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New Build: Better Enemy AI and More Improvements in Co-Op Multiplayer
[ 2015-06-04 14:27:35 CET ] [ Original post ]
Hey everyone!
Smaller build to get some tweaks were added this week, want to give you a small changelog that includes more fixes to the maps, more user interface updates and better AI pathing and awareness. You've got even more attentive and dangerous enemies to face ;).
Here's your changelog!
- Enemies can now hear and react to sound - this was broken before.
- Fixed some pathfinding calculation to better prevent getting stuck on corners
- Crawling zombies get up quicker and don’t turn around unnecessarily
- Cycling through soldiers now works correctly in multiplayer
- Nightmare should no longer be able to run off the cliff
- Strafing and aiming works significantly better
- Fixed some issues in the Parks and Residential hubs.
- Fixed an issue where occasionally non-localized strings would show up in the Load Game dialog.
- Changed object culling routine to ignore areas with a squad member present.
- Mouse wheel now scrolls the right direction on the equipment screen for squad members.
- Critical hits now show up in yellow text above the enemies
- Fixed issues remaining in retry from game over on multiplayer
- Fixed an issue that sometimes left the host player not gaining back control of soldiers after stopping hosting
- Fixed an issue that would cause enemies to not be able to spawn on the client after a retry in some situations
- Multiplayer no longer requires both players to be in command mode at the same time.
- When a single player is in command mode the other player may continue in action mode, but they both are playing at a slowed speed. If both players enter command mode time will pause.
- Fixed bug where sometimes human enemies would shoot at each other.
- Fixed many issues with enemy pathing and paths not updating.
- Human enemies will now move into the encounter during the ambush on the city safehouse
- When player soldiers are hit, they now display damage tickers.
- Added shield HUD icon above characters currently in cover.
- Fixed bug where some guns could fire with 0 ammo in the magazine.
- Can no longer save during challenge mode.
- Some environment fixes in the Residential district.
- Fixed miscellaneous issues with AI. They should be a lot less finicky now.
- Fixed a pathfinding issue that occurred in some rare instances that could prevent further pathing until a new scene is loaded
- Fixed a bug preventing some packets from being sent correctly on the network
- The join game screen now shows the connection speed to the server associated with the object
- Reload animations play for the correct amount of time for very fast and very slow reloads
- Fixed regression where XP wasn't being displayed properly and level-ups weren't being awarded correctly.
- Fixed numerous Docks related issues.
- Fixed a bug where mines and other placeables were not usable in Parks and possibly other areas.
- Added icon to the executable.
[ 2015-06-04 14:27:35 CET ] [ Original post ]
Breach & Clear: Deadline
Mighty Rabbit Studios
Developer
Gambitious Digital Entertainment
Publisher
2015-07-20
Release
Game News Posts:
29
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(705 reviews)
The Game includes VR Support
Public Linux Depots:
- Breach & Clear: Deadline Linux [3.01 G]
A deadly new breed of human monster is on the rise, and it’s up to players to stop the infestation before it spreads. Breach & Clear: DEADline is the all-new follow up to Breach & Clear, the critically acclaimed hybrid tactical strategy game. The game gives players real-time control over a squad of four elite Special Forces tasked with tracking down information on the source of the infestation.
- Enthralling Action: Adds real-time strategy to a franchise already acclaimed for its tactical combat.
- New Modes: An all-new Command Mode gives total control over the entire squad for on-the-fly tactical planning.
- Deep, strategic gameplay: Plan and execute detailed strategies as players encounter a wide assortment of enemy types and combat scenarios.
- Detailed open world: Explore the secrets hidden deep within Harbor City via several districts, each with dynamically generated areas.
- RPG Elements: Countless side quests where players can grab experience and level up their squad’s core and tactical abilities, grab rare ammo, weapons and gear.
MINIMAL SETUP
- Processor: Intel Core i3 or equivalent - 2.3 GHz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia GT 520. Radeon 5450. or equivalent
- Storage: 4 GB available space
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