





We are drawing ever closer to launching out of Early Access for Deadline. The teams at Mighty Rabbit, Gambitious, Gun and Devolver are all both excited & anxious about this. We could use your assistance, and we would love for everyone to help us in our next big push on the game.
THE GOAL: Make Deadline the best it can be!
We want everyone to enjoy the game as much as possible once it launches. please play the game, try to break it, explore, try crazy stuff and have fun. While doing all that, also report any and all issues that you come across. It's that simple. Blow the forums up. Hell, rope your friends into playing some Co-Op with you, and let us know what you think. Basically overwhelm us with bugs and feedback! We're seriously asking for this... Right here. Right now.
For all you lapsed players, we would love to hear your thoughts as well. Come back, play, then tell us what has improved and what still needs work.
Thanks so much for all your support. If you enjoy the game and everything we've put into it, please tell your friends to consider joining the push in helping us launch out of Early Access as strongly as possible.
Changelog for this major update!:
- Trying to scrap weapons or gear now brings up a popup to confirm scrapping it, rather than immediately scrapping.
- Fixes for some multiplayer online menu related issues (
- Fixed issue with supplies for the safehouse mission in multiplayer
- Fixed the dropped item object size that was too large
- Skill Menu input revised to be much easier to navigate without a mouse.
- Revisions of gun stats and damage calculations.
- Fixed some pathing issues in Cave cells.
- Wood breaking SFX now consistently plays when the first reveal rusher breaks out of the building.
- Added limitation on certain spawn groups in dungeon cells.
- Added option to change the camera angle in command mode [Right stick click on controller, V by default on keyboard].
- Fixed an issue for the client player if the enemy was already dead when joining; was an issue for non-encounter enemies
- When equipping attachments, the preview stats now show before and after.
- Fixed smoke grenade not blocking vision.
- Increment and decrements options for dropping inventory options now only show when they can be used.
- AI no longer shoots at a perfect fire rate for non-automatic weapons. There is a delay to simulate the time a real person would take to think to pull the trigger.
- Grenades can no longer be targeted in command mode.
- Thrown grenades now rotate while traveling.
- Credits now can be closed by hitting confirm button, not just ESC or cancel button.
- Fixed some issues in docks involving dialogue and encounters for multiplayer.
- Added placeable enemy corpses for revival purposes. The Breeder is pleased.
- Fixed erroneously repeating gas station encounter.
- Fixed bugs that had to do with viewing a weapon that had less than 3 attachment slots.
- Grenade throw for soldier now doesn't move the soldier forward to do the throw.
- Moved over the dungeon floor UI elements on the loading screen to not overlap with the logo.
- The circle for selected non-tactic perks is now bloody.
- Defibrillator consumable added to the game. This consumable revives soldiers, similar to the Stabilize tactic.
- Now when soldiers die, a skull will appear over the soldier and fill with red.
- Once fully red, the skull disappears and the soldier can no longer be revived with Stabilize or a Defibrillator. They will still be revived when returning to the safehouse.
- Cover icon for the cursor doesn't show so far above the circle when at an angled view in command mode.
- Improvements to the docks for multiplayer, fixed some quests
- Improved the Reinforcements quest and made the trigger not able to be passed without triggering
- Fixed an area in the docks that could be fallen off of into the water
- Changed pistol idle and run animations
- Workbench now shows portrait on the list elements for equipped guns for the person equipped to.
- Item pickups now show the name in a color corresponding to the rarity.
- Fixed discrepancies with various explosives' damage.
- Fixed incorrect DPS readout for weapons on the workbench.
- Small fixes to Docks and Residential district.
[ 2015-06-28 01:01:50 CET ] [ Original post ]
🎮 Full Controller Support
- Breach & Clear: Deadline Linux [3.01 G]
- Enthralling Action: Adds real-time strategy to a franchise already acclaimed for its tactical combat.
- New Modes: An all-new Command Mode gives total control over the entire squad for on-the-fly tactical planning.
- Deep, strategic gameplay: Plan and execute detailed strategies as players encounter a wide assortment of enemy types and combat scenarios.
- Detailed open world: Explore the secrets hidden deep within Harbor City via several districts, each with dynamically generated areas.
- RPG Elements: Countless side quests where players can grab experience and level up their squad’s core and tactical abilities, grab rare ammo, weapons and gear.
- Processor: Intel Core i3 or equivalent - 2.3 GHz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia GT 520. Radeon 5450. or equivalent
- Storage: 4 GB available space
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