Game Update 1.17
Before we finally get down to finishing the long-awaited Galaxies DLC, we're serving you one last polish update today. And it's definitely the last tidy-up before we can manage entire galaxies. You wouldn't believe how happy we are about it ( as they say in German ). But as you can see, some important and fundamental things are being straightened out here. As always, please let us know what you think of all this and don't spare us your ideas and suggestions. It's great that you've all stuck with us and Imagine Earth for so long. Oh, and as a small indie studio, it can't be said often enough. If you haven't written a review yet, you should definitely do it, it helps our game tremendously. But now have fun with Update 1.17!, Jens & Martin
Finally you can choose between voice output, radio noises or complete silence. I personally can forgive the professor for speaking so strangely slowly, especially since the dubbing was so expensive ;D. But voice acting is basically a matter of taste and many people prefer to read and listen to music, especially if they don't understand English.
We have built a tutorial into the game that allows you to freely set the time faster and slower, because we have noticed that many people get bored in the game before they realize what extensive control they have over the game speed.
You can now reset the campaign completely. Of course, you will lose all your progress and savegames, but it's worth the chance to start from scratch!
We have improved the abilities of the security district because some of you found it too superfluous. It no longer creates a negative atmosphere and protects surrounding warehouses from pirate looting. Martin also felt the need to formulate the description of the building in a more positive way ;D
There is now such a button in the competitive and endless game, so that you can quickly colonize a planet without a lot of configuration work.
We have limited the basic supply of item-generating buildings to a maximum of 5, because we have noticed that sometimes a lot of superfluous items are generated, which players are annoyed to have to sell. Although this is an okay extra income, it somehow doesn't make sense for the game experience.
When the mission is completed, the enthusiastic success music no longer comes too late, but in time with the dialog and the fireworks. We have optimized the transition of the background music, previously when a threat occurred, the atmosphere seemed to be interrupted and always started again when the danger was over. We've also made sure that the music in the campaign menu is continuous and doesn't constantly restart between planets and galaxies.
Mood for gifts now improves immediately, sometimes the context was not clear.
When you are informed about disasters in the message panel, you can now click directly on the message to jump to the event.
It has never bothered us, but we have received a lot of feedback about it: When you click on buildings, the information no longer hangs out of the screen. A few modifications make it possible and the camera also pans a little when you click on a building too close to the edge.
Fixed: When taking rare resources from a supply capsule on planet EDORA, the number of rare resources available for sale decreases and can go negative.
Fixed: The landing sequences of the other factions are also skipped on this planet Fixed: The goal "Make fire with the pyramid" stops too many mission hints if you don't fulfill it.
Fixed: With 2 new building types, the tech panel opens automatically, but the buildings are not highlighted. Fixed: Leen gives us the financial district, builds it next to him, but you never realize that, he has to get a mission icon.
Workshop animation when crafting works again If you go to the stock screen with a tool on the cursor, for example, the sell option is not available Item Trader never has room to buy anything City Energy Shield disappears when leveling up and is not centered
[ 2024-06-21 11:13:43 CET ] [ Original post ]
Dear all,
Before we finally get down to finishing the long-awaited Galaxies DLC, we're serving you one last polish update today. And it's definitely the last tidy-up before we can manage entire galaxies. You wouldn't believe how happy we are about it ( as they say in German ). But as you can see, some important and fundamental things are being straightened out here. As always, please let us know what you think of all this and don't spare us your ideas and suggestions. It's great that you've all stuck with us and Imagine Earth for so long. Oh, and as a small indie studio, it can't be said often enough. If you haven't written a review yet, you should definitely do it, it helps our game tremendously. But now have fun with Update 1.17!, Jens & Martin
Switch off voice output
Finally you can choose between voice output, radio noises or complete silence. I personally can forgive the professor for speaking so strangely slowly, especially since the dubbing was so expensive ;D. But voice acting is basically a matter of taste and many people prefer to read and listen to music, especially if they don't understand English.
Game speed
We have built a tutorial into the game that allows you to freely set the time faster and slower, because we have noticed that many people get bored in the game before they realize what extensive control they have over the game speed.
Reset campaign
You can now reset the campaign completely. Of course, you will lose all your progress and savegames, but it's worth the chance to start from scratch!
Security Complex
We have improved the abilities of the security district because some of you found it too superfluous. It no longer creates a negative atmosphere and protects surrounding warehouses from pirate looting. Martin also felt the need to formulate the description of the building in a more positive way ;D
Quick start button
There is now such a button in the competitive and endless game, so that you can quickly colonize a planet without a lot of configuration work.
Building production
We have limited the basic supply of item-generating buildings to a maximum of 5, because we have noticed that sometimes a lot of superfluous items are generated, which players are annoyed to have to sell. Although this is an okay extra income, it somehow doesn't make sense for the game experience.
Music enhancement
When the mission is completed, the enthusiastic success music no longer comes too late, but in time with the dialog and the fireworks. We have optimized the transition of the background music, previously when a threat occurred, the atmosphere seemed to be interrupted and always started again when the danger was over. We've also made sure that the music in the campaign menu is continuous and doesn't constantly restart between planets and galaxies.
Diplomacy
Mood for gifts now improves immediately, sometimes the context was not clear.
Warnings
When you are informed about disasters in the message panel, you can now click directly on the message to jump to the event.
User interface
It has never bothered us, but we have received a lot of feedback about it: When you click on buildings, the information no longer hangs out of the screen. A few modifications make it possible and the camera also pans a little when you click on a building too close to the edge.
Mission corrections
Planet Edora
Fixed: When taking rare resources from a supply capsule on planet EDORA, the number of rare resources available for sale decreases and can go negative.
Planet Bora
Fixed: The landing sequences of the other factions are also skipped on this planet Fixed: The goal "Make fire with the pyramid" stops too many mission hints if you don't fulfill it.
Planet Rounos
Fixed: With 2 new building types, the tech panel opens automatically, but the buildings are not highlighted. Fixed: Leen gives us the financial district, builds it next to him, but you never realize that, he has to get a mission icon.
Bugfixes
Workshop animation when crafting works again If you go to the stock screen with a tool on the cursor, for example, the sell option is not available Item Trader never has room to buy anything City Energy Shield disappears when leveling up and is not centered
Imagine Earth
Serious Bros.
Serious Bros.
2021-05-25
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(735 reviews)
http://www.imagineearth.info
https://store.steampowered.com/app/280720 
Imagine Earth is a real-time planet simulation and a build up strategy game. Your job as a space colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale and trade resources and goods into space.
Profits vs. Ecocide
You will experience a massive conflict between the profit goals of the interstellar corporations and the need to preserve living conditions for your people. Exhaust emissions and ground pollution impact the global climate as your colony is growing. Increasing temperatures melt down polar caps and your colonies are destroyed by rising sea levels.
Expansion & Research
Raise great cities and satisfy their appetite for resources by building power plants, farms and factories. Dig for ideon crystals, pacify riots, research technologies and constructs and maximize your growth while maintaining a healthy ecosystem.
Allies, Threats & Enemies
Get ready to deal with threats like asteroid strikes, twisters, wild fires, volcanoes and rising sea levels. Fend off space raiders and alien investors. Coexist and trade with natives, merchants and hostile colonies.
Capitalist Space Age
In 2048 huge corporations have divided Earth among themselves and exploited its natural resources to a large extent. Now the discovery of ideon crystals allows journeys into space, while technologically and ideologically almost everything remains the same. The laws of the market are being spread into the universe.
Competition and Economic Warfare.
On each discovered planet a competition for economic dominance breaks out. To expand your colony as fast as possible and overcome your opponents you exploit the freely available fossil resources and minerals. Additional money is provided by selling shares of your colony. Take over opposing companies by buying up their shares.
Trade Resources and Technologies
Merchants and technology traders organize the interplanetary trade and will happily buy all minerals and resources you extract from your territory while selling expensive technologies. The same goes for cooperating colonies and alien tribes that live on some of the planets.
Features
- Global and realtime world experience instead of playing on limited square maps
- Fully playable and story based campaign with 9 planets / missions
- Competition game mode to play against up to 5 other AI factions with individual agendas
- Over 50 constructs with more than 80 individual upgrades
- Diplomacy and trade with local colonies and space traders
- Tower defence with energy shields and lasers against space pirates, alien invaders and locusts
- Development and research system for advanced and sustainable technologies
- Share market for refinancing and hostile take over ofopponent cities and colonies
- Freeplay mode with a procedural planet generator for endless worlds and challenges
- Planet Editor for terraforming, building and customizing individual planets which can be saved and shared
- Global climate simulation of local pollution and worldwide emissions and melting polar caps and disasters
- Disasters: Chemical spills, oil slicks, radioactive contamination, wild fires, tornadoes, volcanoes, dying forest and growing deserts, alien and robotic invaders, etc.
MINIMAL SETUP
- OS: Ubuntu & SteamOS latest LTS
- Processor: 2 GHz or multiple cores with 1.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Vulkan compliant graphics card with 1GB dedicated memory
- Storage: 1 GB available spaceAdditional Notes: Older versions of Ubuntu and other distributions likely work as-well. but are not tested.
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