Hey everyone!
Smaller build to get some tweaks were added this week, want to give you a small changelog that includes more fixes to the maps, more user interface updates and better AI pathing and awareness. You've got even more attentive and dangerous enemies to face ;).
Here's your changelog!
Enemies can now hear and react to sound - this was broken before.
Fixed some pathfinding calculation to better prevent getting stuck on corners
Crawling zombies get up quicker and don’t turn around unnecessarily
Cycling through soldiers now works correctly in multiplayer
Nightmare should no longer be able to run off the cliff
Strafing and aiming works significantly better
Fixed some issues in the Parks and Residential hubs.
Fixed an issue where occasionally non-localized strings would show up in the Load Game dialog.
Changed object culling routine to ignore areas with a squad member present.
Mouse wheel now scrolls the right direction on the equipment screen for squad members.
Critical hits now show up in yellow text above the enemies
Fixed issues remaining in retry from game over on multiplayer
Fixed an issue that sometimes left the host player not gaining back control of soldiers after stopping hosting
Fixed an issue that would cause enemies to not be able to spawn on the client after a retry in some situations
Multiplayer no longer requires both players to be in command mode at the same time.
When a single player is in command mode the other player may continue in action mode, but they both are playing at a slowed speed. If both players enter command mode time will pause.
Fixed bug where sometimes human enemies would shoot at each other.
Fixed many issues with enemy pathing and paths not updating.
Human enemies will now move into the encounter during the ambush on the city safehouse
When player soldiers are hit, they now display damage tickers.
Added shield HUD icon above characters currently in cover.
Fixed bug where some guns could fire with 0 ammo in the magazine.
Can no longer save during challenge mode.
Some environment fixes in the Residential district.
Fixed miscellaneous issues with AI. They should be a lot less finicky now.
Fixed a pathfinding issue that occurred in some rare instances that could prevent further pathing until a new scene is loaded
Fixed a bug preventing some packets from being sent correctly on the network
The join game screen now shows the connection speed to the server associated with the object
Reload animations play for the correct amount of time for very fast and very slow reloads
Fixed regression where XP wasn't being displayed properly and level-ups weren't being awarded correctly.
Fixed numerous Docks related issues.
Fixed a bug where mines and other placeables were not usable in Parks and possibly other areas.
A deadly new breed of human monster is on the rise, and it’s up to players to stop the infestation before it spreads. Breach & Clear: DEADline is the all-new follow up to Breach & Clear, the critically acclaimed hybrid tactical strategy game. The game gives players real-time control over a squad of four elite Special Forces tasked with tracking down information on the source of the infestation.
Enthralling Action: Adds real-time strategy to a franchise already acclaimed for its tactical combat.
New Modes: An all-new Command Mode gives total control over the entire squad for on-the-fly tactical planning.
Deep, strategic gameplay: Plan and execute detailed strategies as players encounter a wide assortment of enemy types and combat scenarios.
Detailed open world: Explore the secrets hidden deep within Harbor City via several districts, each with dynamically generated areas.
RPG Elements: Countless side quests where players can grab experience and level up their squad’s core and tactical abilities, grab rare ammo, weapons and gear.
MINIMAL SETUP
Processor: Intel Core i3 or equivalent - 2.3 GHz or higherMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: nVidia GT 520. Radeon 5450. or equivalent