Here comes the first patch 1.0.1.0. Corrected errors: - If you jump into the fire, the cat scene on map 4 starts (Fixed) - Fixed names in the credits - Jump up, open inventory, quickly press crouch button, character flies up (Fixed) - Physical objects do not pass through the dog on map 2 (Fixed) - On map 11-1, fixed water and put in additional invisible walls - Helicopter, fixed sound artifacts and turned down the volume of firing and explosion sounds - Map 10, fixed bug with two doors - Fixed all paper tablets in the hands of NPCs on map 3, NPCs hold them normally - When we die in water and boot up not in water, oxygen consumption and gurgling sound works (Fixed) - You can no longer get into a car before you die - Fixed getting an Achievement in SilentAs* mini-game - Extremely slow performance on map 15 when turning on the TV (Fixed) Innovations: - Added additional game save function on F5 - Added additional function of loading the game on F9 - Added death button in cheats - After death, click on any button to automatically load the last save - Added setting to remove left/right camera tilts - Added weapon selection by numbers, category brute force, 1234 keys Experimental (Tests and tweaks required, need feedback on usability) - Added brightness adjustment - Heavy machine gunners are more willing to die from explosions - 13 map, changed the scene with the boss helicopter, now you do not need to pick up RPG and press the keyboard. Now you just need to pick up RPG-7, defeat the boss and all the gates will open. (Possible conflict with old saves on this map) - Bots try to bypass the fire or try not to enter it - The Continue button has appeared in the main menu - Added setting to disable gamepad vibration - Dogs burn from fire Modified: - Flashlight's intensity has been reduced by 5 times - Flashlight's range increased - Flashlight's radius has been increased - Censored by Bars. - Reduced zoom of sniper rifle - Reduced Sway of sniper rifle in ADS mode - Increased speed of sniper rifle animation when entering ADS mode. - Reduced inertia from character acceleration - Reduced shake and recoil of AK-107 in ADS mode - Boss worm, slowed down his animations, reduced toxic spit and egg appearance, changed animations, they no longer twitch - The volume of the reactor operation and explosion has been reduced by 5 times - Weapon selection volume reduced by 3 times - Snipers have increased delay before firing a shot - Molotov cocktail fire disappears faster - Sniper rifle - reduced shake and recoil when firing in ads mode - Sniper rifle - automatically reloads when exiting ads mode - On easy difficulty level the damage on the player is reduced by 60% - Stamina is fully restored after loading - Worm Venom no longer damages red barrels - Disabled LODs for Ray tracing Experimental What is not yet implemented, but is planned in future updates: - Automatic detection and selection of localization language - Skip cat scenes - Fix subtitles in all languages - Re-vocalize many places, preferably re-vocalize almost the whole game - Tighten graphics on many maps - Separate setting for weapon FOV - Fix artifact with arm stretching in machine gunners after they die - Aiming aid for gamepad - New modes after passing the game - Add more life to the laboratory after the tragedy, more staged scenes with scientists - Add more new music and ambient on maps where there is no ambient, change the music in the lab, make it less pressure on the ears - Add ricochets for firearms - Improve animations - Fix/remake water completely - Fix other bugs and artifacts - Revise Culling - Add an exit button to the main menu - Redo control settings and key assignments - Add mode switching in squat - Underline many places and make them more obvious to the player, add more lighting on important triggers - Add legs to the player - Add a butt kick to soldiers with firearms, in close contact with the player - Interaction with physics to minimize so that there are no artifacts and glitches - Finalize the interaction with ladders - Rework some mutants - Refine and improve AI - Four new weapons can be added - Customization to change the color of the HUD and crosshairs - Perhaps in the future there will be a switch to Unreal engine 5 - Revamp door logic - Add Ray tracing Sound, for dynamic quality reverberation and echoes - Rework Ray tracing (Shadows, Reflections, GI) or cut it out completely. - Add Photo Mode - Improve impact on soldiers - After selecting a weapon with a click so that the player does not stop
VLADiK BRUTAL
Narko Games
Narko Games
Coming soon
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Game News Posts 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(5501 reviews)
https://vk.com/narko_games
https://store.steampowered.com/app/1316680 
ATTENTION: The game is done by one person, bugs and errors are possible!
All events and heroes are fictional. Any coincidences with reality are random.
-Diverse opponents and allies
-12 types of different weapons
-Original plot
-Proven shooting and killing
-Managed locations with many easter eggs
-Brutal damage system
-Different puzzles and secrets
In a fictional country located in East Europe, a dictator runs the country for many years. Ruler is really paranoid, he did a lot of sweeps and killed people, who were against him. In order to control ordinary people, people were chipped in the neck to track them. All people got the same clothes with a certain number and it all was controlled by the government. But it wasn't enough for the lord, he built a Big Research Centre to strenghten his assassins, but all the dirty work were on prisoners. Country had a lot of prisoners, because a lot of them fought and tried to break dictatorship, somebody got executed, somebody were thrown in jail and expoited as slaves.
- OS: Proton 8
- Processor: Quad-Core Intel or AMD. 1.5 GHz or fasterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce MX150
- Storage: 25 GB available space
- OS: Proton 8
- Processor: AMD Ryzen 5 or Intel Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 1050Ti or AMD Radeon RX 590
- Storage: 25 GB available space
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