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Hey there again you lovely people!
The next few days are going to be really special for us, as weve teamed-up with the amazing folks from One Gamer Fund and have put our entire library of Good Shepherd Entertainment published titles on sale for the lowest prices each respective title has ever been available for here on Steam to benefit the One Gamer Fund during its inaugural charity weekend.
The One Gamer Fund is a new philanthropic initiative comprised of seven gaming nonprofits: AbleGamers, Childs Play, Games for Change, Global Game Jam, the IGDA Foundation, Stack-Up and Take This. Between 10 a.m. PT on Sept. 21 to 10 a.m. PT on Sept. 25, half of all proceeds generated by purchases of Good Shepherd games after Steams share of revenue is factored will be donated directly to the IGDA Foundation on behalf of the One Gamer Fund and subsequently dispersed among all partnering nonprofits.
This is not all though! Weve also just launched a special new Good Shepherd Entertainment Bundle to coincide with this sale. This bundle will allow those whom already own some of our games to easily complete their set at a special additional 25% discount! This means that you can add even more gaming goodness to life whilst helping these seven amazing charities and causes.
A number of Twitch personalities will also be hosting special streams to aid the One Gamer Fund throughout the weekend. Individuals can learn more about ways to participate by visiting www.OneGamerFund.org and following @OneGamerFund on Twitter.
We cant tell you guys how much this sales means to us and how proud we are to be a small part of helping these amazing causes. None of this would be possible without all of your help though, so on behalf of everyone involved in this benefit sale, we just wanted to say thank you very much for your continued support!
Heres to the power of gaming!
Greetings,
The Good Shepherd Team
Hey there again you lovely people!
The next few days are going to be really special for us, as we’ve teamed-up with the amazing folks from One Gamer Fund and have put our entire library of Good Shepherd Entertainment published titles on sale for the lowest prices each respective title has ever been available for here on Steam to benefit the One Gamer Fund during its inaugural charity weekend.
The One Gamer Fund is a new philanthropic initiative comprised of seven gaming nonprofits: AbleGamers, Child’s Play, Games for Change, Global Game Jam, the IGDA Foundation, Stack-Up and Take This. Between 10 a.m. PT on Sept. 21 to 10 a.m. PT on Sept. 25, half of all proceeds generated by purchases of Good Shepherd games after Steam’s share of revenue is factored will be donated directly to the IGDA Foundation on behalf of the One Gamer Fund and subsequently dispersed among all partnering nonprofits.
This is not all though! We’ve also just launched a special new Good Shepherd Entertainment Bundle to coincide with this sale. This bundle will allow those whom already own some of our games to easily complete their set at a special additional 25% discount! This means that you can add even more gaming goodness to life whilst helping these seven amazing charities and causes.
A number of Twitch personalities will also be hosting special streams to aid the One Gamer Fund throughout the weekend. Individuals can learn more about ways to participate by visiting www.OneGamerFund.org and following @OneGamerFund on Twitter.
We can’t tell you guys how much this sales means to us and how proud we are to be a small part of helping these amazing causes. None of this would be possible without all of your help though, so on behalf of everyone involved in this benefit sale, we just wanted to say thank you very much for your continued support!
Here’s to the power of gaming!
Greetings,
The Good Shepherd Team
Hey there guys, We know that it's been awhile, but we've been closely listening to all of your feedback and have been hard at work implementing your requested changes/improvements. We've combined all of the changes that we've made over the last months into one big update, and we're really happy to bring you a whole new improved version of the game that we're calling Breach & Clear: Deadline Rebirth This new version strives to improve almost every single element of the game, and deliver the experience that we believe players would like to see. There are far too many changes introduced in this update to cohesively document all of them in this space, but here are the most important ways this new version improves the game:
Hey there guys, We know that it's been awhile, but we've been closely listening to all of your feedback and have been hard at work implementing your requested changes/improvements. We've combined all of the changes that we've made over the last months into one big update, and we're really happy to bring you a whole new improved version of the game that we're calling Breach & Clear: Deadline Rebirth This new version strives to improve almost every single element of the game, and deliver the experience that we believe players would like to see. There are far too many changes introduced in this update to cohesively document all of them in this space, but here are the most important ways this new version improves the game:
Back again to kick off the week with a new Deadline Update!
Big changes for the overworld areas and some improvements to the Office and Cave Dungeons... Shroud/Fog of War has been brought to the overworld areas, and this definitely increases tension, difficulty and makes for more tactical encounters outside of dungeons. You'll also find that exploring the Caves in the Parks Hub is more difficult with the Infested crawling out from the crevices around the walls of the caves.
Enjoy!
Back again to kick off the week with a new Deadline Update!
Big changes for the overworld areas and some improvements to the Office and Cave Dungeons... Shroud/Fog of War has been brought to the overworld areas, and this definitely increases tension, difficulty and makes for more tactical encounters outside of dungeons. You'll also find that exploring the Caves in the Parks Hub is more difficult with the Infested crawling out from the crevices around the walls of the caves.
Enjoy!
We're sorry this took longer than planned. Unity 5 had some memory leaks that needed to be resolved before we could get our update out. Unity fixed the issue, and now we can get back to releasing more updates. Check the update log below as there are tons of fixes and improvements listed below.
We're sorry this took longer than planned. Unity 5 had some memory leaks that needed to be resolved before we could get our update out. Unity fixed the issue, and now we can get back to releasing more updates. Check the update log below as there are tons of fixes and improvements listed below.
We're back with our 5th post-launch update! We have some bug fixes and improvements we think everyone will appreciate. You can now use some cars to trigger car alarms that will attract the nearby infested when they are set off, distracting them. Look around Harbor City and the Parks for cars with blinking dashlights.
We are now working on some more in-depth improvements and optimizations that are going to take a bit more time to complete and test to ensure stability. What that basically means is that we'll be skipping next Friday as far as updates go, and we will return in September with some more updates for everyone.
As always, we want to thank all of you in the community for all the feedback and bug reports in the forums. Keep them coming!
Changelog!
We're back with our 5th post-launch update! We have some bug fixes and improvements we think everyone will appreciate. You can now use some cars to trigger car alarms that will attract the nearby infested when they are set off, distracting them. Look around Harbor City and the Parks for cars with blinking dashlights.
We are now working on some more in-depth improvements and optimizations that are going to take a bit more time to complete and test to ensure stability. What that basically means is that we'll be skipping next Friday as far as updates go, and we will return in September with some more updates for everyone.
As always, we want to thank all of you in the community for all the feedback and bug reports in the forums. Keep them coming!
Changelog!
Hey all!
More improvements this week! We've got bug fixes out the wazoo as well as steady gameplay improvements. You should start to notice even more streamlined gameplay!
As always, be sure to post in our Community Discussion area for things you are running into, be they issues or ideas! We're always on the hunt for bugs, so please be sure to speak up!
Love you guys, thanks for all your support!
Hey all!
More improvements this week! We've got bug fixes out the wazoo as well as steady gameplay improvements. You should start to notice even more streamlined gameplay!
As always, be sure to post in our Community Discussion area for things you are running into, be they issues or ideas! We're always on the hunt for bugs, so please be sure to speak up!
Love you guys, thanks for all your support!
Alright everyone, this has been a major update for the team; a lot of time spent on getting the game running faster, in addition to hammering out bug fixes.
That being said, we're still hard at work. This is definitely an ongoing process and the game will continue to be updated with more tweaks, fixes, optimizations, improvements and additions.
We'll be looking to you guys in reviews and comments in the forums for more bugs and feedback. Post up, let us know, and we'll do everything we can!
Here's your changelog for the new update, going live soon!
Alright everyone, this has been a major update for the team; a lot of time spent on getting the game running faster, in addition to hammering out bug fixes.
That being said, we're still hard at work. This is definitely an ongoing process and the game will continue to be updated with more tweaks, fixes, optimizations, improvements and additions.
We'll be looking to you guys in reviews and comments in the forums for more bugs and feedback. Post up, let us know, and we'll do everything we can!
Here's your changelog for the new update, going live soon!
We have another week of fixes and improvements ready for you. We've been watching the forums, interacting with all of the players, and working with them to resolve issues.
We read every post and look into every issue reported, and we're working through them at the moment. If you don't see a fix for something you reported in the notes below, check back next week. Our goal is to give you the best support we possibly can.
Thanks for all your assistance so far! Keep it coming and Deadline will keep improving.
Change Log begins now!
We have another week of fixes and improvements ready for you. We've been watching the forums, interacting with all of the players, and working with them to resolve issues.
We read every post and look into every issue reported, and we're working through them at the moment. If you don't see a fix for something you reported in the notes below, check back next week. Our goal is to give you the best support we possibly can.
Thanks for all your assistance so far! Keep it coming and Deadline will keep improving.
Change Log begins now!
Hey everyone!
Our first update is live. We're going for a policy of getting stable fixes out the door as quickly as possible (which is more than likely going to be weekly, every Friday). Whereas our updates were twice a week or more during Early Access, we're going to get things out with a bit more testing time on each build. That doesn't mean updates every other day, it means as soon as we're done (and that could mean a week, maybe two for major issues. I'm not going to lie to you, but I will be as upfront as possible to give you guys real and manageable expectations).
So, the big optimizations are going out the door hopefully in two weeks. This update isn't a fix-all, but we're working hard to get it out soonest!
We're pretty confident that resetting the server cleared up some of the co-op issues that players were running into. We've added some in-game help on the Main Menu in the Multiplayer section, so check that out if you have problems. As always, let us know of any issues that you run into and the steps you took to get them to occur. Post them up in our Bug Report sub-forum and one of the dev team members will respond asap.
Here's your change log, and as always post to our discussion boards, message us and tell us what you're seeing and liking as we continue to fix issues!
Hey everyone!
Our first update is live. We're going for a policy of getting stable fixes out the door as quickly as possible (which is more than likely going to be weekly, every Friday). Whereas our updates were twice a week or more during Early Access, we're going to get things out with a bit more testing time on each build. That doesn't mean updates every other day, it means as soon as we're done (and that could mean a week, maybe two for major issues. I'm not going to lie to you, but I will be as upfront as possible to give you guys real and manageable expectations).
So, the big optimizations are going out the door hopefully in two weeks. This update isn't a fix-all, but we're working hard to get it out soonest!
We're pretty confident that resetting the server cleared up some of the co-op issues that players were running into. We've added some in-game help on the Main Menu in the Multiplayer section, so check that out if you have problems. As always, let us know of any issues that you run into and the steps you took to get them to occur. Post them up in our Bug Report sub-forum and one of the dev team members will respond asap.
Here's your change log, and as always post to our discussion boards, message us and tell us what you're seeing and liking as we continue to fix issues!
Hey everyone playing and currently checking this game out. Launch day is here and we've hit a few growing pains. Our biggest issues right now are optimization and networking in Co-Op. We've overcome a lot of challenges during development, we'll surely overcome these as well over the coming weeks. One of the major Co-Op problems is that people are having a hard time finding games and getting things going. Our server needed to be brought down on launch day for a brief period of time account for all the new players, but unfortunately there were many players trying to connect while this ocurred. We've got a forum thread here that will hopefully fix you up if you encounter further problems with connections! http://steamcommunity.com/app/310890/discussions/0/530646715637823817/ As for those of you with optimization issues. The best we can do right this moment is to apologize and tell you that we're working on optimizations. We're a small team, a dedicated team and we woke up his morning to see the issues from an even larger group of players. You can be sure we'll do what we can to get you running smoothly as quickly as possible! You can definitely expect a new build on Friday that is focused on global bug fixes that affect the experience. Performance improvements need to be confirmed stable and could take a little longer to get to you, but rest assured that we want to deliver the best game possible. For those of you that have been with us, thank you so much for all your help! For those of you new to us, we look forward to working with you to ensure that you have an awesome time with Breach & Clear: DEADline! We love you all, positive and negative! Just know it makes us want to do better!
Hey everyone playing and currently checking this game out. Launch day is here and we've hit a few growing pains. Our biggest issues right now are optimization and networking in Co-Op. We've overcome a lot of challenges during development, we'll surely overcome these as well over the coming weeks. One of the major Co-Op problems is that people are having a hard time finding games and getting things going. Our server needed to be brought down on launch day for a brief period of time account for all the new players, but unfortunately there were many players trying to connect while this ocurred. We've got a forum thread here that will hopefully fix you up if you encounter further problems with connections! http://steamcommunity.com/app/310890/discussions/0/530646715637823817/ As for those of you with optimization issues. The best we can do right this moment is to apologize and tell you that we're working on optimizations. We're a small team, a dedicated team and we woke up his morning to see the issues from an even larger group of players. You can be sure we'll do what we can to get you running smoothly as quickly as possible! You can definitely expect a new build on Friday that is focused on global bug fixes that affect the experience. Performance improvements need to be confirmed stable and could take a little longer to get to you, but rest assured that we want to deliver the best game possible. For those of you that have been with us, thank you so much for all your help! For those of you new to us, we look forward to working with you to ensure that you have an awesome time with Breach & Clear: DEADline! We love you all, positive and negative! Just know it makes us want to do better!
Breach & Clear: Deadline is Now Available on Steam and is 33% off!*
A deadly new breed of human monster is on the rise, and its up to players to stop the infestation before it spreads. Breach & Clear: DEADline is the all-new follow up to Breach & Clear, the critically acclaimed and commercially successful hybrid tactical strategy game. The game gives players real-time control over a squad of four elite Special Forces tasked with tracking down information on the source of the infestation.
*Offer ends July 27 at 10AM Pacific Time
We've done it you guys!
Breach & Clear: DEADline has been a labor of love for the entire Mighty Rabbit team, and a lot of blood, sweat and tears has gone to make this game as good as it could possibly be. Tons of issues to fix, lots of tweaks and a lot of sleepless nights, but through working with the community this game has turned into something special!
While normal price will be $19.99, you can get a double pack (that's right, free extra copy for CO-OP with friends) right now until the 27th of July!
We can't wait to see what more we can do!
Our changelog for Gold Master release!
Check out the trailer!: https://www.youtube.com/watch?v=MogisVd9mC4&feature=youtu.be Good news everyone! You're work and dedication to helping us has turned out to be a big part of getting us to where we needed to be! Breach & Clear: DEADline will launch to Steam Full Access on July 21st! Apocalyptic aficionados at Mighty Rabbit Studios and Gun Media, in association with Gambitious Digital Entertainment and platonic life partner and co-publisher Devolver Digital, collectively announce that the tactical top-down shooter, Breach & Clear: Deadline, emerges from its Early Access incubation on July 21st for $19.99. Breach & Clear: Deadline sweeps its way onto PCs featuring a new, robust co-op mode created at the behest of Early Access fans who love dropping zombies in pairs, because who doesn't?
You guys are stupid awesome, we can't thank you enough! We're in the final stretch here; a full release to Steam is coming very soon and the team has been working night and day to get this game as sexy and awesome as possible. We're a small team, we don't have the resources you get at the big studios, sure...but what we do have is a very dedicated group of fans that have been helping out since the very beginning!
You guys have been instrumental in making this Early Access run a positive one. We know the connotations with Early Access, and we're proud to be a team that is going to full launch. Without you guys, this would have been a much tougher road, and we are sincerely grateful for your help!
Today's build is a reflection of your bug reports, comments on the discussion pages and through our Facebook and Twitter pages. This was all about focusing on the things you've been asking for.
Hope you enjoy! We're almost there!
We are drawing ever closer to launching out of Early Access for Deadline. The teams at Mighty Rabbit, Gambitious, Gun and Devolver are all both excited & anxious about this. We could use your assistance, and we would love for everyone to help us in our next big push on the game.
THE GOAL: Make Deadline the best it can be!
We want everyone to enjoy the game as much as possible once it launches. please play the game, try to break it, explore, try crazy stuff and have fun. While doing all that, also report any and all issues that you come across. It's that simple. Blow the forums up. Hell, rope your friends into playing some Co-Op with you, and let us know what you think. Basically overwhelm us with bugs and feedback! We're seriously asking for this... Right here. Right now.
For all you lapsed players, we would love to hear your thoughts as well. Come back, play, then tell us what has improved and what still needs work.
Thanks so much for all your support. If you enjoy the game and everything we've put into it, please tell your friends to consider joining the push in helping us launch out of Early Access as strongly as possible.
Changelog for this major update!:
Hey guys!
It's that time again, the Mighty Rabbit guys have a new major build out for all of you to play around with. Lots of improvements and tweaks have been implemented. You'll see better and better gaming experiences as we get closer to launch!
As always, let us know with feedback! We're loving hearing from you guys!
Alright everyone, we're ramping up even more on the bug fixes and a couple of hot patches have gone out over the past few hours. This is your complete patch note list for the weekend! You'll see a general improvement overall in performance, gameplay and feedback!
Tell us how you like the improvements in the comments and keep those posts coming! You're feedback and interaction with the team is being put to work and we're monitoring the forum every single day!
Getting close!
Over 200 bug fixes this week to get things playing even more smoothly for you guys. Here's the rundown!
Hey everyone!
Smaller build to get some tweaks were added this week, want to give you a small changelog that includes more fixes to the maps, more user interface updates and better AI pathing and awareness. You've got even more attentive and dangerous enemies to face ;).
Here's your changelog!
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