The Level Editor beta is now available for everyone! You can opt-in by right clicking The Local in your library, selecting Properties > Betas, and then "beta" under the drop down.

Workshop Access
To properly participate in this beta, you will need workshop access.
You can gain access by joining this Steam group: https://steamcommunity.com/groups/jincgames.
This should give you immediate access to the workshop,
which can be accessed from The Local's community hub.
More Information
This beta is intended for finding bugs and gathering feedback about the level editor. All issues and feedback should be posted in the
Discord server.
I also want to note that since this is a beta, things will absolutely go wrong. This could result in changes that will break your levels. So PLEASE do not get too attached to your levels, as they may break over the course of the beta. Sorry :(
There is also a manual included with the beta. This manual is being actively worked on, but should contain enough information to get started. If you find a typo, please report it.
Devlog #04
...and here's the devlog. This week has been focused on getting the editor ready for launch (and for this beta).
Audio
The editor now supports audio, including custom audio! Just add a .wav audio file to the project and you can drag it in like any other object. Audio objects also work a little differently, in that you can change the audio that they play without creating a new object. I've also included some default sounds, but it's all ambience. This system is very much designed around ambience and music, as just one off sound effects don't really make any sense here. And from the inspector you can change many properties such as the played clip, volume, 3D audio settings, panning, and pitch.
There are 4 types of audio objects:
- Audio sources will just simply play the audio at the point the object is at (or everywhere if you disable 3D audio)
- Ambience zones will play the audio whenever you are inside the bounding box. This feeds into the base games ambience system, and being inside one will fade out of the global ambience, into the zones own ambience
- Global Ambience is a special object that all scenes have, and defines the levels default, and global ambience
- The Music Player will play music... shocker. More specifically, though, having one present in the scene will mute the base games music, so you can play your own
Timed Point... Rings?
Beyond the typical check point towers, you can also now use rings as points. The benefit here is that they are more localised, so if you want the goal to be inside a building for instance, a ring will be the best fit. You're also free to have both tower and ring points in the same level.
Text
There's also now a text object. It's pretty much exactly as it sounds. And there's lots of properties to change.
Lots of Default Assets
I've also been fleshing out the asset browser, and adding many of the base games assets to it. So now you can make The Local, inside of The Local! Isn't that cool? Or, of course, you can import your own models, and make something entirely different. Up to you.

So that's it for now! Once again, please send any bugs or feedback into the
Discord server.
Happy editing,
Tobey
https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/

[ 2025-05-12 05:20:39 CET ] [ Original post ]