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Hello everyone, and a huge thank you for your support throughout this time! Im excited to announce that Ive released the full gameplay of the game! After a few weeks of testing and fixes, Ill press the full release button on Steam once the new screenshots and trailers are ready. In the meantime, you can enjoy this update! Id love it if you could share your thoughts in the game reviewsyour feedback will be a huge support for the project before the full launch! You can play older versions of the game by switching to the beta branch in the application settings, for example, to version 0.9.7. This MASSIVE update brings you a brand-new gaming experience!
Hello everyone! In this update, Ive added a Colony Overview and production limits, along with a dozen fixes and improvements!
Hello everyone! While the Steam strategy festival was underway, featuring Oasis Mission, I was hard at work developing this major update!
Hello everyone! I want to share my plans for the upcoming updates!
First of all, I can see that the last three updates have made the game much more intuitive, and the feedback has been overwhelmingly positive! Im incredibly happy and grateful for that!
I really liked the storage connection systemit makes developing a large base much more enjoyable and simplifies resource management since everything is drawn from a unified network.
Trading ships now correctly trade with the Storage Network.
Hello everyone! In this update, Ive significantly reworked the storage system, work areas, and made several other improvements. I believe this update has made the game more intuitive and much less confusing! A huge thanks to everyone for your feedback and suggestions, which greatly helped in designing this update!
Hello! In this update, I focused on enhancing the AI and behavioral patterns of ships, improving the user interface, fixing performance issues, and implementing improvements based on your feedback!
Hello everyone! In this update, Ive made many improvements, including some based on your feedback!
Hello everyone!
Thank you so much for your support and feedback! Im incredibly grateful to you all!
In this patch, Ive improved the shaders and post-processing, as well as polished the most noticeable issues in the game and fixed various bugs.
I feel awkward asking you for this, especially since you already invest so much and do so much for the project. However, I really need your objective reviews on the game's page, as there are currently many old reviews from versions 0.6.00.8.0 that wont even be updated because those users requested refunds.
On top of that, the game is getting reviews from people who leave negative feedback on every game, even iconic ones. What do they even expect? This is completely ruining the games Steam page, and I cant do anything to fix it.
So, I would be immensely grateful if you could write a small review!
Hello everyone! I'm thrilled to share this fantastic update! In it, I managed to finalize most of the planned mechanics, and their implementation is as close to ideal as possible! For example, I prototyped the trade mechanic about eight times over two years, but now it's finally perfect! Interestingly, your feedback in discussions about routes played a huge role. Essentially, I just created routes with other factions! It's simple yet brilliant, and, most importantly, easy for players to understand, as visually, these are almost two identical mechanics.
In this update, Ive finally completed the integration and testing of the Steam Overlay for Windows and GeForce Experience. I hope this will help grow the games community and encourage sharing screenshots on Steam!
Hello everyone! Thank you so much for your support, and a special thanks to StellarWolf for your incredible involvement in testing!
Im excited to announce the start of development on Patch 0.9.0! In this update, Ive taken into account players feedback and issues, and Ive come up with ways to make the game even better. It will follow Patch 0.8.5, which will focus on fixing existing bugs.
The goal of this update is to make the gameplay more personal and unique! Shape the story to fit your own style!
This update introduces a detailed help center for the captain, with descriptions of the core game mechanics.
A critical save game issue has also been fixed.
This update significantly reduces VRAM and RAM usage, resulting in improved rendering speed responsiveness. It also fixes some loading issues with certain textures and objects.
In this update, Ive added combat mechanics with resistance to the machine uprising and completely reworked the colonist system! Additionally, I've introduced the option to choose a backstory, which unlocks certain blueprints available in later stages of the game.
In this update, I have improved ship automation and fixed gameplay and technical issues that players encountered.
The goal of this update is to enhance the player experience and address issues that disrupt the player's flow.
Thank you so much, CookieDGarp! You had such a heartfelt stream despite the issues you encountered during the game!) Ive noted down all the problems and will be working on fixing the bugs and improving the gameplay experience! And of course, look forward to a big update for the game next month! [previewyoutube=CaaVS0ZxQhg;full][/previewyoutube]
Rotation of the building on the 'Z' and 'X' keyboard keys has been added. Settings now include render shadow resolution quality control:
In this patch, Ive implemented gameplay improvements I previously discussed, all of which won't require a save wipe. Additionally, Ive made significant strides in optimizing shaders and the UI. Thank you so much for your ideas! Ill be responding to all comments and suggestions over the next day or two.
Thank you very much for your feedback, support, and responses! Recently, the game received the necessary number of reviews for the recommendation system, and I am incredibly grateful to you!
In this review, I want to share general feedback from players and ideas that will improve the game:
Two new maps have been added to the game, "Island" and "Frozen Steppes".
On these maps, you can encounter two new tree assets and a new bush asset. These maps are designed for the late game when you have access to a wide range of technologies.
Im thrilled to announce the release of our most significant update yet: Version 0.7.0! This update brings a comprehensive overhaul to all game systems, introducing new features, improvements, and refinements to enhance your gaming experience! Of course, such a major update needs to be released with a new game trailer featuring the updated key mechanics! You can watch it on the games page or on YouTube: [previewyoutube=HQ4k2dP5drk;full][/previewyoutube]
This update enhances nearly all game systems and addresses all issues players encountered in the previous version! The update will require a save wipe as almost everything in the game has changed.
An extensive improvement has been made to the game engine "Instance & Audio Compositor." This is a compositor for 3D scenes and audio environments operating in an independent CPU thread. This significantly reduced latency and load on the main process, making the visuals smoother and increasing FPS.
Audio assets have been added for buildings, the rustling of leaves, and laser sounds when the camera zooms in.
This patch is dedicated to improving gameplay control!
The building interface is now displayed in 3D, integrated with the buildings, and this has been achieved without any loss in performance! This significantly enhances the gaming experience by:
Continuing to enhance game performance and work on feedback!
The first patch for Oasis Mission based on your feedback! Thank you so much for your engagement! I am immensely grateful for your support and sincere interest!
Hello everyone!
Unfortunately, preparing the build for early access and polishing the mechanics took more time than I expected, so the game's release is delayed for a while. I am working hard to ensure the game is of high quality at launch and have taken this time to refine the gameplay and engine.
I apologize for the delay in the game's release!
Best regards,
Lunar Pug Studio (Alexander)
Significantly shortened and improved the description of the game's atmosphere and basic mechanics. Now the game page gives a better understanding of the fun and challenges the player will face!
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