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Poker Warlords is a genre-defying strategy game that fuses poker betting with autobattler combat. Just like in poker, players are dealt cards from a shuffled deck and compete in rounds of betting. On your turn, you can check, call, raise, or fold.

Each card represents an army — it contains a unit type and a quantity that together determine what will spawn on the battlefield. Pick which of your cards you want to deploy as your front line, your back line, and which you want to discard. Bigger armies are stronger hands, but match two cards with the same alliance type to unlock an additional bonus.


When the betting concludes, your hand conjures an army into the arena where it battles against the other players. Whoever wins the battle wins the pot!


Poker Warlords adds replayability to the autobattler genre by building on poker's strong strategic foundation. The gameplay loop is simple and intuitive, yet surprisingly deep. Bluff your opponents, counter their units, and flex your poker prowess.


Climb the ranks, earn coins, and splurge on rare avatars or enter into fierce competitions. Whether you're battling for the top of the leaderboard or just enjoying a casual game with friends, Poker Warlords offers something for every player. Poker Warlords is free-to-play with no pay-to-win mechanics.

Poker Warlords is the sequel to our top 10 StarCraft II™ arcade game, BattlePoker. We've innovated the genres of both poker games and autobattlers and are excited to unveil our concept as a standalone game to the Steam audience! Poker Warlords is developed by a team of 3 with a solo programmer. It is not affiliated with Activision Blizzard.
Poker Warlords
SkeleJelly GamesDeveloper
SkeleJelly GamesPublisher
2024Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Poker Warlords Demo v0.38 Released!

Balance Updates: \nDev notes: Our general philosophy with balance updates is we want to change things gradually and not constantly be upending the meta. The changes here are our first step to address the most major concerns with Specters while not changing their core identity. We also tweaked some units and alliances to push them towards our targets.\n\nBlood Shaman\n* Bloodlust ability: +75% attack speed (was +50% attack speed)\n* Damage: 20 magical (was 18 magical).\n* Dev notes: These changes are an attempt to make the Blood Shamans feel a little bit more impactful.\n\nCrossbowman\n* Sunder Shot ability: Fixed bug where armor debuff was not being applied.\n* Attack rate: 2 seconds/attack (was 1.8)\n* Damage: 65 phy (was 75 phy).\n* Dev notes: DPS reduction to balance armor debuff fix.\n\nDragon\n* Damage: 65 magical (was 60 magical).\n\nSpecter\n* HP: 1 (was 25)\n* Improved ranged unit targeting. Previously, ranged units used to never change targets after they locked on to an enemy. Now, phy damaged ranged units can re-target and choose a non-Specter if it is range.\n* Dev notes: The Specter has been a very controversial unit. We are exploring a number of small changes (including changing Wildform Druids to magical damage) and will continue to monitor and tweak specters and their interactions. We may also explore pathing changes to phys melee units to ignore specters in the future.\n\nSquirrel\n* Nutritious Reserves ability replaced with Whisker Sense: \"Has a [15%/30%] chance to dodge non-splash attacks.\"\n* Dev notes: The previous ability had little impact given the Squirrels very low HP pool.\n\nWildform Druid\n* Damage: Wolf 14 magical (was 19 phy), Bear 45 magical (was 55 phy).\n* Dev notes: Switch to magic damage now allows Wildform Druids to act as a counter to Specters. Damage amount moderately reduced as armor will no longer mitigate it.\n\nChaos\n* Alliance bonus now grants +6 units (was +4).\n* Dev notes: The +4 increased unit count is a carryover from an earlier iteration of the game where overall supply caps were lower across the board. This brings the strength in line with our goal for the common alliances.\n\nSiege\n* The palisades granted by the alliance bonus has reduced pathing priority, so units are more likely to walk by them after creating a gap.\n* Dev notes: A common complaint about the Siege alliance was how the palisades would hold aggro too aggressively. This change should allow nearby attacking units to be better prioritized when a path exists.\n\nWizard\n* Alliance bonus now spawns 4 golems (was 2).\n* Golem HP: 1100 (was 1750)\n* Golem Damage: 75 damage phys (was 125 phys).\n* Dev notes: Wizards were underperforming as a rare alliance so we have increased the overall golem stats. Moving from 2 to 4 golems with worse stats/golem also serves as a small nerf to Wildcards.\n\nOther Updates:\n

    \n
  • You can now add AI players to private games to create any mix of human and AI players that you like.\n
  • Your username now automatically updates to your Steam username.\n
  • Fixed a bug where some players would still not get the crown icon even if they were GM on the leaderboard.\n
  • Added support for server-wide chat muting. Our starting policy is going to be that server-wide mutes are reserved for extreme cases (e.g., hate speech, extreme toxicity, repeated personal attacks, etc.) and that mild swearing / trash talking will not result in a server mute. If you don\'t want to see a player\'s messages, you can always use right-click mute them to add them to your personal mute list.\n
\n

[ 2025-12-16 01:32:44 CET ] [Original Post]
Downtime Today (Dec 15th) from 7-8PM EST for Maintenance and Patch

The Poker Warlords demo will be undergoing maintenance this evening from 7-8PM Eastern.

[ 2025-12-15 20:26:31 CET ] [Original Post]
Bug fixes and QoL Improvements v0.37-2

The following bug fixes and QoL improvements have been added:\n

    \n
  • A networking bug was found and fixed, which has been tested to fix the \"desync\" bug where players would stay on the table scene but weren\'t able to take actions and appeared to others as timing out.\n
  • League icons have been added to the leaderboard for all players. Players on the leaderboard top-16 still get the crown instead of the normal league icon.\n
  • Fixed the \"Hide Chat\" setting not being persistent\n
  • Fixed some UI panels displaying at the wrong size\n
  • Fixed very long usernames displaying over the MMR on the main-menu leaderboard\n
  • Moved \"Customize\" button from being inside the Menu to being above the Menu button. It had discoverability problems where it was.\n
\n\nAnother patch went live on November 22nd that didn\'t get a Steam announcement post. Going forward, I will try to make sure all updates get posted on Steam as well!\n\n
    \n
  • Wildform Druid now updates to the Bear art and stats while in your hand (if empowered)\n
  • Added some additional rules to the Deck Information panel to cover some key information that was previously missing in the game\n
  • On Windows, the taskbar icon now flashes during your turn if the game is minimized or tabbed out\n
  • Added a configurable turn start sound.\n
  • Fixed a typo in Squirrel unit name \n
  • Death alliance text changed from \"When a unit dies, it spawns a Skeleton Warrior\" to \"When one of your units dies, it spawns a Skeleton Warrior\" for additional clarity\n
  • Fixed projectiles spinning faster on higher FPS settings\n
  • The private game configuration window now says \"At least two players required to start\" instead of showing a disabled start button\n
  • Added new Found Game sound\n
  • Added new Marksmen alliance sounds (voice line + arrows)\n
  • Added new Rock Hurler impact sound\n
  • Added \"Cannot spawn specters\" to Wildcard description\n
  • Fixed incorrect stats on Wildform Druid tooltip + rewrote Wildform Druid description\n
  • Added max of three timeouts before a player gets kicked in multiplayer PvP games\n
  • Fixed the \"no-chips\" bug caused by players joining games late\n

[ 2025-11-28 19:22:10 CET ] [Original Post]
Demo out now!

The Poker Warlords demo has been released for all to play!\n\nThe demo includes unlimited multiplayer PvP, custom games with friends, vs AI mode, a leaderboard and unlockable cosmetics. Coins and progress will carry over from the demo to the full game.\n\nWe hope you enjoy!

[ 2025-11-18 21:10:36 CET ] [Original Post]
Major Update Incoming!

We have a big announcement! \n\nNext month, November 2025, there will be a major Poker Warlords drop! We can\'t say exactly what it is, but keep your eyes peeled and get your chips ready! It\'s going to be a big one!

[ 2025-10-19 01:01:40 CET ] [Original Post]
One Year of Poker Warlords on Steam!

Its hard to believe, but a year has passed since we first announced Poker Warlords to the world. Time flies when youre deep in the trenches of game dev (and when the code compiles on the first try... sometimes).
Weve been hard at work and weve got a lot to show for it. Grab your favorite beverage (we recommend something celebratory) and lets take a look at whats been happening behind the scenes!

What Weve Accomplished This Year

Heres a quick highlight reel:

Steam Integration & Closed Beta

We used to send zip files around like it was 2004those days are behind us! Your MMR, coins, and game histories are now tied directly to your Steam account. No more manual updates, just smooth gaming.

Cross-Play on Multiple Platforms

Whether youre playing on Windows, Linux, or Steam Deck, you can battle it out with your friends. Steam Deck players, we see you and think Poker Warlords is going to be your new favorite game on the deck!Game Description Image

Art Refresh + Custom Assets

Goodbye placeholders, hello beautiful custom art! From avatars to units, Poker Warlords has been leveling up its aesthetic game across the board.
Game Description Image

Tutorial Mode

We know learning a new game can be an undertaking. Thats why we built a snappy five-minute tutorial to get you ready to crush your opponents in no time.Game Description Image

Custom Discord Bot

Our bot isnt just chilling in your serverits running live leaderboards and paving the way for even deeper Discord integrations. Maybe one day itll even make memes (dont hold us to that).
Game Description Image

Professional Music

Our new tracks slap. Big thanks to our composer Oscar Gorman-Tysoe for giving Warlords the epic soundtrack it deserves.

Animations & Customizations

The core of the game is ready to go. Now our biggest priority has been to spruce it up with updated animations, effects, and customizations. Weve been working on this in a number of ways, including:

Poker chip and card animations:Game Description Image

Unit spawning effects:Game Description Image

Scene customizations:Game Description Image

If it moves, sparkles, or looks coolwere on it.

Beyond all the in-game updates, weve also been running closed beta sessions and demoing Warlords at local dev meet ups and indie game nights. We also presented Warlords at our first gaming festival, PHL Gaming, in Philadelphia this past September!
Game Description Image

Big News: Demo Date Coming Soon!

The next big thing to keep an eye on is our upcoming demo date! Were polishing up the experience so you can share Poker Warlords with your friends.

Whats Next?

Backend updates to keep things running like the World Series of Poker.
Even more animations and customizations.
In-game tournamentsbecause we all love bragging rights.
Continuing to introduce new cards so each battle stays fresh and exciting.

Wishlist Us on Steam!

It really helps us out! It's the best thing you can do to support us.

Also, join our Discord : Its the easiest way to stay up to date with the latest updates, features, and releases.

Thank you for being part of our journey so far. The tables just getting set, and we cant wait to deal you into the action when Poker Warlords officially launches next year. Here's to more epic battles, exciting features, and plenty of unforgettable games to come. See you in the arena soon!
- The Poker Warlords Team

[ 2024-12-21 18:46:52 CET ] [Original Post]

Minimum Setup

  • OS: 64-bit Linux
  • Processor: Intel i5. 2.4 Ghz or betterMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: GTX 650+
  • Storage: 4 GB available space
  • Memory: 4 GB RAM
  • Recommended Setup

    • Graphics: GTX 980+
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