Greetings Duelists!
Missed us? A few weeks ago, we planned to write a retrospective blog post, but after being included in this week's Wholesome Games Steam Celebration, we decided it would be preferable to concentrate on two things: finishing up some essential improvements that the community has requested, and sharing our recap.
As we prepare for the upcoming full launch in the upcoming season, let me set some expectations: our publishers, The 4 Winds Entertainment, and our development team, Rogue Duck Interactive and DiceHit Games, are committed to giving our community regular updates about the game, even in its demo form. So let's get started right away!
STEAM FEST RECAP AND THE STATE OF NEODUEL DEVELOPMENT
For the past couple of weeks since the end of the Steam Next Fest, weve had a mountain of data to analyze from demo players feedback, to suggestions in our official Discord channels, but also those that filled in the official game survey, and for that we would like to start this blog entry by thanking you all!
We learned a lot from players feedback, ranging from what most of you like, dislike, and what exactly the general consensus felt missing in a game like NeoDuel. On top of that, the Steam annual event helped us reach a whopping 15000 wishlists, and we cant thank you enough for it.
Also a small visual update: NeoDuel has a new logo! The new design is much clearer, and carries on the visual style of the Traditional & Simplified Chinese, Korean and Japanese versions as they are fully localized. We are particularly big fans of the little flairs added in certain letters to bring them more to the front.
Now in the essence of transparency, we figured we share some of the highlights of what we learned mattered the most to our veteran and new Duelists:
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THE WHOLESOME PATCH: VERSION 0.9.0 AVAILABLE NOW
Todays patch was catered specifically for our participation in the Wholesome Games Steam Celebration running from today until the 21st of August. This event is a cozy celebration and showcase of all video games that inspire optimism, joy, and introspection, and we thank them for hosting us. This new build is quite a big one, even bigger than the version that was prepared for Steam Next Fest, and we hope you like what youll see. Our team has been working very hard to update the meta with a ton of new features and content while keeping some of the best duelist builds available... But more balanced.
NEW CONTENT FOR THE GAME:
New Languages: Hallo! Bonjour ! Hola! Ol! Privyet! NeoDuel is a game that relies on a lot of reading, so not playing it in your native language might be hard for many Duelists. This update adds French, Spanish, German, Brazilian Portuguese, and Russian. The game thus expands its reach beyond the initial Turkish & English versions and already supported Traditional & Simplified Chinese, Korean and Japanese languages. Note that the current localization is not final and doesn't reflect the final product, so if you do find anything that seems out of context, dont hesitate to share your feedback on our official Discord channel. SFX and VFX: call in the animators! We took action after hearing you Duelists claim that this is our weakest area! A ton of idle animations for our favorite Duelist avatar, a dynamic health bar that brings the combat to life, and a ton of noises you'll hear while playing have all been included. We can't wait for you to see a ton more of it in the complete launch editions!
Enhanced Battle Log Introduced in patch 0.7.1 back during Steam Next Fest, this feature was well received but felt like it could use some more well, logs. We added in effects in the battle log as well, while changing its design for better clarity, and hopefully will be something you use more often. The BIG Upgrade update This is a significant modification that will fundamentally alter how players interact. For those who don't know, Upgrades are modifiers that you can choose every few rounds to alter your strategy. An example of an upgrade would be to reduce the cost of fire cosmions. We added a ton of new Upgrades and modified nearly 90% of the existing ones, so be ready to be astonished. The fundamental justification is that, in the process of investigating balancing Upgrades, we discovered that, in order to truly make them enjoyable, we need to modify the system and remove the ones that are overused. This implies that as you advance, the Upgrades you receive after your third match will start off as somewhat "common" rarity Upgrades and will eventually scale to rarer, more potent ones. This adjustment will bring the flat value Upgrades into line with the percentage ones, improving their balance. Ultimately, we came to the realization that many of our improvements were not as enjoyable as previous ones, so we decided to embrace a chaotically joyous part of the new ones. New Cosmions Evolutions: While were working on a bunch of new wyvern themed Cosmions that we might have teased on our official Twitter/X page, this update brings a new evolution for two of our favorite Cosmions: Mira and the duo Serena & Sparky. The Serena & Sparky evolution is a fun design, where Sparky now becomes a rideable electric beast which Serena mounts in battle.
The second one is for our cute yet super-diverse Cosmion Mira. While Mira was already rather jack of all trade fusion pick thanks to its ability to get enhanced to any Elemental power, its Epic evolution involves embracing another Cosmions called Khepre to make use of it as shield. We promise you, its an adMIRAble sight.
COSMION & ESSENCE BALANCING AND CHANGES
ELECTRIC BASED COSMION & ESSENCE
- Knod Cooldown upped from 1.75 to 2.5 Knod, and damage has been reduced from a range of from 4-7 to now 6-8
- Liskers rarity raised from Rare to Epic, and changed its link effect of gain +1 damage for linked Cosmions in every 4 active links rather than 3.
- Nikola7 damage reduced 30 to 27 when triggered by Stun.
- Zapp Cooldown upped from 2 to 2.5
- Ishu cost in the shop is upped from 3 to 4.
- Duopon: Upped its restoration trigger effect from 2 to 4
- Hercuvine: Link trigger restoration upped from 1 to 2
- Dorangutan: Conditional effect of restoration upped from 3 to 5.
- Capcop: Reworked condition specific effects - on every successful attack, gain 1 damage.
- Aetherling and Galewing: Our air core units now do not scale with excess accuracy, but rather with every clarity you gain.
BUG SMASHED!
It's been a LONG time friends so if we wrote the full bug fixes, this already 1500+ words post would be double the size. Just know that we squashed almost all known bugs that were shared by the community, including some sneaky ones we believe none of you have ever encountered. Thats it for today! We know its a long read, but we believe that keeping a steady flow of communication with you all is key to the future of NeoDuel. For the most recent news, join the NeoDuel community by following us on Twitter or hopping into the T4W Discord server. Please contact our support channel on the T4W Discord server if you need assistance with typical technical issues or if you are unable to resolve your problem. Till then, keep on dueling, and good luck!
[ 2024-08-15 08:09:54 CET ] [ Original post ]
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A multi-player, monster trainer themed, inventory management & auto-battler game!
Choose your monsters, place and combine them, create synergies and beat your opponents!
After every battle, choose new monsters for your team and try to create the ultimate combo.
NeoDuel: Backpack Monsters is an asynchronous multiplayer game, meaning that time is on your side.
Need a break? Go ahead and take a sip of coffee for us. Your progress will be here when you return, your opponents will be ready and waiting still.
Use crystals to evolve your monsters to their stronger forms and fuse different monsters to discover unique creations.
From your humble family street to the shiny stadiums of monster battling, win against other players to aspire!
NeoDuel will include ranks and features designed for competitive play.
We’re a small team that has passion for auto-battling and strategy games. We hope you’ll enjoy our take on the genre, make sure to wishlist the game so you won't miss updates & get to meet our new monsters, play-tests and news!
- OS: Ubuntu 12.04. SteamOS
- Processor: 1.7 GHz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 8 or higher. ATI X1600 or higher. or Intel HD 3000 or higher
- Storage: 1 GB available space
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