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0.9.5 Hot Update! Storage Network, Work Areas Rework, Fixes

Hello everyone! In this update, Ive significantly reworked the storage system, work areas, and made several other improvements. I believe this update has made the game more intuitive and much less confusing! A huge thanks to everyone for your feedback and suggestions, which greatly helped in designing this update!

Storages Network:


When constructing storage buildings, their work area (130 meters) will be displayed. Storages within this radius can be linked into a single network once both buildings are fully constructed and connected.
After linking, a special connector storage is built between the two. Note: There must be no other buildings between the linked storages to establish the connection. A unified storage network sums up the total capacity and resources of all connected storages. This means that buildings connected to the network wont need to figure out which specific storage to pull resources from or where to place finished products.

Building Work Area Improvements:


In previous versions, players had separate work areas for "Storages" and "Engineers", which overlapped with "Power" and "Resources" areas. This created excessive visual clutter, making it difficult to understand what was going on. Now, all buildings have one large work area (700 meters) within which they can connect and interact with other buildings. The work area is outlined with a thick border, preventing it from visually conflicting with other zones.

Ship Behavior with Storages Network:


When transporting resources, ships will automatically head to the nearest storage in the network or to a specific one if you manually choose it. By expanding your storage network with new connection nodes, you can reduce traffic jams caused by ships queuing up at storages!

Other Fixes and Improvements:


  • Fixed bugs that likely caused game freezes during building construction for mission tasks. Other bugs that could cause crashes were also fixed.
  • Fixed several performance leaks.
  • Fixed an issue where the color of a newly built ship wouldnt apply to its icon in the UI.
  • Fixed incorrect ship icons displaying in route lists.
  • Improved the contrast of highlighted elements.
  • Improved responsiveness when selecting buildings.
  • Fixed a bug where the building's work area would lag behind the buildings movement during construction.
  • Fixed the progress display for ore extraction objectives.
Enjoy the update, and keep the feedback coming!


[ 2025-01-15 20:29:14 CET ] [ Original post ]

Oasis Mission: Sci-Fi Economic Colony Sim
Lunar pug studio Developer
Lunar pug studio Publisher
2024-03-27 Release
Game News Posts: 31
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (32 reviews)

Create your colony in the world of corporate punk


Take on the role of CEO of a corporation and develop a colony and its economy in remote territories and extreme conditions.

You will need to explore and develop various biomes, including snowy mountains, deserts, canyons, islands, rocky shores, volcanoes, and much more!

Assemble your fleet of levitating ships and construct bases, merging them into an ecosystem and creating production chains. Modify the equipment of buildings and ships, and unlock new technologies!

A well-thought-out economic system responds to every action you take and offers numerous development options:

  • Build a network of residential complexes;
  • Provide people with essential goods;
  • Create a fleet for resource extraction;
  • Construct conveyors and extractors;
  • Get involved in green energy;
  • Engage in resource delivery and trade;
  • Explore the territory;
  • Combine these options or come up with your own strategy.

Resident AI


Artificial intelligence of citizens forms a realistic and responsive economy, where the cost of resources depends on supply and demand. The happiness of people depends on their wealth and the surrounding environment, and unhappy people may go to your competitors.

Be prepared for economic shocks and crises!

Corporation AI


The artificial intelligence of competitors takes into account the preferences of the corporation and seeks the most advantageous conditions for development. Through their actions, they are capable of completely changing the economy in your region.

Choose the optimal level of AI difficulty and enjoy the economic struggle!

Replayability

You will be able to experiment with different strategies, maps, technologies, and random events.

Map Editor

Create, share, and download new maps. Create a unique biome by combining basic biomes, change the landscape and environment through terraforming, and distribute resources to create unique game scenarios!

GAMEBILLET

[ 6107 ]

12.59$ (16%)
23.95$ (60%)
25.49$ (15%)
16.01$ (11%)
25.79$ (14%)
25.19$ (16%)
16.96$ (15%)
16.97$ (15%)
8.49$ (15%)
16.52$ (17%)
5.91$ (15%)
21.24$ (15%)
16.99$ (15%)
13.19$ (12%)
4.24$ (-42%)
13.04$ (13%)
33.59$ (16%)
25.95$ (13%)
16.79$ (16%)
25.49$ (15%)
8.27$ (17%)
13.34$ (11%)
4.44$ (11%)
16.99$ (15%)
17.79$ (11%)
4.44$ (11%)
26.34$ (12%)
24.78$ (17%)
11.02$ (15%)
35.14$ (12%)
GAMERSGATE

[ 575 ]

1.31$ (81%)
5.63$ (81%)
0.9$ (92%)
12.75$ (74%)
3.4$ (83%)
30.0$ (50%)
0.85$ (83%)
0.85$ (83%)
7.49$ (63%)
0.68$ (83%)
1.28$ (87%)
2.7$ (86%)
2.69$ (91%)
0.49$ (51%)
9.55$ (36%)
1.35$ (89%)
1.58$ (95%)
1.95$ (90%)
5.0$ (50%)
11.69$ (42%)
0.18$ (91%)
0.9$ (92%)
1.7$ (91%)
5.31$ (79%)
0.51$ (74%)
21.25$ (57%)
8.0$ (80%)
0.51$ (74%)
1.8$ (77%)
3.0$ (85%)

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