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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Guys, help, we obviously won't make it to the game of the year, but we can try to get at least one nomination Sit Back and Relax Award.
Also waiting for a major global patch, I'm sure you'll like it, the rework is really global
Mini-fix -Fixed a bug with sound slowing down when opening inventory. -Removed asynchronous acceleration of loading new locations (There were errors on weak devices with HDD).
Bug fixes: - Inverting works on gamepad and when driving in a car - Fixed minor bugs and issues - Fixed incorrect display of directx in game settings Innovations: - Added hit markers to the UI - Added additional HIT sounds - Added a setting to disable hit markers - When hovering over an NPC crosshair changes its color to red - Fat mutants explode upon death, splashing everything around them with acid - Added a new fun mode Bullying Enemies are hard to defeat, the number of items is small, random appearance of enemies is increased by 2-4 times. Your damage is doubled. - Added the ability to change the button bindings for the gamepad - Added setting to adjust weapon and hand FOV separately (Tests required) Modified: - Dlss support for Dx11 has returned - Head burst sound is now audible at any distance - Debris from exploded barrel no longer makes contact with the player - Completely redesigned keybinding system, no more restrictions
Small update 1.0.2.3 Bug fixes: - Object destruction is more optimized on weak devices - New startup options (-dx11 -ngxdisable) added to Steam for weak devices and black screen issues - Optimized headlights from cars - Fixed bug with displaying and flickering shadows from car headlights - Hold a physical object and press the weapon selection keys, weapon display will break (Fixed) - On map 19, fixed NPC and player climbing on a sloping wall - After death with a small chance, the airflow would stop throwing the player into the air (Fixed) Innovations: - Added option to cheats to enable displaying (Not visible walls, triggers) Help for speedrunners - Added more visible impact on soldiers, after hitting an NPC there is a chance to put the enemy in stan with animation. - Added asynchronous loading of levels, levels will load much faster Experimentally (Possible problems on HDD, need testing) - Game saving is accelerated by 30% - Added HDR support to settings Experimental - Grenade and hammer smash windows - Map 11-1, the stairs to get to the first outpost were heavily illuminated - Added smooth inertia of NPC movement, enemies accelerate more smoothly and slow down smoothly Modified: - The running speed of level 2 soldiers with AKs has been reduced by 20% - Asynchronous memory handling has been slightly reworked - HIT Damage animations have been added to NPC human soldiers with batons - The pattern of the first key hand on map 5 has been changed. - DLSS is cut from DX11 - DX11 has become more stable and gives better performance - Civilians no longer drop loot - Mini worms from boss worm now burst randomly from 15 to 30 seconds
Here comes the first patch 1.0.1.0. Corrected errors: - If you jump into the fire, the cat scene on map 4 starts (Fixed) - Fixed names in the credits - Jump up, open inventory, quickly press crouch button, character flies up (Fixed) - Physical objects do not pass through the dog on map 2 (Fixed) - On map 11-1, fixed water and put in additional invisible walls - Helicopter, fixed sound artifacts and turned down the volume of firing and explosion sounds - Map 10, fixed bug with two doors - Fixed all paper tablets in the hands of NPCs on map 3, NPCs hold them normally - When we die in water and boot up not in water, oxygen consumption and gurgling sound works (Fixed) - You can no longer get into a car before you die - Fixed getting an Achievement in SilentAs* mini-game - Extremely slow performance on map 15 when turning on the TV (Fixed) Innovations: - Added additional game save function on F5 - Added additional function of loading the game on F9 - Added death button in cheats - After death, click on any button to automatically load the last save - Added setting to remove left/right camera tilts - Added weapon selection by numbers, category brute force, 1234 keys Experimental (Tests and tweaks required, need feedback on usability) - Added brightness adjustment - Heavy machine gunners are more willing to die from explosions - 13 map, changed the scene with the boss helicopter, now you do not need to pick up RPG and press the keyboard. Now you just need to pick up RPG-7, defeat the boss and all the gates will open. (Possible conflict with old saves on this map) - Bots try to bypass the fire or try not to enter it - The Continue button has appeared in the main menu - Added setting to disable gamepad vibration - Dogs burn from fire Modified: - Flashlight's intensity has been reduced by 5 times - Flashlight's range increased - Flashlight's radius has been increased - Censored by Bars. - Reduced zoom of sniper rifle - Reduced Sway of sniper rifle in ADS mode - Increased speed of sniper rifle animation when entering ADS mode. - Reduced inertia from character acceleration - Reduced shake and recoil of AK-107 in ADS mode - Boss worm, slowed down his animations, reduced toxic spit and egg appearance, changed animations, they no longer twitch - The volume of the reactor operation and explosion has been reduced by 5 times - Weapon selection volume reduced by 3 times - Snipers have increased delay before firing a shot - Molotov cocktail fire disappears faster - Sniper rifle - reduced shake and recoil when firing in ads mode - Sniper rifle - automatically reloads when exiting ads mode - On easy difficulty level the damage on the player is reduced by 60% - Stamina is fully restored after loading - Worm Venom no longer damages red barrels - Disabled LODs for Ray tracing Experimental What is not yet implemented, but is planned in future updates: - Automatic detection and selection of localization language - Skip cat scenes - Fix subtitles in all languages - Re-vocalize many places, preferably re-vocalize almost the whole game - Tighten graphics on many maps - Separate setting for weapon FOV - Fix artifact with arm stretching in machine gunners after they die - Aiming aid for gamepad - New modes after passing the game - Add more life to the laboratory after the tragedy, more staged scenes with scientists - Add more new music and ambient on maps where there is no ambient, change the music in the lab, make it less pressure on the ears - Add ricochets for firearms - Improve animations - Fix/remake water completely - Fix other bugs and artifacts - Revise Culling - Add an exit button to the main menu - Redo control settings and key assignments - Add mode switching in squat - Underline many places and make them more obvious to the player, add more lighting on important triggers - Add legs to the player - Add a butt kick to soldiers with firearms, in close contact with the player - Interaction with physics to minimize so that there are no artifacts and glitches - Finalize the interaction with ladders - Rework some mutants - Refine and improve AI - Four new weapons can be added - Customization to change the color of the HUD and crosshairs - Perhaps in the future there will be a switch to Unreal engine 5 - Revamp door logic - Add Ray tracing Sound, for dynamic quality reverberation and echoes - Rework Ray tracing (Shadows, Reflections, GI) or cut it out completely. - Add Photo Mode - Improve impact on soldiers - After selecting a weapon with a click so that the player does not stop
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