat changes.
One of the big points we got from you is that Bravery's combat was harsh and often felt truncated, as well as feeling punishing in an unfair way. We understand this and decided to change some combat dynamics to make things more interesting: The combat restructuring was very deep, thanks to the feedback we could see that there was a fundamental problem in our approach to the battle design: we believed that the game was a Souls/Sekiro like and we made several decisions in that sense, but the truth is that we got too attached to references that made sense in the initial context of the project, but over time the game had already become something else and we could only realize that after the launch and feedback from the community. We changed our design approach and instead of keeping a very locked game focused exclusively on parrying we made the character faster with cancellation frames and more immediate responses, we made the side step more responsive and with an invulnerability frame, we also separated the stance damage from the character's base damage so that enemies' posture breaking was always intentional. With that, we opened the possibility for more styles of gameplay and breaking, we managed to make the game more fluid and responsive. No Place for Bravery is a narrative-driven Action Game and we believe that all these changes will bring a much more interesting combat flow to Bravery as in the example below.
In addition, several other changes have been made that affect how you will face your enemies in Bravery. We get better visual feedback in combat and more clarity on enemy behavior.
Difficulty level fix.
We'd like to bring a really challenging experience to our players, however, thanks to your feedback that the game was punishing and unfair to our brave warriors, several of the tweaks we've made in regards to combat are already intended to address issues in the game as well. difficulty of the game, but we did a more complete study on the balance in a broader way, taking into account the amount of health, posture and resistance of Thorn and his mortal enemies.
Level design rework
In order to make a better experience, we also made changes to how the game develops, inserting new moments and tutorials that help in learning the mechanics of the game and that generate a better sense of progression. How to bring the situation of the platforms? The game's platforming mechanic was something that really wasn't satisfying, in fact it's a remnant of the project's various restructurings. In this first moment, we are transforming several of these sequences into moments in which the player must explore the combat, which is our core mechanic, in a different way: with the possibility of using elements of the scenario in your favor or having to deal with limitations that it generates, as is the case with the new Guardian Base challenges. Old Design:
New Design:
Usability experience improvements
In addition to all the improvements in the way of playing, we have brought some features that will allow for a usability experience such as:
- Fix Screen Resize;
- Pause on Menus;
- Cloud Save;
- Linux Native Build
One last consideration
We will be continuously working on Bravery to get to the game that we always dreamed of delivering to the community, the goal of this version is to understand how you will feel the game and we hope that you can rate Bravery, so we can understand if the game is better and we can still evolve, after that we intend to take these improvements to other platforms like the Switch. For the most enthusiastic players, below we will have a complete list with all the changes
Feedbacks and reading, confusion during combat
- What was done?
- Why was that?
- What problem Problem does it solve?
Stance damage and strong attack
- What was done?
- Why was that?
- What problem Problem does it solve?
Player Attribute Feedback
- What was done?
- Why was that?
- What problem Problem does it solve?
Side Step & parry
- What was done?
- Why was that?
- What problem Problem does it solve?
Side Step - Invulnerability feedback
- What was done?
- Why was that?
- What problem Problem does it solve?
Difficulty levels
- What was done?
- Why was that?
- What problem Problem does it solve?
Rework Level design
- What was done?
- Why was that?
- What problem Problem does it solve?
Pausing in-game menus
- What was done?
- Why was that?
- What problem Problem does it solve?
Self-consumable item
- What was done?
- Why was that?
- What problem Problem does it solve?
Breaker Attack on enemies
- What was done?
- Why was that?
- What problem Problem does it solve?
Full Screen behavior
- What was done?
- Why was that?
- What problem Problem does it solve?
Crossbow rework
- What was done?
- Why was that?
- What problem Problem does it solve?
(Enemy) Heblin Dasher
- What was done?
- Why was that?
- What problem Problem does it solve?
(Enemy) New Order Area Cancel behavior fix
- What was done?
- Why was that?
- What problem Problem does it solve?
(Enemy) Archers and ranged attacks in general
- What was done?
- Why was that?
- What problem Problem does it solve?
(enemy) New Order Bullet Hell Rework
- What was done?
- Why was that?
- What problem Problem does it solve?
(enemy) Heblin Tank
- What was done?
- Why was that?
- What problem Problem does it solve?
No Place for Bravery
Glitch Factory
Ysbryd Games
2022-09-22
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed
(109 reviews)
http://noplaceforbravery.com/
https://store.steampowered.com/app/1039100 
No Place for Bravery is a 2D top-down action RPG which weaves together exquisite visuals, a stirring soundtrack and intense combat moments into a darkly haunting tale that explores the lengths we’d go to recapture all we hold dear.
Peril awaits on every path through Dewr, a harsh world of ruined beauty and violent tribes. In this game, you must contend with fast-paced battles filled with dodges, parries and counterattacks. Making mistakes will be punishing and you’ll experience a lingering sense of fragility while facing the dangers of Dewr.
After fighting in a cruel war beyond reckoning, the ex-soldier Thorn lays down his blood-stained arms. Resigned to a quiet life of tavern-keeping, Thorn's thoughts and dreams linger upon his long-lost daughter Leaf — until Thorn witnesses the reappearance of the one who abducted Leaf so long ago. With the company of his disabled foster son Phid, Thorn enters the fray once more, convinced the world needs his blade to make things right.
The narrative of No Place for Bravery examines the role and duties of father figures and the consequences of their choices in a troubled world. The game, informed by the developers' personal life experiences and feelings, ponders where a parent's obligation ends and something more primal begins.
In skilled hands, Thorn can weather every violent challenge right from the start, and his brutality only grows as you discover new weapons and items to turn the tide against your foes. Yet the messy throes of desperate combat take time to master. Do not despair if you should encounter a series of wretched defeats in your journey.
A captivating blend of the low fantasy setting and achingly detailed pixel art makes Dewr's decrepit world croak with breathtaking life as Thorn carves his path through it. Every second that passes in No Place for Bravery pulses with an immersive, intense atmosphere that you’ll feel in your veins.
- OS: Ubuntu or Arch Distro or SteamOS
- Processor: 2.8 GHz Dual Core CPUMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: GeForce GTX 660. Radeon R7 370 or equivalent with 2 GB of video RAM
- Storage: 2 GB available space
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