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Name

 Minami Lane 

 

Developer

 Doot 

 

Publisher

 Doot 

 

Tags

 Action 

 Indie 

 Strategy 

Casual 

 

RPG 

 

Adventure 

 

Simulation 

 

Free to play 

 

Sports 

 

MMO 

 

Racing 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2024-02-28 

 

Steam

News

 14 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/2678990 

 
Public Linux depots

  [NAN ] 




LINUX STREAMERS (0)




Community items are now available

Trading cards, profile backgrounds, badges and emojis are now available for Minami Lane!

You'll get 1 card every 30 min. Crafting badges will earn you items such as profile backgrounds and emojis!

On another note, we are hard at work on localization currently, we'll probably have news for you in the coming weeks! Stay tuned!


[ 2024-04-04 23:22:24 CET ] [ Original post ]

Minami Lane is now available for macOS

You can now play the game on mac

I'm so happy! Thanks a lot to playtesters who helped us a lot with this.

We tested it as we could, but there could still be some bugs with the mac version that we didn't see. If you encounter any issue, please report them in the community discussions, the discord server or by mail.

Have fun and share with your mac owner friends!


[ 2024-03-12 22:12:29 CET ] [ Original post ]

Minami Lane 1.0.3 update

Hey there

Big news today! We managed to port the game to mac! I'm so happy!
Thanks a lot to playtesters who helped us a lot with this.

[h3]New Platform[/h3]


  • Minami Lane is now playable on macOS!
    We tested is as we could, but there could still be some bugs with the mac version that we didn't see. If you encounter any issue, please report them in the community discussions, the discord server or by mail.

[h3]QoL improvements[/h3]

  • New accessibility setting: Big Cursor. This makes the cursor 2.5x bigger for a better visibility.

[h3]Bugs and fixes[/h3]

  • Fixed missing flag on pink color of bookstore.
  • Fixed top right menu behaving weirdly if you activated photo mode while it was open.
  • Fixed two typos.
  • Fixed "Press Escape to go Back to Menu" text position for ultra-wide screens in ending credits.

[h3]Other[/h3]

  • Resolutions with a height:weidth ratio lower than 16:10 (such as 4:3) are not selectable anymore. I could not find a way to make them fully playable with perfect responsive UI, so I prefer to remove them for now.
  • Rephrased Mission 3 and 4 objectives to make them clearer.
  • Switched sandbox "Continue" and "Restart" buttons to make it coherent with mission buttons.


[ 2024-03-12 21:09:10 CET ] [ Original post ]

Minami Lane 1.0.2 update

Hey everyone!

We are absolutely delighted with how well the release is going. It was very stressful to put our game out there and seeing all the positive feedback is incredibly heartwarming
A big thanks too to people who reported bugs and issues on the Steam forums and on our discord. We are working on fixing as much as we can, and here is a first post launch update with a lot of little improvements! I hope it makes your experience even better.

[h3]Visual improvements[/h3]


  • Main menu looks better than ever on Ultra Wide resolutions.
  • Photo Mode now also hides cursor. (press P during daytime to toggle Photo Mode)

[h3]QoL improvements[/h3]

  • On Steam Deck, keyboard now opens automatically when renaming shops.

[h3]Bugs and fixes[/h3]

  • Fixed "Green thumb" achievement. It counted people instead of beauty.
  • Fixed negative number of youth leading to save corruption. This could happen if you destroyed all your houses after getting a specific Daily News event.
  • Fixed Yokai behavior and preferences.
  • Fixed villager thought save button not refreshing properly when following a villager who went to two shops one after another.
  • "Mercury is in retrograde" Daily News now correctly make you lose money.
  • Fixed save issue when quitting directly to desktop from mission after winning and continuing.
  • Fixed "recipe" written instead of "selection" in some places of the end of day report.

[h3]Other[/h3]

  • Rephrased mission 4 objectives to make them more understandable.
  • New daily tips about thought saving in missions 2 and 3.
  • Added tip about saving at the beginning of Sandbox.
  • Added a few high contrast words in Ema's dialogue to highlight important information.


[ 2024-03-02 16:52:17 CET ] [ Original post ]

Minami Lane 1.0.1 hotfix

One last hotfix before the release!

[h3]Bugs and fixes[/h3]


  • Fixed a bug preventing "Ring Ring!" achievement to be completed.
  • Fixed a save bug where you could complete "Ring Ring!" and "Found you!" achievements by saving and loading your game near the end of the mission.
  • Fixed service building blue button showing up uninvited during daytime if you clicked on a button in the top right menu.


[ 2024-02-28 10:18:44 CET ] [ Original post ]

Minami Lane 1.0.0 update

That's it! We did everything we could, and are actually quite proud of our little game right there.
Can't wait for you to try it when it releases tomorrow!

[h3]Balancing[/h3]


  • Mission 2 money objective is now a bit easier.

[h3]Visual improvements[/h3]

  • Added missing variety to street decorations in sandbox mode.
  • Adjusted "Loading" text on loading screen so that it's not cut on Steam Deck default resolution.
  • Centered text on button of Daily News.

[h3]Bugs and fixes[/h3]

  • Fixed big nasty bug that counted optional time objectives as constraints and made you lose the game while that was supposed to be impossible.

[h3]Other[/h3]

  • You cannot build more than 40 buildings in a street. Come on, it's a street builder not a city builder! (but mostly the game is not made for that so this should avoid crashes)


[ 2024-02-27 22:05:10 CET ] [ Original post ]

Minami Lane 0.9.4 update

Only one day left before the full release!
This might be one of the last updates before launch

[h3]Balancing[/h3]


  • Mission 3 secondary objective is now a bit easier.
  • Replaced Mission 5 secondary objective.

[h3]Visual improvements[/h3]

  • Daily tips look better.
  • Loading screen looks better.
  • Better shadow and position of tanuki bag form.
  • Better green text color to make it a bit more color blind friendly.
  • Added a small blue background to shop level (stars) to make it more readable.

[h3]QoL improvements[/h3]

  • Most menus can now be closed with the Escape key.
  • Menus close when needed if another conflicting menu is opened.
  • The default setting for following villager on click is now on.

[h3]Bugs and fixes[/h3]

  • Fixed some button being out of screen on the default Steam Deck resolution.
  • Money can't go under 0 anymore (could happen with a specific daily event).
  • Fixed achievement Clients listener not behaving as expected.
  • Fixed birds sometimes stopping in the sky near the Karaoke.

[h3]Other[/h3]

  • New daily tips in every missions.
  • Tips during main loading screen.
  • More villagers thoughts.
  • Better win sound.
  • Better end credits.


[ 2024-02-27 16:05:28 CET ] [ Original post ]

Minami Lane 0.9.3 update

And here is another one for today!
So close to release, and our known bugs list is now almost empty

[h3]Balancing[/h3]


  • Reworked random recipe rules for some shops
  • Slightly lowered Youth satisfaction on medium prices

[h3]Visual improvements[/h3]

  • Calmed down Park animation
  • Daily News Button is not weirdly stretched anymore
  • Better layout for Unlock text

[h3]Bugs and fixes[/h3]

  • Fixed unclickable thought save button
  • Fixed settings not loading on game start sometimes
  • Fixed Mission 4 perfect recipe / selection objectives. You could complete them with twice the same recipe, not anymore.
  • Fixed objectives checkmarks not refreshing correctly on save reload of an already won mission.

[h3]Other[/h3]

  • Swap Mission 2 and Mission 3 music
  • Reworked dialogue and button of Mission 5 ending
  • Reworked some Daily News names (better jokes)
  • Better wordings for some objectives in Mission 3 and 5


[ 2024-02-26 18:35:20 CET ] [ Original post ]

Minami Lane 0.9.2 update

We are now two days away from release and still hard at work on the game!
These last updates on the road to 1.0 will focus on visual polish, balancing and bug fixes.

[h3]Balancing[/h3]


  • You now start mission 2 with a bit more money.
  • Villagers talk a bit more about prices (lowered too much in the last update)

[h3]Visual improvements[/h3]

  • End credits are looking better than ever with cute animations.
  • Added animations to Karaoke and Ramen Shop lanterns, fixed animation on Konbini flag.
  • Buildings now have shadows.
  • Vilagers shadows don't go out of the pavement anymore.
  • Ramen and Boba recipe visual assets adjusted slightly.
  • Better cloud colors.
  • Villagers have a bit less Z-Fighting.

[h3]Bugs and fixes[/h3]

  • Fix Mission 3 optional objectives counting trash as cats.
  • Fix Mission 2 first objective progress bar not filling properly.
  • Fix sorting of villagers thought bubble (no more stuff in front that messes with the text).
  • Fix HUD animations getting stuck when coming back from Photo Mode.
  • Fix hidden objects sometimes entirely hidden (could happen if you build an upgrade 1 Modern house just after a boba caf).
  • Fix text of cat satisfaction in daily report of Mission 1 and 2.
  • Fix wrong text on bottom left corner at mission start.

[h3]Other[/h3]

  • Tanuki is now named Ema
  • Winning the game resets time speed to default.
  • Winning SFX volume lowered.


[ 2024-02-26 14:55:03 CET ] [ Original post ]

Minami Lane 0.9.1 hotfix

Hey everyone! Since we started sending content creators and press keys and some people now have early access to the game, I'll start posting logs for updates on Minami Lane! This first one is tiny but it fixes a nasty bug that made mission 1 way too hard.

[h3]Bugs and fixes[/h3]


  • Fix Start Day button not appearing when it should on mission 1.


[ 2024-02-25 09:06:28 CET ] [ Original post ]

Price Announcement + Demo End

Hey everyone, I hope you are having a beautiful day
Game release is just around the corner, and we have a few announcements to share with you!

[h2]Minami Lane Pricing[/h2]

Minami Lane is going to cost $4.99

As a reminder, the game will stay small, with 5 missions and a sandbox mode at release, and minimal content added after that. Expect 2-4h of cuteness, cats and villagers complaining there is too much tea in their tea!

There will also be a small discount around release! Buying the game close to release helps a lot indie devs like us because it's good for the Steam algorithm, so we want to thank players who do just that

[h2]Demo availability[/h2]

Minami Lane Demo stays available up until Feb 15th.

The Steam Next Fest ends today, but we want to give players who missed it a last chance to try our demo, so we decided to keep it up for 3 more days. The full game is coming out just 2 weeks after that!

Also, a big thanks to the 12k+ players who already played Minami Lane's demo and gave us great feedback! This is waaaay more than what we expected. We are really grateful


Now back to work, we still have a lot to do before Feb 28th! See you then


[ 2024-02-12 09:11:37 CET ] [ Original post ]

Kimchica plays Minami Lane Demo [Pre-recorded]

Have a look at our upcoming game Minami Lane with Kimchica

The demo is free to play for the whole Steam Next Fest, give it a try!
We hope you'll like it


[ 2024-02-05 13:25:54 CET ] [ Original post ]

Kimchica plays Minami Lane Demo [Pre-recorded]

Have a look at our upcoming game Minami Lane with Kimchica

The demo is free to play for the whole Steam Next Fest, give it a try!
We hope you'll like it


[ 2024-02-05 13:15:53 CET ] [ Original post ]

Minami Lane Demo is out

Hey there!

We prepared a little demo so you can try our game before it releases on Feb 28th!
The demo will be up until the end of the Steam Next Fest (Feb 12th)

Feel free to tell us what you think of the game in the Steam community or on our discord:
https://discord.gg/cswGqac5XT


[ 2024-02-01 16:41:23 CET ] [ Original post ]