1.15 Planet in Crisis
A lot has been going on behind the scenes in the last few months, we've been working hard on console versions of the game, constantly improving it in many details and carefully fine-tuning proven features. At the end of this update post, there's also a preview of new features that we plan to deliver with the next versions and DLCs in the first half of this year.
If the world is on the brink of a climate catastrophe, this is now also reflected in an unhealthy coloration of the oceans.
The reduction in fertility due to soil pollution and harmful environmental influences is visualized even more clearly by the change in soil texture. What you can also see in this picture are piles of garbage that players can recycle to earn money. These will play a major role in another new game mode called Transformation. Here you are presented with a planet that is already built up with a civilization that is unfortunately already threatening to tip over into a climate catastrophe. You have to try to rebuild it in such a way that it lasts and climate change is stopped.
You can now only demolish neighborhoods if you still have enough living space for the population in other parts of the city. This sharpens the perception that these are people and that their lives are something worth protecting. In inhabited districts, the demolition option is now called relocation and can only be triggered if you have built enough modern apartments for your residents to move to.
This will also be of great importance in the Transformation game mode, where you will find outdated and dilapidated slums with little space for people and high energy costs and pollution.
To be able to start the campaign from scratch without having to create a new profile, there is now a new Reset Campaign button.
There are a number of new space backgrounds for the new Open Space game mode, as you start in a completely new, procedurally generated galaxy. Although this game mode will be released as DLC, the Competitive and Endless game modes will also benefit from this with fancy new start screens.
We noticed the boats recently because we still had 3D models that really looked almost 10 years old, now they are adapted to the modern style of the game.
For the Open Space DLC, we have been building extensions for some time that can be unlocked so that they are automatically added to every new city center. The whole thing works like a long-term meta-game with which you can improve the working conditions and technical progress in your colonies mission by mission.
The Open Space DLC is in production and will be released in Q2 2024. Here are all the details.
[ 2024-01-08 18:41:41 CET ] [ Original post ]
Dear Space Colony Managers,
A lot has been going on behind the scenes in the last few months, we've been working hard on console versions of the game, constantly improving it in many details and carefully fine-tuning proven features. At the end of this update post, there's also a preview of new features that we plan to deliver with the next versions and DLCs in the first half of this year.
Ocean coloration
If the world is on the brink of a climate catastrophe, this is now also reflected in an unhealthy coloration of the oceans.
Land degradation
The reduction in fertility due to soil pollution and harmful environmental influences is visualized even more clearly by the change in soil texture. What you can also see in this picture are piles of garbage that players can recycle to earn money. These will play a major role in another new game mode called Transformation. Here you are presented with a planet that is already built up with a civilization that is unfortunately already threatening to tip over into a climate catastrophe. You have to try to rebuild it in such a way that it lasts and climate change is stopped.
Moving instead of demolishing
You can now only demolish neighborhoods if you still have enough living space for the population in other parts of the city. This sharpens the perception that these are people and that their lives are something worth protecting. In inhabited districts, the demolition option is now called relocation and can only be triggered if you have built enough modern apartments for your residents to move to.
This will also be of great importance in the Transformation game mode, where you will find outdated and dilapidated slums with little space for people and high energy costs and pollution.
New button for complete campaign reset
To be able to start the campaign from scratch without having to create a new profile, there is now a new Reset Campaign button.
New space backgrounds
There are a number of new space backgrounds for the new Open Space game mode, as you start in a completely new, procedurally generated galaxy. Although this game mode will be released as DLC, the Competitive and Endless game modes will also benefit from this with fancy new start screens.
Improvements
- New more open look for the selection ring
- New info box style
- Prices for tech & research are now fixed instead of being dependent on trade on planets
- Population loss is no longer so blatant and fast when the mood is very bad
- City Center now only has living space for 50,000 colonists
- AI opponents no longer land right next to each other at the start of the game
- Xrathul: Damage to the ship also reduces resource hunger before departure
- In challenge mode, the ranking on the current challenge planet is now displayed instead of the eternally identical mission description.
- Automatic savegame name also shows last activated quest
- Back button no longer triggered by right mouse button
- No more icons in the pause screen
- Lousy performance of fireworks and GameOver explosions improved
New models of fishing boats optimized
We noticed the boats recently because we still had 3D models that really looked almost 10 years old, now they are adapted to the modern style of the game.
Gamepad control
- Right stick not only jumps to cities but also to events
- Show left shoulder button icon directly on research button if stock trading is not yet available
- Tab symbol is no longer displayed for Cities
Preview - Exentensions
For the Open Space DLC, we have been building extensions for some time that can be unlocked so that they are automatically added to every new city center. The whole thing works like a long-term meta-game with which you can improve the working conditions and technical progress in your colonies mission by mission.
Bugs fixed
- Trader landing animation hangs
- Help dialog hangs over the store menu in the campaign
- Streets are faded out too early
- Colony value is wrong directly after loading a savegame
- No more congress invitations after mission end
- Journal hotkey flicker
The Open Space DLC is in production and will be released in Q2 2024. Here are all the details.
Imagine Earth
Serious Bros.
Serious Bros.
2021-05-25
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(735 reviews)
http://www.imagineearth.info
https://store.steampowered.com/app/280720 
Imagine Earth is a real-time planet simulation and a build up strategy game. Your job as a space colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale and trade resources and goods into space.
Profits vs. Ecocide
You will experience a massive conflict between the profit goals of the interstellar corporations and the need to preserve living conditions for your people. Exhaust emissions and ground pollution impact the global climate as your colony is growing. Increasing temperatures melt down polar caps and your colonies are destroyed by rising sea levels.
Expansion & Research
Raise great cities and satisfy their appetite for resources by building power plants, farms and factories. Dig for ideon crystals, pacify riots, research technologies and constructs and maximize your growth while maintaining a healthy ecosystem.
Allies, Threats & Enemies
Get ready to deal with threats like asteroid strikes, twisters, wild fires, volcanoes and rising sea levels. Fend off space raiders and alien investors. Coexist and trade with natives, merchants and hostile colonies.
Capitalist Space Age
In 2048 huge corporations have divided Earth among themselves and exploited its natural resources to a large extent. Now the discovery of ideon crystals allows journeys into space, while technologically and ideologically almost everything remains the same. The laws of the market are being spread into the universe.
Competition and Economic Warfare.
On each discovered planet a competition for economic dominance breaks out. To expand your colony as fast as possible and overcome your opponents you exploit the freely available fossil resources and minerals. Additional money is provided by selling shares of your colony. Take over opposing companies by buying up their shares.
Trade Resources and Technologies
Merchants and technology traders organize the interplanetary trade and will happily buy all minerals and resources you extract from your territory while selling expensive technologies. The same goes for cooperating colonies and alien tribes that live on some of the planets.
Features
- Global and realtime world experience instead of playing on limited square maps
- Fully playable and story based campaign with 9 planets / missions
- Competition game mode to play against up to 5 other AI factions with individual agendas
- Over 50 constructs with more than 80 individual upgrades
- Diplomacy and trade with local colonies and space traders
- Tower defence with energy shields and lasers against space pirates, alien invaders and locusts
- Development and research system for advanced and sustainable technologies
- Share market for refinancing and hostile take over ofopponent cities and colonies
- Freeplay mode with a procedural planet generator for endless worlds and challenges
- Planet Editor for terraforming, building and customizing individual planets which can be saved and shared
- Global climate simulation of local pollution and worldwide emissions and melting polar caps and disasters
- Disasters: Chemical spills, oil slicks, radioactive contamination, wild fires, tornadoes, volcanoes, dying forest and growing deserts, alien and robotic invaders, etc.
MINIMAL SETUP
- OS: Ubuntu & SteamOS latest LTS
- Processor: 2 GHz or multiple cores with 1.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Vulkan compliant graphics card with 1GB dedicated memory
- Storage: 1 GB available spaceAdditional Notes: Older versions of Ubuntu and other distributions likely work as-well. but are not tested.
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