
Rapid climate events and mismanaged scientific endeavours have left Australia largely flooded and abandoned. Those who remain are not willing to stray too far from home to take care of their basic needs. So, who will help satiate their growing appetites? You. Put on your running shoes and get ready to sprint, jump, grind and survive in this fast paced, parkour food delivery simulator!

There are many options to help you navigate across Australia...
- You've got rail grinding, the primary option. Rail grinding will allow you to quickly gain speed to complete your orders or get out of a dangerous situation as fast as possible.
- Sliding helps when going down hills. You will quickly gain speed as you descend.
- Wall running will maintain your speed for its full duration, so try this after finishing a rail grind.
- Lastly is ledge climbing, which allows you to reach some trickier spots.

The people are hungry! They will most often use the official, government-controlled order app to order generic "food" and / or "drink". You can view these orders on your phone and by looking out for tall blue, sky beams marking the customer’s home.
Beyond the typical orders of "food" and / or "drink", some residents may want something more specific. Seek out these special orders for a large payout. Some people may want fruits from trees, while others will want raw materials, some of which can be very dangerous to collect, so be careful!

In an attempt to cull all dangerous life, heavy machinery was set up to exterminate anything that gets too close. Now these machines are out for you, and as the day goes on, more and more of them will activate. Missiles will track you down, Quake Makers will shake the Earth and launch you into the air, and lasers will give you deadly burns. You should avoid these obstacles at all costs. But if you do pass out, don't worry. You'll be ready to clock on again tomorrow.

Scattered across Australia are many "Vaults" containing useful perks for you to use for that day. Some will influence the economy, others will open more potential movement routes, but they will all help you get a larger paycheck at the end of the day.
Modded v1.2.0 - Workshop Support
[olist] All assets need a unique ID. These IDs are defined in the [u]AssetID[/u] enum, found in the [u]Asset.cs[/u] script Scenes are serialized into a [u]SceneDescription[/u] object, that contains lists of [u]SceneAssets[/u]. While you can define your own [u]SceneAsset[/u] type, I'd recommened just using the [u]SceneModel[/u] type. This is used for most assets, including things like launch pads. You should instead add extra properties to the [u]SceneModel[/u] type by adding extra components to it. Doing this should prevent any issues with features like undoing, redoing, and duplication Only certain file extensions are allowed to be uploaded. If you need to extend this, you can modify the [u]CheckValidityOfPublicFiles[/u] method in the [u]SceneDescriptionDirectory.cs[/u] script
[/olist]
https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/
The modded branch is now up to date with the main branch, including today's changes. This means that the level editor is now included.
Workshop Uploads
[noparse]Modded uploads will have a "[MODDED]" prefix, and will recieve the "Modded' tag. Modded levels will not appear in non-modded clients.[/noparse]Development Tips
Here are some potential starting points for adding modded assets to the editor:[olist]
[/olist]
https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/

[ 2025-06-14 04:05:51 CET ] [Original Post]
Minimum Setup
- Memory: 8 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
Recommended Setup
- Processor: Intel Core i5-10600KF or equivalentMemory: 16 GB RAM
- Graphics: AMD Radeon RX 6600 XT or equivalent
- Storage: 2 GB available space
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