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NeoDuel: Demo Hotfix Notes (Version 0.7.2)

Salutations, Duelists! As of Saturday, June 15, 2024, a new patch has gone live for NeoDuel: Backpack Monsters. To experience the most recent build of NeoDuel demo on Steam, make sure you update your game.

IMPROVEMENTS & ADJUSTMENTS


MISCELLANEOUS CHANGES
  • New symbols for Essences and Bags: We used to have the same icon for Bags and Essences as our Cosmions, but now they got their own class icons! This means that Duelists cannot use Essences in certain key links, BUT we will be bringing more Cosmions with Essence links soon.
NEUTRAL BASED COSMION & ESSENCE
  • Hawkista: Reworked to become a new Neutral Cosmion instead of Air.
Developers Notes: While Hawkista IS a bird of prey, linking it to Air elementals indirectly guided Duelists to play it almost uniquely with Air Slimes. Our team DID NOT want that to be the outcome, so turning him Neutral will increase build variety.
  • Hit Dicest: Link effect now stacks. Link number reduced from 3 to 2, and cooldown raised from 4.5 to 5.
Developers Notes: Essentially this is considered like an upgrade, we believe it will increase the games skill ceiling. If we see in our internal stats that it brought negative effect to the meta, well probably raise the cooldown once more But until then, this is the right balancing.
  • Revlana: Cooldown has been reduced from 4 to 3, and damage output range reduced from 12-16 to 10-14.
  • Z E U S: Cooldown reduced from 4 to 3.5; Energy cost reduced from 5 to 4.
Developers Notes: After our last hotfix 0.7.1, we were afraid that Z E U S would to be too strong, but we ended up realizing it was exactly the opposite.
  • Omnicore and Demoncore: Shop prices raised from 10 to 12.
Developers Notes: Although they arent necessarily strong, we noticed they have quite a high pick rate, so making them more expensive might tone that down.
  • Mira: Raised the cooldown from 2.5 to 3, and max damage went from 6 to 7.
Developers Notes: The only reason we are making this change is that theres too many elements in the game with a 2.5 cooldown. This resulted in a strange pattern of energy consumption in builds. While this change will reduce damage pace, Miras energy consumption should be more stable FIRE BASED COSMION & ESSENCE
  • Pyrophate: Shield generation on activation reduced from 15 to 12.
Developers Note: Thankfully not many Duelists notice that, but Pyrophate one mean shield-making machine. This tuning should keep him a strong Cosmion and shieldmaster, but in a more balanced way.
  • Firefist: Rarity reduced from Epic to Rare
  • Molten Punch: Now requires fusion of two Firefists, instead of a combination of Knod, Firefist and Epic Fire Essence. The damage range was reduced from 38-42 to now 22-30.
Developers Note:Since the launch of the demo, the Firefist and Molten Punch build was the LEAST PLAYED in the game. We are assuming that its a combination of Firefist being of Epic rarity while making a Molten Punch was quite a grind. This change should help people get into this build, as well as fusing Molten Punch, earlier. To counter potential abuse, we felt that we needed to tone down the maximum power.
  • Dorangutan: Coodlown upped from 4 to 4.5
WATER BASED COSMION & ESSENCE
  • Runghai: Damage output range changed from 25-30 to 34-42, while Cooldown were raised from 2.5 to 3
  • Cemil: Damage output range changed from 15-20 to 20-26, while Cooldown was raised from 2 to 3. Finally slight upgrade to energy from 2 to 2.5.
Developers Notes: Cemil is a great driving flow behind many builds, but that 2 second cooldown made it indispensable with strength and other damage buffs. We decided to turn that down a bit, while upping the damage it can cause. AIR BASED COSMION & ESSENCE
  • Aetherling: Minimum damage reduced from 11 to 10
  • Galewing: Minimum damage reduced from 18 to 16
  • Volucris: Damage output range reduced from 35-42 to 30-35
Developers Notes: Duelists are loving Air elementals, and theyre not wrong. Air might be too good now, but we found the main culprits and got grounded.

BUGFIXES


  • Bug Fix: Units will not turn after the start of a Duel. While we thought this was only a visual bug, it affected links and cost lots of Duels for some players. If you encounter it again, please let us know (although were confident you wont).
  • Bug Fix: Air Critical insane numbers fixed
  • Bug Fix: Duckduck, Fireduck and Knod link energy now reduces at the right pace instead of double the value.
For the most recent news, join the NeoDuel community by following us on Twitter or hopping into the T4W Discord server. Please contact our support channel on the T4W Discord server if you need assistance with typical technical issues or if you are unable to resolve your problem. Till then, keep on dueling, and good luck!


[ 2024-06-15 12:35:35 CET ] [ Original post ]



NeoDuel: Backpack Monsters
Tinymice Entertainment
  • Developer

  • Rogue Duck Interactive
  • Publisher

  • 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 29  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (227 reviews)


  • Review Score

  • https://store.steampowered.com/app/2693940 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Welcome to NeoDuel!
    A multi-player, monster trainer themed, inventory management & auto-battler game!


    Choose your monsters, place and combine them, create synergies and beat your opponents!
    After every battle, choose new monsters for your team and try to create the ultimate combo.


    NeoDuel: Backpack Monsters is an asynchronous multiplayer game, meaning that time is on your side.

    Need a break? Go ahead and take a sip of coffee for us. Your progress will be here when you return, your opponents will be ready and waiting still.


    Use crystals to evolve your monsters to their stronger forms and fuse different monsters to discover unique creations.


    From your humble family street to the shiny stadiums of monster battling, win against other players to aspire!
    NeoDuel will include ranks and features designed for competitive play.


    We’re a small team that has passion for auto-battling and strategy games. We hope you’ll enjoy our take on the genre, make sure to wishlist the game so you won't miss updates & get to meet our new monsters, play-tests and news!
    MINIMAL SETUP
    • OS: Ubuntu 12.04. SteamOS
    • Processor: 1.7 GHz ProcessorMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8 or higher. ATI X1600 or higher. or Intel HD 3000 or higher
    • Storage: 1 GB available space
    GAMEBILLET

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