Bird Watching
In the editor, the land grab button was overlaid by the purge tool, so you couldn't expand your colony in that mode. Also, when creating new planets, you can now again predefine the difficulty level a player must master of your planets! Would be very interested in how accessible you find the editor as such, would it be more exciting for you if you could play multiple planets in a galaxy map or would it be more interesting for you to be able to script complex missions with a story told by voice actors in dialogues?
We have created new roof textures for coal-fired power plants, industrial farm and organic farm. All buildings should create a better visual balancing act between post-industrial look and futuristic appearance. At the same time, the new textures of the roofs should visually connect them, so that they also fit with the quarry and the forestry farm. They now look more like you would build these buildings if you landed on a new planet in a capsule and wanted to provide basic supplies for your colony. I personally feel the style is a successful mix of steampunk and post-industrial age, what do you think?
The nine tree species of the third vegetation type, which we have affectionately christened Thicket, now have individual icons that make them more recognizable when planted. Thicket tree species grow on wasteland and frost type planets, these worlds offer the most exotic plant life next to mushrooms and terrestrial forests, check them out to see how appropriate they seem to you.
[ 2023-08-17 19:40:06 CET ] [ Original post ]
From now on you can watch birds in Imagine Earth. Soon, more species will surely be sighted. And then we also assign them a central role in the ecosystem or global simulation of our planet. I'm still not sure if they are the right size or if it's a pity that you never get them really close in front of your lens. For example, it was quite a challenge to take this one snapshot for the update.
Editor improvements
In the editor, the land grab button was overlaid by the purge tool, so you couldn't expand your colony in that mode. Also, when creating new planets, you can now again predefine the difficulty level a player must master of your planets! Would be very interested in how accessible you find the editor as such, would it be more exciting for you if you could play multiple planets in a galaxy map or would it be more interesting for you to be able to script complex missions with a story told by voice actors in dialogues?
New building textures
We have created new roof textures for coal-fired power plants, industrial farm and organic farm. All buildings should create a better visual balancing act between post-industrial look and futuristic appearance. At the same time, the new textures of the roofs should visually connect them, so that they also fit with the quarry and the forestry farm. They now look more like you would build these buildings if you landed on a new planet in a capsule and wanted to provide basic supplies for your colony. I personally feel the style is a successful mix of steampunk and post-industrial age, what do you think?
Icons for tree species
The nine tree species of the third vegetation type, which we have affectionately christened Thicket, now have individual icons that make them more recognizable when planted. Thicket tree species grow on wasteland and frost type planets, these worlds offer the most exotic plant life next to mushrooms and terrestrial forests, check them out to see how appropriate they seem to you.
More Features & Fixes
- Pause and select button icons were still displayed in the build menu, but did not work.
- Display category and building icons/buttons in build menu with equal spacing at the same height
- Cas in cities do not jerk anymore
- Optimized build process makes updates easier
Imagine Earth
Serious Bros.
Serious Bros.
2021-05-25
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(735 reviews)
http://www.imagineearth.info
https://store.steampowered.com/app/280720 
Imagine Earth is a real-time planet simulation and a build up strategy game. Your job as a space colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale and trade resources and goods into space.
Profits vs. Ecocide
You will experience a massive conflict between the profit goals of the interstellar corporations and the need to preserve living conditions for your people. Exhaust emissions and ground pollution impact the global climate as your colony is growing. Increasing temperatures melt down polar caps and your colonies are destroyed by rising sea levels.
Expansion & Research
Raise great cities and satisfy their appetite for resources by building power plants, farms and factories. Dig for ideon crystals, pacify riots, research technologies and constructs and maximize your growth while maintaining a healthy ecosystem.
Allies, Threats & Enemies
Get ready to deal with threats like asteroid strikes, twisters, wild fires, volcanoes and rising sea levels. Fend off space raiders and alien investors. Coexist and trade with natives, merchants and hostile colonies.
Capitalist Space Age
In 2048 huge corporations have divided Earth among themselves and exploited its natural resources to a large extent. Now the discovery of ideon crystals allows journeys into space, while technologically and ideologically almost everything remains the same. The laws of the market are being spread into the universe.
Competition and Economic Warfare.
On each discovered planet a competition for economic dominance breaks out. To expand your colony as fast as possible and overcome your opponents you exploit the freely available fossil resources and minerals. Additional money is provided by selling shares of your colony. Take over opposing companies by buying up their shares.
Trade Resources and Technologies
Merchants and technology traders organize the interplanetary trade and will happily buy all minerals and resources you extract from your territory while selling expensive technologies. The same goes for cooperating colonies and alien tribes that live on some of the planets.
Features
- Global and realtime world experience instead of playing on limited square maps
- Fully playable and story based campaign with 9 planets / missions
- Competition game mode to play against up to 5 other AI factions with individual agendas
- Over 50 constructs with more than 80 individual upgrades
- Diplomacy and trade with local colonies and space traders
- Tower defence with energy shields and lasers against space pirates, alien invaders and locusts
- Development and research system for advanced and sustainable technologies
- Share market for refinancing and hostile take over ofopponent cities and colonies
- Freeplay mode with a procedural planet generator for endless worlds and challenges
- Planet Editor for terraforming, building and customizing individual planets which can be saved and shared
- Global climate simulation of local pollution and worldwide emissions and melting polar caps and disasters
- Disasters: Chemical spills, oil slicks, radioactive contamination, wild fires, tornadoes, volcanoes, dying forest and growing deserts, alien and robotic invaders, etc.
MINIMAL SETUP
- OS: Ubuntu & SteamOS latest LTS
- Processor: 2 GHz or multiple cores with 1.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Vulkan compliant graphics card with 1GB dedicated memory
- Storage: 1 GB available spaceAdditional Notes: Older versions of Ubuntu and other distributions likely work as-well. but are not tested.
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