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The Local
Tobey Gronow Developer
JINC Publisher
1970-01-01 Release
Game News Posts: 27
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (265 reviews)
DEVLOG #03 - Custom Multiplayer Maps

The focus of this week has been on getting the promised gamemodes implemented, as well as getting lots of the needed features done, so I can soon start working on some more miscellaneous (but fun) stuff.

Multiplayer


I've largely finished implementing each of the planned gamemodes: Timed, Zen, Capture, and Infection! And so obviously, these also all work in multiplayer. The host just sets a custom map, and then when the game starts, the map will be automatically downloaded for anyone who doesn't have it already. One limitation with multiplayer levels is testing. You can play the levels in the editor, but only as a Zen level. You unfortunately won't be able to properly test in multiplayer until the course is published.

Timed Configuration


Medals and Trophies


You can now freely set each of the 6 time goals for your course. This is accessible from the new Dashboard window (replacing the Admin window you may have seen in previous Devlogs). This window just provides access to tools to help further configure your level.

Leaderboards


I've also added the ability to setup leaderboard versions. This means that if you make a large change to your course, you can create a new leaderboard version for it. But I have decided to limit it to a maximum of 3 versions, so use them wisely (and hopefully not at all). This will also reset the users locally stored data.

Lights


This started off as just adding options to control the sun, but since the sun is just a type of light, I decided to go all the way and completely implement light sources. So now you can drag in a light, and change many of its properties from the inspector. Just be careful not to spawn too many, or performance may start to chug. As for the sun, this is just a special light object called the "Environment" (by default). It exists in the hierarchy, and can be rotated and moved as with any other object. But it cannot be deleted, duplicated, parented, or included in a template. There is also an Environment shortcut in the dashboard that will select and focus on the environment object.

Editor Improvements


I've also just spent a good bit of time getting the editor generally more polished and ready to ship.

Authoring


All gamemodes now have their respective build checks (ie. ensuring a battery spawn is placed down for Capture). I've also made it so you will need to play your Timed courses before publishing or updating them. These restrictions don't apply to other level types since it just doesn't make much sense.

Quality of Life


To prevent any accidental data loss, you will now be asked to save when exiting the editor with unsaved changes. You can also see if there are unsaved changes indicated by an * on the save button. I've also got scenes loading much more cleanly, and removed an unnecessary call to load custom models when playing levels in the editor, so playing in the editor should now be instant, even with very large model files. And about an hour before writing this, I started work on a feature that lets you freely place the pivot point when transforming objects. This is kinda similar to the 3D cursor in Blender. My primary use case here is scaling. Say you want to scale a cube to make a wall. Normally, scaling would happen from the center, so you'll likely end up scaling, and then adjusting the position several times. But with this feature, you can place cursor on one side of the cube, and then scale out from there, removing the need to reposition. It's a small thing, but I think it'll make level creation significantly smoother.

Progress


Here's the list from last week with striked out features that have been completed, as well as new things that weren't on there. Of course, this list does not necessarily include everything, and may have stuff that will be scrapped.
  • Audio sources
  • Much more default assets
  • Unique movement objects
  • Different types of Timed points
  • Ability to view leaderboards from the level browser
  • Documentation / manual for the editor
  • [strike]Support for launch pads, fans, and wall runs, all of which will be completely configurable (launch pads have been partially added already)[/strike]
  • [strike]Light objects[/strike]
  • [strike]Ability to control the order of Timed checkpoints[/strike]
  • [strike]Editor hierarchy view[/strike]
  • [strike]Editor log[/strike]
  • [strike]Options to set up leaderboard history snapshots[/strike]
  • [strike]Options to set up medal and trophy times[/strike]
  • [strike]Support for Capture, Infection, and Zen Chat[/strike] (this is primarily done)
  • [strike]More robust publishing / updating (require publishers to complete the level first)[/strike]
And that's it for now. Next up will be adding audio sources, and ambience zones, and then whatever else needs to be done. Probably the different Timed point types and shapes. Once again, thank you for your patience, Tobey https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/


[ 2025-05-04 02:50:49 CET ] [ Original post ]



Rapid climate events and mismanaged scientific endeavours have left Australia largely flooded and abandoned. Those who remain are not willing to stray too far from home to take care of their basic needs. So, who will help satiate their growing appetites? You. Put on your running shoes and get ready to sprint, jump, grind and survive in this fast paced, parkour food delivery simulator!


There are many options to help you navigate across Australia...
  • You've got rail grinding, the primary option. Rail grinding will allow you to quickly gain speed to complete your orders or get out of a dangerous situation as fast as possible.
  • Sliding helps when going down hills. You will quickly gain speed as you descend.
  • Wall running will maintain your speed for its full duration, so try this after finishing a rail grind.
  • Lastly is ledge climbing, which allows you to reach some trickier spots.


The people are hungry! They will most often use the official, government-controlled order app to order generic "food" and / or "drink". You can view these orders on your phone and by looking out for tall blue, sky beams marking the customer’s home.

Beyond the typical orders of "food" and / or "drink", some residents may want something more specific. Seek out these special orders for a large payout. Some people may want fruits from trees, while others will want raw materials, some of which can be very dangerous to collect, so be careful!



In an attempt to cull all dangerous life, heavy machinery was set up to exterminate anything that gets too close. Now these machines are out for you, and as the day goes on, more and more of them will activate. Missiles will track you down, Quake Makers will shake the Earth and launch you into the air, and lasers will give you deadly burns. You should avoid these obstacles at all costs. But if you do pass out, don't worry. You'll be ready to clock on again tomorrow.



Scattered across Australia are many "Vaults" containing useful perks for you to use for that day. Some will influence the economy, others will open more potential movement routes, but they will all help you get a larger paycheck at the end of the day.

MINIMAL SETUP
  • Memory: 8 GB RAMStorage: 2 GB available space
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • Processor: Intel Core i5-10600KF or equivalentMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: AMD Radeon RX 6600 XT or equivalent
  • Storage: 2 GB available space

GAMEBILLET

[ 6081 ]

24.59$ (18%)
7.44$ (17%)
8.78$ (12%)
16.39$ (18%)
24.79$ (17%)
17.75$ (11%)
8.27$ (17%)
25.19$ (16%)
17.59$ (12%)
5.27$ (12%)
20.72$ (17%)
4.95$ (17%)
16.79$ (16%)
16.57$ (17%)
41.47$ (17%)
16.57$ (17%)
10.91$ (16%)
24.87$ (17%)
33.17$ (17%)
16.57$ (17%)
16.79$ (16%)
33.17$ (17%)
9.33$ (38%)
12.59$ (16%)
16.57$ (17%)
16.97$ (15%)
16.57$ (17%)
20.72$ (17%)
41.47$ (17%)
4.95$ (17%)
GAMERSGATE

[ 1507 ]

0.89$ (87%)
0.85$ (91%)
0.43$ (91%)
2.17$ (87%)
2.55$ (83%)
0.85$ (91%)
25.0$ (50%)
20.0$ (50%)
0.6$ (91%)
10.0$ (75%)
7.5$ (81%)
19.13$ (62%)
0.43$ (91%)
2.55$ (91%)
6.8$ (83%)
0.85$ (91%)
0.68$ (91%)
2.81$ (89%)
3.83$ (87%)
14.4$ (64%)
5.09$ (49%)
3.0$ (85%)
3.83$ (74%)
6.96$ (83%)
0.85$ (91%)
8.0$ (60%)
14.99$ (50%)
1.28$ (91%)
0.68$ (91%)
1.28$ (91%)
MacGamestore

[ 1999 ]

49.99$ (17%)
2.49$ (75%)
1.42$ (93%)
2.49$ (75%)
1.99$ (90%)
2.99$ (93%)
2.99$ (70%)
1.99$ (60%)
4.99$ (50%)
1.19$ (88%)
1.19$ (76%)
2.48$ (75%)
1.09$ (95%)
1.29$ (91%)
1.19$ (76%)
5.99$ (70%)
13.96$ (30%)
0.99$ (75%)
8.99$ (10%)
1.19$ (88%)
1.99$ (80%)
10.89$ (64%)
27.99$ (29%)
4.99$ (75%)
7.99$ (20%)
1.10$ (84%)
1.98$ (90%)
1.49$ (85%)
4.49$ (70%)
3.59$ (80%)

FANATICAL BUNDLES

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356347 days, 11 hours, 13 minutes


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