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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello No Place for Bravery Community, In recent months, we have been tirelessly working and investing all our energy and resources into bringing new projects to life. We know many of you are eagerly awaiting news, updates, and ongoing support for No Place for Bravery, and we want to assure you that we are doing our best to meet your expectations. However, it's important to share with you that we are facing some challenges. As some of you may know, we are an independent studio with a small team and rely heavily on funding to keep moving forward. Currently, we are working hard to secure the next investment that will allow us to expand our team. Exciting things are coming! However, we need a little more time to address our financial and structural issues, and we would like to ask for your understanding and support. Therefore, we want to inform you that we will be temporarily stepping away from supporting No Place for Bravery until at least June. This decision has been made so we can fully focus on seeking investment and developing new projects and No Place for Bravery itself. We want to express our deepest gratitude to each and every one of you for your ongoing support. We appreciate your understanding and patience during this challenging period. Best regards, Glitch Factory
Hello Brave ones!
As you already know, the Guardian Edition of No Place for Bravery is now online. With it, several improvements have been added to the project. Now, we need to discuss the game's languages.
We have also previously mentioned the size of our team and the challenges we faced during our launch in the text about the Roadmap of updates.
Hello brave warriors.
To celebrate the launch of the new version of the game we are giving a 35% discount.
Don't waste time, swords in fists and eyes wide open.
Don't forget to check out all changes made in the project for the new version.
https://store.steampowered.com/news/app/1039100/view/3675553409359158173?l=brazilian
Hello dear community.
The time has come, there is no place for bravery! Only the fastest swords will survive there is an amazing new version of our beloved game.
We heard everything you had to say and we're happy to bring you so much news! It took months of work to improve the combat experience, game design, visual feedback from enemies and a less punishing game. (but without losing the challenge!)
In the first moment of this publication we will talk about the general aspects of this new version, for those who are interested, we will mention everything that is contemplated in the patch and deal with the main points that we have learned in the meantime.
Without further ado, here we go.
Exciting News and a Deeper Conversation with the Bravery Community!
Hello, dear Bravery community!
We have some thrilling updates to share with you and would like to take this opportunity to have a more profound conversation about the game's development. We recognize that our communication hasn't been the best, but we're committed to improving and keeping you informed about the challenges we face as a small indie team. While we may still make mistakes along the way, we believe that being open with you will foster a better understanding of our journey.
Our publisher's funding unfortunately ran out in June 2022, and due to these financial constraints, we had to make the tough decision to release our employees and part ways with some of our partners. It was a heartbreaking moment as we went from a team of nine, all working fervently towards the release, to just the two of us. The studio atmosphere turned somber, but we were determined to give Bravery the chance it deserved, even with our reduced manpower. It was a challenging and emotional period, but we held onto hope that our efforts would resonate with the gaming community and find an audience.
When we first released Bravery, we were a team of only two passionate individuals. Handling bug fixes for the PC version and working on porting the game to the Switch became overwhelming for just the two of us. Nevertheless, we maintained our optimism regarding the game's reception.
But now, for the exciting news!
After the game's release, we were selected as one of the ten Latin American companies to receive the inaugural Google Indie Fund. Originally intended to support the game's mobile port, we saw it as an opportunity to not only bring Bravery to mobile devices but also to make significant improvements. Your valuable feedback has been invaluable, allowing us to gain deeper insights into the project and rework various design decisions to enhance the overall gaming experience. Over the past six months, our team has been hard at work, and we're thrilled with the progress we've made.
We want to emphasize that we're still a small team, consisting of seven dedicated individuals. As we strive to make Bravery the best it can be, we must balance the business aspects while providing ongoing support for the game. Please bear with us as progress may be slower than what you're accustomed to, given our limited resources and budget constraints. We genuinely appreciate your patience and understanding throughout this journey.
This brings us to our future plans for No Place for Bravery. We're excited to present the roadmap for future updates, outlining our commitment to continuously improve the game and deliver the exceptional experience we know it can be. We invite you to share your feedback and ideas, as your input is vital in shaping the game's direction.
Thank you for being a part of our community and for your unwavering support. Together, let's make Bravery an unforgettable experience!
Stay tuned for more updates and exciting news.
Your Bravery Team
This patch contains various fixes and improvements to issues inspired and reported by our players. Thank you for your support as we try and make exploring Dewr the most epic and enjoyable experience possible!
Note: Indicates a change inspired by or reported by the community! Thank you!
Save system:
Rework write to file workflow:
To better improve performance and flow the game now will only save at battle memorials
Do not turn off the game while it is saving, it may corrupt your save file
BUG Fixes:
Hi folks, in my first live Stream I want to share with you some insights into the game, what makes Bravery the game it is, our creative vision behind some scenes and decisions, and also talk about the first upcoming patch. We're really happy and thankful for all feedback we're receiving, here I want to show our progress regarding making Bravery the cool experience we all know it can be. Tlio Mendes Director
Hello Brave ones, How fighting for Dewr been so far? We wanted to give you an update and some unoffical patch notes to provide some insight and gratitude regarding some trouble early reviews had with our game. Some reviewers of our game had some problems and bugs come up in the versions that they played. Some of the folks got their versions as early at August 25th and we felt confident in the version we sent them. However, When people play your game, they will always find bugs you weren't aware of and that happened to us. While we regret that problem appeared for some of the reviewers we got to work right away solving those problems. While we couldn't solve all of the problems for folks who got the game early while they were playing the game, we are very grateful for all of them who wrote to us letting us know what issues they found. We were blown away by the outreach. Folks didn't write to complain, most of them wanted to let us know about the issues because they enjoyed the game and wanted it to be the best it could be. Which was very unexpected for us, but also a pleasant surprise that made us work with more energy for the release on the 22nd. We will list here all the issues that were resolved in that period, as we know that some information and reported issues may have already been resolved. New issues will arise, of course, but we will keep working to make Bravery the best possible experience it can be.
Rise, children of Dewr. A world of selfishness and terror awaits, and it is there your blades of vengeance must sing. After a long journey of seven years, No Place for Bravery is finally ready for the world to see. Words can't describe how thrilled we are that we can share the full scope of the game with you all at last. We've been encouraged deeply by the continued interest, wishlists and general love for our game. It's been the fuel that has kept us going on the road we traveled to the final release. We are hopeful that you all enjoy your time with No Place for Bravery and are able to hear the narrative message we imbued the game with, a message that has been at the core of our lived experience as a Brazilian team. Take care when discussing the game's story in this early stage of the release, and please be mindful not to share spoilers for the endgame without a fair warning! It'd be a shame for the journey to be spoiled for any of our players. All of us at Glitch are deeply looking forward to hearing what each of you think about No Place for Bravery. Enjoy this animated trailer to commemorate the launch! [previewyoutube=-aqvIsiAkI0;full][/previewyoutube]
Heeey there everyone!
Let me start this one by giving a huge thanks to every amazing artist that submitted an entry for the Fanart Contest. It was our first time doing something like that. And damn, you folks are all amazing!
Putting your creative energy and effort into something is always a big thing, at least for us here. With that in mind, I can't really describe the feeling we had when we received your creations inspired by No Place for Bravery's setting, a game that we've been developing for the past 06 years.
It was tough to define which piece of art would be considered first, second and third. If we could, everyone would get first place, but I believe it wouldn't sound fair.
So, without further ado! Here are the winners.
1) A fantastic tale inspired by Thorn and Leaf's relationship from Leo Amorim (only available in Portuguese) by: @leo.vei (Instagram) - you can read it here
2) This amazing bottom-up-like view of the skull giant from the Westlands by: @1JOGOMEDISSE (Instagram)
3) A minimalist concept of Thorn and Phid by: @gdeavid (Twitter)
I'll put together a new post with all the entries in the next couple of days! Thank you so much, everyone. We had a blast doing this. Expect more contests in the future. ;)
Best,
Matt.
With No Place for Bravery being selected to participate in both the Indie Arena Booth during Gamescom and BitSummit the 8th Bit in Kyoto, we decided to hold a fan art contest! Yaaaay!
So its time to get creative. Break out those markers, Photoshops, Aseprite, pens, pencils, notepads, acoustic guitars, or hipster nordic instruments, because this is not limited to visual arts only. Feel free to work in whatever medium you feel most comfortable in, as long as it involves characters or settings within the No Place for Bravery universe. You can check out our website or Youtube channel for references and inspirations.
Once youre all done, submit your links or photos to contact@tgfstudio.com with [fanart contest] subject line by 11:59 PM EST on September 05th, 2021.
Hey hey, friends!
Oh boy, it's been a while since we last spoke! Things were crazy here at the studio in the past months. I guess that reaching the end of a 6 years development journey is kind of exhausting. (We're almost there)
Either way, let's dive into the good part of this update, and let me share with you some great news!
Summary:
Are you interested in playing No Place for Bravery? Or perhaps you want to give the game an early try? So make sure you don't miss this opportunity!
For this Steam Game Festival, we prepared a demo, a giveaway, and a speedrun challenge (Beat the Devs).
Please join our discord to give us your impression and feedback:
https://discord.gg/NWWMn4sSJv
You can get more info about the giveaway and the speedrun challenge on the links below:
Giveaway: https://store.steampowered.com/news/app/1039100/view/3065231317872730556
Beat the Devs: https://store.steampowered.com/news/app/1039100/view/3065231317872730556
Discord: https://discord.gg/qFkfFhH
Twitter: https://twitter.com/GlitchFTY
Newsletter: https://theglitchfactory.com.br/join-the-order/
During the Steam Game Festival, our devs here at Glitch Factory will be chatting game dev and doing their best in the Beat the Devs Speed run Challenge. Full schedule:
During the Steam Game Festival, our devs here at Glitch Factory will be chatting game dev and doing their best in the Beat the Devs Speed run Challenge.
Today Otavio will be live streaming the game and talking in Portuguese.
In case you missed the news, here is our last steam news with the details of the Speedrun Challenge.
https://store.steampowered.com/news/app/1039100/view/3065231317872730556
We're be doing a giveaway of five full game keys randomly given out to folks who sign up for our Newsletter during the event.
Newsletter: https://theglitchfactory.com.br/join-the-order/
We'll announce the winners on February 10. Stay tuned.
Discord: https://discord.gg/qFkfFhH
Twitter: @GlitchFTY
Hello again everyone!
The Steam Festival is on, and we at Glitch Factory wanted to do something special to brighten up your week! We're doing a limited-time speed run challenge with our Demo during the Steam Festival event.
Do you have what it takes to Beat the Devs and maybe win some prizes?
If you want to participate it's pretty simple. Just jump into our Demo and select the"Beat the Devs" mode. From the moment you hit the button the time is ticking, so do your best!
The best recorded time at the end of the last day of the event (Feb 9) will get a few treats:
[olist]
Greetings, fellow travelers!
In case you missed the recent news, the great Steam Game Festival is happening again! This week, from February 3 to February 9, hundreds of developers live stream and game demos are being featured during the event. That also includes No Place for Bravery!
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