0.7.1 - Improve AI & Automation, Photorealistic light, boost CPU x8 and GPU 25%
Inspired by the Cyberpunk 2077 Photorealistic mod, Ive developed a similar lighting version optimized for RTS. Im still maintaining the minimum standard of 60 FPS on an RTX 4060 at 4K resolution.
Engineers are now automatically assigned to available slots upon arrival or when a new factory is built.
- Added a new behavior model, "Shipping," which automatically delivers resources to the nearest warehouse, such as offloading ore after mining. The warehouses effective range for factories has been doubled to reduce early-game inconvenience. - Fixed bugs that caused ships to stop executing tasks.
With the gameplay overhaul, screen notifications have become unnecessary. Issues such as "Overloaded Ship," "No Resources," or unassigned engineers are now resolved through automation, expanded warehouse range, and the new "Shipping" ability for ships. The size of the red beams above buildings has been increased to draw more attention precisely where needed.
- Improved environment on the very first map, adding birds and fish. - Enhanced the balance between environmental sounds and music. - Reduced the propagation distance of object sounds by 15%.
Eliminated the background process tracking library in favor of manual management.
Optimized hitbox analysis and ship pathfinding, reducing CPU load by 20-30 times and improving movement trajectories.
Reduced GPU load by 25% and improved frame rendering request flow on the CPU side, reducing the number of missed frames.
Completely resolved Z-Fighting issues using a logarithmic buffer, which previously caused textures to overlap incorrectly.
Reduced required RAM and CPU tasks, speeding up game loading times.
- Increased wind generator range by 50%. - All generators now produce 50% more energy. - Fixed an issue where the ship icon didnt change when swapping hulls.
[ 2024-09-08 13:57:13 CET ] [ Original post ]
In this patch, Ive implemented gameplay improvements I previously discussed, all of which won't require a save wipe. Additionally, Ive made significant strides in optimizing shaders and the UI. Thank you so much for your ideas! Ill be responding to all comments and suggestions over the next day or two.
Photorealistic Soft Lighting
Inspired by the Cyberpunk 2077 Photorealistic mod, Ive developed a similar lighting version optimized for RTS. Im still maintaining the minimum standard of 60 FPS on an RTX 4060 at 4K resolution.
Automatic Engineer Assignment
Engineers are now automatically assigned to available slots upon arrival or when a new factory is built.
Ship AI Improvements
- Added a new behavior model, "Shipping," which automatically delivers resources to the nearest warehouse, such as offloading ore after mining. The warehouses effective range for factories has been doubled to reduce early-game inconvenience. - Fixed bugs that caused ships to stop executing tasks.
Screen UI Notifications Removed
With the gameplay overhaul, screen notifications have become unnecessary. Issues such as "Overloaded Ship," "No Resources," or unassigned engineers are now resolved through automation, expanded warehouse range, and the new "Shipping" ability for ships. The size of the red beams above buildings has been increased to draw more attention precisely where needed.
Environment
- Improved environment on the very first map, adding birds and fish. - Enhanced the balance between environmental sounds and music. - Reduced the propagation distance of object sounds by 15%.
UI Optimization: 800% Reduction in CPU Load
Eliminated the background process tracking library in favor of manual management.
Hitbox and Ship Route Optimization
Optimized hitbox analysis and ship pathfinding, reducing CPU load by 20-30 times and improving movement trajectories.
Rendering Optimization
Reduced GPU load by 25% and improved frame rendering request flow on the CPU side, reducing the number of missed frames.
Z-Fighting Resolved
Completely resolved Z-Fighting issues using a logarithmic buffer, which previously caused textures to overlap incorrectly.
Game Loading Improvements
Reduced required RAM and CPU tasks, speeding up game loading times.
Other Changes:
- Increased wind generator range by 50%. - All generators now produce 50% more energy. - Fixed an issue where the ship icon didnt change when swapping hulls.
Oasis Mission: Sci-Fi Economic Colony Sim
Lunar pug studio
Lunar pug studio
2024-03-27
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(19 reviews)
https://store.steampowered.com/app/2658640 
Create your colony in the world of corporate punk
Take on the role of CEO of a corporation and develop a colony and its economy in remote territories and extreme conditions.
You will need to explore and develop various biomes, including snowy mountains, deserts, canyons, islands, rocky shores, volcanoes, and much more!
Assemble your fleet of levitating ships and construct bases, merging them into an ecosystem and creating production chains. Modify the equipment of buildings and ships, and unlock new technologies!
A well-thought-out economic system responds to every action you take and offers numerous development options:
- Build a network of residential complexes;
- Provide people with essential goods;
- Create a fleet for resource extraction;
- Construct conveyors and extractors;
- Get involved in green energy;
- Engage in resource delivery and trade;
- Explore the territory;
- Combine these options or come up with your own strategy.
Resident AI
Artificial intelligence of citizens forms a realistic and responsive economy, where the cost of resources depends on supply and demand. The happiness of people depends on their wealth and the surrounding environment, and unhappy people may go to your competitors.
Be prepared for economic shocks and crises!
Corporation AI
The artificial intelligence of competitors takes into account the preferences of the corporation and seeks the most advantageous conditions for development. Through their actions, they are capable of completely changing the economy in your region.
Choose the optimal level of AI difficulty and enjoy the economic struggle!
Replayability
You will be able to experiment with different strategies, maps, technologies, and random events.Map Editor
Create, share, and download new maps. Create a unique biome by combining basic biomes, change the landscape and environment through terraforming, and distribute resources to create unique game scenarios!GAMEBILLET
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