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After some thought and consideration, it's time to 'ground' our flying enemy attacks. One of the more [strike]frustrating[/strike] challenging parts of attacks is when flying bad guys start plowing through your defenses, leaving a wake of destruction. Now, unless it's a critical structure, flying baddies won't do any damage to your turrets. Additionally, some tweaks have been made to how turrets look and behave. The aiming reticle has been removed; it was covering up that gorgeous attack animation. The same graphic is now used to indicate where a turret will land, allowing you to better plan your base defense. Finally, a bug or two was fixed around asset management. Please enjoy!
We've finally added depth to the game!... I mean, we've added literal depth to how this game is rendered. Bugs, turrets, you-name-it should now properly show-up behind trees and other structures correctly! It's not a huge difference until you scroll in, then you get to see the relenteless hordes marching through tree canopies and past shadows on their way to destroy your colonists! Aren't they adorable?
Thanks to popular* demand (no, thank you, lone citizen!), a new 'endless' mode has been added! You still get a fresh, procedurally generated map each time, but as each wave progresses the number of enemies will get progressively more challenging. There's also a new experimental attack they may perform at higher levels, so be prepared! Several notable graphical improvements have also been made, including a touch of bloom to help emphasize the potency of destruction. Note that options are coming soon that will let you toggle this on and off (it's a relatively modest hit to performance so far), so please let us know if this adversely affects your experience. We've also tweaked the animations for several things, including (finally) reflecting that your power generators are also delivered from orbit and taking away the default explosion all enemies do and replacing it with a 'dust' graphic, which should make your explosions more prominent in battle. A bit of screen shake has been added to certain actions and attacks! It's a small improvement but one we've felt should have been added long ago. Finally, a demo is being released soon that will give you a chance to either try it out yourself or recommend to others with no cost to them! Stay tuned!
It's an exciting night to enter Early Access, and already our list of things we wish we had made sooner has grown! Thankfully, the power of digital downloads enables us to make a nice 'day 0' patch that makes a few quality of life improvements for those new to the game. Patch notes:
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