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After some thought and consideration, it's time to 'ground' our flying enemy attacks. One of the more [strike]frustrating[/strike] challenging parts of attacks is when flying bad guys start plowing through your defenses, leaving a wake of destruction. Now, unless it's a critical structure, flying baddies won't do any damage to your turrets. Additionally, some tweaks have been made to how turrets look and behave. The aiming reticle has been removed; it was covering up that gorgeous attack animation. The same graphic is now used to indicate where a turret will land, allowing you to better plan your base defense. Finally, a bug or two was fixed around asset management. Please enjoy!
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