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0.99.0 Almost Full Release! New Maps, Design, Resources, Buildings, Features

Hello everyone, and a huge thank you for your support throughout this time! Im excited to announce that Ive released the full gameplay of the game! After a few weeks of testing and fixes, Ill press the full release button on Steam once the new screenshots and trailers are ready. In the meantime, you can enjoy this update! Id love it if you could share your thoughts in the game reviewsyour feedback will be a huge support for the project before the full launch! You can play older versions of the game by switching to the beta branch in the application settings, for example, to version 0.9.7. This MASSIVE update brings you a brand-new gaming experience!

  • A final mission with rocket launches;
  • A map six times larger with a new game design;
  • Enemy camps;
  • New resources, resource limits;
  • Resources now need to be transported from all corners of the map;
  • New buildings;
  • Outposts;
  • Improved balance;
  • Enhanced environmental design;
  • Optimization improvements;
  • Build multiple colonies at once, set up outposts for resource collection, capture enemy camps, and establish supply routes!

Launching the Space Station


The final mission has been added! Completing it will bring a sense of achievement as you finish the map. Your goal is to develop a high-tech colony and launch three shuttles carrying components for an orbital station! These launches will require rare resources. Completing a single map up to this final stage will take 3-5 hours.
After completing all missions, you can continue playing in free mode.

New Map Design


All maps have been completely reworked! They are now significantly larger and designed to encourage the creation of multiple colonies and outposts. Youll need to set up logistics routes between them and use faster ships to deliver resources directly to your base.

New maps:


Great River A continent divided by several wide river channels. Islands Numerous small islands requiring a complex logistics network. Icy Ridges Colonies and logistics must be built between narrow mountain passes. Canyons A mix of plateaus and valleys, offering strategic choices for colony placement.

Improved Terrain and Performance


Shaders for terrain rendering and resource overlays have been rewritten, improving visual quality. FPS boost by 15%! Maps now feature multiple biomes and unique visual designs in some locations.

New Resources and Buildings


Dont worryI havent just stretched the game! Instead, Ive expanded the number of resources, buildings, and mechanics. Old production chains have also been improved and refined.
New extractable resources:
  • Natural gas
  • Nuclear materials
New ship-mined resources:
  • Silicon
  • Platinum
  • Gold
  • Copper
New crafted resources:
  • Hydrogen
  • Carbon
  • Electronics
  • Superconductors
New factories:
  • Gas extractor
  • Nuclear extractor
  • Hydrogen factory
  • Electronics factory
  • Superconductors factory

Resource Limits and Outposts


Each resource deposit now has a finite reserve that gradually replenishes, preventing players from stationing multiple high-level mining ships in a single spot. You'll have to search for new deposits!
Outposts increase the total resources available in a deposit, boosting extraction rates. Each deposit can have up to two outposts of one type:
  • Geological Survey Outpost
  • Mining Outpost
The resource display on the map has been improved, now showing limits and replenishment rates for deposits.

Oblivion Camps


Enemy camps now appear on maps with different threat levels and Oblivion ships that regenerate over time. Waves of enemy ships will now launch from these camps, meaning attacks will come from multiple directions. Clearing a camp raises the Oblivion threat level in the region, increasing the number and strength of enemy ships.
Rewards for Destroying Enemy Ships Destroying enemy ships now grants random rewards based on their power and attributes, including:
  • Ship parts of various types
  • Money
  • Research points
  • 4x increased rewards for clearing enemy camps

Shipyards and Shipbuilding Reworked


There are now three shipyard levels instead of two. Each new shipyard level unlocks more ship blueprints, but these require higher-quality parts, now divided into three types:
  • Standard parts (Basic ships Shipyard Level 1)
  • Special parts (Advanced ships Shipyard Level 2)
  • Nuclear parts (Top-tier ships Shipyard Level 3)

The shipyard interface has been redesigned:
  • Compact part lists
  • Researching new parts is now available directly from the shipyard UI
  • Improved Research Tree
  • The ship research branch has been moved to the shipyard UI.
  • Shipyards and part factories have been moved to the main tech tree.

New Heavy Warship


Tempest The largest ship available. It lacks a cargo hold but has:
  • High durability
  • 3 upgrade slots
  • 6 weapon slots

Multi-Ship Selection


You can now select multiple ships by dragging a selection box or holding Shift to issue a single command to multiple ships at once.

Peaceful Mode


Based on player requests, you can now disable enemy ship spawns, enemy camps, and economic incidents when creating a game. This is perfect for those who want a peaceful gameplay experience. However, in hard mode, enemy ships now deal twice as much damage, making them a real threat!

New Localizations


  • Korean
  • Italian
  • Swedish

Other Improvements


  • Water purifier redesigned;
  • Polymer factory redesigned;
  • Tier 2 polymer factory removed;
  • New model for the transport hub;
  • New small and medium parts factory models;
  • New universal shipyard model, unlocking new part sets as corresponding factories are built;
  • Medical lab model updated;
  • Steel and titanium factories redesigned;
  • Drone factory model optimized.
  • Firewall model optimized.
  • Targeting system fixed, preventing duplicate pact objectives
  • Trade route suggestions refined
  • Quest system backend improved
  • Tutorial can now be closed with an X button
  • Ultrawide (21:9) resolution support added
  • Resource calculations sped up
  • UI overflow issue fixed for players with more than 24 ships
I hope you enjoy this update! It was a lot of hard work to bring the game to its current stage, and Im really exhausted, but Im also very happy with the game! Your support means a lot to methank you for being here all this time!


[ 2025-03-04 15:52:02 CET ] [ Original post ]

Oasis Mission: Sci-Fi Economic Colony Sim
Lunar pug studio Developer
Lunar pug studio Publisher
2024-03-27 Release
Game News Posts: 35
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive (52 reviews)

Create your colony in the world of corporate punk


Take on the role of CEO of a corporation and develop a colony and its economy in remote territories and extreme conditions.

You will need to explore and develop various biomes, including snowy mountains, deserts, canyons, islands, rocky shores, volcanoes, and much more!

Assemble your fleet of levitating ships and construct bases, merging them into an ecosystem and creating production chains. Modify the equipment of buildings and ships, and unlock new technologies!

A well-thought-out economic system responds to every action you take and offers numerous development options:

  • Build a network of residential complexes;
  • Provide people with essential goods;
  • Create a fleet for resource extraction;
  • Construct conveyors and extractors;
  • Get involved in green energy;
  • Engage in resource delivery and trade;
  • Explore the territory;
  • Combine these options or come up with your own strategy.

Resident AI


Artificial intelligence of citizens forms a realistic and responsive economy, where the cost of resources depends on supply and demand. The happiness of people depends on their wealth and the surrounding environment, and unhappy people may go to your competitors.

Be prepared for economic shocks and crises!

Corporation AI


The artificial intelligence of competitors takes into account the preferences of the corporation and seeks the most advantageous conditions for development. Through their actions, they are capable of completely changing the economy in your region.

Choose the optimal level of AI difficulty and enjoy the economic struggle!

Replayability

You will be able to experiment with different strategies, maps, technologies, and random events.

Map Editor

Create, share, and download new maps. Create a unique biome by combining basic biomes, change the landscape and environment through terraforming, and distribute resources to create unique game scenarios!

GAMEBILLET

[ 5944 ]

16.79$ (16%)
32.47$ (19%)
39.87$ (20%)
29.72$ (15%)
12.72$ (15%)
33.59$ (16%)
12.89$ (14%)
8.49$ (15%)
26.69$ (11%)
19.97$ (20%)
30.09$ (40%)
16.97$ (15%)
7.60$ (15%)
17.79$ (11%)
21.21$ (15%)
21.22$ (15%)
12.00$ (60%)
6.79$ (15%)
7.99$ (20%)
21.22$ (15%)
49.79$ (17%)
13.34$ (11%)
33.97$ (15%)
50.39$ (16%)
2.66$ (11%)
26.68$ (11%)
5.77$ (17%)
13.34$ (11%)
26.09$ (57%)
12.72$ (15%)
GAMERSGATE

[ 1567 ]

9.4$ (53%)
3.9$ (70%)
5.0$ (75%)
0.75$ (92%)
0.68$ (86%)
6.25$ (75%)
11.99$ (40%)
3.75$ (75%)
0.58$ (92%)
37.49$ (25%)
4.5$ (82%)
5.0$ (75%)
7.92$ (74%)
0.58$ (92%)
1.25$ (75%)
0.94$ (81%)
4.95$ (67%)
19.8$ (67%)
4.0$ (90%)
1.0$ (90%)
34.99$ (50%)
6.99$ (30%)
1.88$ (62%)
0.37$ (63%)
4.0$ (60%)
7.49$ (63%)
3.48$ (83%)
0.89$ (55%)
4.0$ (80%)
1.44$ (82%)
MacGamestore

[ 1755 ]

1.19$ (67%)
27.59$ (8%)
19.89$ (10%)
43.49$ (13%)
21.99$ (12%)
4.49$ (70%)
6.09$ (13%)
33.99$ (15%)
1.24$ (75%)
34.99$ (13%)
1.19$ (88%)
23.99$ (20%)
9.39$ (62%)
8.89$ (53%)
2.49$ (75%)
17.99$ (10%)
1.19$ (88%)
19.99$ (60%)
45.49$ (9%)
21.73$ (28%)
19.95$ (50%)
65.99$ (12%)
25.99$ (13%)
17.99$ (10%)
89.99$ (10%)
23.99$ (20%)
1.09$ (89%)
23.49$ (22%)
1.19$ (94%)
1.10$ (45%)

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