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Galaxies DLC Preview

Hello, faithful souls, our Galaxies DLC is almost finished. Thank you for your patience! But before we start an open beta test in December, I can already talk about the new features and heat up the anticipation. Please let us know what you think of the new features and support Imagine Earth with a review!

Game Mode



In this campaign style game mode, we colonize entire galaxies and coordinate our progress on a central space station. The corporations compete to establish thriving colonies on several planets.

Colonization of whole Galaxies



The corporation that has earned the most victory points at the end of the pioneer phase is announced as main administrator of the galaxy.

The Space Station


You get a space station. It serves as our headquarters and central hub for your planetary colonies. It also enables interplanetary research and licensing of technology and allows you to unlock extensions for your city centers. Here you can also trade at a much better rate than in your colonies.

Orbital Lift



With this new high-tech construct you can move your resources and items quickly and free of charge between the colonies and your headquarters space station and thus also ensure exchange between the planets.

Extensions



Extensions provide special abilities for your city centers. You can install a maximum of 3 of them per city center. You can install them directly in your landing capsules right here or install them in your city centers later, which comes at additional costs.

Story Campaign



There is also a four-planet Story Campaign centered around the Genesis Seed Initiative, starring our new USN Advisor Ixas.

Space Capsule Delivery



Your City Center capsules can now pack items from your space station. You can redefine the extensions to be installed before landing. I hope these infos can raise the excitement about the DLC. We're also curious to see exactly how a beta test event like this works on Steam, this is our first attempt... If you like Imagine Earth, please support us with a review on Steam and tell others about the current sale! Thank you and see you next month! Martin & Jens


[ 2024-11-16 22:05:43 CET ] [ Original post ]


Game Update 1.17

Dear all,


Before we finally get down to finishing the long-awaited Galaxies DLC, we're serving you one last polish update today. And it's definitely the last tidy-up before we can manage entire galaxies. You wouldn't believe how happy we are about it ( as they say in German ). But as you can see, some important and fundamental things are being straightened out here. As always, please let us know what you think of all this and don't spare us your ideas and suggestions. It's great that you've all stuck with us and Imagine Earth for so long. Oh, and as a small indie studio, it can't be said often enough. If you haven't written a review yet, you should definitely do it, it helps our game tremendously. But now have fun with Update 1.17!, Jens & Martin

Switch off voice output


Finally you can choose between voice output, radio noises or complete silence. I personally can forgive the professor for speaking so strangely slowly, especially since the dubbing was so expensive ;D. But voice acting is basically a matter of taste and many people prefer to read and listen to music, especially if they don't understand English.

Game speed


We have built a tutorial into the game that allows you to freely set the time faster and slower, because we have noticed that many people get bored in the game before they realize what extensive control they have over the game speed.

Reset campaign


You can now reset the campaign completely. Of course, you will lose all your progress and savegames, but it's worth the chance to start from scratch!

Security Complex


We have improved the abilities of the security district because some of you found it too superfluous. It no longer creates a negative atmosphere and protects surrounding warehouses from pirate looting. Martin also felt the need to formulate the description of the building in a more positive way ;D

Quick start button


There is now such a button in the competitive and endless game, so that you can quickly colonize a planet without a lot of configuration work.

Building production


We have limited the basic supply of item-generating buildings to a maximum of 5, because we have noticed that sometimes a lot of superfluous items are generated, which players are annoyed to have to sell. Although this is an okay extra income, it somehow doesn't make sense for the game experience.

Music enhancement


When the mission is completed, the enthusiastic success music no longer comes too late, but in time with the dialog and the fireworks. We have optimized the transition of the background music, previously when a threat occurred, the atmosphere seemed to be interrupted and always started again when the danger was over. We've also made sure that the music in the campaign menu is continuous and doesn't constantly restart between planets and galaxies.

Diplomacy


Mood for gifts now improves immediately, sometimes the context was not clear.

Warnings


When you are informed about disasters in the message panel, you can now click directly on the message to jump to the event.

User interface


It has never bothered us, but we have received a lot of feedback about it: When you click on buildings, the information no longer hangs out of the screen. A few modifications make it possible and the camera also pans a little when you click on a building too close to the edge.

Mission corrections


Planet Edora


Fixed: When taking rare resources from a supply capsule on planet EDORA, the number of rare resources available for sale decreases and can go negative.

Planet Bora


Fixed: The landing sequences of the other factions are also skipped on this planet Fixed: The goal "Make fire with the pyramid" stops too many mission hints if you don't fulfill it.

Planet Rounos


Fixed: With 2 new building types, the tech panel opens automatically, but the buildings are not highlighted. Fixed: Leen gives us the financial district, builds it next to him, but you never realize that, he has to get a mission icon.

Bugfixes


Workshop animation when crafting works again If you go to the stock screen with a tool on the cursor, for example, the sell option is not available Item Trader never has room to buy anything City Energy Shield disappears when leveling up and is not centered


[ 2024-06-21 11:13:43 CET ] [ Original post ]


Ocean Day Sale

WDC World Ocean Day Charity Sale


We are excited to announce that we are supporting WDC, Whale and Dolphin Conservation for World Ocean Day! The WDC World Ocean Day Sale starts today and runs until 15th June, 10am PDT 2024, and you can save a fin-tastic 55% off Imagine Earth. We will also donate 20% of our net profits to WDC to support their conservation work.*

Who is WDC?


WDC, Whale and Dolphin conservation is the leading global charity dedicated to the protection and conservation of whales and dolphins. Their expert-led teams in the UK, Europe, the Americas, and Australasia work across the whole spectrum of threats, from climate breakdown to accidental entanglements in fishing gear. They bring together, and work hand-in-hand with, businesses, philanthropists, scientists, NGOs, governments and grassroots communities to find solutions to the problems faced by whales and dolphins. Their aim is to reverse the global decline in whale and dolphin populations by creating safe seas for these majestic creatures. Entanglement in fishing gear, or bycatch as its known, is the biggest threat whales and dolphins face. Many hundreds of thousands die in nets or get tangled up in fishing gear every year. As air-breathing mammals like us, when they get trapped in a net, panic can take over and they can sustain terrible injuries before either escaping, or suffocating. It is a massive problem and so WDC are working on some innovative solutions.

What WDC has been doing so far


WDC have been working across the globe to protect whales, dolphins and porpoises from dying in fishing gear:
  • Theyre collaborating with creel fishers in Scotland to trial new types of fishing gear to reduce entanglements of humpback and minke whales.
  • Theyre working with colleagues and partner organisations in the Central Baltic Sea to develop a recovery plan for a critically endangered group of Baltic harbour porpoises.
  • On the west coast of the United States, critically endangered North Atlantic right whales are facing extinction. Entanglement is a massive threat to their survival, and WDC have been working with fishers to trial alternative gear types.


[ 2024-06-09 22:50:39 CET ] [ Original post ]


Imagine Earth is now available on macOS

That's basically it.


The headline says it all. After Imagine Earth came into Early Access 2014 its now today finally available for Mac players. We hope it runs without any unwanted surprises, please try it and let us know what you experience.
Maybe we have some funny record in game development in terms of time spending again ;D.. Of course I wanted to write an epic history for this special moment about the weirdly long development odyssey but to be honest it's far from over

Not only is there a DLC..


ready to be released as far as the game is on all platforms. Also tomorrow Imagine Earth will be landing on Switch and Playstation!

Please have a look at the brand new game trailer on the store page!


Well ...it's still uploading but i don't have time for that. I'll fire out the news right now ;)

Also check out the cool new cover art


we made for our climate crisis city builder survival thriller! Have good rest of the day! Where ever you are on this little planet. Greatings, Jens & Martin


[ 2024-05-08 19:01:44 CET ] [ Original post ]


Earth Day Donations

Happy Earth Day, Humans!


Today all proceeds from Imagine Earth are donated to reforestation!


The game is also part of the Earth Appreciation Fest starting at 7pm. You'll get 30% off & 10% are donated all week long. You'll notice the banner on top of Imagine Earth's store page as soon as it kicked off later today.

Yearly Impact Report


We document our efforts to generate real world impact with this game project in the annual impact report. Check out what we achieved last year.

Mac Release Date is May 9


Also big news for us: Imagine Earth will release on May 9 for Mac on Steam, Switch , Playstation 4 / 5. Wishlist now!


[ 2024-04-22 12:10:39 CET ] [ Original post ]


1.16 Alien Signals

Dear colony managers, we have continued to improve the global management system, but have also found and ironed out a few bugs.

Radio Noises


When characters speak, the voice output is sometimes missing because we have added new content to the game since the dubbing. The replacement sounds no longer sound like talking backwards, which irritated many people. Instead, they sound like real radio interference.

Holographic Projection


We've also added a fancy holographic projection effect. When characters radio in and out.

Building Debris


Damaged and destroyed buildings now emit a rain of components that have been loosened by the explosion. I don't know if anyone noticed, but they were rocks ;D

Cancel actions for items


You can now only cancel item processes with a quick right-click, so that you don't accidentally deactivate them when moving the camera.

Bookmark Panel


Descriptions of buildings are now displayed in the bookmark panel. A planet icon is now displayed outside the construction area.

More Improvements


  • Warehouse Auto-Harvest remains off when you move a building or build new ones.
  • Visualizing pause play time more clearly
  • A guide to user interface, controls and handling. Big thanks to MB for writing a detailed explanation of the interface and all its elements!

Bug Fixes


  • Merchant pays more for landing permit than he takes
  • Satellite Hub: Positioning of the satellite
  • Upgrades are shown in tool ring of foreign cities
  • Multi-talent achievement does not work
  • Generated planets have slums
  • Fish trawlers "being flooded"
  • Wrong text for explanation of "Indoctrination"
  • Typo: "Idea bomb" instead of "Ideon bomb"
  • Tuto landing cutscene broken
  • Bangka Island cannot be taken over
  • Explosions from last game no longer stay on the planet after loading a savegame
  • Mission briefing in pause screen when message is locked
  • Game rarely hangs in the challenge menu
  • Error in temperature calculation


[ 2024-03-20 22:00:34 CET ] [ Original post ]


1.15 Planet in Crisis

Dear Space Colony Managers,


A lot has been going on behind the scenes in the last few months, we've been working hard on console versions of the game, constantly improving it in many details and carefully fine-tuning proven features. At the end of this update post, there's also a preview of new features that we plan to deliver with the next versions and DLCs in the first half of this year.

Ocean coloration


If the world is on the brink of a climate catastrophe, this is now also reflected in an unhealthy coloration of the oceans.

Land degradation


The reduction in fertility due to soil pollution and harmful environmental influences is visualized even more clearly by the change in soil texture. What you can also see in this picture are piles of garbage that players can recycle to earn money. These will play a major role in another new game mode called Transformation. Here you are presented with a planet that is already built up with a civilization that is unfortunately already threatening to tip over into a climate catastrophe. You have to try to rebuild it in such a way that it lasts and climate change is stopped.

Moving instead of demolishing


You can now only demolish neighborhoods if you still have enough living space for the population in other parts of the city. This sharpens the perception that these are people and that their lives are something worth protecting. In inhabited districts, the demolition option is now called relocation and can only be triggered if you have built enough modern apartments for your residents to move to.
This will also be of great importance in the Transformation game mode, where you will find outdated and dilapidated slums with little space for people and high energy costs and pollution.

New button for complete campaign reset


To be able to start the campaign from scratch without having to create a new profile, there is now a new Reset Campaign button.

New space backgrounds


There are a number of new space backgrounds for the new Open Space game mode, as you start in a completely new, procedurally generated galaxy. Although this game mode will be released as DLC, the Competitive and Endless game modes will also benefit from this with fancy new start screens.

Improvements


  • New more open look for the selection ring
  • New info box style
  • Prices for tech & research are now fixed instead of being dependent on trade on planets
  • Population loss is no longer so blatant and fast when the mood is very bad
  • City Center now only has living space for 50,000 colonists
  • AI opponents no longer land right next to each other at the start of the game
  • Xrathul: Damage to the ship also reduces resource hunger before departure
  • In challenge mode, the ranking on the current challenge planet is now displayed instead of the eternally identical mission description.
  • Automatic savegame name also shows last activated quest
  • Back button no longer triggered by right mouse button
  • No more icons in the pause screen
  • Lousy performance of fireworks and GameOver explosions improved

New models of fishing boats optimized


We noticed the boats recently because we still had 3D models that really looked almost 10 years old, now they are adapted to the modern style of the game.

Gamepad control


  • Right stick not only jumps to cities but also to events
  • Show left shoulder button icon directly on research button if stock trading is not yet available
  • Tab symbol is no longer displayed for Cities

Preview - Exentensions


For the Open Space DLC, we have been building extensions for some time that can be unlocked so that they are automatically added to every new city center. The whole thing works like a long-term meta-game with which you can improve the working conditions and technical progress in your colonies mission by mission.

Bugs fixed


  • Trader landing animation hangs
  • Help dialog hangs over the store menu in the campaign
  • Streets are faded out too early
  • Colony value is wrong directly after loading a savegame
  • No more congress invitations after mission end
  • Journal hotkey flicker

The Open Space DLC is in production and will be released in Q2 2024. Here are all the details.


[ 2024-01-08 18:41:41 CET ] [ Original post ]


Update 1.14.3

  • Fixed merchant sometime not arriving at all, when a single spaceport is blocked by other traders. E.g. this lead to a quest not being started in the Joma mission
  • Fixed birds sometimes flying through mountains or buildings
  • Fixed crash related to birds
  • Fixed incorrect number of competitors displayed for workshop planets
  • Fixed dynamic resolution now working anymore, related to problem with linux version


[ 2023-09-21 09:25:58 CET ] [ Original post ]


Update 1.14.1

Fixed roads fading out too early.


[ 2023-08-19 19:47:48 CET ] [ Original post ]


Bird Watching

From now on you can watch birds in Imagine Earth. Soon, more species will surely be sighted. And then we also assign them a central role in the ecosystem or global simulation of our planet. I'm still not sure if they are the right size or if it's a pity that you never get them really close in front of your lens. For example, it was quite a challenge to take this one snapshot for the update.

Editor improvements


In the editor, the land grab button was overlaid by the purge tool, so you couldn't expand your colony in that mode. Also, when creating new planets, you can now again predefine the difficulty level a player must master of your planets! Would be very interested in how accessible you find the editor as such, would it be more exciting for you if you could play multiple planets in a galaxy map or would it be more interesting for you to be able to script complex missions with a story told by voice actors in dialogues?

New building textures


We have created new roof textures for coal-fired power plants, industrial farm and organic farm. All buildings should create a better visual balancing act between post-industrial look and futuristic appearance. At the same time, the new textures of the roofs should visually connect them, so that they also fit with the quarry and the forestry farm. They now look more like you would build these buildings if you landed on a new planet in a capsule and wanted to provide basic supplies for your colony. I personally feel the style is a successful mix of steampunk and post-industrial age, what do you think?

Icons for tree species


The nine tree species of the third vegetation type, which we have affectionately christened Thicket, now have individual icons that make them more recognizable when planted. Thicket tree species grow on wasteland and frost type planets, these worlds offer the most exotic plant life next to mushrooms and terrestrial forests, check them out to see how appropriate they seem to you.

More Features & Fixes


  • Pause and select button icons were still displayed in the build menu, but did not work.
  • Display category and building icons/buttons in build menu with equal spacing at the same height
  • Cas in cities do not jerk anymore
  • Optimized build process makes updates easier
As always, thank you very much if you had the interest to read this far! Jens & Martin


[ 2023-08-17 19:40:06 CET ] [ Original post ]


Hotfix 1.13.1

  • Fixed graphic errors in transparent building elements, e.g. when placing a new building or in the shield of frontier towers
  • Fixed ambient occulusion not working
  • Fixed two problems that could make the game crash


[ 2023-08-09 13:08:36 CET ] [ Original post ]


Customizable Keyboard Controls

Dear players, Serious Bros. proudly present the latest minor update for our building and simulation game, Imagine Earth. From now on, you can enjoy customizable keyboard controls! You can imagine how busy we two are keeping the global climate simulation up to date and adding new features. Nevertheless, we wanted to prioritize this feature due to interested inquiries from players. We know how important control and precision are in gameplay. Every second counts when you're building a thriving civilization and want to expand faster than your competitors. With this latest update, you now have the ability to fully customize your keyboard layout to suit your individual playstyle and preferences.
Efficient and intuitive navigation and management of your cities is the key to success. Above all, we look forward to seeing how you, our dedicated and creative player community, will use this feature. We would like to take this opportunity to thank all of you. Without your support, your feedback, and your passion for Imagine Earth, this update would not have been possible either.

Further Improvements


  • The duration for the production of items through buildings and upgrades has been increased by 25%.
  • Additionally, the influence of additional buildings has been reduced. Previously, the time was halved with 8 buildings, but now it's only reduced by 25%.
  • Rare resources are now immediately visible again after the blasting of mountains.
  • Merchant Quest on Tuto and Joma is now triggered correctly again, even when a dialogue is still open.
  • Merchant no longer sells Machinery on Tuto in order not to undermine the corresponding quest.
  • We don't show building menu details while hovering over the CityCenter panel.
  • We made explosions a bit louder.
  • No more warning to be played while a message to the player is active.
In this spirit, we wish you a lot of fun with the new update! Best regards, Jens & Martin.


[ 2023-07-28 18:34:01 CET ] [ Original post ]


WDC World Oceans Day Charity Sale

We are excited to announce that we are supporting WDC, Whale and Dolphin Conservation for World Oceans Day! The WDC World Oceans Day Sale started on World Ocean Day and runs until 15th June, 10am PDT 2023, and you can save fin-tastic % off many games on the sales page.
Get 55% off right now while 20% of our net income goes to WDC. WDC, Whale and Dolphin conservation is the leading global charity dedicated to the protection and conservation of whales and dolphins.
Their expert-led teams in the UK, Europe, the Americas, and Australasia work across the whole spectrum of threats, from climate breakdown to accidental entanglements in fishing gear. They bring together, and work hand-in-hand with, businesses, philanthropists, scientists, NGOs, governments and grassroots communities to find solutions to the problems faced by whales and dolphins. Their aim is to reverse the global decline in whale and dolphin populations by: - Stopping cruelty from deliberate harms such as whaling and captivity. - Creating safe seas, free from the threat of pollution, collisions with vessels and accidental entanglement in fishing gear. - Winning recognition of whales and dolphins as sentient, socially complex beings, and our allies in the fight against climate and nature breakdown.
Whales and dolphins are awe-inspiring. They are intelligent beings, vital for the health of the ocean and planet. They have suffered from terrible harm - deliberate and accidental - and their homes and populations are under threat. But it's not too late. Together we can still help them recover and flourish and they can help us reconnect with the wild, and repair the damage we have caused. If you want to read more about WDC, you can do so here: https://whales.org/ You can find many other amazing games in the sale here: https://bit.ly/OceansDaySteamSale23 Thank you for joining us and for supporting WDC!


[ 2023-06-12 08:38:29 CET ] [ Original post ]


Imagine Earth - Creating Real World Impact

In order to also initiate change with our climate crisis game project in the real world, we enter into various collaborations with NGOs that generate a great range of effects. Even more impactful actions are planned for the future, for which we are looking for partner organisations who are active in the field of sustainability, environmental and climate protection.

  • All Imagine Earth soundtracks sales net income is donated to reforestation.
  • Starting with Green Game Jam '23 we plant a tree for every copy of Imagine Earth sold.
  • Last year we implemented that player's can plant a real tree ingame if they plant 20 forest's on a single planet to reach the forester Steam achievement on steam.
  • Regular Steam Charity Sale Events generated income donated to reforestation.

Eden Reforestation Projects


They work with local communities to restore forests on a massive scale, thereby creating jobs, protecting ecosystems, and helping mitigate climate change. All sales of the Imagine Earth soundtrack go to a reforestation project. Together with this organization, we have now planted over 46,000 trees until Februar 23.

WDC


The Whales and Dolphins Conservation's aim is to protect. They have teams in Germany, the UK, Australia, the USA and Argentina to manage and support projects around the world. They organize an annual Steam Sale events for World Ocean Day, game studios receive a feature and donate a portion of their proceeds to marine mammal conservation.

Jingle Jam '22


Jingle Jam has expanded to include unique live-streaming content hosted by a variety of creators from the Yogscast and beyond. Together with 80 other game studios, we raised over four million Euro in December '22 for various non-profit organizations such as WDC.

Green Game Jam



This event is about game studios making activations in their established games and motivating their players to take action for the environment. The organizer Playing for the Planet is a UN initiative that wants to make games greener. We were able to plant 14,920 trees and Imagine Earth won the Best Activation award in the Forests category.

Game Forest Club


We are a member of this initiative which enables game studios large and small to support forest conservation projects of their choice around the globe through their contributions. It has 61 supporting companies, which together supported the protection of over 1,4 mil m2 of forest and the planting of over 78 000 trees.

Planet Play


Is a marketplace where games are sold for Green Coins, 100% of which go to carbon reduction projects. We recently provided the store with a large number of keys for Imagine Earth to help with their project funding.

Playing for the Planet


The Playing For The Planet Alliance was launched in 2019 during the Climate Summit at UN Headquarters in New York. The members of the Alliance have the ability to reach more than 1 billion video game players. In joining the Alliance, members have made commitments ranging from integrating green activations in games, reducing their emissions and supporting the global environment.

Steam


We participated in various environmental Steam sales over the years and donated between 10-20 percent share of the net income to reforestation or sealife. This of course wouldn't be possible without the reach and the playerbase that steam offers.


[ 2023-06-09 14:34:07 CET ] [ Original post ]


1.12 Linux Support and Planet B Mission

Welcome to our latest update, with which we deliver nothing less than the long-awaited native Linux version. We hope for a good start on this new platform and serve you some more crisp features with update 1.12, but read for yourself. Summer greetings, Jens & Martin

Native Linux Support



We have good news for all Linux users. After receiving a lot of requests to provide a native Linux version of Imagine Earth, the time has finally come. We have ported all functionalities and tested the game on Ubuntu and SteamOS - so Imagine Earth can now be played as a native version on the Steam deck. We appreciate feedback from all of you and hope you will enjoy the game!

New Challenge - Saving Planet B



We have a special challenge for you this week, a new planet to basically explore the idea for a new game mode in Imagine Earth. Would be happy if you feel like thinking with us about how we can make this more interesting. The basic idea is that the players don't have to build up a civilization first, but find a relatively heavily built-up planet with cities. So you become directly the rebuilder and improver of the world, which is an exciting challengel. The emissions balance is also already tipping into the negative, so climate change is imminent. So you have to consider with all expansion steps to compensate the additional emissions of the new buildings and additional supply buildings with reforestation and other methods. In return, you'll find plenty of infrastructure and technology on the planet that you can take over and optimize through strategic realignment. As I said, we're testing this out and seeing that we need to balance planets in this game mode to make it fun and challenging.

World Oceans Day Sale



Help and get 55% off until June 15! The 2nd #WorldOceansDay Steam sale is LIVE to save whales and dolphins! Last year's Steam sale was our first attempt at a multi-title sale to raise funds for our conservation work, and it was a great success - we raised over 40,000 and collaborated with over 20 developers.

New construction ring



An amazingly simple, yet effective change. The build ring just got bigger and now includes all the available build options plus the tools, functions and inventory. We studied other simulation games and their gamepad controls to come to this conclusion. As a result, the building ring is now also much more distinct from the building options and the individual building categories.

Hitech building in technology panel



This move was only logical since we put the Hitech special buildings for terraforming and geoengineering into one category in the build menu, making them so much more available, look in the technology panel for better what a wide variety of build options, Imagine Earth offers.

The Takeover Panel



We have also redesigned this to make the acquisition of competing cities clearer. With the necessary majority of shares in a corporation, you can directly take over individual cities and bring them under your control.

Population free areas on the planet



When we built the above planet B, we wanted to enable the scenario of finding more cities or soon maybe slums on the planet that could be taken over and transformed in an efficiency and environmentally friendly way. To do this, we first had to create the condition that even in areas not controlled by factions, people live in the cities and are supplied by farms and power plants in the surrounding area.

Gamepad - Major changes



  • We have once again intensively rethought and optimized the gamepad controls for Imagine Earth. It should be almost more dynamic to control than with the mouse, give it a try. [Digitalpad controls the main UI elements: Tree menu, resources, building list, trader menu. [Left shoulder: research, tech, stocks [Right shoulder: city navigation
  • Select & Start: Navigation, game menu, journal, statistics
  • Therefore no more additional menring
  • Significantly more overlays directly in the UI

More optimizations and fixes


  • Dialogs no longer overlay pause screens and other panels that pause the game.
  • Improved Storytelling - First entry in planetary journal reports that no story has yet taken place on untouched planets.
  • Bora Mission - Added direct rebuild target for city centers.
  • Unintended city placement basically disabled.
  • Jump to cities - buildings no longer appear with delay
  • Midras merchant, permanent icon is out of the game

Please vote for us in the Player's Choice Award



The Green Game Jam has started! Many game studios have launched Green Activations to save the planet's most important habitats, and so have we. If you click on the image, you will be taken to Imagine Earth's contest page and you can support our project in this jam.


[ 2023-06-04 20:33:56 CET ] [ Original post ]


Update 1.11.5

  • Improved AI behaviour in serious mode, by relying less on resource harvesting and trade
  • Fixed re-sell pricing of landing permits and tech licenses
  • Doubled self-cleaning time of Xrathul pollution
  • Fixed Magni Xrathul pest clean-up goal not working anymore when all pollution is gone
  • Display remaining time for Xrathul pollution
  • Fixed campaign completion not considering Omicron Persei 9 and thus showing more than 100% completion
  • Fixed UI overlap bug in highscore
  • Fixed research queue endless loop related to construct licenses
  • Fixed some links to external websites not properly opening when clicked
  • Fixed game asking for review again
  • Fixed target values for competition achievements in Steam UI
  • Fixed remaining graphic issues of frontier buoy
  • Fixed great illumati pyramid being plunderable and destructable at the same time
Many thanks to i-dot, John-Red, Azylaans, Wingheart and booiiing


[ 2023-04-22 09:25:29 CET ] [ Original post ]


1.11.4 - They speak to us again

Almost unbelievable, but we managed to get a serious bug taking down voice overs in the game and in the story based campaign while having our biggest and most important sale on Steam ever since. I'm wondering how many of you had to read everything themselfes without knowing that our characters do speak ;) Hope it didn't brake your gameplaying experience too much and hopefully adds some replayability ;) now. At least they are back for good since three days already.
That's what comes from testing without sound on, still curious why nobody mentioned it earlier. But to visualize what we did within a week I listed the fixes since last Tuesday. Please remember that it's just Martin and me, improving this world builder since the release. If you like what we do keep given us constructive feedback and think about supporting the project with a review! It means a lot for us!

Update 1.11.4


  • Fixed multitalent achievement no longer working due to satellite hub
  • Fixed ocean terraforming not correctly blocked for city centers
  • Difficulty panel no longer clickable before its even visible
  • Victory point related goals on bonus planets are correctly closed when then mission is finished
  • Fixed frontier buoy graphics bug
  • Prevent saving logic from corrupting savegames
Many thanks to booiiing, Mesa, SageVonAwesome and Krakkenox!

Update 1.11.3


  • Fixed voice acting no longer working
  • Rounos: Leen does no longer leave before idean goal is finished
  • Fixed rare error loading old savegame
  • Fixed rare crash previewing screenshot of old savegame

Update 1.11.2


  • Keep resource panels in trading panel visible
  • Only display error for damaged profile file once
  • Fixed shortcuts of functions and items no longer working
  • Fixed error related to loading still no longer existing gaia construct items
  • Fixed error related to updating deco meshes on planet
  • Fixed clickable areas of Technology panel still being usable in main menu
  • Fixed error when using ion cannon in sandbox
  • Fixed random complete crash of game

Update 1.11.1


  • Satellites are no longer attackable with items
  • Fixed IndexOutOfRange exception when updating item prices
  • Fixed error related to loading no longer existing gaia construct items
  • Fixed crash when targeting a unit with two items and saving
  • Fixed translation error in Japanese version and UI problems

Charity Sale Event


Even though the ongoing sale only lasts for 20 more hours it's worth saying, that we will donate the 10% of the income from the running sale from April 4th to April 11th to WDC to save whales and dolphins. This might remind you of our Nature Update 1.8, in that we brought whales and other sea creatures to our planets as the first animal life forms.


[ 2023-04-10 22:09:02 CET ] [ Original post ]


1.11 The Satellite Hub

Greetings space colony managers. The next technological update is ready to optimize your world building workflow. As promised, we are now releasing the new Hi-Tech buildings to shorten your wait for the DLC. As always, we look forward to your feedback and hope you enjoy the latest features and changes! Cheers, Martin & Jens

Relay Station for Orbital Satellites



The satellite is a mobile space unit in a lower orbit, which has the following functions integrated.

Ion Cannon


It can be used to defend against invaders or to blast mountains to expose raw materials.

Espionage


Allows to copy and use the researched building upgrades of other factions. This is achieved by scanning an upgraded building.

Scanner


Scans an area for rare resources that may be contained in rocks.
Watch your brand new satellite launch into space straight from its hub.

Charity Sale Event



We will donate the 10% of the income from the running sale from April 4th to April 11th to WDC to save whales and dolphins. This might remind you of our Nature Update 1.8, in that we brought whales and other sea creatures to our planets as the first animal life forms.

Drones follow the construction queue



Previously, the construction drones liked to take care of the construction site closest to them, and in the process it could also happen that they overlooked some construction orders and left them unfinished.

Gaia Powers are renamed as Functions



We have also renamed the Inventory to Items and the Multi tools are now simply called Tools. This makes a lot of things easier and more understandable.

UI hiding for Trade Panel



To leave you more visual space to think about the trades you are making we hide the surrounding user interface while you're in this panel.

Hi-Tech Constructs in Buildmenu



In this new category you will find more buildings in the future as well as the gaian constructs which we also wanted to rebrand as high tech buildings with strategic functions. We also adjusted the building descriptions to make them sound less mythical.

Examination of ruins



Now you can also unlock ruins by exploring them. This will allow you to build these special technological buildings as soon as you have enough artifacts.

Fixes


  • Build menu with gamepad
  • Updates to Korean translation since the release version retranslated
  • Icons for all languages fixed
  • Speaker less chopped off in menus
  • Maximum influences from fields not in construct description
  • Point at research in technology panel
  • Only Gaia temple should still give quality of life
  • Xrathul temple have a negative impact on life quality
  • water-building and coast-building kept their production when water is removed from them via terraforming
  • Rare error in Joma and Rounos: DefineField/DefineArea 'LeenHome'/'PlaceA' was not yet executed

Update 1.11.1


  • Satellites are no longer attackable with items
  • Fixed IndexOutOfRange exception when updating item prices
  • Fixed error related to loading no longer existing gaia construct items
  • Fixed crash when targeting a unit with two items and saving after the first item has destroyed the unit
  • Fixed translation error in Japanese version and UI problems

Update 1.11.2


  • Keep resource panels in trading panel visible
  • Only display error for damaged profile file once
  • Fixed shortcuts of functions and items no longer working
  • Fixed error related to loading no longer existing gaia construct items (not properly fixed in 1.11.1)
  • Fixed error related to updating deco meshes on planet
  • Fixed clickable areas of Technology panel still being usable in main menu
  • Fixed error when using ion cannon in sandbox
  • Fixed random complete crash of game

Update 1.11.3


  • Fixed voice acting no longer working
  • Rounos: Leen does no longer leave before idean goal is finished
  • Fixed rare error loading old savegame
  • Fixed rare crash previewing screenshot of old savegame
See all the changes of the last few years and the remaining future steps on the Open Space DLC roadmap by clicking the image.


[ 2023-04-03 18:33:31 CET ] [ Original post ]


Imagine Earth Update 1.10 is here

Dear Civilization Manager Guild,


finally we have the update announced for February in the box. Due to the long waiting time, the blog post has become quite a few pages long, stuffed with optimizations of game mechanics and interfaces, plus a performance turbo of up to 100%, which we had to bring forward for the implementation of the game on consoles. That's why this time there are only a few small goodies that make Imagine Earth more interesting from a gameplay point of view. Please keep in mind that there are still only two of us working on our complex world simulator, but rest assured that we won't give up until it is complete in our eyes. There is still a big add-on on the horizon that will be accompanied by some great new features for the main game, so stay tuned.

Fusion Power Plants



Power plants of this class no longer consume lithium constantly. Only a certain amount is now needed to build them. Thus, we have ended the absurd special status of this building. It was the only one ever that required a rare resource in operation. In exchange, we reduced the overall power of this unit a bit and gave it a special bonus when placed next to lithium deposits. Looking forward to see how you think this power plant is used best.

Forests are Back in the Build Menu



For a game that is not least about climate change, we have to note that the function for planting forests and reforestation was surprisingly difficult to find. Although we had built a very convenient control option that automatically plants the best fitting forests, this was unfortunately hidden in the sub menu Tools. Quite occasionally the feedback came "why this function is so strangely difficult to use". All forests are pretty crucial buildings in the game and we have now combined the forest menu with the automatic forestation tool so that you can automatically see which appropriate forest is placed and what individual values the tree species has.

Upgrade for Thermo-Generator



The thermal generator plays a central role in colonizing and terraforming inhospitable planets. Therefore, this has now received a range upgrade that you can unlock via research.

Sounds and Ambience


We've worked through an age-old feature list and added 14 new sounds to the game to make the game world more vibrant and atmospheric, such as when you're upgrading towers, having incidents, or clicking on a ship and a foghorn sounds. When there are riots in your districts, you will now hear an angry protesting crowd and when the probe comes to pacify the riot, a siren.

Title Screen



We always wanted to show you a beautiful sunrise on the start screen of the game, but this meant that the whole planet was in front of the shadows at first. Now the game starts with a beautiful day and shadows are allowed behind the mountains.

Performance optimization


If any of you were wondering why the latest update took so long, it's partly because of how labor-intensive the game's performance optimization has been specifically for the Switch console. It was worth it though - resulting optimization of processes and graphics provides a big performance increase on older systems without dedicated graphics card it can be to 100%. On current systems it feels a lot more smooth now. This improvement is accompanied by a few new graphic options that allow you to adjust the quality of shadows, lights, clouds, meshes and the planet shader.

Achievements



  • We have decided to significantly lower the requirements for the competitive achievements down to 50, 100 and 200 victory points achieved in competitions and the weekly challenge. As a result, you may simply have already completed certain objectives the next time you restart the game.
  • The "multitalent" achievement is working again.

Research Filters and Bonus



We have included an additional visualization for meta-research. To highlight the overarching benefits of having a fully completed research lane. With an improved filter in the research area, you can now see even better which researchable upgrades have certain positive effects.

Shop and Trade


  • Merchants that are in the approach are now directly cancelable outside the ring. Especially useful if you didn't call them at all or just misclicked.
  • Merchants now always bring 20 items instead of just 12 when they come over.
  • To adapt to systems with smaller resolutions, we have made the icons of items in the trade panel more concise and recognizable.
  • Traders now have more storage space to buy your goods.
  • Resource usage info is now on the side outside the panel instead of underneath where they liked to overlay the controls.
  • Merchants now have a spaceship preview graphic that makes it a bit easier to distinguish them.

Crafting Optimization



  • Auto Crafting is now possible with gamepad and you can see by default which items are available for selection.
  • In the Victory Panel we also cleaned up a bit - line breaks when describing the essential victory points are reduced to the minimum.
  • Crafting Panel no longer remembers which build category was previously selected, so you always see all options when you open it.

AI Learnings


Working with AI is a challenge in itself, it's a lot about balancing and finetuning there. Feel free to let us know how you perceive their behavior and how it could be made more plausible and authentic. We've felt for some time that your competitors go broke too quickly and could pay a little more attention to money earning and spending to make for more interesting competitions.
  • Also, the regularity and frankness with which they carelessly squandered their entire share packages seemed to us uneconomically unwise.
  • AI factions have so far been too fixated on capturing large temples, neglecting other goals and duty to do so.
  • In one of the last updates, we introduced whales as living creatures into the ecosystems. The AI considered them threatening and, as it does against pirates or insects, built noisy towers when they swam by.
  • The AI corporations are now exploiting the ruins of temples to get the valuable artifacts.

Serious vs Sci-Fi Mode



  • Sci-Fi Game Mode, which includes all game features, is always default from now on.
  • Whether Serious Mode is enabled, which restricts the game to city building and climate change, is displayed in the top right corner of each game from now on.
  • If you change the difficulty level in the game, you no longer have to reselect the game mode as well.
  • In addition, in the campaign, instead of the serious mode, it will be displayed whether you have activated the additional help dialogs.

Interface improvements



  • Display and alignment factions in game setup has become fancier.
  • When looting temples now you also get a warning if the warehouse is full or not, namely why looting artifacts was sometimes prevented in an unexplained way.
  • On-screen keyboard optimized for PC with gamepad.
  • Optimized tutorial and story on Planet Tuto.
  • Delete mode for game and save states made nicer.
  • Laser and pulse animations optimized.
  • How to store goods was not explained so comprehensibly in the 1st mission and was completely unclear with the gamepad.

World improvements



  • Space Pirates, Natives, Illumati, Xrathul, Midras Burrowers, and Assimilators now have one thing in common. They will talk to you again in endless and competitive games. We've written them an extensive set of greetings, some of which respond to diplomatic mood and your actions. [In the World Congress, the factions now vote in a jumbled fashion with sound, making it much livelier. [Extraterrestrial threats no longer work when the planetary shield is activated. Because then you would just waste asteroids and pirates.
  • We have reduced the basic ground pollution of nuclear power plants.
  • The NPC tribes on Rounos can now be relocated after mission completion.
  • Leen flies away on Rounos and Bora as soon as the planetary shield disappears.
  • On Omicron Persei in the Bonus Galaxy, there were mission objectives that could fail due to other circumstances. These now don't count towards the overall score, so no one gets annoyed because they have to replay the mission.

Bug Hunt



Glitch of the month
  • In the building list, you clicked through to the planet behind it.
  • The radius of the energy shield of cities was displayed too large.
  • The shield helps against tornado again, basically it reduces the destruction by disasters, sabotages and invaders to 5%.
  • Fixed incorrect voice output when explaining research in the tutorial.
  • After completing Mission or Weekly Challenges, opponents will rave about their successes again.
  • Sometimes mission objectives hung out of the bottom right of the screen.
  • Editor crashed when removing all buildings on a planet.
  • Display of effects on buildings made whole again.
  • Licensing button with gamepad is above the other buttons again.
  • On-screen keyboard display with gamepad in PC version is no longer buggy.

Players of the month


Our very special thanks in this update go to our ultimate players of the month Matts and Phoenix Flag for their enthusiastic and merciless bug hunting, which enabled us to find and weed out the most bizarre detail bugs. Also, feel free to come to our Discord to learn and discuss the latest developments first. Thanks for your interest & support! Jens & Martin

Update 1.10.1


  • Fixed Spaceport interaction causing errors on some systems
  • Fixed Omicron Persei mission start no longer working
  • Fixed Steamworks is not initialized crash that appeared on a few systems
  • Fixed error during generation of new planets
  • Fixed error related to loading old savegames with rare mountain constellations
  • Fixed error in mission script logic
  • Fixed errors related to updating graphics while placing buildings

Update 1.10.2


  • Fixed denial not correctly working when trying to harvest resources
  • Fixed error caused by multiple drones trying to automatically work on the same field
  • Fixed an error that occured when hovering the preview for the ice amount on a generated planet
  • Fixed rare error in highscore UI
  • Fixed bonus UI in detailed research panel

Update 1.10.3


  • Drones sometimes didn't fly to a construct that was supposed to be built
  • Mining drones could be redirected - the previous rare resource would still be mined at the same time
  • Welcome voice in start screen was missing
  • Fixed a few texts related to Gaian forces
  • Fixed random script bug in Joma
  • Fixed random error in planet graphics update
  • Fixed concurrency error in auto harvest logic
  • Fixed concurrency error in assimilator logic
  • Fixed concurrency error in drone logic
  • Planet info panel sometimes had one overlapping row
  • Animations of traders and some buildings sometimes stuck
  • Spaceport: Draw icon of current trader when hovering

Update 1.10.4


  • Fixed research panel showing scrollbar
  • Fixed denial highlights in research showing unclear icons
  • Fixed production bonus from fossil fields not correctly updating while the resource decreases
  • Fixed error when navigating between traders in the tool ring using the gamepad
  • Fixed rare error in tech panel
  • Fixed error that lead to the game completely crashing
  • Fixed a few concurrency errors

Update 1.10.5


  • Fixed game freezing when changing landmass for new planet


[ 2023-02-28 08:23:51 CET ] [ Original post ]


Imagine Earth ready for Steam Deck!

Hi guys. Short time ago, our Steam deck was finally delivered, and we immediately tried out how Imagine Earth runs on it. Somehow, the folks at Steam noticed it right away and promptly tested IE. Except for some text that is displayed a bit too small in the game, it was perfectly playable. One player wrote us that Valve's powerful handheld even runs our world simulator smoothly in 3K when he connects a monitor in desktop mode. Have fun with the latest changes and enjoy playing. Jens & Martin

Improved readability


We have immediately enlarged the texts. So you can look forward to improved readability on PC as well. Then we have directly resubmitted Imagine Earth for compatibility testing and has just been verified.

Proton compatibility


I'm no expert, but this should mean that the Windows version of Imagine Earth is smoothly playable on Linux systems thanks to Proton. Because this is something that players keep asking for, we'd be very interested in your feedback.

Vital life in the oceans



Along the way, four new species of fish have been discovered swimming around the planets and providing more hustle on it. Next time I think we'll discover birds, I'm optimistic about that.

Meteor shower defense



Since the Xrathul Palace exists, meteor showers can also be targeted. At the same time, we had to increase the destructive power and then again make sure that defense lasers and pulses can shoot them.

Indiecade Everywhere



By the way, Imagine Earth is also in the Indiecade Sale right now and can be had for a hefty 50% off. Feel free to spread the word ;)

Optimizations & Fixes


  • Button and control layout for Steam Deck integrated
  • Buttons on popups enlarged so that font fits again
  • improved placement of mountains in editor mode
  • Victory Points in the faction panel are now clickable
  • Dialogs to controls no longer play twice
  • Trade menu overlap removed
  • Fixed gamepad menu showing options that are not available

Update 1.9.5


  • Fixed bug that lead to crash in cannon logic

Update 1.9.6


  • Fixed laser cannons not destroying asteroids with one shot (e.g. on Lorian)
  • Improved visibility of tooltip for traded items and resources


[ 2022-11-05 16:32:22 CET ] [ Original post ]


Imagine Earth Update 1.9 is here

Greetings colony managers, welcome to our latest Imagine Earth update - it feels great to deliver once again! We have decided to bring you one of the new buildings and a new bonus mission to give you something while our main efforts still go into finalizing the Open Space DLC. Please have a look at the complete roadmap at the end of the post, everything we have already achieved since release and what we still want to create for version 2.0. As always we would appreciate your feedback and if you support the project with a review on Steam.

Xrathul Planet



A new Planet has been discovered in the Udoxia Galaxy and a brand new mission awaits on Omicron Persei 9. To quote the briefing Strange building complexes have been spotted here. Apparently they can release powerful forces. This could become even more dangerous for us if they fall into the wrong hands.

Xrathul Palace



This palace was built to worship the Xrathul. The built-in technology can summon their giant locust spaceships and lure them to a specific destination reckless opponents for example. The following forces are available in this giant building. Xrathul bait - This device spreads Xrathul pheromones and is therefore an irresistible target for Xrathul and lures all ships on the planet. It also doubles the probability of new Xrathul coming to the planet. Meteor shower - The Illumati developed the technology to tear down some meteors from their orbit around the planet and let them rain down purposefully. Indoctrination - Indoctrination of the guards in towers and buoys allows you to take control of the building and radius.

Two New Gaming Modes



You can now choose between the following two game modes when starting endless and competition game rounds. This can be changed whenever you start a new game.

Sci-Fi Mode


Experience all the adventures that a future colonization of space could hold in store for us and technology we can only dream of today. Use Gaian force fields or intergalactic space trade and get ready for space pirates and alien invasions.

Serious Mode


Experience a more realistic gameplay that corresponds to the technological level of development on Earth in the 21st century. The focus is on solving the problems of economic growth and resource consumption and coping with the related environmental and climate impacts.

New Animal - Manta Ray


Another fish species has been sighted. Now the manta ray enriches the biodiversity on our planet. Once we have cultivated even more animals on our planets we will make biodiversity an important thing in the environmental climate simulation of the game.

Improvements


  • The Xrathul Palace and the Great Pyramid are now destructible giant buildings
  • Entering the bonus galaxy will now always provide two planets, to give you a choice
  • Meteor shower and Xrathul bait have become more powerful
  • City building is now cancel-able until the capsule lands
  • Supply capsules now come more often and are shown in the bookmark panel
  • Items are now cancel-able until the drone is on site and has activated them
  • You can now get up to 50 new city permits through population growth

Interface Improvements


  • We gave the main character Alia an eye surgery because some people felt she gave them an uncomfortable look
  • Only resource deposits of relevant size are now displayed
  • Gaia constructs: Active conversion is also shown in the waiting bar
  • New speech of Eko at the invitation to the world congress
  • New cursor when closing the ring
  • 8 great interface improvements that are way too hard to describe
  • Country specific subtitles in the main menu
  • Popup renamed: "Mission successful" instead of "Campaign successful"
  • Added a notification for game beginners to try the tutorial first

Fixes


  • Fixed buildings not showing up immediately when jumping between cities
  • Fixed galaxy screen layout for 4:3 resolutions
  • Fixed planet being briefly lit differently on exit
  • Joma: Fixed completion logic of "use power" goal before
  • No longer show Whales in navigation view
  • Fixed sandbox planets not working
  • Don't show trade options for natives that are not close to your territory
  • Move tool-tips closer to ring
  • Colony value chart limit for quality of life
  • Spell-checking EN
  • Decrease audio range of ocean animals
  • Fixed bookmark buttons not correctly opening tool ring for units
  • Fixed ruins collapsing every time a generated planet is restarted.
  • Fixed navigation icons overlapping message panel

Update 1.9.1


  • Optional minimized mode for build panel on left side
  • Added visual hint for new serious game mode
  • Added missing translations
  • Added option to disable automatic progression to next message
  • Fixed manual bug reports no longer being reported
  • Fixed on screen keyboard not opening the second time on steam big picture mode
  • Fix: Changing difficulty when restarting mission from campaign screen does not work
  • Fix: Pirate warning shown even when no pirate is available
  • Fix: Pirates should still go on a rampage, even when a city is protected by a shield
  • Fix: Gamepad control jumps over checkboxes in options
  • Fix: Illuminati Temple Ruin caption too long for info panel
  • Fix: Two reported crashes

Roadmap









[ 2022-09-25 08:26:07 CET ] [ Original post ]


Oceans Day Charity Sale

Hello dear ones, we wish you all a wonderful World Oceans Day! Together with WDC - the Whales and Dolphines Conservation Organisation we doing a charity event offering a weekend deal with 40% discount and 10% of the net income from Imagine Earth sales from June 8 - 13 will being donated to this organisation and their noble cause of saving sea life.

Whale Watching


Originally on the occasion we brought some wildlife into Imagine Earth. Whales are the giants of the seas and from now on you will also find them on the worlds in Imagine Earth. This is in line with our desire to bring more life to the worlds of Imagine Earth. However, the population is decreasing due to water pollution, oil spills and fishing. Animals resp. biodiversity are of great importance to the biosphere. In the future this will also be the case in our environmental simulation and more species will follow to populate the seas and the sky.

Green Game Jam still on!


In parallel, the Green Game Jam 2022 is already running since June 3 - 17. Together with many game studios we try to do our bit to save the Worlds Forests. We made a new Steam achievement that plants real trees in-game and 10 trees planted for every copy sold in the Steam sale that just started. Please vote for our activation campaign, thanks for supporting us!
Click here to vote for Imagine Earth in the Player's Choice Award

Further Down the Road


Also we're slowly closing in on the goals marked on the DLC Roadmap until Open Space Version 2.0


Thanks for your attention. Let us knows you ideas and thoughts on the progression. Martin and Jens


[ 2022-06-07 12:17:44 CET ] [ Original post ]


Green Game Jam 2022

Green Game Jam 2022 just started. Together with many games studios we try to do our bit to save the Worlds Forests. We made a new Steam achievement that plants real trees in-game and 10 trees planted for every copy sold in the Steam sale that just started. Please vote for our activation campaign, thanks for supporting us!
We just did the same a month ago for the global Earth Day and were able to plant 11,000 trees with our partner Eden Reforestation Project. That makes a total of 45,520 trees planet by our initiative and of course your help! Thx a lot!


[ 2022-06-03 15:17:59 CET ] [ Original post ]


Nature Update

Welcome to update 1.8, we have pushed some necessary optimizations in between.
At the very bottom, at the end of this update we have again mapped the current position on the complete roadmap, which should still lead us to the big 2.0 Open Space DLC later this year.

Whale Watching


Whales are the giants of the seas and from now on you will also find them on the worlds in Imagine Earth. This is in line with our desire to bring more life to the worlds of Imagine Earth. However, the population is decreasing due to water pollution, oil spills and fishing. Animals resp. biodiversity are of great importance to the biosphere. In the future this will also be the case in our environmental simulation and more species will follow to populate the seas.

Best Expert Game at the German Game Awards


Geoff Keighley himself presented us with the German Computer Game Award. [previewyoutube=wD4nQ159UJA;full][/previewyoutube] It was with great pleasure that we received the official award for "The Best Expert Game" of Germany 2022 a month ago. This award was presented by none other than Geoff Keighley, the internationally known host and producer "The Game Awards" And the "Opening Night Live" show of Gamescom.

New rule for space traders


Space traders can now be turned off in competitive and endless games. This change is to allow games that have a more realistic scenario. Without Gaia forces and Space Invaders, we have a constellation that largely dispenses with science fiction elements and is technologically comparable to the post-industrial age on Earth. This makes the plot framework and the confrontation with climate change more plausible and authentic. At least as an option, we felt it was important to offer this gameplay experience to focus on Imagine Earth's core theme.

The Forester Achievement


There is a new achievement in Imagine Earth on Steam that you unlock when you plant more than 20 forests on a planet. We track how many players earn this achievement and plant a tree for each one. This activation is part of an initiative called Green Game Jam, which seeks to have an impact on the world through actions in games.

The strategic view


. The victory points panel in competitive mode revealed a lot of interesting information about the status of the other corporations and especially about your own. This view is now available without victory points in endless play.

Bookmarks


The display of which merchants just landed in which of your cities is back, some of you have sorely missed it. In addition to this the functionality to define your own bookmarks by keeping a number key pressed is back.

Improvements & fixes


  • The system voice now also warns you when there is a low supply of food, goods or energy.
  • Intact asteroids are not automatically harvested.
  • Cannons and shield upgrades are not available if you have disabled asteroids and comets
  • Trade panel no longer closes accidentally
  • Biome brush - You can also delete biomes when pressing Ctrl.
  • We made the light around the cursor brighter so you can see more on the downside of the planet.
  • In the tutorial, we are now making sure you don't miss control instructions
  • Improved mouse control in the resource panel, you can no longer accidentally hover over the panel to click on the planet.

Update 1.8.1 - 2022/06/30


  • Fixed game and campaign intros not working
  • Updated Czech localization
  • Ruins of fossil/nuclear power plants should not upset volcanoes
  • Frontier towers with shield should not protect mountains from bombs
  • Seedbombs give wrong "can only use on unoccupied tiles" message when used at border fields
  • Can't get last research of physics when traders turned off






[ 2022-05-21 06:34:37 CET ] [ Original post ]


Full Control - Major Update Optimising the Interface

Dear planet managers,


we really struggled a bit to be able to offer you this hyper-speed optimization of the global management system! The interface is the most annoying part of the game production. Let's hope that the latest interface optimizations will leave nothing to be desired!

Control optimization


Fast and universal switching between temples, workshops, cities, factions and merchants is finally possible and revolutionizes the navigation in our game.
You can now trade and do diplomacy with all sorts of partners through the interface without having to jump to you with the camera. This way, you are not always pulled out of the local action on the planet because of crafting or item acquisition, and you always keep track of what's going on.

Takeover through stock trading


A separate stock panel right at the frasction panel, where you can see all the information about a company's cities and directly buy shares and take over cities. A big button that flashes visibly and visualizes the takeover process.
We built a large popup that solemnly announces that you have successfully taken over a city. And also indicates if you have captured equipment in the process, which means you have taken certain items from the enemy.
We also restructured the stock trading panel so that the player always automatically starts at himself and can more quickly throw some shares on the market to get new capital.

Setup optimizations


The difficulty button has been redesigned to look the same in the setup for new rounds of competitive and endless play as the other options or tabs in the setup menu. The start button has been enlarged. Also, you can now turn off Gaia Forces and Asteroids in the game for a more realistic gameplay experience that is mainly about global warming and environmental issues rather than futuristic sci-fi elements.

Fossil buildings


Fossil power plants can now drill and exploit deposits in adjacent fields. This keeps them productive longer and means they need to be moved less often. In exchange, fossil production buildings have again received a malus. It no longer looks in the game as if there would be no problem at all if a certain resource is not available. This is especially important in the context of the core message of the game. Fossil buildings that just keep on working, that too is unrealistic.

The new taskbar


The taskbar has been made narrower. Options like Research and Technology, which are already positioned in the top left of the interface, are no longer duplicated there.

Gamepad layout


We didn't spare ourselves and once again tweaked the configuration of the controls. There is a new control pad ring menu with which you can control many things in the game even faster than with a mouse.
In all ring menus, the D-pad or directional pad can now be used to navigate particularly quickly and directly, select a build option or item. Jumping to an event or an alarm. Has not worked for a while. Is now, however, on the left stick.

Supply capsules


Had literally disappeared from the game. On medium setting, such a vehicle now lands again every 5-10 minutes.

Optimizations


  • In the field ring, the updates of houses, are now displayed on the right and thus it is no longer too long on the left, so that information sometimes hangs pointlessly out of the screen.
  • The buttons for diplomacy no longer show all the time, all the details that play a role there. This makes the user interface much narrower.
  • Auto-harvesting now also works for temple ruins from which artifacts are harvested.
  • When a building ring has a panel open on the left, the building info is displayed on the right.
  • In the colony rating screen you can now select the different factions.
  • Citys Panel - Merchants, Workshops and Temples now only displayed at cities when hovering.

Navigation


We cleaned up the navigation so that too many enemy cities are no longer displayed around the globe at once.

Miscellaneous bugs


  • Factions often built too many towers next to each other and also liked to place City Centers in clusters or in a pile.
  • The controls in the build menu were a bit disjointed.
  • The build menu can now stay open with the gamepad, so you can always see your list of strategic items.
  • In the Weekly Challenge, the gamepad cursor disappeared until you pressed something.
  • "Show Influences" in the Technology panel was not selectable with gamepad.
  • Handled a few crashes reports that came in

Update 1.7.1 - 2022/04/26


  • Fixed crash when trying to open the research in the campaign galaxy
  • Fixed crash when opening a supply capsule
  • Fixed crash related to the new inter-building navigation in the UI

Update 1.7.4 - 2022/04/29


  • Show landing permission info only if you don't have one anymore
  • Fixed inconsistent description of weekly challenge
  • Allow planet rotation also in construction menu
  • Inventory on the side menu does not directly select an item
  • D-Pad often selects the wrong item when released
  • For neutral faction, open sell panel instead of donate panel
  • "Immediate tool" does not work with LB (gamepad)
  • Terraforming: Coastal graphics are not updated
  • Do not overwrite file until save is successful

Update 1.7.7 - 2022/05/01


  • Fixed settings no longer being saved
  • Display merchant and other currently landed traders in the cities panel
  • Fixed gamepad dpad controls sometimes not being responsive
  • Improved gamepad navigation in build panel and tool ring


[ 2022-04-25 19:49:23 CET ] [ Original post ]


Earth Day Sale - Watch Nookrium play Imagine Earth!

Because of the Earth Appreciation Fest - We replaying the gorgeous 5 hours play session, when Nookrium tested our ground breaking interplanetary world management system. Also: Earth Day Sale - 45 % OFF! And We Plant 10 Trees For Each Game Sold! April 22 marks this years World Earth Day and we want it not to be the last. With issues such as pollution, overpopulation, rapid climate change, conflicts, and lack of sustainability, the Earths future may look grim, as this selection of post-apocalyptic games will remind you. But its not all doom and gloom! The Blue Planet is a beautiful place with an astoundinEarth Day Sale - Watch Nookrium play Imagine Earth!g variety of life worth preserving. Grab a discount and cheer up with games featuring the richness of fauna and flora, inspiring us all to save more than a virtual world!Wir pflanzen 10 Bume fr jedes verkaufte Spiel! For all these reasons we did not want this to be just another sale. If you buy Imagine Earth in the following days we will plant ten trees for every unit sold!
If you'd like to have an even greater impact get yourself the Green Planet Bundle it contains the full game + official soundtrack. The soundtrack sales go to Eden Reforestation Project. Until february 2022 we where already able to plant 34.520 Trees with your help!


[ 2022-04-25 12:30:30 CET ] [ Original post ]


Earth Day Sale - 45 % off!

April 22 marks this years World Earth Day and we want it not to be the last. With issues such as pollution, overpopulation, rapid climate change, conflicts, and lack of sustainability, the Earths future may look grim, as this selection of post-apocalyptic games will remind you. But its not all doom and gloom! The Blue Planet is a beautiful place with an astounding variety of life worth preserving. Grab a discount and cheer up with games featuring the richness of fauna and flora, inspiring us all to save more than a virtual world! For all these reasons we did not want this to be just another sale. If you buy Imagine Earth in the following days we will plant ten trees for every unit sold!
If you'd like to have an even greater impact get yourself the Green Planet Bundle it contains the full game + official soundtrack. The soundtrack sales go to Eden Reforestation Project. Until february 2022 we where already able to plant 34.520 Trees with your help!


[ 2022-04-21 16:32:16 CET ] [ Original post ]



Imagine Earth
Serious Bros.
  • Developer

  • Serious Bros.
  • Publisher

  • 2021-05-25
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 27  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Mostly Positive

    (735 reviews)


  • Review Score

  • http://www.imagineearth.info
  • Website

  • https://store.steampowered.com/app/280720 
  • Steam Store



  • Imagine Earth is a real-time planet simulation and a build up strategy game. Your job as a space colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale and trade resources and goods into space.



    Profits vs. Ecocide


    You will experience a massive conflict between the profit goals of the interstellar corporations and the need to preserve living conditions for your people. Exhaust emissions and ground pollution impact the global climate as your colony is growing. Increasing temperatures melt down polar caps and your colonies are destroyed by rising sea levels.

    Expansion & Research


    Raise great cities and satisfy their appetite for resources by building power plants, farms and factories. Dig for ideon crystals, pacify riots, research technologies and constructs and maximize your growth while maintaining a healthy ecosystem.

    Allies, Threats & Enemies


    Get ready to deal with threats like asteroid strikes, twisters, wild fires, volcanoes and rising sea levels. Fend off space raiders and alien investors. Coexist and trade with natives, merchants and hostile colonies.

    Capitalist Space Age


    In 2048 huge corporations have divided Earth among themselves and exploited its natural resources to a large extent. Now the discovery of ideon crystals allows journeys into space, while technologically and ideologically almost everything remains the same. The laws of the market are being spread into the universe.

    Competition and Economic Warfare.


    On each discovered planet a competition for economic dominance breaks out. To expand your colony as fast as possible and overcome your opponents you exploit the freely available fossil resources and minerals. Additional money is provided by selling shares of your colony. Take over opposing companies by buying up their shares.

    Trade Resources and Technologies


    Merchants and technology traders organize the interplanetary trade and will happily buy all minerals and resources you extract from your territory while selling expensive technologies. The same goes for cooperating colonies and alien tribes that live on some of the planets.

    Features


    • Global and realtime world experience instead of playing on limited square maps
    • Fully playable and story based campaign with 9 planets / missions
    • Competition game mode to play against up to 5 other AI factions with individual agendas
    • Over 50 constructs with more than 80 individual upgrades
    • Diplomacy and trade with local colonies and space traders
    • Tower defence with energy shields and lasers against space pirates, alien invaders and locusts
    • Development and research system for advanced and sustainable technologies
    • Share market for refinancing and hostile take over ofopponent cities and colonies
    • Freeplay mode with a procedural planet generator for endless worlds and challenges
    • Planet Editor for terraforming, building and customizing individual planets which can be saved and shared
    • Global climate simulation of local pollution and worldwide emissions and melting polar caps and disasters
    • Disasters: Chemical spills, oil slicks, radioactive contamination, wild fires, tornadoes, volcanoes, dying forest and growing deserts, alien and robotic invaders, etc.








    MINIMAL SETUP
    • OS: Ubuntu & SteamOS latest LTS
    • Processor: 2 GHz or multiple cores with 1.5 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Vulkan compliant graphics card with 1GB dedicated memory
    • Storage: 1 GB available spaceAdditional Notes: Older versions of Ubuntu and other distributions likely work as-well. but are not tested.
    GAMEBILLET

    [ 5951 ]

    8.00$ (60%)
    33.97$ (15%)
    4.09$ (86%)
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    2.15$ (78%)
    9.19$ (8%)
    10.00$ (50%)
    5.10$ (66%)
    22.99$ (8%)
    16.59$ (17%)
    4.24$ (15%)
    3.06$ (85%)
    5.03$ (16%)
    4.44$ (78%)
    5.07$ (15%)
    5.97$ (14%)
    5.06$ (16%)
    14.42$ (15%)
    GAMERSGATE

    [ 3198 ]

    4.5$ (85%)
    0.48$ (52%)
    9.0$ (70%)
    0.6$ (85%)
    0.38$ (92%)
    5.0$ (75%)
    0.64$ (87%)
    1.13$ (92%)
    3.75$ (62%)
    6.38$ (57%)
    1.64$ (59%)
    8.24$ (59%)
    3.0$ (92%)
    6.0$ (70%)
    2.0$ (80%)
    5.0$ (50%)
    14.0$ (65%)
    7.5$ (70%)
    11.25$ (77%)
    3.14$ (55%)
    3.25$ (75%)
    6.0$ (70%)
    19.8$ (67%)
    2.0$ (90%)
    4.95$ (83%)
    12.79$ (36%)
    2.25$ (91%)
    21.24$ (15%)
    1.88$ (62%)
    0.48$ (52%)

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    HUMBLE BUNDLES

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