Hey, everybody. Thank you for your interest in my game!
I'm currently working on a major update and want to show what has already been implemented.
Player profile data (name, avatar) is now taken directly from Steam.
New player models.
Ability for deep color customization.
AMD FSR 3.0 support (up to 2x to FPS on my laptop with GTX1650).
Improvement gamepad support.
Improvement control tips - control keys are more visible and now dynamicly switches between keyboard and gamepad.
Improvement Steam Deck optimisations.
And yes, you can disable visibility for timer and control tips in settings.
This is all for now. Thank you for interests in my game and take care! squirtyay [ 2024-05-14 12:32:15 CET ][ Original post ]
Welcome to Project Maze, a game where you must complete three manually generated mazes of increasing difficulty. Each one is larger than the previous one, but if that's too easy for you, you have the option to create your own unique maze by setting the size and seed of the generation. You can play in single player or network cooperative mode, where the mazes are procedurally generated each time, creating new challenges for you and your friends. But that's not all - a huge fourth maze awaits you, featuring a competitive element in the form of a leaderboard. In this mode your goal is to complete the maze as quickly as possible, so you can get to the top of the leaderboard. The goal of the game is to get through the mazes alone or together with your friends.
Show your space orientation skills and work as a team to reach a common goal!