





NEW BUILD: Bug Fixes. Bug Fixes, everywhere!
[ 2015-06-09 10:44:39 CET ] [ Original post ]
Over 200 bug fixes this week to get things playing even more smoothly for you guys. Here's the rundown!
- Human enemies now react and try to run from thrown molotovs and satchel charges.
- Fixed issue where player could tab between soldiers when selecting items to equip to a soldier.
- Made the inventory no longer show the stat bar to be consistent with the other menus.
- Fixed a problem that enemies sometimes wouldn’t play their run animations anymore in multiplayer
- Fixed issues with Nightmare Zombie, Heavy Zombie and Roamer Zombie movement syncing
- Boost critical no longer shows up as a tactic, since it is a passive perk.
- Fixed the final nightmare encounter to trigger teleporting all players in multiplayer
- Loot crates and ammo crates properly affect pathfinding
- Fix crawling enemies on multiplayer
- Fixed human enemies getting stuck sometimes and not moving because they are trying to rotate to follow their path while aiming.
- Fixed a bug that would render a dungeon floor unplayable if a wormpod spawned on it.
- Suppression issues resolved.
- Dungeons no longer display redundant floor objective.
- Fixed a bug that caused ambient enemy spawns to respawn much more frequently than intended.
- Can no longer name squads and soldiers using just spaces.
- Fixed an issue where the cursor wasn't visible if entering workbench/storage in command mode with keyboard and mouse.
- Soldiers are no longer considered in cover if they are teleported while in a cover volume.
- Minimap elements no longer shift around when panning the camera.
- Fast travel points are listed on the proper column now.
- Tabs on the pause menu now display correctly on non 16:9 resolutions.
- Fixed cover icon showing for invisible enemies
- Fixed cover icon showing for dead soldiers
- Popup buttons now darken when hovered over.
- Added the second round of French and German localization.
- Upgraded weapons and gear are now more valuable to scrap.
- The equipment screen now properly updates to reflect changes made from the shortcut skills menu.
- Tweaked visuals for helper text popup in tutorial so it won't obscure radial menu elements completely when on near-square resolutions.
- Fixed issue where soldiers would teleport in the tutorial.
- Inventory Menu now shows inventory count and limit.
- Fixed blank text when language is set to French.
- Exit To Main Menu text no longer extends out of the button in the pause menu under some languages.
- Fixed issue where sometimes pause menu would show soldier holding his sidearm when he should be holding his primary weapon.
- Fixed font sizes for soldier options on the soldier overview screen.
- Spitter vomit balls now play a correct sound
- Fixed shooting explosive barrels in the parks
- Satchel charge and frag grenades deal more damage to player characters and can hurt enemies behind half cover
- Soldiers don’t get stuck in the stairs in Jupiter Enterprises
- No more spammy quest accepting when joining multiplayer; only shows mainline quest get accepted
- Command mode now opens properly at the beginning of an encounter for multiplayer
- Fixed floating vomit pools
- Fixed broken stairs in the caves
- Opening a door while in action mode no longer causes your soldier to become AI controlled thus allowing him to trigger a reload
- The list of games to load is now scrollable if it gets too big.
- Improved command mode cursor syncing for when both players are in command mode - multiplayer
- Sewer B20 fixed!
- Cover shields no longer display during cutscenes.
- Added checkpoint before the final boss fight.
- Fixed misc bugs in the parks!
- Soldiers no longer start floating in the air in dungeons.
- Fixed an issue that would break updating to the new save format if you had two squads named the same.
- LMG icons are now LMGs instead of SMGs.
- Neighborhood labels no longer appear for old scenes after going to a new one.
- Added neighborhood labels to the parks.
- Reloads are now cancelled upon opening a door, fixing a strange animation bug.
- Shortcut menu no longer stays on screen when the button is not being held.
- Fixed tabbing between skills not working on certain resolutions.
- When a gun is scrapped, any attachments on that gun are now returned to inventory.
- Shortcut tactics can now be used when in command mode.
- Fixed issue where sometimes when placing squad movement in the tutorial, the circles would show red, even when in a valid location.
- Fixed issue where clicking on the popup confirm button for dropping an inventory item while the popup is already closing would lead to no item selected.
- When playing challenge mode, the character record now shows attributes that correctly reflect the stats for each soldier's class.
- Fixed animation glitches caused by reloading guns during other animations including opening doors, throwing grenades, satchel charge, etc
- Fixed issue where enemies and soldiers could see through parts of doors.
- Fixed issue where spitters would shoot at targets they can't see.
- Fixed issues with enemies not losing targets they can't see.
- Fixed issue where soldiers would stop following the leader after they take damage from a vomit pool.
- Fixed an issue with canceling the attempt to join a multiplayer game
- Multiplayer optimizations
- Fixed issue where the Breeder would try to run off to revive a zombie that didn't exist anymore.
- Fixed issue with grenades not being able to be thrown everywhere indicated valid, when trying to throw on a slope in the parks.
- Fixed issue where sometimes loot in dungeons would appear as a gun, even though it wasn't.
- Scrap will now disappear over time if not picked up.
- Fixed an issue that the teleports in dungeons to go to a new scene did not trigger correctly if the client player pressed them
- Reworked encounter for “Fear they neighbors” quest to not have distant waves of enemies.
- Fixed many level bugs in the urban hub (collisions, graphical issues, etc)
- Fixed many level bugs in the park hub (collisions, graphical issues, etc.)
- Fixed issue where camera could be moved off the world in the parks.
- Fixed a timescale issue in multiplayer if a player lost his characters while in command mode
- Fixed truncated outskirts quest.
- You are now freely available to manual save anywhere in the outskirts.
- Detect Enemies now works correctly.
[ 2015-06-09 10:44:39 CET ] [ Original post ]
Breach & Clear: Deadline
Mighty Rabbit Studios
Developer
Gambitious Digital Entertainment
Publisher
2015-07-20
Release
Game News Posts:
29
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(706 reviews)
The Game includes VR Support
Public Linux Depots:
- Breach & Clear: Deadline Linux [3.01 G]
A deadly new breed of human monster is on the rise, and it’s up to players to stop the infestation before it spreads. Breach & Clear: DEADline is the all-new follow up to Breach & Clear, the critically acclaimed hybrid tactical strategy game. The game gives players real-time control over a squad of four elite Special Forces tasked with tracking down information on the source of the infestation.
- Enthralling Action: Adds real-time strategy to a franchise already acclaimed for its tactical combat.
- New Modes: An all-new Command Mode gives total control over the entire squad for on-the-fly tactical planning.
- Deep, strategic gameplay: Plan and execute detailed strategies as players encounter a wide assortment of enemy types and combat scenarios.
- Detailed open world: Explore the secrets hidden deep within Harbor City via several districts, each with dynamically generated areas.
- RPG Elements: Countless side quests where players can grab experience and level up their squad’s core and tactical abilities, grab rare ammo, weapons and gear.
MINIMAL SETUP
- Processor: Intel Core i3 or equivalent - 2.3 GHz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia GT 520. Radeon 5450. or equivalent
- Storage: 4 GB available space
GAMEBILLET
[ 5975 ]
GAMERSGATE
[ 1742 ]
MacGamestore
[ 1755 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB