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Announcement 0.9.0! Strategic Pacts, Objectives, Global Abilities, and Events!
Inspired by tabletop games and recent strategies like Dune and Against the Storm, Ive developed the mechanics of Pacts and Objectives. These are powerful abilities that can dramatically change the course of the game! Pacts, objectives, and their slots will be unlockable through the abilities tree. A pact slot will require a LONG cooldown but deliver a POWERFUL effect, which can be either passive or active. An objective slot will require specific conditions to activate and recharge. For example, you can drastically reduce the threat of ship attacks, but at the cost of bonuses to your economy, factories, engineers, or research speed!
Currently, economic events and engineer resignations often happen in the background, with little player involvement. In the new version, I plan to give players more control and options. Each event will come with multiple crisis management decisions. Youll also gain an overview of colonists planning to leave and be able to persuade them to stay by offering counter-proposals.
Engineers will generate income through taxes. This money can be spent on orbital strikes, support ships, supplies, summoning trade ships, and more.
I hope it all comes together just as I imagine!
[ 2024-11-23 14:15:53 CET ] [ Original post ]
Hello everyone! Thank you so much for your support, and a special thanks to StellarWolf for your incredible involvement in testing!
Im excited to announce the start of development on Patch 0.9.0! In this update, Ive taken into account players feedback and issues, and Ive come up with ways to make the game even better. It will follow Patch 0.8.5, which will focus on fixing existing bugs.
The goal of this update is to make the gameplay more personal and unique! Shape the story to fit your own style!
Strategic Pacts and Objectives
Inspired by tabletop games and recent strategies like Dune and Against the Storm, Ive developed the mechanics of Pacts and Objectives. These are powerful abilities that can dramatically change the course of the game! Pacts, objectives, and their slots will be unlockable through the abilities tree. A pact slot will require a LONG cooldown but deliver a POWERFUL effect, which can be either passive or active. An objective slot will require specific conditions to activate and recharge. For example, you can drastically reduce the threat of ship attacks, but at the cost of bonuses to your economy, factories, engineers, or research speed!
Economic Events and Engineer Resignations
Currently, economic events and engineer resignations often happen in the background, with little player involvement. In the new version, I plan to give players more control and options. Each event will come with multiple crisis management decisions. Youll also gain an overview of colonists planning to leave and be able to persuade them to stay by offering counter-proposals.
Money and Global/Orbital Abilities
Engineers will generate income through taxes. This money can be spent on orbital strikes, support ships, supplies, summoning trade ships, and more.
I cant wait to share this update with you in December!
I hope it all comes together just as I imagine!
[ 2024-11-23 14:15:53 CET ] [ Original post ]
Oasis Mission: Sci-Fi Economic Colony Sim
Lunar pug studio
Developer
Lunar pug studio
Publisher
2024-03-27
Release
Game News Posts:
24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(19 reviews)
Create your colony in the world of corporate punk
Take on the role of CEO of a corporation and develop a colony and its economy in remote territories and extreme conditions.
You will need to explore and develop various biomes, including snowy mountains, deserts, canyons, islands, rocky shores, volcanoes, and much more!
Assemble your fleet of levitating ships and construct bases, merging them into an ecosystem and creating production chains. Modify the equipment of buildings and ships, and unlock new technologies!
A well-thought-out economic system responds to every action you take and offers numerous development options:
- Build a network of residential complexes;
- Provide people with essential goods;
- Create a fleet for resource extraction;
- Construct conveyors and extractors;
- Get involved in green energy;
- Engage in resource delivery and trade;
- Explore the territory;
- Combine these options or come up with your own strategy.
Resident AI
Artificial intelligence of citizens forms a realistic and responsive economy, where the cost of resources depends on supply and demand. The happiness of people depends on their wealth and the surrounding environment, and unhappy people may go to your competitors.
Be prepared for economic shocks and crises!
Corporation AI
The artificial intelligence of competitors takes into account the preferences of the corporation and seeks the most advantageous conditions for development. Through their actions, they are capable of completely changing the economy in your region.
Choose the optimal level of AI difficulty and enjoy the economic struggle!
Replayability
You will be able to experiment with different strategies, maps, technologies, and random events.Map Editor
Create, share, and download new maps. Create a unique biome by combining basic biomes, change the landscape and environment through terraforming, and distribute resources to create unique game scenarios!GAMEBILLET
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