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Greetings Duelists!
Missed us? A few weeks ago, we planned to write a retrospective blog post, but after being included in this week's Wholesome Games Steam Celebration, we decided it would be preferable to concentrate on two things: finishing up some essential improvements that the community has requested, and sharing our recap.
As we prepare for the upcoming full launch in the upcoming season, let me set some expectations: our publishers, The 4 Winds Entertainment, and our development team, Rogue Duck Interactive and DiceHit Games, are committed to giving our community regular updates about the game, even in its demo form. So let's get started right away!
STEAM FEST RECAP AND THE STATE OF NEODUEL DEVELOPMENT
For the past couple of weeks since the end of the Steam Next Fest, weve had a mountain of data to analyze from demo players feedback, to suggestions in our official Discord channels, but also those that filled in the official game survey, and for that we would like to start this blog entry by thanking you all!
We learned a lot from players feedback, ranging from what most of you like, dislike, and what exactly the general consensus felt missing in a game like NeoDuel. On top of that, the Steam annual event helped us reach a whopping 15000 wishlists, and we cant thank you enough for it.
Also a small visual update: NeoDuel has a new logo! The new design is much clearer, and carries on the visual style of the Traditional & Simplified Chinese, Korean and Japanese versions as they are fully localized. We are particularly big fans of the little flairs added in certain letters to bring them more to the front.
Now in the essence of transparency, we figured we share some of the highlights of what we learned mattered the most to our veteran and new Duelists:
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