Language Update
We are a small team from Brazil, and the possibility of having a game in multiple languages was like a dream come true. What we didn't know at the time was that it came with some limitations. Bravery is a game with a lot of text; everything has a story to tell, and everything adds in some way to the construction of the world. We weren't so experienced in terms of scope, and various text changes were needed during the project's development. All of this incurred a cost - localizing for various languages. After a while, we finalized the treatment of the game's text, and nothing more could be written because we didn't have the financial resources for it. Of course, many things still needed to be said, but we tried to do that in the best way possible without text. For the Guardian Edition, since we have been without funding for a while, we decided to overlook this limitation a bit and go for a more independent approach, working with the community. We decided to include all the texts that we deemed necessary for the project to become a better game, including new tutorials and tips, new interactions and items, and all of this ended up making the game more interesting. Everything was written in Portuguese and translated into English, which was used for all the other languages. From time to time, we receive emails from members of the community offering to localize the game's text into a language that hasn't been localized yet. So we thought, let's be indies! Let's use our community and ask for help in this regard. This text is about that - the Guardian Edition has already been released, and with it, several improvements and various new texts that need to be localized. How do you, brave members of the community, think we can work on this with community creation tools? Should we release a spreadsheet with comments, for example? We are a team of three people working to improve a project that is currently without funding. In addition, we are also working on new ideas to keep the studio alive. Things are happening slowly, but with the help of the community, we know we can change this story.
[ 2023-09-05 12:23:14 CET ] [ Original post ]
Hello Brave ones!
As you already know, the Guardian Edition of No Place for Bravery is now online. With it, several improvements have been added to the project. Now, we need to discuss the game's languages.
We have also previously mentioned the size of our team and the challenges we faced during our launch in the text about the Roadmap of updates.
Regarding the languages:
We are a small team from Brazil, and the possibility of having a game in multiple languages was like a dream come true. What we didn't know at the time was that it came with some limitations. Bravery is a game with a lot of text; everything has a story to tell, and everything adds in some way to the construction of the world. We weren't so experienced in terms of scope, and various text changes were needed during the project's development. All of this incurred a cost - localizing for various languages. After a while, we finalized the treatment of the game's text, and nothing more could be written because we didn't have the financial resources for it. Of course, many things still needed to be said, but we tried to do that in the best way possible without text. For the Guardian Edition, since we have been without funding for a while, we decided to overlook this limitation a bit and go for a more independent approach, working with the community. We decided to include all the texts that we deemed necessary for the project to become a better game, including new tutorials and tips, new interactions and items, and all of this ended up making the game more interesting. Everything was written in Portuguese and translated into English, which was used for all the other languages. From time to time, we receive emails from members of the community offering to localize the game's text into a language that hasn't been localized yet. So we thought, let's be indies! Let's use our community and ask for help in this regard. This text is about that - the Guardian Edition has already been released, and with it, several improvements and various new texts that need to be localized. How do you, brave members of the community, think we can work on this with community creation tools? Should we release a spreadsheet with comments, for example? We are a team of three people working to improve a project that is currently without funding. In addition, we are also working on new ideas to keep the studio alive. Things are happening slowly, but with the help of the community, we know we can change this story.
No Place for Bravery
Glitch Factory
Ysbryd Games
2022-09-22
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed
(109 reviews)
http://noplaceforbravery.com/
https://store.steampowered.com/app/1039100 
No Place for Bravery is a 2D top-down action RPG which weaves together exquisite visuals, a stirring soundtrack and intense combat moments into a darkly haunting tale that explores the lengths we’d go to recapture all we hold dear.
Peril awaits on every path through Dewr, a harsh world of ruined beauty and violent tribes. In this game, you must contend with fast-paced battles filled with dodges, parries and counterattacks. Making mistakes will be punishing and you’ll experience a lingering sense of fragility while facing the dangers of Dewr.
After fighting in a cruel war beyond reckoning, the ex-soldier Thorn lays down his blood-stained arms. Resigned to a quiet life of tavern-keeping, Thorn's thoughts and dreams linger upon his long-lost daughter Leaf — until Thorn witnesses the reappearance of the one who abducted Leaf so long ago. With the company of his disabled foster son Phid, Thorn enters the fray once more, convinced the world needs his blade to make things right.
The narrative of No Place for Bravery examines the role and duties of father figures and the consequences of their choices in a troubled world. The game, informed by the developers' personal life experiences and feelings, ponders where a parent's obligation ends and something more primal begins.
In skilled hands, Thorn can weather every violent challenge right from the start, and his brutality only grows as you discover new weapons and items to turn the tide against your foes. Yet the messy throes of desperate combat take time to master. Do not despair if you should encounter a series of wretched defeats in your journey.
A captivating blend of the low fantasy setting and achingly detailed pixel art makes Dewr's decrepit world croak with breathtaking life as Thorn carves his path through it. Every second that passes in No Place for Bravery pulses with an immersive, intense atmosphere that you’ll feel in your veins.
MINIMAL SETUP
- OS: Ubuntu or Arch Distro or SteamOS
- Processor: 2.8 GHz Dual Core CPUMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: GeForce GTX 660. Radeon R7 370 or equivalent with 2 GB of video RAM
- Storage: 2 GB available space
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