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Small update 1.0.2.3 Bug fixes: - Object destruction is more optimized on weak devices - New startup options (-dx11 -ngxdisable) added to Steam for weak devices and black screen issues - Optimized headlights from cars - Fixed bug with displaying and flickering shadows from car headlights - Hold a physical object and press the weapon selection keys, weapon display will break (Fixed) - On map 19, fixed NPC and player climbing on a sloping wall - After death with a small chance, the airflow would stop throwing the player into the air (Fixed) Innovations: - Added option to cheats to enable displaying (Not visible walls, triggers) Help for speedrunners - Added more visible impact on soldiers, after hitting an NPC there is a chance to put the enemy in stan with animation. - Added asynchronous loading of levels, levels will load much faster Experimentally (Possible problems on HDD, need testing) - Game saving is accelerated by 30% - Added HDR support to settings Experimental - Grenade and hammer smash windows - Map 11-1, the stairs to get to the first outpost were heavily illuminated - Added smooth inertia of NPC movement, enemies accelerate more smoothly and slow down smoothly Modified: - The running speed of level 2 soldiers with AKs has been reduced by 20% - Asynchronous memory handling has been slightly reworked - HIT Damage animations have been added to NPC human soldiers with batons - The pattern of the first key hand on map 5 has been changed. - DLSS is cut from DX11 - DX11 has become more stable and gives better performance - Civilians no longer drop loot - Mini worms from boss worm now burst randomly from 15 to 30 seconds
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