Greetings once again fellow golfers!
Weve arrived at that time of the month where I like to take a look at whats coming up for Super Video Golf - but first Id like to offer a big Welcome to all the new golfers who have joined us over the last week or so. Welcome! Apologies go to those (thankfully few) who may have experienced teething troubles - PC Gaming is a wonderful thing, but the varied hardware configurations means that sometimes an edge case can slip through the cracks - If you're one of those people thank you for your patience while Ive worked out a solution. If you do find something is not working quite right please drop a note on the Discussions, or hop into the Steam chat or Discord, where I will do my best to set things straight. Im usually available throughout waking hours, but please note that Im based in Europe, so if youre located elsewhere on this fabulous planet it may be a couple of hours before I get back to you, simply because Ill be fast asleep dreaming up new ideas for future updates
Speaking of which, lets take a look at what Ive been working on for update 1.19! Last month I introduced Scrub! to the arcade, as well as talking about some potential new game modes and a selection of QoL updates. Im happy to say that the latter are now making their way into the public beta, where you can try them out for yourself and even offer any feedback you may have, if you so wish.
Gameplay
The most significant change is probably the new game mode in Free Play called Nearest The Pin+.
If youre not familiar with the existing Nearest The Pin mode, the game play is simple: each player has two strokes to get their ball as close as possible to the pin, without holing out. Whoever has the shortest total distance at the end of the round wins. Nearest The Pin+ puts a twist on this mode, by awarding the player nearest each of the holes 1 point. So, like Match Play, the player with the most points by the end of the round wins. However, distance is also tallied over the round and used as a tie-breaker (using the shortest distance) should two or more players finish with the same number of points. Shout out to Salvor for this excellent idea!
And, for those of you who like to squeeze in a quick game here or there, maybe even on the Steam Deck, Ive added a Quick Play option to the Free Play menu. Now, below the usual Create Game and Join Game options, you can choose Quick Play to dive straight into a randomised 9 hole round of Stroke Play. You can still choose the difficulty by selecting your clubset and whether or not you play at night, but other than that the weather, course and opponents are chosen at random, and youre thrown into the thick of things right away Thats right, there are also 3 CPU opponents in this mode, though they are virtual opponents lifted from the leagues in Career mode. Unlike Career mode, however, saving and resuming is not possible (as this is technically a Free Play round), but it does mean all your stats and scores go towards your achievements and the global leaderboards.
Also in Free Play (though not in Quick Play), Ive modified the options slightly when choosing the weather. As existing weather conditions dont actually affect game play (theyre purely cosmetic) you can now up the ante by altering the wind behaviour. Here there are two options: Random Wind which causes the wind direction and strength to change erratically at any time, as opposed to between player turns, and Wind Strength which will increase the maximum strength of the wind up to 20MPH! These two options make for entertaining (and sometimes frustrating ) twists on the existing game play.
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Quality of Life
With regards to quality of life updates Ive been taking the feedback from the Discussions and chat and channeling it into the game. Firstly Ive refined the controller input slightly so that, while aiming with the thumbstick still allows for sweeping moves, using the D-Pad now aims in smaller increments so that you can really fine-tune your aim.
It was also pointed out that, for people who play mostly hot-seat with their friends, the clubsets often remain on the lowest values as the main profile isnt being levelled up. To that end Ive modified the hot-seat rules so that all clubs are unlocked for the round, meaning that people who mainly play local games arent penalised for not having played single player. And, if you do still want to play with a lower ranking clubset, you can enable clubset limit in the lobby to cap the clubs at the current profile level.
To the in-game UI Ive added an elevation readout just below the pin position at the top of the screen. This displays how high or low the pin is relative to the current lie of the ball, to make it easier to judge how much youll have to compensate for inclines in the terrain when taking your shot.
On the main menu Ive updated the background with a day/night cycle. By using your computers current time it even estimates sunrise and sunset and adjusts itself accordingly!
Ive also refined the Options menu slightly - when browsing your stats or achievements there is now a scrollbar at the side of the window (useful if you use a mouse) - and you can also scroll the pane with the right thumbstick of your controller.
And on the first page of the Options menu there is a new setting to disable the dynamic range of the putter, fixing it at 10m/33ft, for those who prefer to play that way.
Still to come
While the above is all now available in public beta, I still have more to add before the next update is released. Ill not go into what that is just yet, not until its a bit more cooked - however, suffice to say, it should expand the Career experience a bit Beta testers are likely to get an early-bird taste of it within the next couple of weeks.
If youd like to take part in the beta yourself you can easily switch to it in Steam by right clicking on the game in your library and going to the Beta tab. There you will find a drop-down menu which will let you select the beta version of the game. And, of course, from here you can switch back to the regular version of the game any time you like. The only caveat is, as usual, betas mean there may be bugs! However I really do appreciate anyone who takes the time to check out whats in the beta and leaves feedback on it, because your input is important to Super Video Golf.
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Finally
If playing the beta isnt your thing then do come say hello anyway! Every Sunday the Super Video Clubhouse gathers for online fun in friendly, non-competitive games. Everyone is welcome and there are some wonderful regulars, all of whom will be very happy to meet you.
As always a special thanks goes out to all the great community members who've been supporting Super Video Golf, and everyone who has offered input and feedback to help make the game what it is (hey Mr P!). Thank you!
Hope to see you on the fairway, Happy Golfing!
[ 2024-12-05 18:30:12 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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Game modes include:
- Stroke Play
- Stableford
- Stableford Pro
- Match Play
- Skins
- Multi-target
Super Video Golf can be played either as couch co-op with up to 8 players using 1-4 compatible controllers or the PC keyboard, or online with up to 8 computers connecting to a single game. Super Video Golf can also be played as a combination of both allowing up to 16 players in a single round!
Players can customise their characters with a range of designs, hair styles and balls to choose from, with more available in the Steam Workshop. Computer controlled players can be added to a game either to fill out a team roster, to practice against - or simply to pit against other CPU players while you watch and relax. CPU players feature adaptive skill, so as the player's level increases, so does the challenge!
Solo features of Super Video Golf include Monthly Challenges which start at the beginning of each month, as well as a club league where personal progress is pitted against CPU players. The league consists of 24 round seasons, with awards given for top 3 placement and CPU players whose difficulty increases to match the player, season by season.
The clubhouse also hosts all the player's personal stats, such as time spent on each course, the player's score history and any awards received from completing monthly challenges and winning the league.
Every month a new set of leaderboards are created so players can compete around the world to win trophies for placing anywhere in the top 3. Player stats are tracked and broken down by year, month or week and can be viewed from within the clubhouse.
Steam Workshop support means that it is easy to find new customisation options such as new balls or head wear, and even upload your own creations to share.
Super Video Golf supports a wide array of resolutions, from as low as 640 x 480, all the way up to the latest UHD ultra wide displays. Full controller support means that big picture mode is fully supported, ideal for couch co-op play.
- OS: SteamOS
- Processor: Intel 4th gen i5 or AMD Athlon (2013 or newer)Memory: 4096 MB RAM
- Memory: 4096 MB RAM
- Graphics: nvidia 760 or AMD 7850 (requires OpenGL 4.1 or higher). Intel integrated graphics may work. but are not officially supported.
- Storage: 380 MB available space
- OS: SteamOS
- Processor: Intel 7th gen i5 or higher or AMD RyzenMemory: 8192 MB RAM
- Memory: 8192 MB RAM
- Graphics: nvidia 960 or AMD Radeon RX. Intel integrated graphics may work. but are not officially supported.
- Storage: 380 MB available space
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