Hello everyone, and a huge thank you for your support throughout this time! Im excited to announce that Ive released the full gameplay of the game!
After a few weeks of testing and fixes, Ill press the full release button on Steam once the new screenshots and trailers are ready. In the meantime, you can enjoy this update!
Id love it if you could share your thoughts in the game reviewsyour feedback will be a huge support for the project before the full launch!
You can play older versions of the game by switching to the beta branch in the application settings, for example, to version 0.9.7.
This MASSIVE update brings you a brand-new gaming experience!
- A final mission with rocket launches;
- A map six times larger with a new game design;
- Enemy camps;
- New resources, resource limits;
- Resources now need to be transported from all corners of the map;
- New buildings;
- Outposts;
- Improved balance;
- Enhanced environmental design;
- Optimization improvements;
- Build multiple colonies at once, set up outposts for resource collection, capture enemy camps, and establish supply routes!
Launching the Space Station
The final mission has been added! Completing it will bring a sense of achievement as you finish the map. Your goal is to develop a high-tech colony and launch three shuttles carrying components for an orbital station! These launches will require rare resources. Completing a single map up to this final stage will take 3-5 hours.

After completing all missions, you can continue playing in free mode.
New Map Design
All maps have been completely reworked! They are now significantly larger and designed to encourage the creation of multiple colonies and outposts.
Youll need to set up logistics routes between them and use faster ships to deliver resources directly to your base.
New maps:
Great River
A continent divided by several wide river channels.
Islands
Numerous small islands requiring a complex logistics network.
Icy Ridges
Colonies and logistics must be built between narrow mountain passes.
Canyons
A mix of plateaus and valleys, offering strategic choices for colony placement.
Improved Terrain and Performance
Shaders for terrain rendering and resource overlays have been rewritten, improving visual quality.
FPS boost by 15%!
Maps now feature multiple biomes and unique visual designs in some locations.
New Resources and Buildings
Dont worryI havent just stretched the game! Instead, Ive expanded the number of resources, buildings, and mechanics. Old production chains have also been improved and refined.
New extractable resources:
- Natural gas
- Nuclear materials
New ship-mined resources:
- Silicon
- Platinum
- Gold
- Copper
New crafted resources:
- Hydrogen
- Carbon
- Electronics
- Superconductors
New factories:
- Gas extractor
- Nuclear extractor
- Hydrogen factory
- Electronics factory
- Superconductors factory
Resource Limits and Outposts
Each resource deposit now has a finite reserve that gradually replenishes, preventing players from stationing multiple high-level mining ships in a single spot. You'll have to search for new deposits!

Outposts increase the total resources available in a deposit, boosting extraction rates. Each deposit can have up to two outposts of one type:
- Geological Survey Outpost
- Mining Outpost
The resource display on the map has been improved, now showing limits and replenishment rates for deposits.
Oblivion Camps
Enemy camps now appear on maps with different threat levels and Oblivion ships that regenerate over time. Waves of enemy ships will now launch from these camps, meaning attacks will come from multiple directions.
Clearing a camp raises the Oblivion threat level in the region, increasing the number and strength of enemy ships.
Rewards for Destroying Enemy Ships
Destroying enemy ships now grants random rewards based on their power and attributes, including:
- Ship parts of various types
- Money
- Research points
- 4x increased rewards for clearing enemy camps
Shipyards and Shipbuilding Reworked
There are now three shipyard levels instead of two. Each new shipyard level unlocks more ship blueprints, but these require higher-quality parts, now divided into three types:
- Standard parts (Basic ships Shipyard Level 1)
- Special parts (Advanced ships Shipyard Level 2)
- Nuclear parts (Top-tier ships Shipyard Level 3)
The shipyard interface has been redesigned:
- Compact part lists
- Researching new parts is now available directly from the shipyard UI
- Improved Research Tree
- The ship research branch has been moved to the shipyard UI.
- Shipyards and part factories have been moved to the main tech tree.
New Heavy Warship
Tempest The largest ship available. It lacks a cargo hold but has:
- High durability
- 3 upgrade slots
- 6 weapon slots
Multi-Ship Selection
You can now select multiple ships by dragging a selection box or holding Shift to issue a single command to multiple ships at once.
Peaceful Mode
Based on player requests, you can now disable enemy ship spawns, enemy camps, and economic incidents when creating a game. This is perfect for those who want a peaceful gameplay experience.
However, in hard mode, enemy ships now deal twice as much damage, making them a real threat!
New Localizations
Other Improvements
- Water purifier redesigned;
- Polymer factory redesigned;
- Tier 2 polymer factory removed;
- New model for the transport hub;
- New small and medium parts factory models;
- New universal shipyard model, unlocking new part sets as corresponding factories are built;
- Medical lab model updated;
- Steel and titanium factories redesigned;
- Drone factory model optimized.
- Firewall model optimized.
- Targeting system fixed, preventing duplicate pact objectives
- Trade route suggestions refined
- Quest system backend improved
- Tutorial can now be closed with an X button
- Ultrawide (21:9) resolution support added
- Resource calculations sped up
- UI overflow issue fixed for players with more than 24 ships
I hope you enjoy this update! It was a lot of hard work to bring the game to its current stage, and Im really exhausted, but Im also very happy with the game! Your support means a lot to methank you for being here all this time! [ 2025-03-04 15:52:02 CET ] [ Original post ]