Thanks to popular* demand (no, thank you, lone citizen!), a new 'endless' mode has been added! You still get a fresh, procedurally generated map each time, but as each wave progresses the number of enemies will get progressively more challenging. There's also a new experimental attack they may perform at higher levels, so be prepared! Several notable graphical improvements have also been made, including a touch of bloom to help emphasize the potency of destruction. Note that options are coming soon that will let you toggle this on and off (it's a relatively modest hit to performance so far), so please let us know if this adversely affects your experience. We've also tweaked the animations for several things, including (finally) reflecting that your power generators are also delivered from orbit and taking away the default explosion all enemies do and replacing it with a 'dust' graphic, which should make your explosions more prominent in battle. A bit of screen shake has been added to certain actions and attacks! It's a small improvement but one we've felt should have been added long ago. Finally, a demo is being released soon that will give you a chance to either try it out yourself or recommend to others with no cost to them! Stay tuned!
[ 2020-09-11 15:42:03 CET ] [ Original post ]
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A planet in crisis cut-off from the rest of galactic civilization. A reluctant engineer whom just happens to be the only ranking military officer for lightyears. A military-surplus sub-orbital 3D-printer with a basic AI. A horde of relentless mutated insects. A looming prophecy regarding the future of the universe.
- Deploy your defenses against hundreds of hoarding insects swarming your base
- Adapt to the situation as the AI adapts to you
- Multiple types of turrets ranging from the basic Rifle Turret to the deadly D.U.M.E. Laser
- Intervene personally with an orbital bombardment, or deploy a healing mesh to repair damages from the attack
- Watch your turrets level up and become more deadly as they survive the onslaught
- Jump into Skirmish Mode where every battle and challenge is different, with generated maps and enemies adapting to your defenses!
Coming soon: - Follow the the story in Story Mode as you dive further into the mystery
- Processor: Just about any dual-core x86 processor made since 2010Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Integrated Graphics (Intel HD Graphics or equivalent)
- Storage: 500 MB available spaceAdditional Notes: This game isn't that picky. It will run on just about anything remotely modern. even Atom x86 processors. I mean. if you bought it and someone would consider it new in the last 10 years. chances are it will run this game.
- Processor: Intel Core i3. AMD FX series. or betterMemory: 512 MB RAMStorage: 500 MB available spaceSound Card: Pretty much any sensible sound card that can do stereoAdditional Notes: Discrete graphics go a long ways.
- Memory: 512 MB RAMStorage: 500 MB available spaceSound Card: Pretty much any sensible sound card that can do stereoAdditional Notes: Discrete graphics go a long ways.
- Storage: 500 MB available space
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