





NEW BUILD: Tons of fixes. Tons of fixes, everywhere!
Alright everyone, we're ramping up even more on the bug fixes and a couple of hot patches have gone out over the past few hours. This is your complete patch note list for the weekend! You'll see a general improvement overall in performance, gameplay and feedback!
Tell us how you like the improvements in the comments and keep those posts coming! You're feedback and interaction with the team is being put to work and we're monitoring the forum every single day!
Getting close!
- Fixed an issue when the client player triggers going into the safehouse
- which would cause issues on the server player’s camera
- Tweaked the look of selected soldier block in the HUD.
- Fight Together achievement can now be unlocked
- Fixed an issue if a player joined a multiplayer game during an encounter and left during the encounter
- Tweaked visuals for Main Menu elements.
- Tweaked visuals for dialogue boxes.
- Fixed issue with human enemies sometimes getting stuck running in place.
- Fast traveling between scenes in multiplayer no longer breaks
- Fixed issues where sometimes human enemies will shoot at dead targets.
- Fixed an issue preventing an action mode player from opening loot crates if the other player is in command mode during multiplayer
- Fixed equipping of gear during multiplayer
- Fixed issues where sometimes Stabilize wouldn't work.
- Fixed if a client player joined a multiplayer game while that server player was on the game over screen
- Purchase button on skill purchase screen does not show up for remote players
- Fixed issue where hit particles would sometimes play at the previous location shot.
- Fixed issue with weird scrolling on the options menu for some resolutions.
- Added delay on the main menu taking input to reduce the chance of the player accidentally continuing.
- Fixed some enemy pathing issues in the Parks.
- Parks documents collection sidequest no longer triggers early.
- Fixed some issues with resolution selection in the options menu.
- Changed the button during squad creation that said "Continue" to say "Customize" to more accurately reflect what it is for.
- Start button icons for squad creation now show icon for Menu button when set to XBox One controls.
- The hover effect for buttons is now red.
- Fixed autotargeting for action mode sometimes targeting enemies who are blocked by obstacles.
- The Diver achievement can now unlock.
- Stability fixes for multiplayer for some rare situations
- Fixed pathing by the police station in the urban hub
- Fixed triggering the pharmacy encounter for multiplayer
- The mine is now an appropriate size
- Shooting worm pods now works again
- Exploding barrels work once again
- Better encounter management in multiplayer
- Fixed some pathing issues in the residential zone near the utility tunnels entrance.
- Virtual keyboards now have a confirm option in the bottom right, so user does not need to press start or use mouse to get past the keyboard.
- Fixed some issues with joining multiplayer if a soldier is already in cover before pressing join
- Fixed some location strings for multiplayer game room
- Fixed collider on a tree in the park that was missing a collider.
- Fixed issue where virtual keyboard remained active while using the real keyboard to enter text.
- Fixed some bugs with buffered input on loading screens (input is locked during loading).
- Encounters that occasionally don't start an ambient music track now don't break other things.
- Parks side quest doesn't trigger during encounters anymore.
- Fixed some blemishes in the Outskirts.
- Nightmare and associated worms no longer have broken localization strings.
- Fixed blemishes in the residential district.
- Added random variance to the idle animations soldiers start with
- Added collision to fast travel points.
- During the cultists vs. Callum fight, Callum shows up in command mode as Callum instead of Mercenary now.
- Fixed some controller unplugging and replugging issues.
- Fixed an issue that prevented the tutorial from being completed. Sorry!!
- Interact-able quest objects now hide their highlighter after usage.
- Worm pods have death sound effect now.
- Fixed flashy decals near Safehouse.
- Tweaked the water in the docks hub.
- Added a new enterable space in the Urban hub
- Fixed the enterable tents around the Urban hub
- Fixed more pathing issues in Urban hub
- Fixed some cover weirdness in the Urban hub
[/list
[ 2015-06-14 03:42:41 CET ] [ Original post ]
Breach & Clear: Deadline
Mighty Rabbit Studios
Developer
Gambitious Digital Entertainment
Publisher
2015-07-20
Release
Game News Posts:
29
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(706 reviews)
The Game includes VR Support
Public Linux Depots:
- Breach & Clear: Deadline Linux [3.01 G]
A deadly new breed of human monster is on the rise, and it’s up to players to stop the infestation before it spreads. Breach & Clear: DEADline is the all-new follow up to Breach & Clear, the critically acclaimed hybrid tactical strategy game. The game gives players real-time control over a squad of four elite Special Forces tasked with tracking down information on the source of the infestation.
- Enthralling Action: Adds real-time strategy to a franchise already acclaimed for its tactical combat.
- New Modes: An all-new Command Mode gives total control over the entire squad for on-the-fly tactical planning.
- Deep, strategic gameplay: Plan and execute detailed strategies as players encounter a wide assortment of enemy types and combat scenarios.
- Detailed open world: Explore the secrets hidden deep within Harbor City via several districts, each with dynamically generated areas.
- RPG Elements: Countless side quests where players can grab experience and level up their squad’s core and tactical abilities, grab rare ammo, weapons and gear.
MINIMAL SETUP
- Processor: Intel Core i3 or equivalent - 2.3 GHz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia GT 520. Radeon 5450. or equivalent
- Storage: 4 GB available space
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