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The Local
Tobey Gronow Developer
JINC Publisher
1970-01-01 Release
Game News Posts: 24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (265 reviews)
v07.04.2025 and Modding v1.1.0

The Foolish Festivities have concluded...


my_map and my_map2 have had their boards reset, and a history snapshot called April Fools' has been added. And to clarify... my_map and my_map2 are still in the game and are not going anywhere!

The modded branch has been updated!


A new modding branch called modded1.1.0 has been created. The previous modding branch is still available for compatibility.

Other


  • Fixed a bug where the speedometer would give incorrect readings when crouching while in the air (old Ghost Data will unfortunately still display the incorrect speeds)
  • Fixed a formatting issue on the weekly Top 5 board
https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/


[ 2025-04-08 06:28:46 CET ] [ Original post ]

THE APRILS FOOLS' SPECIAL

Foolish Festivities


This update introduces two new Timed courses that push level design to its absolute limits. In fact, it's been pushed so far that it's wrapped back around...
  • Added my_map
  • Added my_map2
Now back to your regularly scheduled patch notes...

Timed


  • Adjusted the rankings for Bootcamp based on leaderboard data. Copper is the top 50% of players

Timed Weekly


  • Added support for leaderboard history snapshots with some caveats...
  • + Only the last 6 weeks (including the current week) will be shown
  • + Only leaderboards for courses you have played will have a snapshot
  • + Snapshots are tied to your weekly logbook
  • + Ghost Data cannot be downloaded from previous weeks
  • When the week rolls over, the rank for the last week you participated in will now be automatically downloaded to ensure your logbook is accurate
  • Added a button to refresh the weekly top 5 (it will still automatically refresh when returning to the title)
  • The sun dial next to the weekly day count now indicates how many days remain
  • Fixed a bug where the camera lock for weekly courses would not reset when the week rolls over

Accessibility


  • Added an option to hide player names on leaderboards. This has primarily been added due to the weekly top 5 leaderboard being immediately viewable in the weekly menu

Other


  • Fixed a bug in Orders where the Permanent contract highscore would always be displayed in the top left when starting a run, even if playing the Part-Time contract
  • Fixed a bug where some options could be modified in a way that resulted in constant errors being thrown, leading to a very large (1GB+) log file
https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/


[ 2025-04-01 05:09:28 CET ] [ Original post ]

THE TIMED WEEKLY UPDATE

Timed Weekly


This update adds Weekly Timed courses. Each week, there is 1 Points course, and 1 Aim course, both of which are procedurally generated. Both courses will only be playable for 1 week, starting every Saturday 0:00 UTC. Unlike their handmade counterparts, the Points courses are non-linear, so you can reach each point in any order.

Weekly Top 5


Alongside the 2 weekly leaderboards, there is a Weekly Top 5 board that's always visible next to the two courses. This board is based on each player's combined time in each course, so to get to the top, you'll need to play both courses, and rank quite highly in each.

Ranks


Given the online nature of Weekly courses, Medals and Trophies are awarded based on your leaderboard rank and will likely change over the course of the week. The rank brackets are as follows:
  • Legend - Top 5
  • Global - Top 10
  • Local - Top 20
  • Gold - Top 40
  • Iron - Top 70
  • Copper - Top 99
These brackets may be adjusted if needed.

Weekly Logbook


You can view the stats and medals of previous weeks in the Weekly Logbook. This can be accessed by pressing the history button where the favourite button would normally be.
  • When a new Log is ready to be viewed, a green dot will appear on the button

Notes


  • You need to be connected to the internet and Steam to play the weekly courses. But you will not be interrupted if you lose connection whilst already playing
  • At this time, Weekly Courses will not be available to play in multiplayer. This may come at a later date if there is demand for it, but it is not currently a priority
  • Weekly courses cannot be started from the titlescreen and cannot be favourited (but if Timed is favourite, it will be remembered if you last viewed the Weekly tab)
(all of these notes essentially come down to safe guarding against breaking the seed used to generate each course)

Movement


  • Air Strafing and Bunny Hopping can now be done backwards

Orders


  • Projectile warnings will now turn blue when the missile locks its direction. For context, missiles lock their direction and stop tracking you once they are close enough. This is the best time to dodge

INFERNO


  • Increased the volume of the "clock get" and "checkpoint reached" sounds

Online


  • Chat message boxes are now larger and will now wrap to prevent text from becoming too small

Quality of Life


Timed


  • Timed splits now record your speed, so you can view your speed differences at each checkpoint and on the Splits tab. Old Timed data will still work, but the speed data will obviously be absent

Leaderboards


  • Leaderboard entries are now cached during the session
  • + If you have cached entries, you will immediately see those cached entries when you next view the board
  • + The leaderboard will update in the background
  • + Caching is not supported for the snapshots (although viewing snapshots will not clear the cache)
  • + You may notice some lag spikes if you increased the max leaderboard entries
  • If you launch the game whilst offline, and then reconnect and try to view a leaderboard, an attempt will now be made to find the leaderboard and make it viewable. Previously, you would need to start the game with an internet connection

Other


  • Fixed a bug where the time of the previous run would still show before starting a new run
  • Fixed a bug where leaderboard ranks would not always start at 1. This was particularly problematic on Friend leaderboards
  • Small UI changes
  • Small world fixes
https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/


[ 2025-03-29 00:30:32 CET ] [ Original post ]

Modding Branch & The Typical Fixes, etc.

Modding Branch


Alongside today's update, I've released a build of The Local intended for modding. THIS IS NOT WORKSHOP SUPPORT!!! If you want to make and play mods, your best bet is to switch to the modding branch. You can do so by: [olist]
  • Right clicking The Local in you're library and pressing "Properties"
  • Navigating to the "Betas" tab
  • Open the "Beta Participation" drop down which will currently say "None"
  • Select the "modding1.0.0" branch
  • Press update or launch the game to update [/olist]
    This next bit is specifically for modders. If you don't intend on creating mods, just skip down and you'll find the typical patches notes.

    Why is this different?


    The main branch is built using Unity's IL2CPP backend which is much harder to mod for. This branch is built using the Mono backend. This version of the game also has leaderboard uploads disabled, and the code for doing so entirely removed, for... obvious reasons.

    How often will this be updated?


    Whenever I feel necessary. It definitely won't be often, and mostly just after major updates. Whenever a new version is released, it will release as a new branch in case of compatibility issues. Modded builds also use MAJOR.MINOR.PATCH version numbering rather than the DAY.MONTH.YEAR versioning used on the main builds.

    HELP ME AAAAAAAAAHHHHH!


    I don't know how to mod... sorry. But the Discord server does have a modding channel. Happy modding!

    The Typical Patch Notes


    Movement


    • Made the initial attachment to rails less aggressive

    Other


    • When the game is loading, it will now run the in the background to prevent unfocusing from interrupting the loading process. Once you reach the titlescreen, it will behave as it did prior to this update
    • Fixed a bug where saving a Zen Snapshot in the Bootcamp course and then loading it would result in spawning without the course geometry being enabled
    • Fixed a bug where viewing older Timed leaderboard snapshots would change the rank displayed on the respective route card
    • Fixed a bug where the F.P.S.D.T. snapshot wasn't readable under certain conditions
    https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/


    [ 2025-03-18 01:51:18 CET ] [ Original post ]

  • Timer Fix, Leaderboard Reset, and Ghost Data Improvements

    Removing Frame Rate Dependencies


    This update addresses some aspects of the game that were partially frame rate dependent, and primarily affects the Timed gamemode. Essentially, the timer was inconsistent, giving players on low FPS an advantage. The timer is now significantly more consistent, and the leaderboards have been reset because some times may now be impossible to beat.
    • Created new boards and froze the previous boards
    • The previous boards can be viewed in each leaderboard's timeline, and are labelled "F.P.S.D.T." short for Frames Per Second Dependent Timer
    • I've opted to not reset locally stored times, as to not impact medals. If you feel you're time is impossible to beat, and would like to reset it, please ask and I can help you delete the relevant data

    Movement


    I also found there was one part of the movement that was frame dependent, which is how your position is smoothed out on rails. This has been fixed.
    • Rail smoothing is no longer frame dependent. You may notice rail grinding feel a bit sharper, or snappier because of this
    • Grinds are now technically finished ever so slightly sooner to accommodate the changes to smoothing, although I doubt the change will be noticeable
    • Fixed a bug where touching a launch pad 1 frame before touching the end of a rail would result in a much higher speed boost. This was significantly easier to do on lower frames rates

    Ghost Data Improvement


    No better time than a leaderboard reset to expand on Ghost Data.
    • Inputs are now recorded and can be viewed when watching back a replay. This input overlay can be toggled
    • Improved robustness of recording the grinding, wall running, and sliding states
    (Ghost Data from the old leaderboards can still be downloaded and used, but these new features will of course not apply)

    Other


    • Fixed a bug where the Ranks and Splits end of run buttons would appear outside of the Timed gamemode
    https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/


    [ 2025-03-17 03:45:07 CET ] [ Original post ]

    THE MEDALS AND TROPHIES UPDATE

    Introducing Timed Ranks


    Each Timed course now has 3 Medals and 3 Trophies. Medals are intended for more casual play. Trophies are intended to test your mastery of both the movement and the course. You will not be able to see the Trophy times for a course until you've unlocked the Medals. The 6 ranks are:
    • Copper
    • Iron
    • Gold
    • Local
    • Global
    • Legend
    The times for each rank have been based on each course's leaderboard. Copper should be achievable by most new players. Legend is based on the top 10 or so times. As routes and metas change, and as feedback comes in, these rank times will likely change. You will be automatically given a rank based on the times you achieved prior to the update.

    UI Changes


    • When playing Timed, the end of run screen now has 2 tabs: Ranks and Splits. The Splits tab was the default view prior to this update. The Ranks tab displays your current rank, informs you of a Rank Up and shows the times needed for each rank
    • In the gamemode menu, each Timed route card now has 3 pages: Stats (default), Medals, and Trophies. The default page can be changed in Options. Each card will also display your current rank next to the name
    • Each Timed route card now also displays your current leaderboard rank. Please note that this rank will not always be up to date. It is updated when the game launches, when you view the leaderboard and your rank is good enough to appear, or when you beat your highscore. Ranks above 999 will not be shown

    A New Timed Course...


    Bootcamp is a new points course that converts the Advanced Movement course into a proper Timed course. (Being a new course, there isn't any data to properly determine Rankings so this course's rank times will probably change quite a bit next update)

    Online


    Capture


    • When the battery is stolen, every player will now be given a 5 second steal cooldown, rather than just the player who got stolen from

    Infection


    • The host can now set the starting infection count up to 15 no matter how many players are in the server. If the number is too high, you will be informed of how many players will actually start infected i.e. if set to 10 but there are 5 players, the actual starting count will be 4
    • Fixed an issue where the starting infected count would go beyond the chosen count as more players joined

    Zen Chat


    • You can now teleport to other players from the pause menu

    Other


    • Fixed a bug where certain objects like player markers were visible in the lobby

    Accessibility


    • You can now reset all your binds. This will not reset options like forward toggle
    • Added an option under Other > Timed called "Reset Inputs". Enabling this will reset movement inputs when restarting a run. This should help if you find yourself accidentally starting runs
    • Inverted the default chat scroll direction. You can revert to the previous scroll behaviour by enabling "Invert Chat Scroll" under HUD options

    Other Fixes


    • Fixed logic intended to resolve corrupt Timed save files
    • Fixed the collider on the large stone overpasses and optimized their LOD 0
    • Fixed a typo
    https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/


    [ 2025-03-14 05:22:57 CET ] [ Original post ]

    v09.03.2025 Changelog

    Advanced Movement Tutorial


    I've added an animation showing how to Air Strafe at the start of the training course. If you've had a hard time understanding air strafing, give the training course another go and have a look at the animation. If you don't know how to access this, it's in the "Training" menu at the bottom of the gamemode list.

    Online


    • Using the binoculars will now make player names appear from much further away
    • Fixed a bug where accepting an invite whilst already in a lobby would not do anything. You will now disconnect and join the lobby you were invited to

    Other


    • Respawning in Zen will no longer reset forward and quick fall toggling
    • Fixed a bug where a Zen Snapshot could automatically be taken on tutorial island, allowing the island to be accessible outside of training
    • Fixed a bug where viewing the standalone (not end of run) leaderboard after completing a run would still display the highscore progress around the border
    • Fixed a bug where restarting in Timed while holding the shoot button would allow you to keep shooting without starting the timer
    • Improved collision on the Radio Towers
    • Fixed some NPCs that were clipping into buildings
    https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/


    [ 2025-03-09 05:03:47 CET ] [ Original post ]

    SLIDE BOOST OVERHAUL & LEADERBOARD RESET

    Slide Boost Rework


    The Slide Boost rework is finished! The following factors are now used to determine your boost:
    • The surface's angle. Angles are also weighted so super steep angles will no longer yield a high boost. Aim for 45 degree slopes for the best boosts
    • To prevent infinite speed, the faster you slide, the lower the boost. At high enough speeds, boosts will be entirely cancelled out. But slide speed is always maintained once you leave the slide
    This rework has been done due to boosting making most other movement mechanics redundant at high skill levels.

    Leaderboard Reset & History


    Due to the Slide Boost changes, the Timed leaderboards have been reset. But the old leaderboards are not gone. This update introduces a historical view of leaderboards. Just open a leaderboard and you'll see the historical snapshots to choose from. As of now, there is the "Latest" snapshot, which is of course the active leaderboard. And then there's the "Launch" snapshot, which shows the leaderboards prior to the reset. You can continue to download Ghost Data from the Launch snapshot.
    • Reset leaderboards
    • Added historical leaderboard view
    • Reset locally stored best times as some times many now be impossible to beat
    • Removed unnecessary leaderboard writes

    Other


    • The Timed lobby scoreboards are now sorted
    • Fixed the collider on one of the house types
    • Small UI changes
    https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/


    [ 2025-03-08 01:01:59 CET ] [ Original post ]

    v06.03.2025 Changelog - Slide Rework V3 & QoL

    Online


    Capture


    • The remaining time of the player currently holding the battery is now displayed under the match time

    Scoreboard


    • You can now hold TAB by default to open a scoreboard. Unlike the pause menu scoreboard, this one won't interfere with gameplay
    • In Timed, everyone's best time achieved during the session is now recorded and displayed on the scoreboards
    • Scoreboards are now sorted

    Slide Boost Test V3


    Some more changes have been made. If you want to opt-in to the test, you can do so on the first page on the Options menu by enabling "SLIDE BOOST TEST (ZEN ONLY)". And as the name implies, this test will only work in Zen.

    Zen Snapshots


    • Zen Snapshots can now be taken in any gamemode (the default binds have been adjusted to 3 and 4 to prevent key conflicts with other gamemodes)
    • Zen Snapshots are now saved to disk and can be loaded in future sessions

    Quality of Life


    • You can now enable anti-aliasing with choices of FXAA and SMAA (no anti-aliasing is still the default and is recommended for most players)
    • Added an option to override the set resolution and instead use the main monitors native resolution. This should fix cases where your resolution isn't detected

    Other


    • Small change to the Advanced Movement training
    • Added logic to resolve cases where you can stuck in geometry when rail grinding at comically high speeds
    https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/


    [ 2025-03-06 07:57:05 CET ] [ Original post ]

    v05.03.2025 - Slide Rework V2

    Slide Boost Rework Test V2


    Based on feedback, the slide boost rework has been slightly changed. Now, no boost will be given beyond a certain speed and the boost amount will heavily drop off as you approach that speed. If you want to opt-in to the test, you can do so on the first page of the Options menu by enabling "SLIDE BOOST TEST (ZEN ONLY)". And as the name implies, this test will only work in Zen. Feedback is greatly appreciated.

    Binoculars


    You can now press Z (by default) to zoom in. You can scroll to control the zoom level. Use this to scout out potential routes, or find enemy players in multiplayer. https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/


    [ 2025-03-05 09:35:26 CET ] [ Original post ]

    v04.03.2025 Changelog - Slide Boost Rework Test

    Slide Boost Rework Test


    This update introduces an opt-in test for a reworked Slide Boost. The current Slide Boost is way too powerful, and has already reached a point where it is making most other movement mechanics redundant. Now, if you're confused about what Slide Boosting is... it's just jumping on a slope while sliding to get a speed boost. This issue really only effects high levels of play (i.e. top 10 on the Timed leaderboards). If you want to opt-in to the test, you can do so on the first page on the Options menu by enabling "SLIDE BOOST TEST (ZEN ONLY)". And as the name implies, this test will only work in Zen.

    Zen Snapshots


    • Fixed a bug where loading a snapshot where you were sliding or rail grinding would not play any sound for that state
    • Fixed a bug where pressing the snapshot buttons in the Zen tutorial would play the sound even though snapshots are disabled in tutorials

    Other


    • Fixed a bug where falling and fan wind sounds could be briefly heard when returning to the titlescreen while falling or using a fan
    • Fixed a bug where you could hear sounds at your spawn, when returning to the title from somewhere else. For example, on Tilly's Run, you could hear briefly hear the fan when returning to the title
    https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/


    [ 2025-03-04 02:18:23 CET ] [ Original post ]

    v03.03.2025.1 Changelog

    Timed


    • Demos will now display when a "jump" occurs. Recordings prior to this update will still work, but the jump icon won't do anything. The following counts as a jump:
    • Jumping
    • Exiting a rail grind
    • Exiting a wall run
    • Jumping from a slide
    • Using a jump pad
    • Using a fan

    Movement


    A slide boost is now only given if you press jump. This addresses an issue where you could reach speeds in the thousands by spamming the slide button on a steep slope. Runs that used this bug will be removed from the leaderboard as they may be impossible to beat.

    Online


    Timed


    • When the host wants to return to lobby, a 5 second timer will now start rather then immediately returning. All client players who want to stay in the lobby must return to spawn within 5 seconds

    Infection


    • Players who started off infected will no longer begin the next round infected. If VOIDS win, the last player/s to be infected will start infected. If RADAR wins, the infected player will be chosen from the pool of players on the RADAR team
    • Improved the reliability of infecting players. The collider now lines up better with what VOID players see, and the lag compensation is now more lenient

    Other


    • Added error popups for issues that previously occurred silently
    • In the event that a spawn point cannot be chosen for a client player, that player will be automatically disconnected and informed of what happened. This issue occurs under extremely unideal conditions, like very high ping, or very low frame rate. This should also fix a bug where players could spawn on tutorial island

    Zen Snapshots


    • On top of the basic spawn setting in Zen, you can now also save and load a snapshot of your exact state. Use this when you're trying to perfect a route. It should be noted that snapshots are wiped when exiting Zen.

    Quality of Life


    • The last type of leaderboard (Friends or Global) you looked at is now remembered between sessions

    Accessibility


    • Added a Quick Fall toggle option
    • You can now invert mouse inputs

    Other


    • Fixed a bug where if a corrupted save file was loaded, it would break the whole game... now corrupted files will be replaced with a fresh instance of the data
    • Fixed a bug where the Eight Directions option for controller movement was always forced on
    • Attempted a fix for a bug where uploading Ghost Data could crash the game
    • Small UI changes
    https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/


    [ 2025-03-03 03:47:57 CET ] [ Original post ]

    THE LOCAL IS OUT NOW!!!

    The Local has finally launched! You can play it right now for FREE!

    Leave a review


    Please don't forget to leave a review! It really helps and it would mean a lot.

    Supporter DLC


    The Supporter DLC has a 10% launch discount. Thank you everyone! I'll see you on the leaderboards! - Tobey https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/


    [ 2025-02-27 00:04:42 CET ] [ Original post ]

    24 HOURS UNTIL THE LOCAL LAUNCHES

    24 HOURS UNTIL THE LOCAL RELEASES! Wishlist now to be notified when it launches.
    https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/


    [ 2025-02-26 00:01:33 CET ] [ Original post ]

    48 HOURS UNTIL THE LOCAL LAUNCHES

    Just 48 hours until The Local releases! Wishlist now to be notified when it launches.
    https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/


    [ 2025-02-25 00:01:09 CET ] [ Original post ]

    2 Weeks Until The Local Releases!

    If you haven't already, wishlist The Local to be notified when it releases on the 26th of February PST.
    [previewyoutube=FXS51oMtkXs;full][/previewyoutube] https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/


    [ 2025-02-13 11:47:50 CET ] [ Original post ]

    The Local is releasing on the 26th of February PST!

    I'm pleased to announce that The Local will finally be releasing on the 26th of February PST! Check out the storepage to get the release date in your specific timezone. The Supporter Package will also be released right alongside the main game. As for the playtest, it will be continuing for now as there are still undoubtedly bugs to be fixed. I don't have a date for when it will be ending but I will give some notice for when it's getting taken down. Thanks to everyone who's followed along on this project, and I will see you all on the 26th of February! [previewyoutube=FXS51oMtkXs;full][/previewyoutube] https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/


    [ 2025-01-26 04:42:18 CET ] [ Original post ]

    THE LOCAL PLAYTEST IS NOW HERE

    If you would like to participate then please go to the store page and select Request Access. I am also planning to take the demo down in about a week so if you have some unfinished business there then now is your time to finish it. I would strongly recommend playtesters to play the tutorial. I would love some feedback on it. There have also been new mechanics added that the tutorial will teach you. Join the Discord server to provide your feedback


    [ 2024-05-12 02:44:08 CET ] [ Original post ]

    Gameplay Footage and Live Q&A

    This event will feature gameplay of The Local and I'll be in chat answering any questions you may have. The Local is a fast-paced parkour delivery game set in the Australian outback. Rail grind around the long abandoned country to complete orders. Master the movement mechanics, avoid obstacles, and go for the highscore! [previewyoutube=VUcFKsUyi9o;full][/previewyoutube]


    [ 2024-02-11 03:14:38 CET ] [ Original post ]

    Gameplay Footage and Live Q&A

    This event will feature gameplay of The Local and I'll be in chat answering any questions you may have. The Local is a fast-paced parkour delivery game set in the Australian outback. Rail grind around the long abandoned country to complete orders. Master the movement mechanics, avoid obstacles, and go for the highscore! [previewyoutube=VUcFKsUyi9o;full][/previewyoutube]


    [ 2024-02-10 01:03:52 CET ] [ Original post ]

    The Local Gameplay

    The Local is a fast-paced parkour delivery game set in the Australian outback. Rail grind around the long abandoned country to complete orders. Master the movement mechanics, avoid obstacles, and go for the highscore! [previewyoutube=VUcFKsUyi9o;full][/previewyoutube]


    [ 2024-02-07 07:57:24 CET ] [ Original post ]

    The Local Gameplay

    The Local is a fast-paced parkour delivery game set in the Australian outback. Rail grind around the long abandoned country to complete orders. Master the movement mechanics, avoid obstacles, and go for the highscore! [previewyoutube=VUcFKsUyi9o;full][/previewyoutube]


    [ 2024-02-06 21:18:30 CET ] [ Original post ]

    Gameplay Footage and Live Q&A

    This event will feature gameplay of The Local and I'll be in chat answering any questions you may have. The Local is a fast-paced parkour delivery game set in the Australian outback. Rail grind around the long abandoned country to complete orders. Master the movement mechanics, avoid obstacles, and go for the highscore! [previewyoutube=VUcFKsUyi9o;full][/previewyoutube]


    [ 2024-02-05 08:43:32 CET ] [ Original post ]

    Gameplay Footage and Live Q&A

    This event will feature raw gameplay footage of The Local and I'll be in chat answering any questions you may have. The Local is a fast-paced parkour delivery game set in the Australian outback. Rail grind around the long abandoned country to complete orders. Master the movement mechanics, avoid obstacles, and go for the highscore! [previewyoutube=VUcFKsUyi9o;full][/previewyoutube]


    [ 2024-02-04 12:15:31 CET ] [ Original post ]



    Rapid climate events and mismanaged scientific endeavours have left Australia largely flooded and abandoned. Those who remain are not willing to stray too far from home to take care of their basic needs. So, who will help satiate their growing appetites? You. Put on your running shoes and get ready to sprint, jump, grind and survive in this fast paced, parkour food delivery simulator!


    There are many options to help you navigate across Australia...
    • You've got rail grinding, the primary option. Rail grinding will allow you to quickly gain speed to complete your orders or get out of a dangerous situation as fast as possible.
    • Sliding helps when going down hills. You will quickly gain speed as you descend.
    • Wall running will maintain your speed for its full duration, so try this after finishing a rail grind.
    • Lastly is ledge climbing, which allows you to reach some trickier spots.


    The people are hungry! They will most often use the official, government-controlled order app to order generic "food" and / or "drink". You can view these orders on your phone and by looking out for tall blue, sky beams marking the customer’s home.

    Beyond the typical orders of "food" and / or "drink", some residents may want something more specific. Seek out these special orders for a large payout. Some people may want fruits from trees, while others will want raw materials, some of which can be very dangerous to collect, so be careful!



    In an attempt to cull all dangerous life, heavy machinery was set up to exterminate anything that gets too close. Now these machines are out for you, and as the day goes on, more and more of them will activate. Missiles will track you down, Quake Makers will shake the Earth and launch you into the air, and lasers will give you deadly burns. You should avoid these obstacles at all costs. But if you do pass out, don't worry. You'll be ready to clock on again tomorrow.



    Scattered across Australia are many "Vaults" containing useful perks for you to use for that day. Some will influence the economy, others will open more potential movement routes, but they will all help you get a larger paycheck at the end of the day.

    MINIMAL SETUP
    • Memory: 8 GB RAMStorage: 2 GB available space
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • Processor: Intel Core i5-10600KF or equivalentMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: AMD Radeon RX 6600 XT or equivalent
    • Storage: 2 GB available space

    GAMEBILLET

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    8.39$ (16%)
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    13.14$ (12%)
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    24.79$ (17%)
    49.58$ (17%)
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    6.61$ (17%)
    3.61$ (86%)
    10.91$ (16%)
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    16.57$ (17%)
    6.26$ (69%)
    9.99$ (75%)
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    GAMERSGATE

    [ 2063 ]

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    0.43$ (91%)
    0.43$ (91%)
    1.69$ (89%)
    1.28$ (87%)
    0.6$ (91%)
    1.13$ (96%)
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    0.42$ (79%)
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    6.0$ (60%)
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    0.58$ (92%)
    1.11$ (91%)
    0.75$ (92%)
    1.69$ (89%)
    1.53$ (87%)
    0.85$ (91%)
    1.88$ (92%)
    0.85$ (91%)
    3.75$ (92%)
    1.7$ (79%)
    5.0$ (80%)
    0.85$ (83%)
    17.99$ (55%)
    2.4$ (76%)
    1.7$ (91%)
    0.85$ (91%)
    0.09$ (91%)
    MacGamestore

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    1.99$ (85%)
    5.99$ (85%)
    3.59$ (80%)
    8.99$ (10%)
    15.89$ (21%)
    1.24$ (75%)
    8.79$ (78%)
    51.49$ (26%)
    6.24$ (75%)
    1.49$ (94%)
    8.79$ (60%)
    1.19$ (91%)
    1.99$ (80%)
    5.99$ (80%)
    23.96$ (20%)
    15.99$ (20%)
    22.49$ (10%)
    25.99$ (13%)
    1.09$ (93%)
    1.49$ (85%)
    1.19$ (88%)
    1.19$ (88%)
    17.99$ (10%)
    2.49$ (88%)
    17.49$ (12%)
    1.19$ (88%)
    4.49$ (70%)
    27.49$ (8%)
    0.99$ (75%)

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