Hey there
This is the biggest update to Minami Lane since its release, and it brings two very requested additions: new languages and native gamepad support!
We also added several visual and quality of life upgrades, reworked some stuff and fixed a lot of tiny sneaky bugs. Minami Lane should be cozier than ever now
6 new languages
Minami Lane is now available in a total of 7 languages:
- English
- French
- German
- Spanish
- Portuguese (Brazilian)
- Japanese
- Simplified Chinese
Full Gamepad support
Minami Lane can now be played comfortably with a gamepad or on any handheld platform Like Steam Deck or ROG Ally. Xbox, Playstation and Steam Deck controllers will all show native input prompts, and other ones will use Xbox prompts.
The "verified" tag for Steam Deck should come very soon!
Visual improvements
- New Tanuki objects! One of them might be a hint of a nice announcement coming very soon
- Mission 4 now has nice decorations on electric cables.
- New falling leaves animation on some trees.
- Tanuki workers are less sneaky.
- Comas, dots and apostrophes of Bodo Amat font are now a bit bigger.
- Buttons text position is now a bit better.
- Better tooltip placement around middle of screen.
QoL and other improvements
- Minami Lane's size on disk is now almost 10 times smaller! With better assets management and compression, we went down from more than 2GB to around 235MB without any quality loss.
- Loading times might be a tiny bit faster on some setups.
- New buttons to move from one shop to another directly from the shop management panel.
- New buttons to move from one building to another directly from the upgrade panel.
- Villager Thoughts will scale with zoom for better readability.
- Camera moves a bit faster.
- Added a "Say Goodbye" button to the menu after finishing Mission 5 if player decides to continue playing.
- Added conditions to some Daily News events.
- New backup fonts will let you use more characters for naming your shops.
- Sandbox now uses random music from the 3 mission tracks.
Bugs and fixes
- Fixed Elders tastes rarely having twice the same item in selection shops and leading to a very hard or impossible Mission 4.
- Fixed previously saved thoughts appearing when restarting a mission.
- Fixed unwanted default saved thought in Mission 3.
- Fixed several bugs caused by opening some menus when selecting or customizing a new building.
- Fixed several bugs caused by the "Start Day" button being there when it shouldn't.
- Fixed animations of cats and bikes on click behaving weirdly when time is paused.
- Fixed upgrade preview staying active when exiting the upgrade panel with Escape while hovering an available upgrade.
- Fixed several visual bugs on the upgrade buttons.
- Fixed zoom sometimes not getting back to previous level after building selection or management.
- Fixed invisible mouse in the report panel after photo mode was activated for the day.
- Fixed villager's hitbox being active before they spawn. this caused the cursor to turn blue randomly and made some hidden objects or trash difficult to click on in some very specific situations.
- Fixed tooltip placement with big cursor and unconventional resolutions.
- Fixed several typos or gramatically incorrect sentences in the English version.
- Fixed credits scene sometimes not showing exit button properly after credits ended.
- Fixed mission skipping or weird bugs caused by multiple clicks on the "Next Mission" button.
- Fixed zoom stuck when following villagers even if the "Zoom on villagers" option was not selected.
- Fixed Yokai satisfaction and thoughts in selection shops.
- Fixed several bugs and save sometimes not working properly on Daily News events.
- The switch to the new event system might have fixed the rare infinite click bugs a few users were having.
Other
- Credits were reworked and now include Localization and Playtesters.
- New settings for language selection and gamepad cursor speed.
Wow, this was a lot of work
Minami Lane is now 3 months old, and we worked hard since the game released to make it as good as possible! The positive reviews and coverage of our little game is what gives us the energy to do so, so once again, to all our players: Thank you, we love you
Doot and Blibloop
[ 2024-05-28 15:05:56 CET ] [ Original post ]