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PATCH #1: Getting Things On the Right Path

Hey everyone!
Our first update is live. We're going for a policy of getting stable fixes out the door as quickly as possible (which is more than likely going to be weekly, every Friday). Whereas our updates were twice a week or more during Early Access, we're going to get things out with a bit more testing time on each build. That doesn't mean updates every other day, it means as soon as we're done (and that could mean a week, maybe two for major issues. I'm not going to lie to you, but I will be as upfront as possible to give you guys real and manageable expectations). So, the big optimizations are going out the door hopefully in two weeks. This update isn't a fix-all, but we're working hard to get it out soonest! We're pretty confident that resetting the server cleared up some of the co-op issues that players were running into. We've added some in-game help on the Main Menu in the Multiplayer section, so check that out if you have problems. As always, let us know of any issues that you run into and the steps you took to get them to occur. Post them up in our Bug Report sub-forum and one of the dev team members will respond asap. Here's your change log, and as always post to our discussion boards, message us and tell us what you're seeing and liking as we continue to fix issues!

  • Fixed a save game issue that would occur if you named two squads identically.
  • Popup menus for fast travel and dungeon shortcut lists no longer spawn off-screen. (
  • Fixed a pathing issue in the Stadium area of the urban district.
  • Clamped floating loot crates in the caves safely to the floor.
  • Fixed an issue with entering dungeons if you'd previously visited floor 20.
  • Added online co-op connection help tips screen to the main menu.


[ 2015-07-24 21:50:29 CET ] [ Original post ]

PATCH #1: Getting Things On the Right Path

Hey everyone!
Our first update is live. We're going for a policy of getting stable fixes out the door as quickly as possible (which is more than likely going to be weekly, every Friday). Whereas our updates were twice a week or more during Early Access, we're going to get things out with a bit more testing time on each build. That doesn't mean updates every other day, it means as soon as we're done (and that could mean a week, maybe two for major issues. I'm not going to lie to you, but I will be as upfront as possible to give you guys real and manageable expectations). So, the big optimizations are going out the door hopefully in two weeks. This update isn't a fix-all, but we're working hard to get it out soonest! We're pretty confident that resetting the server cleared up some of the co-op issues that players were running into. We've added some in-game help on the Main Menu in the Multiplayer section, so check that out if you have problems. As always, let us know of any issues that you run into and the steps you took to get them to occur. Post them up in our Bug Report sub-forum and one of the dev team members will respond asap. Here's your change log, and as always post to our discussion boards, message us and tell us what you're seeing and liking as we continue to fix issues!

  • Fixed a save game issue that would occur if you named two squads identically.
  • Popup menus for fast travel and dungeon shortcut lists no longer spawn off-screen. (
  • Fixed a pathing issue in the Stadium area of the urban district.
  • Clamped floating loot crates in the caves safely to the floor.
  • Fixed an issue with entering dungeons if you'd previously visited floor 20.
  • Added online co-op connection help tips screen to the main menu.


[ 2015-07-24 21:50:29 CET ] [ Original post ]

Breach & Clear: Deadline
Mighty Rabbit Studios Developer
Gambitious Digital Entertainment Publisher
2015-07-20 Release
Game News Posts: 29
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed (704 reviews)
The Game includes VR Support
Public Linux Depots:
  • Breach & Clear: Deadline Linux [3.01 G]
A deadly new breed of human monster is on the rise, and it’s up to players to stop the infestation before it spreads. Breach & Clear: DEADline is the all-new follow up to Breach & Clear, the critically acclaimed hybrid tactical strategy game. The game gives players real-time control over a squad of four elite Special Forces tasked with tracking down information on the source of the infestation.

  • Enthralling Action: Adds real-time strategy to a franchise already acclaimed for its tactical combat.

  • New Modes: An all-new Command Mode gives total control over the entire squad for on-the-fly tactical planning.

  • Deep, strategic gameplay: Plan and execute detailed strategies as players encounter a wide assortment of enemy types and combat scenarios.

  • Detailed open world: Explore the secrets hidden deep within Harbor City via several districts, each with dynamically generated areas.

  • RPG Elements: Countless side quests where players can grab experience and level up their squad’s core and tactical abilities, grab rare ammo, weapons and gear.

MINIMAL SETUP
  • Processor: Intel Core i3 or equivalent - 2.3 GHz or higherMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: nVidia GT 520. Radeon 5450. or equivalent
  • Storage: 4 GB available space
GAMEBILLET

[ 6108 ]

8.89$ (11%)
13.04$ (13%)
3.33$ (78%)
34.61$ (12%)
16.59$ (17%)
26.69$ (11%)
20.74$ (17%)
16.79$ (16%)
12.72$ (15%)
25.95$ (13%)
16.97$ (15%)
17.54$ (12%)
2.66$ (11%)
20.74$ (17%)
16.79$ (16%)
26.34$ (12%)
16.59$ (17%)
12.59$ (16%)
7.98$ (80%)
49.79$ (17%)
4.44$ (11%)
12.59$ (16%)
10.67$ (11%)
29.72$ (15%)
25.47$ (15%)
24.87$ (17%)
8.47$ (15%)
16.96$ (15%)
8.25$ (17%)
12.29$ (18%)
GAMERSGATE

[ 1170 ]

11.69$ (10%)
1.28$ (87%)
10.5$ (65%)
0.53$ (92%)
1.94$ (84%)
1.28$ (87%)
0.5$ (49%)
0.6$ (92%)
0.54$ (91%)
9.99$ (50%)
3.06$ (83%)
2.55$ (79%)
4.2$ (65%)
6.8$ (66%)
2.25$ (77%)
0.5$ (49%)
3.4$ (83%)
0.51$ (83%)
4.25$ (91%)
8.5$ (66%)
1.74$ (91%)
1.02$ (74%)
1.91$ (87%)
1.17$ (90%)
7.65$ (62%)
7.92$ (74%)
0.89$ (87%)
5.1$ (66%)
14.88$ (70%)
3.87$ (70%)

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