Self review, ideas and gameplay grooming
The overly noticeable design of notifications in the UI disrupts the game flow. Additionally, there can be an overwhelming number of notifications. I've found a few solutions to this problem:
Is it really necessary for the player to manually assign each engineer? It seems that automatically assigning engineers could eliminate the unnecessary "Engineer Not Assigned" notification.
Some factories require resources on a regular basis, while overfilled ships simply stop mining ore. Clearly, mining ships should automatically deliver resources to the appropriate warehouse. This would eliminate two types of notifications: "Overfilled Cargo Hold" and the recurring "Insufficient Resources."
It might be better to reduce the ship's efficiency in a more immersive way, without special notifications. Perhaps add some indicators on the ship that attract attention, such as red lights.
I want to place more emphasis on logistics and resource transportation, creating a situation where the player establishes "logistics routes" for the ships. To achieve this, the ship AI will need to be improved so that the player can set resource transportation patterns for them.
Currently, there are unfortunate situations where ships lose their tasks and remain idle, which will be fixed.
Before the next major update, I want to address these issues and release several improvements to the graphics and engine. As early as next month, I plan to start implementing combat encounters, which will bring new depth to the existing mechanics!
[ 2024-09-06 15:33:54 CET ] [ Original post ]
Thank you very much for your feedback, support, and responses! Recently, the game received the necessary number of reviews for the recommendation system, and I am incredibly grateful to you!
In this review, I want to share general feedback from players and ideas that will improve the game:
Too Many Notifications with Warnings
The overly noticeable design of notifications in the UI disrupts the game flow. Additionally, there can be an overwhelming number of notifications. I've found a few solutions to this problem:
Automatic Assignment of Engineers
Is it really necessary for the player to manually assign each engineer? It seems that automatically assigning engineers could eliminate the unnecessary "Engineer Not Assigned" notification.
Insufficient Resources and Overfilled Cargo Holds
Some factories require resources on a regular basis, while overfilled ships simply stop mining ore. Clearly, mining ships should automatically deliver resources to the appropriate warehouse. This would eliminate two types of notifications: "Overfilled Cargo Hold" and the recurring "Insufficient Resources."
Low Ship Energy
It might be better to reduce the ship's efficiency in a more immersive way, without special notifications. Perhaps add some indicators on the ship that attract attention, such as red lights.
Resource Logistics and Ship AI
I want to place more emphasis on logistics and resource transportation, creating a situation where the player establishes "logistics routes" for the ships. To achieve this, the ship AI will need to be improved so that the player can set resource transportation patterns for them.
Bugs with Ship AI
Currently, there are unfortunate situations where ships lose their tasks and remain idle, which will be fixed.
Conclusion
Before the next major update, I want to address these issues and release several improvements to the graphics and engine. As early as next month, I plan to start implementing combat encounters, which will bring new depth to the existing mechanics!
Oasis Mission: Sci-Fi Economic Colony Sim
Lunar pug studio
Lunar pug studio
2024-03-27
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(19 reviews)
https://store.steampowered.com/app/2658640 
Create your colony in the world of corporate punk
Take on the role of CEO of a corporation and develop a colony and its economy in remote territories and extreme conditions.
You will need to explore and develop various biomes, including snowy mountains, deserts, canyons, islands, rocky shores, volcanoes, and much more!
Assemble your fleet of levitating ships and construct bases, merging them into an ecosystem and creating production chains. Modify the equipment of buildings and ships, and unlock new technologies!
A well-thought-out economic system responds to every action you take and offers numerous development options:
- Build a network of residential complexes;
- Provide people with essential goods;
- Create a fleet for resource extraction;
- Construct conveyors and extractors;
- Get involved in green energy;
- Engage in resource delivery and trade;
- Explore the territory;
- Combine these options or come up with your own strategy.
Resident AI
Artificial intelligence of citizens forms a realistic and responsive economy, where the cost of resources depends on supply and demand. The happiness of people depends on their wealth and the surrounding environment, and unhappy people may go to your competitors.
Be prepared for economic shocks and crises!
Corporation AI
The artificial intelligence of competitors takes into account the preferences of the corporation and seeks the most advantageous conditions for development. Through their actions, they are capable of completely changing the economy in your region.
Choose the optimal level of AI difficulty and enjoy the economic struggle!
Replayability
You will be able to experiment with different strategies, maps, technologies, and random events.Map Editor
Create, share, and download new maps. Create a unique biome by combining basic biomes, change the landscape and environment through terraforming, and distribute resources to create unique game scenarios!GAMEBILLET
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