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A deadly new breed of human monster is on the rise, and it’s up to players to stop the infestation before it spreads. Breach & Clear: DEADline is the all-new follow up to Breach & Clear, the critically acclaimed hybrid tactical strategy game. The game gives players real-time control over a squad of four elite Special Forces tasked with tracking down information on the source of the infestation.

  • Enthralling Action: Adds real-time strategy to a franchise already acclaimed for its tactical combat.

  • New Modes: An all-new Command Mode gives total control over the entire squad for on-the-fly tactical planning.

  • Deep, strategic gameplay: Plan and execute detailed strategies as players encounter a wide assortment of enemy types and combat scenarios.

  • Detailed open world: Explore the secrets hidden deep within Harbor City via several districts, each with dynamically generated areas.

  • RPG Elements: Countless side quests where players can grab experience and level up their squad’s core and tactical abilities, grab rare ammo, weapons and gear.
Breach & Clear: Deadline
Mighty Rabbit StudiosDeveloper
Gambitious Digital EntertainmentPublisher
2015-07-20Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Mixed (708 reviews)
VR Support
Public Linux Depots:
  • Breach & Clear: Deadline Linux [3.01 G]
NEW BUILD: Bug Fixes. Bug Fixes, everywhere!

Game Description Image

Over 200 bug fixes this week to get things playing even more smoothly for you guys. Here's the rundown!

  • Human enemies now react and try to run from thrown molotovs and satchel charges.
  • Fixed issue where player could tab between soldiers when selecting items to equip to a soldier.
  • Made the inventory no longer show the stat bar to be consistent with the other menus.
  • Fixed a problem that enemies sometimes wouldn’t play their run animations anymore in multiplayer
  • Fixed issues with Nightmare Zombie, Heavy Zombie and Roamer Zombie movement syncing
  • Boost critical no longer shows up as a tactic, since it is a passive perk.
  • Fixed the final nightmare encounter to trigger teleporting all players in multiplayer
  • Loot crates and ammo crates properly affect pathfinding
  • Fix crawling enemies on multiplayer
  • Fixed human enemies getting stuck sometimes and not moving because they are trying to rotate to follow their path while aiming.
  • Fixed a bug that would render a dungeon floor unplayable if a wormpod spawned on it.
  • Suppression issues resolved.
  • Dungeons no longer display redundant floor objective.
  • Fixed a bug that caused ambient enemy spawns to respawn much more frequently than intended.
  • Can no longer name squads and soldiers using just spaces.
  • Fixed an issue where the cursor wasn't visible if entering workbench/storage in command mode with keyboard and mouse.
  • Soldiers are no longer considered in cover if they are teleported while in a cover volume.
  • Minimap elements no longer shift around when panning the camera.
  • Fast travel points are listed on the proper column now.
  • Tabs on the pause menu now display correctly on non 16:9 resolutions.
  • Fixed cover icon showing for invisible enemies
  • Fixed cover icon showing for dead soldiers
  • Popup buttons now darken when hovered over.
  • Added the second round of French and German localization.
  • Upgraded weapons and gear are now more valuable to scrap.
  • The equipment screen now properly updates to reflect changes made from the shortcut skills menu.
  • Tweaked visuals for helper text popup in tutorial so it won't obscure radial menu elements completely when on near-square resolutions.
  • Fixed issue where soldiers would teleport in the tutorial.
  • Inventory Menu now shows inventory count and limit.
  • Fixed blank text when language is set to French.
  • Exit To Main Menu text no longer extends out of the button in the pause menu under some languages.
  • Fixed issue where sometimes pause menu would show soldier holding his sidearm when he should be holding his primary weapon.
  • Fixed font sizes for soldier options on the soldier overview screen.
  • Spitter vomit balls now play a correct sound
  • Fixed shooting explosive barrels in the parks
  • Satchel charge and frag grenades deal more damage to player characters and can hurt enemies behind half cover
  • Soldiers don’t get stuck in the stairs in Jupiter Enterprises
  • No more spammy quest accepting when joining multiplayer; only shows mainline quest get accepted
  • Command mode now opens properly at the beginning of an encounter for multiplayer
  • Fixed floating vomit pools
  • Fixed broken stairs in the caves
  • Opening a door while in action mode no longer causes your soldier to become AI controlled thus allowing him to trigger a reload
  • The list of games to load is now scrollable if it gets too big.
  • Improved command mode cursor syncing for when both players are in command mode - multiplayer
  • Sewer B20 fixed!
  • Cover shields no longer display during cutscenes.
  • Added checkpoint before the final boss fight.
  • Fixed misc bugs in the parks!
  • Soldiers no longer start floating in the air in dungeons.
  • Fixed an issue that would break updating to the new save format if you had two squads named the same.
  • LMG icons are now LMGs instead of SMGs.
  • Neighborhood labels no longer appear for old scenes after going to a new one.
  • Added neighborhood labels to the parks.
  • Reloads are now cancelled upon opening a door, fixing a strange animation bug.
  • Shortcut menu no longer stays on screen when the button is not being held.
  • Fixed tabbing between skills not working on certain resolutions.
  • When a gun is scrapped, any attachments on that gun are now returned to inventory.
  • Shortcut tactics can now be used when in command mode.
  • Fixed issue where sometimes when placing squad movement in the tutorial, the circles would show red, even when in a valid location.
  • Fixed issue where clicking on the popup confirm button for dropping an inventory item while the popup is already closing would lead to no item selected.
  • When playing challenge mode, the character record now shows attributes that correctly reflect the stats for each soldier's class.
  • Fixed animation glitches caused by reloading guns during other animations including opening doors, throwing grenades, satchel charge, etc
  • Fixed issue where enemies and soldiers could see through parts of doors.
  • Fixed issue where spitters would shoot at targets they can't see.
  • Fixed issues with enemies not losing targets they can't see.
  • Fixed issue where soldiers would stop following the leader after they take damage from a vomit pool.
  • Fixed an issue with canceling the attempt to join a multiplayer game
  • Multiplayer optimizations
  • Fixed issue where the Breeder would try to run off to revive a zombie that didn't exist anymore.
  • Fixed issue with grenades not being able to be thrown everywhere indicated valid, when trying to throw on a slope in the parks.
  • Fixed issue where sometimes loot in dungeons would appear as a gun, even though it wasn't.
  • Scrap will now disappear over time if not picked up.
  • Fixed an issue that the teleports in dungeons to go to a new scene did not trigger correctly if the client player pressed them
  • Reworked encounter for “Fear they neighbors” quest to not have distant waves of enemies.
  • Fixed many level bugs in the urban hub (collisions, graphical issues, etc)
  • Fixed many level bugs in the park hub (collisions, graphical issues, etc.)
  • Fixed issue where camera could be moved off the world in the parks.
  • Fixed a timescale issue in multiplayer if a player lost his characters while in command mode
  • Fixed truncated outskirts quest.
  • You are now freely available to manual save anywhere in the outskirts.
  • Detect Enemies now works correctly.

[ 2015-06-09 10:44:39 CET ] [Original Post]

Minimum Setup

  • Processor: Intel Core i3 or equivalent - 2.3 GHz or higherMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: nVidia GT 520. Radeon 5450. or equivalent
  • Storage: 4 GB available space
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