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0.9.0 - Trade, Routes, Strategic Pacts, Diplomacy, Objectives, Events & Waves

Hello everyone! I'm thrilled to share this fantastic update! In it, I managed to finalize most of the planned mechanics, and their implementation is as close to ideal as possible! For example, I prototyped the trade mechanic about eight times over two years, but now it's finally perfect! Interestingly, your feedback in discussions about routes played a huge role. Essentially, I just created routes with other factions! It's simple yet brilliant, and, most importantly, easy for players to understand, as visually, these are almost two identical mechanics.

Foreword and Gratitude


Right now, the game looks better than ever! I can hardly believe I developed it alone, inspired by your feedback! Without your input, the game would have turned out very differently, so I want you to appreciate the value of your contributions! I see that some things still need polishingnew maps, ships, and modules need to be addedbut the main pool and core mechanics are ready. Perhaps I could also add area-based active abilities.

Strategic Pacts


These are essentially powerful laws and decrees that affect the entire colony. Some pacts provide temporary improvements, while others offer permanent benefits. Certain pacts have negative effects to balance them out. Their key strength lies in how they subtly allow you to control the pace and gameplay, crafting your own story and game modes. At the same time, they add a role-playing element to managing your colony!

Strategic Objectives


These are goals presented to you at random for you to choose from. They allow you to take on situational tasks that bring additional rewards, enhancing variety and immersion.

Routes


A much-requested feature by many players! You can now configure routes between storage facilities and set conditions for resource transportation. Amusingly, I implemented it almost exactly as you described in the discussions! Ships make transport decisions based on the settings you provide!

Trade


I used the route pattern to create a trade system with other colonies. Essentially, its a similar system to routes, but it involves ships from the outside world, with your trade partner located off-map.
You can purchase trade routes and configure them to maximize profitsor even become a trade company yourself, earning by reselling resources!

Events


I replaced pop-up notifications with Events. Initially, its still a pop-up, but now it requires opening, and sometimes you can make situational decisions based on your economy. Events will occur in a different order in every playthrough, ensuring unique challenges and opportunities for adaptation each time.

Engineer Departures


Engineers now leave the colony in a controlled manner, and you can even bribe them to stay! Every 15 minutes (approximately two in-game months), they decide whether to leave or remain. The lower the morale level (starting from 30), the higher the chance they'll leave. When they decide to go, youll encounter an Event that gives you one last chance to convince them to stay.

New Wave and Hacking System


These systems have been improved to make them more predictable and to allow interaction with other systems, like pacts or events. The core mechanics remain the same, but the design and technical implementation have been enhanced, making them suitable for longer gameplay sessions.

Ship Memory


Ships now remember where theyve been sent before and can recall objects. For instance, theyll associate themselves with a specific storage for loading items or a specific mining site for ore. Target icons have also been added to action buttons, making it clearer what and where a ship will perform its task.

Other Improvements


  • Save system enhancements
  • Interface optimizations
  • Improved sound design
  • Fixed interface bugs
  • Fixed a rare issue where models would flicker
I hope you encounter as few bugs as possible, but if you do come across anything, please report it in the discussions!


[ 2024-12-19 18:30:40 CET ] [ Original post ]

Oasis Mission: Sci-Fi Economic Colony Sim
Lunar pug studio Developer
Lunar pug studio Publisher
2024-03-27 Release
Game News Posts: 24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive (19 reviews)

Create your colony in the world of corporate punk


Take on the role of CEO of a corporation and develop a colony and its economy in remote territories and extreme conditions.

You will need to explore and develop various biomes, including snowy mountains, deserts, canyons, islands, rocky shores, volcanoes, and much more!

Assemble your fleet of levitating ships and construct bases, merging them into an ecosystem and creating production chains. Modify the equipment of buildings and ships, and unlock new technologies!

A well-thought-out economic system responds to every action you take and offers numerous development options:

  • Build a network of residential complexes;
  • Provide people with essential goods;
  • Create a fleet for resource extraction;
  • Construct conveyors and extractors;
  • Get involved in green energy;
  • Engage in resource delivery and trade;
  • Explore the territory;
  • Combine these options or come up with your own strategy.

Resident AI


Artificial intelligence of citizens forms a realistic and responsive economy, where the cost of resources depends on supply and demand. The happiness of people depends on their wealth and the surrounding environment, and unhappy people may go to your competitors.

Be prepared for economic shocks and crises!

Corporation AI


The artificial intelligence of competitors takes into account the preferences of the corporation and seeks the most advantageous conditions for development. Through their actions, they are capable of completely changing the economy in your region.

Choose the optimal level of AI difficulty and enjoy the economic struggle!

Replayability

You will be able to experiment with different strategies, maps, technologies, and random events.

Map Editor

Create, share, and download new maps. Create a unique biome by combining basic biomes, change the landscape and environment through terraforming, and distribute resources to create unique game scenarios!

GAMEBILLET

[ 6089 ]

24.00$ (60%)
3.29$ (18%)
2.00$ (80%)
2.00$ (80%)
16.79$ (16%)
4.24$ (15%)
33.19$ (17%)
14.99$ (25%)
2.00$ (80%)
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1.05$ (92%)
1.31$ (78%)
12.72$ (15%)
3.36$ (83%)
16.97$ (15%)
13.04$ (13%)
13.16$ (34%)
10.67$ (47%)
3.00$ (80%)
31.23$ (38%)
9.59$ (52%)
16.94$ (15%)
1.64$ (89%)
GAMERSGATE

[ 3241 ]

5.0$ (75%)
7.5$ (50%)
0.8$ (90%)
4.88$ (62%)
16.57$ (45%)
1.53$ (83%)
5.0$ (90%)
53.99$ (10%)
4.4$ (78%)
12.59$ (37%)
14.4$ (64%)
1.32$ (91%)
0.51$ (74%)
5.0$ (75%)
0.45$ (85%)
8.0$ (60%)
9.44$ (48%)
5.0$ (90%)
8.5$ (66%)
5.0$ (75%)
1.35$ (89%)
3.28$ (78%)
9.44$ (48%)
0.75$ (85%)
7.48$ (66%)
9.89$ (34%)
11.3$ (43%)
2.25$ (85%)
3.96$ (87%)
12.0$ (70%)

FANATICAL BUNDLES

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