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NeoDuel: Hotfix Patch Notes (Version 1.0.93)
In this patch you will see a bunch of balance changes around links. Links are how players express skill, and we felt some of them aren't as rewarding as they should, especially in stronger Cosmions. This patch SHOULD make the game feel better on that front, paired with some other stat changes to make sure nothing is too strong or weak. In case you missed it, you can also watch our monthly AMA with Lead Gameplay Designer Bahadr Van to understand how we tackle these balancing topics. [previewyoutube=VpUslY_EF1k;full][/previewyoutube] AIR BASED COSMION
[ 2024-10-24 14:35:48 CET ] [ Original post ]
Salutations, Duelists! As of Tuesday, October 1st, 2024, a new patch has gone live for NeoDuel: Backpack Monsters. To experience the most recent and up to date build of NeoDuel on Steam, make sure you update your game. Here's what to expect in this patch note:
NEW FEATURES AND CONTENT
- New game mode: Casual runs: Last week's patch was the preparational work for introducing a new mode that allows Duelist to try new builds, combos and more without the fear of losing Elo. That mode is now live, called simply Casual mode: you'll be able to start a "normal" run (Ranked) as well as casual one, and eventually give up or continue both or neither. So go wild, try your freakiest builds without fear of losing your coveted rank or medal win streak.
COSMION & ESSENCE BALANCING AND CHANGES
In this patch you will see a bunch of balance changes around links. Links are how players express skill, and we felt some of them aren't as rewarding as they should, especially in stronger Cosmions. This patch SHOULD make the game feel better on that front, paired with some other stat changes to make sure nothing is too strong or weak. In case you missed it, you can also watch our monthly AMA with Lead Gameplay Designer Bahadr Van to understand how we tackle these balancing topics. [previewyoutube=VpUslY_EF1k;full][/previewyoutube] AIR BASED COSMION
- Galewings: Gain 2 clarity.
- Parryplus: Base shield value lowered from 90 to 70. New Link effect now will be to gain 20 Shield.
- Nikola 7: Base damage has been raised from 27 to 30.
- Voltroost: Based damage range upped from 22-25 to 25-30
- Voltrex: Upped value of link effect from 1 to 2 Max Energy. Based damage range upped from 45-65 to 50-70
- Shock Duck: Lowered energy consumption from 2 to 1.
- Belestra: Upped critical chance damage from 25% to 50%. (technically an Electric/Nature Cosmion)
- Tokmak: Energy cost lowered from 2.5 to 2.
- Shoal: Upped Haste on stun from 3 to 5.
- Ifry: When opponent is below 50% health, Ifry will now increase enemy Burn effect by 30%. That's upped from previously 10%. Cost in shop upped by 2.
- Ifraltus: When opponent is below 50% health, Ifraltus will now increase enemy Burn effect by 50% and heal the same ammount. That's upped from previously 20%.
- Pyrofur: Upped possible links by 1.
- Cinderjaw: Upped possible links by 1.
- Houshan: Cooldown upped from 3.5 to 4.
- Blaze Duck: Energy cost lowered from 3 to 1.5.
- Fire Khepira: Base damage range lowered from 12-14 to 11-12.
- Cinderjaw: Accuracy upped from 85% to 95%
- Isvasal: Cooldown reduced from 6 to 7 seconds.
- Suat: Base damage lowered from 18-24 to 17-23.
- Ziran: Effects on links changed from +1 Spike to +15 Shield.
- Monofloa: Upped possible links by 1.
- Ansham: Start of game effect now inflicting 7 Acid instead of 5.
- Verdentclaw: Upped shield gain from 10 to 15.
- Trifloa: Upped possible links by 1.
- Liskers: Upped cost in shop from 7 to 8
- Sapprion: Link effect upped from 1 to 2 Spike.
- Maestoad: Accuracy upped from 90% to 100%. Base damage upped from 14-16 to 15-19
- Knod: Upped possible links by 1. Accuracy upped from 75% to 90%.
- Pedro: Upped possible links by 1. Base damage range lowered from 6-9 to 6-8.
- Arthur: Reduced cost in shop by 1.
- Aqualith: Upped the number of random buffs per link from 1 to 2.
- Serenius: Based damage range upped from 30-35 to 35-40. Energy cost lowered from 4 to 3.
BUGFIXES AND KNOWN ISSUES
- Cosmion link effect bugs - FIXED : A handful of Cosmions had visual bugs in terms of what their link effects meant. We've done some cleanup on those and made sure they work as intended thanks to our community.
- Verdantclaw's shield gain bug - FIXED : Our beloved starter Nature evolution shield gain didn't used to increase with the Bloodlust upgrade. This should be fixed now according to our testing.
- Steam Deck bugs - KNOWN ISSUE : Steam Deck running on Linux means that lots of those OS bugs are affecting Neoduel "on the go". Expect to see black bar in places where some animations are not loading correctly, and there's small instances of cloud save not working as intended, creating a different instance of your save on the machine. We're currently investigating a fix.
- Achievements - KNOWN ISSUE : We recieved small reports of certain complex achievements like "Fusion Complete" are not triggering upon completion. We're currently investigating a fix but require more data so don't hesitate to open a support ticket on Discord.
[ 2024-10-24 14:35:48 CET ] [ Original post ]
NeoDuel: Backpack Monsters
Tinymice Entertainment
Developer
Rogue Duck Interactive
Publisher
2024
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(227 reviews)
Public Linux Depots:
- [0 B]
Welcome to NeoDuel!
A multi-player, monster trainer themed, inventory management & auto-battler game!
Choose your monsters, place and combine them, create synergies and beat your opponents!
After every battle, choose new monsters for your team and try to create the ultimate combo.
NeoDuel: Backpack Monsters is an asynchronous multiplayer game, meaning that time is on your side.
Need a break? Go ahead and take a sip of coffee for us. Your progress will be here when you return, your opponents will be ready and waiting still.
Use crystals to evolve your monsters to their stronger forms and fuse different monsters to discover unique creations.
From your humble family street to the shiny stadiums of monster battling, win against other players to aspire!
NeoDuel will include ranks and features designed for competitive play.
We’re a small team that has passion for auto-battling and strategy games. We hope you’ll enjoy our take on the genre, make sure to wishlist the game so you won't miss updates & get to meet our new monsters, play-tests and news!
A multi-player, monster trainer themed, inventory management & auto-battler game!
Choose your monsters, place and combine them, create synergies and beat your opponents!
After every battle, choose new monsters for your team and try to create the ultimate combo.
NeoDuel: Backpack Monsters is an asynchronous multiplayer game, meaning that time is on your side.
Need a break? Go ahead and take a sip of coffee for us. Your progress will be here when you return, your opponents will be ready and waiting still.
Use crystals to evolve your monsters to their stronger forms and fuse different monsters to discover unique creations.
From your humble family street to the shiny stadiums of monster battling, win against other players to aspire!
NeoDuel will include ranks and features designed for competitive play.
We’re a small team that has passion for auto-battling and strategy games. We hope you’ll enjoy our take on the genre, make sure to wishlist the game so you won't miss updates & get to meet our new monsters, play-tests and news!
MINIMAL SETUP
- OS: Ubuntu 12.04. SteamOS
- Processor: 1.7 GHz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 8 or higher. ATI X1600 or higher. or Intel HD 3000 or higher
- Storage: 1 GB available space
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