Its been a wild couple of days since our last patch note, but in case you missed it, we have a new publishing partner - The 4 Winds Entertainment - who will support us as we get NeoDuel closer to the finish line and onward. That means our patch notes will become a bit more fun and clear, and follow certain formatting for better accessibility.
This upcoming patch for the NeoDuel demo is slightly heavier on content, since well be highlighted in the upcoming Steam Next Fest. Our team has been hard at work adding a plethora of new content and features, a reshape to the existing meta but without breaking some of the top duelist builds out there Just, you know, stopping some exploits, while keeping things fresh.
NEW CONTENT FOR THE GAME:
New Feature: Battle Log
A lot of Duelists wanted this, and we finally did it. You can now see which of your Cosmion did the most damage or synergy, and find out the weaker chain in the link. Its a full log feature that splits data into damage count, healing and shield values, and other effects applied. We will be listening to all of you Duelists feedback on this feature, and work toward a more complex or tweaked version of the Battle Log as we get closer to the full launch.
New Feature: Fusion Bond
" Fuuu...sion..HA!
Alright, you probably guessed by now that we're a bunch of weebs. We love the fusion abilities of our beloved Cosmions, but some of you felt like the outcome of fusing wasn't clear. With the Fusion Bond, you can now see which Cosmions can fuse together, and the potential outcome.
New Feature: Additional Keyboard Shortcuts
- Added the ability to rotate Cosmions using the Q and E keys.
- Added the ability to quickly send Cosmions to the bag with the S key or the Mouse Right Click
- Z E U S: Powered by the iconic electric deity, each energy you generate will add damage to that Cosmion.
- Faeris: The God of nature is here to protect you. This Cosmion increases all shields you gain
- Revlana: No elemental power doesnt mean weakness. This Cosmion grows in strength the more you have a variety of other elements in play.
- Pedro: Pedro, Pedro, Pedro, Pedro, P. A common attacker that uses a lot of energy but hits really hard.
- Stonks Doge: A new fusion-based Cosmum lets you use those useless stonks tigresses in a useful way.
- ChugChug: We heard that there are energy problems, which we think will be solved with this fusion Cosmium!
- Arthur: Coming from the wild depth, this gunslinger will solve those pesky flow problems by converting your energy into flow!
- Meteor Klood: The long awaited Fire elemental cloud that was missing from the kloodline. It will inflict 1 fog, 2 burn and 2 Lava Burn.
- Ishu: Kawaii! A Cosmiun disguised as a sushi, and acts as a defender for - mostly - Fire duelist. Each time you inflict a debuff to your enemy, you recover 1 health
- Pyrophyte: A tree shaped Cosmion which gathers strength by burning inside out. Everytime you deal burn damage to the enemy, it gains shield.
- Harmonion: Fight water with fire? Turns your flow into burn, allowing for some interesting builds.
IMPROVEMENTS & ADJUSTMENTS
Onboarding and Tutorial A lot of the community feedback made us realize that the first-time user experience is not where we want it to be. Were constantly improving on that front, and tweaked the previous tutorial by timing better the on-screen messaging based on Duelist actions, as well as adding an explanation of the Cosmion description card. This is not yet reflective of the final form of the tutorial for the full launch, so keep that feedback coming! Upgrade Balancing As we launched the first version of the demo, we noticed that plenty of upgrades were not balanced at all, and we didn't really implement the best system for them. To resolve that, we are going to be separating each stage of upgrades into their own tier, from 1 to 3. Upgrades get more valuable as you progress in the duels, and you will feel it as well. We are also bringing some new upgrades to change the pace on that front. Unique Cosmion Pricing Reduced Unique cosmions are those you could only get from upgrades, yet had a price tag of 30. We realized from our data that they were becoming tools to pick and sell, so we reduced their cost to 20. Cosmion & Essence Balancing & Changes Fire-based Cosmion & Essence
- Ifry burn per link has been reduced from 2 to 1
- Ifraltus burn per link has been reduced from 3 to 2
- Rare Fire Essence burn effect has been reduced from 3 to 2
- Epic Fire Essence burn effect has been reduced from 6 to 4
- Porgur cost reduced from 2 to 1
- Firefist link effect has been upgraded from 2 to 3
- Moltenpunch link effect has been upgraded from 4 to 5
- Fire Mira damage has been reduced from a range of 6-8 to 5-7
- Yogan damage has been reduced from a range of 7-10 to 6-8
- Spiry energy cost per attack has been reduced from 3 to 2
- Abatis cost has been reduced from 6 to 5
- Volucris reworked: Changed fusion from Yekrut + Ageccus + Epic Air Essence to now Yekrut + Clepius. Its cooldown is bigger, changing from 3 to 4, and the on-hit haste was removed.
- Volucris passive Giving critical stats to the linked Cosmion is now On attack phase give the linked Cosmion 20% critical damage change.
- Belestra Rework: Changed fusion from Wasbuz + rare nature + rare electric essence to now Wasbuz + Rare Nature. Its cooldown has changed from 2 to 5, Stamina from 2 to 4, Damage range from a range of 15-21 to 18-22 and finally added 20% innate critical chance.
- Zapp cost reduced from 3 to 2
- Tesla cost reduced from 9 to 8
- Demoncore-Omnicore link amount changes from 4 to 6 to be fully activated.
- Common Water Essence flow reduced from 3 to 2
- Rare Water Essence flow reduced from 5 to 4
- Epic Water Essence flow reduced from 9 to 8
BUG SMASHED!
- Bargain Master: We discovered an unintended loop that could be considered an exploit by our system, between fusions of David E. Sence and the Bargain Master upgrade. This ability has been dropped in the bin to keep the in-game economy healthy Plus, theres a big chance you didnt even discover it.
- Numerous bugs squished in the background that haven't done that much damage for Duelist Those darn sneaky bugs.
NeoDuel: Backpack Monsters
Tinymice Entertainment
Rogue Duck Interactive
2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 29
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(227 reviews)
https://store.steampowered.com/app/2693940 
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A multi-player, monster trainer themed, inventory management & auto-battler game!
Choose your monsters, place and combine them, create synergies and beat your opponents!
After every battle, choose new monsters for your team and try to create the ultimate combo.
NeoDuel: Backpack Monsters is an asynchronous multiplayer game, meaning that time is on your side.
Need a break? Go ahead and take a sip of coffee for us. Your progress will be here when you return, your opponents will be ready and waiting still.
Use crystals to evolve your monsters to their stronger forms and fuse different monsters to discover unique creations.
From your humble family street to the shiny stadiums of monster battling, win against other players to aspire!
NeoDuel will include ranks and features designed for competitive play.
We’re a small team that has passion for auto-battling and strategy games. We hope you’ll enjoy our take on the genre, make sure to wishlist the game so you won't miss updates & get to meet our new monsters, play-tests and news!
- OS: Ubuntu 12.04. SteamOS
- Processor: 1.7 GHz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 8 or higher. ATI X1600 or higher. or Intel HD 3000 or higher
- Storage: 1 GB available space
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