Hello! Good news for all! Valve made a big changes for all demos this night, so: - You can add demos to your library without immediately installing them. You'll find an 'add to library' button appearing for demos now that let you add to your library from the mobile app or other places where you may not be ready to install them immediately. - Demos can be installed even if you already own the full game. Primarily, this will make it easier for developers to test demos, but it will also help players more easily manage installing/uninstalling demos. - . - . This mean, page with free simplified version PROJECT MAZE LIGHT now available!
Hey, everybody. Thank you for your interest in my game! I'm currently working on a major update and want to show what has already been implemented.
- Player profile data (name, avatar) is now taken directly from Steam.
- New player models.
- Ability for deep color customization.
- AMD FSR 3.0 support (up to 2x to FPS on my laptop with GTX1650).
- Improvement gamepad support.
- Improvement control tips - control keys are more visible and now dynamicly switches between keyboard and gamepad.
- Improvement Steam Deck optimisations.
UI update
- Updated movement sections in settings
- Updated control helps in gamelay UI
Steam Deck features
- Added battery indicator
Other
- Fixed missing Russian localization
- Changed default gamepad button for Sprint
Hey-hey! Long thing short: i got my own steam deck, so... it's time to update control scheme for gamepad squirtyay
- Added partial support for steam deck BUT you still to enable Proton Things in Compatibility options.
- Added missing gamepad keys in default control scheme.
- Added virtual cursor (Destiny 2 as examle) support for UI navigation - gamepad/steamdeck left stick by default and A as input button.
Hello and sorry for long delay! Here's some news in brief:
- Transfering on UE 5.3 in progress
- The profile customization system will be redesigned
- Various maze variations are being tested
- Several maps are planned for multiplayer
- Fixed re-mapping of Mark system
- Edited loading screen notes
- Notes in right down corner of screen now showing actual keys [quote]KNOWN BUG: If you make changes while playing you need to restart level.[/quote]
- Updated pre-game loading screen;
- Updated notes in right down corner of screen;
- Refactored maze script for editor
- Added option for camera speed
- Added level editor
- Added some parts and prefabs for editor
Hey-hey~
The new maze builder is currently in its final stages. There are a few more parts in the editor left to finish and some documentation to write.
I hope to be ready in time for the Puzzle Fest (at worst, I will release it during the festival).
In addition, to the fact that you can create levels with mazes yourself, you can share your work with the community through the Steam Workshop.
[spoiler]Or just take the level from the game folder and share it on the Internet.[/spoiler]
There is first test work: https://steamcommunity.com/sharedfiles/filedetails/?id=2966214992
And some screenshots:
Hello. Demo (Project Maze Light) has been re-released. What inside:
- 3 Basic Mazes
- 1 Random Maze
- Achievements
- Stats
General changes
- Refactored all maps
[quote] New enter and exit points [/quote]
- Fixed English translation
General changes
- Added NEWS-menu
- Added new achievement Bless RNG
- Fixed appearance of descriptions on small buttons in main menu
- Added local achievement system for offline or non-steam mode
Main changes
- The game has been moved to Unreal Engine 5.1
Other changes
- Updated main menu
- Added placeholders for future content
The demo version has been temporarily disabled. HOWEVER After the next update of the main game it will return in an updated form. I terribly apologize for the inconvenience squirtmeh
- Default RHI now DirectX 11
- Lumine lighting and Raytracing disabled
- Added markers system [Q-button by default] for all modes [Singleplayer, Multiplayer, Random and Gigant maze]
Hey-hey! Spring sale is up! Don't miss your chance to buy the game with a 50% discount, because there will be a regional price correction after the sale (Recommended prices from Valve, but base price still $4.99).
- Added anti-aliasing method settings
- Added MSSA value setting for MSAA method
- Added loading screen for Cusom Maze
- Added Helper-module button in Input settings, so that you can assign your own key if you want
General
- Added a helper module that will show you the way if you get lost.
[quote] But you can use it only in Custom mode and Random mazes [/quote]
Other chages
- Fixed exit point locations in random mazes
- Change folders for steam cloud upload/download
- Increased size for save files to 10
- Increased size for cloud from 1 to 10Mb
PROJECT MAZE
Lambdadev
Lambdadev
2018-05-28
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(20 reviews)
https://store.steampowered.com/app/659220 
You can play in single player or network cooperative mode, where the mazes are procedurally generated each time, creating new challenges for you and your friends.
But that's not all - a huge fourth maze awaits you, featuring a competitive element in the form of a leaderboard. In this mode your goal is to complete the maze as quickly as possible, so you can get to the top of the leaderboard.
The goal of the game is to get through the mazes alone or together with your friends.
Show your space orientation skills and work as a team to reach a common goal!
Features:
- 3 unique mazes
- 1 maze with a competitive element
- Ability to create and pass your own maze
- Level editor
- Multiplayer cooperative mode
- Character customization
- Leaderboard
- Online statistics
- Steam Workshop
- OS: SteamOS Last
- Processor: Intel Core i3 ~2.0Ghz Processor or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 1050 Ti
- Storage: 3 GB available space
- OS: SteamOS Last
- Processor: Intel Core i5 ~2.5Ghz Processor or AMD equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce RTX 2060
- Storage: 3 GB available space
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