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A deadly new breed of human monster is on the rise, and it’s up to players to stop the infestation before it spreads. Breach & Clear: DEADline is the all-new follow up to Breach & Clear, the critically acclaimed hybrid tactical strategy game. The game gives players real-time control over a squad of four elite Special Forces tasked with tracking down information on the source of the infestation.

  • Enthralling Action: Adds real-time strategy to a franchise already acclaimed for its tactical combat.

  • New Modes: An all-new Command Mode gives total control over the entire squad for on-the-fly tactical planning.

  • Deep, strategic gameplay: Plan and execute detailed strategies as players encounter a wide assortment of enemy types and combat scenarios.

  • Detailed open world: Explore the secrets hidden deep within Harbor City via several districts, each with dynamically generated areas.

  • RPG Elements: Countless side quests where players can grab experience and level up their squad’s core and tactical abilities, grab rare ammo, weapons and gear.
Breach & Clear: Deadline
Mighty Rabbit StudiosDeveloper
Gambitious Digital EntertainmentPublisher
2015-07-20Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Mixed (710 reviews)
VR Support
Public Linux Depots:
  • Breach & Clear: Deadline Linux [3.01 G]
New Build: Better Enemy AI and More Improvements in Co-Op Multiplayer

Hey everyone!
Game Description Image

Smaller build to get some tweaks were added this week, want to give you a small changelog that includes more fixes to the maps, more user interface updates and better AI pathing and awareness. You've got even more attentive and dangerous enemies to face ;).

Here's your changelog!

  • Enemies can now hear and react to sound - this was broken before.
  • Fixed some pathfinding calculation to better prevent getting stuck on corners
  • Crawling zombies get up quicker and don’t turn around unnecessarily
  • Cycling through soldiers now works correctly in multiplayer
  • Nightmare should no longer be able to run off the cliff
  • Strafing and aiming works significantly better
  • Fixed some issues in the Parks and Residential hubs.
  • Fixed an issue where occasionally non-localized strings would show up in the Load Game dialog.
  • Changed object culling routine to ignore areas with a squad member present.
  • Mouse wheel now scrolls the right direction on the equipment screen for squad members.
  • Critical hits now show up in yellow text above the enemies
  • Fixed issues remaining in retry from game over on multiplayer
  • Fixed an issue that sometimes left the host player not gaining back control of soldiers after stopping hosting
  • Fixed an issue that would cause enemies to not be able to spawn on the client after a retry in some situations
  • Multiplayer no longer requires both players to be in command mode at the same time.
  • When a single player is in command mode the other player may continue in action mode, but they both are playing at a slowed speed. If both players enter command mode time will pause.
  • Fixed bug where sometimes human enemies would shoot at each other.
  • Fixed many issues with enemy pathing and paths not updating.
  • Human enemies will now move into the encounter during the ambush on the city safehouse
  • When player soldiers are hit, they now display damage tickers.
  • Added shield HUD icon above characters currently in cover.
  • Fixed bug where some guns could fire with 0 ammo in the magazine.
  • Can no longer save during challenge mode.
  • Some environment fixes in the Residential district.
  • Fixed miscellaneous issues with AI. They should be a lot less finicky now.
  • Fixed a pathfinding issue that occurred in some rare instances that could prevent further pathing until a new scene is loaded
  • Fixed a bug preventing some packets from being sent correctly on the network
  • The join game screen now shows the connection speed to the server associated with the object
  • Reload animations play for the correct amount of time for very fast and very slow reloads
  • Fixed regression where XP wasn't being displayed properly and level-ups weren't being awarded correctly.
  • Fixed numerous Docks related issues.
  • Fixed a bug where mines and other placeables were not usable in Parks and possibly other areas.
  • Added icon to the executable.

[ 2015-06-04 14:27:35 CET ] [Original Post]

Minimum Setup

  • Processor: Intel Core i3 or equivalent - 2.3 GHz or higherMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: nVidia GT 520. Radeon 5450. or equivalent
  • Storage: 4 GB available space
GAMEBILLET

[ 6490 ]

4.35$ (78%)
8.39$ (16%)
24.87$ (17%)
5.25$ (82%)
8.82$ (75%)
15.14$ (24%)
16.57$ (17%)
5.03$ (16%)
8.39$ (16%)
3.26$ (78%)
33.17$ (17%)
5.03$ (16%)
16.57$ (17%)
15.00$ (75%)
49.77$ (17%)
49.77$ (17%)
5.03$ (16%)
41.47$ (17%)
16.57$ (17%)
8.27$ (17%)
12.42$ (17%)
11.29$ (25%)
41.47$ (-4%)
16.57$ (17%)
8.39$ (16%)
4.14$ (17%)
16.57$ (17%)
9.98$ (67%)
5.03$ (16%)
12.42$ (17%)
GAMERSGATE

[ 2037 ]

0.89$ (87%)
1.28$ (87%)
1.58$ (77%)
1.84$ (74%)
1.58$ (77%)
10.2$ (66%)
30.0$ (50%)
1.35$ (92%)
5.1$ (87%)
4.25$ (91%)
0.09$ (91%)
1.58$ (77%)
6.6$ (74%)
0.34$ (91%)
1.84$ (74%)
0.64$ (87%)
1.84$ (74%)
1.84$ (74%)
0.51$ (91%)
1.05$ (85%)
1.84$ (74%)
1.24$ (89%)
10.91$ (22%)
2.17$ (87%)
14.88$ (70%)
4.6$ (77%)
1.31$ (81%)
1.84$ (74%)
14.4$ (64%)
3.96$ (74%)
MacGamestore

[ 1998 ]

21.99$ (27%)
9.49$ (5%)
1.79$ (91%)
17.49$ (13%)
1.24$ (75%)
2.98$ (85%)
1.19$ (76%)
1.19$ (88%)
1.19$ (88%)
16.99$ (76%)
29.99$ (40%)
1.71$ (91%)
1.19$ (76%)
1.98$ (80%)
8.99$ (10%)
2.49$ (75%)
27.49$ (8%)
13.99$ (7%)
3.49$ (65%)
17.59$ (71%)
1.19$ (60%)
1.19$ (76%)
8.99$ (10%)
1.99$ (80%)
2.49$ (83%)
1.19$ (88%)
1.99$ (87%)
4.99$ (50%)
15.89$ (21%)
11.99$ (20%)

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