0.8.0 - Firewall, Rise of the Machines, Rework colonist system
Once launched on a quantum supercomputer, a certain neural network instantly surpassed all known learning curves and managed to gain control over all known security protocols. Bits in quantum processors can be in a state of superposition, representing both 0 and 1 simultaneously, which enabled the AI to achieve an instant and human-uncontrolled rate of learning and spread across the network. You will need to protect your fleet and colonies using the Firewall network to prevent losing control and withstand waves of machines led by the Oblivion network that has rebelled against humanity.
Oblivion enslaves the systems of your ships and buildings. Build antennas, radars, servers, and stations to protect your colonys territory, but keep in mind that Oblivion constantly increases its power and finds new ways to attack.
Oblivion sends enslaved ships to your colony. Youll need to assemble your combat fleet to resist these attacks.
Global crises and cataclysms now trigger specific events that impact your colony and the motivation of your engineers. During these moments, your economy will face a true test of endurance.
When starting a game, you can now choose your governing backstory, as well as the difficulty level of economic crises and resistance against Oblivion.
A tough decision was made to disable map transitions within a single session, to focus on a cohesive gameplay experience within one map and deepen the game mechanics.
Dynamic Quests Tasks are now issued dynamically, based on the state and pace of your colonys development. New Generator Generates energy from oil. Repair Module For repairing ships and buildings, but it cannot repair itself. Improved Material Loading Fixed some stuttering during material and shader loading. The game and map loading algorithms have been improved. UI Design The main menu, quests, ship, item, and building cards have been redesigned. Minor improvements have also been made to other elements. Map Design New resource spots have been added, and the environment and lighting design have been improved.
[ 2024-10-22 08:57:33 CET ] [ Original post ]
In this update, Ive added combat mechanics with resistance to the machine uprising and completely reworked the colonist system! Additionally, I've introduced the option to choose a backstory, which unlocks certain blueprints available in later stages of the game.
Oblivion Network Uprising
Once launched on a quantum supercomputer, a certain neural network instantly surpassed all known learning curves and managed to gain control over all known security protocols. Bits in quantum processors can be in a state of superposition, representing both 0 and 1 simultaneously, which enabled the AI to achieve an instant and human-uncontrolled rate of learning and spread across the network. You will need to protect your fleet and colonies using the Firewall network to prevent losing control and withstand waves of machines led by the Oblivion network that has rebelled against humanity.
Firewall
Oblivion enslaves the systems of your ships and buildings. Build antennas, radars, servers, and stations to protect your colonys territory, but keep in mind that Oblivion constantly increases its power and finds new ways to attack.
Oblivion Attacks
Oblivion sends enslaved ships to your colony. Youll need to assemble your combat fleet to resist these attacks.
Economic Crises
Global crises and cataclysms now trigger specific events that impact your colony and the motivation of your engineers. During these moments, your economy will face a true test of endurance.
Reworked Colonist System
- Engineers now have their own backstory and morale level, which can be replenished by consuming water, various supplies, and medicine.
- Engineers arrive at special hubs, from where they need to be assigned to residences.
- Likewise, engineers may choose to leave the colony via a transport hub and refuse to work. Your ships will need to transport them to the hub, otherwise, unemployed engineers will consume resources.
- Engineers lose morale while working and return to the residence when it reaches 0.
- If an engineer has to work without rest, the chance of them leaving the colony increases proportionally.
Backstory Selection
When starting a game, you can now choose your governing backstory, as well as the difficulty level of economic crises and resistance against Oblivion.
1 Map - 1 Game
A tough decision was made to disable map transitions within a single session, to focus on a cohesive gameplay experience within one map and deepen the game mechanics.
Other Improvements
Dynamic Quests Tasks are now issued dynamically, based on the state and pace of your colonys development. New Generator Generates energy from oil. Repair Module For repairing ships and buildings, but it cannot repair itself. Improved Material Loading Fixed some stuttering during material and shader loading. The game and map loading algorithms have been improved. UI Design The main menu, quests, ship, item, and building cards have been redesigned. Minor improvements have also been made to other elements. Map Design New resource spots have been added, and the environment and lighting design have been improved.
Oasis Mission: Sci-Fi Economic Colony Sim
Lunar pug studio
Lunar pug studio
2024-03-27
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(19 reviews)
https://store.steampowered.com/app/2658640 
Create your colony in the world of corporate punk
Take on the role of CEO of a corporation and develop a colony and its economy in remote territories and extreme conditions.
You will need to explore and develop various biomes, including snowy mountains, deserts, canyons, islands, rocky shores, volcanoes, and much more!
Assemble your fleet of levitating ships and construct bases, merging them into an ecosystem and creating production chains. Modify the equipment of buildings and ships, and unlock new technologies!
A well-thought-out economic system responds to every action you take and offers numerous development options:
- Build a network of residential complexes;
- Provide people with essential goods;
- Create a fleet for resource extraction;
- Construct conveyors and extractors;
- Get involved in green energy;
- Engage in resource delivery and trade;
- Explore the territory;
- Combine these options or come up with your own strategy.
Resident AI
Artificial intelligence of citizens forms a realistic and responsive economy, where the cost of resources depends on supply and demand. The happiness of people depends on their wealth and the surrounding environment, and unhappy people may go to your competitors.
Be prepared for economic shocks and crises!
Corporation AI
The artificial intelligence of competitors takes into account the preferences of the corporation and seeks the most advantageous conditions for development. Through their actions, they are capable of completely changing the economy in your region.
Choose the optimal level of AI difficulty and enjoy the economic struggle!
Replayability
You will be able to experiment with different strategies, maps, technologies, and random events.Map Editor
Create, share, and download new maps. Create a unique biome by combining basic biomes, change the landscape and environment through terraforming, and distribute resources to create unique game scenarios!GAMEBILLET
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